PDA

View Full Version : What Are You Working On? 2011 Edition!


Pages : 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50

Slaught
01-21-2011, 03:50 PM
http://img406.imageshack.us/img406/9220/78630009.png
Just threw a bit of color on him to see what it´d look like.

xXm0RpH3usXx
01-21-2011, 04:24 PM
what do you mean by Mean eyes?

dont sharks have really black eyes? also they look a little plastic to me, you could narrow down the glossiness if it was for me...

No offense dude, but i switch off vids with those logo things before showreels.

no offense taken...
i definatly wouldnt put it before each and every video if i'd have a portfolio.
this is more like a visiting card (i wouldnt want to use the term business card here) for when i upload and link some new vid on some place, so its not just any video, but a vid with a logo in front of it and people can remember who uploaded it :)...

Cap Hotkill
01-21-2011, 04:26 PM
Final :P
The Eyes were probably a bit grey because of the shader, but shark eyes are not fully black, but a bit grey.

http://img339.imageshack.us/img339/3825/sharknp.png

xXm0RpH3usXx
01-21-2011, 04:48 PM
makes it livelier, much better!

Inkfish
01-21-2011, 04:59 PM
cholden: Thanks!

krisCrash:thank you :) Xnormal is awesome.

Crash: thanks man!

Ruz: Thank you!

Cap HotKill: Looking great!

Started texturing: first pass on the diffuse, looking kinda mushy still.
http://i.imgur.com/AZF8J.png

Lazerus Reborn
01-21-2011, 05:01 PM
http://i280.photobucket.com/albums/kk200/conralan/Trexwalk.gif (http://i280.photobucket.com/albums/kk200/conralan/Trexwalk.gif)


Would be better but max is being a whore. Probably piss about with it some more tommorow. Arm definatly needs redoing lol

Swizzle
01-21-2011, 05:22 PM
Working on a little something for the Seven-Way Scuffle:

http://i.imgur.com/KcfJp.jpg

Av7xrocker97
01-21-2011, 05:25 PM
It's... so... ADORABLE. Once again swizzle... Great model. Can't wait to see the full thing!

Froyok
01-21-2011, 05:54 PM
http://i280.photobucket.com/albums/kk200/conralan/Trexwalk.gif (http://i280.photobucket.com/albums/kk200/conralan/Trexwalk.gif)


Would be better but max is being a whore. Probably piss about with it some more tommorow. Arm definatly needs redoing lol

Tyrex moonwalker ! <3

Razorb
01-21-2011, 06:35 PM
Swizzle: thats awesome! LOVE the texture!

HonkyPunch
01-21-2011, 07:26 PM
swizzle do you have a job?
srsly

EiGHT
01-21-2011, 07:28 PM
A render of my daily sculpt over at http://www.gameartisans.org/forums/showthread.php?t=18503

http://i3.photobucket.com/albums/y81/blind-side/3D/Mustachio2.png

NoctyQ
01-21-2011, 08:16 PM
Feels like Swizzle could paint excrement on others walls and still make enough money to feed his kitties with luxurious meals, daily. :poly142:

Swizzle
01-21-2011, 08:28 PM
Swizzle could paint excrement on others walls and still make enough money to feed his kitties with luxurious meals, daily. :poly142:

http://i.imgur.com/Bw0Ll.jpg

?????????



Thanks, guys.

HonkyPunch:
Nope. Well, not really, at least. I work a few hours a week between classes at the local junior college, but I don't actually count it as a real job. I haven't been looking for a job at a studio because I want to get a BA and possibly a Masters in fine art, and that'd be kind of tough to do while also full-timing at a game studio. This is not to say I'll automatically turn down any offers, but I'm more interested in educating myself than making money right now.

Jackwhat
01-21-2011, 08:50 PM
study study study from a photo by the awesome kalifbanane

http://farm6.static.flickr.com/5085/5377131544_400ff25eed_z.jpg

LMP
01-21-2011, 09:26 PM
modeling/normal baking for the scene is 90% done, still have props to do... but those will come after textures...
http://img651.imageshack.us/img651/1180/scene01.jpg
http://img33.imageshack.us/img33/5360/scene02.jpg

JR
01-21-2011, 09:37 PM
Today I had some time to finish the portrait. Hope you guys like it!

http://img442.imageshack.us/img442/641/penelope06.jpg

NoctyQ
01-21-2011, 11:42 PM
She reminds me a lot of that lady in Californication! :O
Or, Penelope Cruz reminds me a lot of that lady in Californication... Great work ofc! :thumbup: Loved watching the creation process a few pages back as well

Calling these done for now:
http://dl.dropbox.com/u/15123461/Balmora_Reborn/screens01.jpg
Will probably go back and grunge up the paint a but I'll keep it clean for now..
Should probably add that the Polycount Collab is reviewed! :thumbup:

ScoobyDoofus
01-22-2011, 12:48 AM
Very cute. Lotta fun Swizzle!

I'll get back to my Mole-man redneck once I get my computer stabilized, and get over this crappy sickness/lethargy that's been kicking my butt this past week. I had to take my first day off work today! :(

Grimm_Wrecking
01-22-2011, 01:30 AM
http://dl.dropbox.com/u/2323296/PC%20Folder/grimm_newknife.jpg

More knives. >.> They're quick and fun :D

SnaFuBAR
01-22-2011, 02:03 AM
Eyes are bothering me a lot.

randomind
01-22-2011, 02:04 AM
highpoly for a student project

Lazerus Reborn
01-22-2011, 05:25 AM
Tyrex moonwalker ! <3


:D Was just pissing about when the idea came to me :)

Forgot to say' the white outline is the collision boundary

Japhir
01-22-2011, 05:43 AM
http://img573.imageshack.us/img573/4241/wip02.png

StefanH
01-22-2011, 06:13 AM
super nice work swizzle.

going for the fineart degree is definetly a clever move. way to go for a great career in the future :)

Arac
01-22-2011, 06:58 AM
Finished this a couple of days ago. Might still add some more buidlings to the first shot if I find the time.

http://tycho.terryn.be/img/Empire01.jpg

http://tycho.terryn.be/img/Empire03.jpg

areve
01-22-2011, 08:14 AM
http://img.photobucket.com/albums/v418/Areve/hihi.jpg?t=1295708974
I got some nice crits here before on my biker girl, got some time now to fix up things on her :)

Been working on her face mainly

Ravenslayer
01-22-2011, 08:31 AM
jramauri: good update , i'd personally try to have a bit less white in the highlights and maybe more saturation in the nose and lips

finished this one for school
http://www.leslievdb.com/temp/mini_final.png

http://www.leslievdb.com/temp/mini2.gif

Acumen
01-22-2011, 09:06 AM
Loving the model, Ravenslayer, but two things look odd to me:

1) The way the the backlight is hovering on there. It looks floating and doesn't cast any shadow or looks as if it was integrated/built into the car body. Really stands out to me
2) The harsh and totally straight edge going around the car just beneath the windows. Looks weird and detached - it's especially visible on the russ stopping 100% sharp and straight.

But since it's "finished", oh well...
I'd just love to see this one to be at 100% instead of 90% !

Stinger88
01-22-2011, 09:24 AM
Timelapse vids. 45 mins each. base mesh from ZBrush Essentials Bookazine

http://www.youtube.com/watch?v=M_anaJzFGRU&feature=feedu

http://www.youtube.com/watch?v=K7CkCdQgJLQ&feature=feedu

brandoom
01-22-2011, 09:46 AM
Loving the Mini Raven. I'm pretty sure I'll be buying one at some point :P

My only crit is that I think you should ditch the small flag and instead put it on the roof;

http://static.howstuffworks.com/gif/mini-cooper-4.jpg

like such. Maybe turn the small flag into a pirate flag or something random.

Regardless of what you decide, great work :)

Ravenslayer
01-22-2011, 10:15 AM
tnx for the crits guys
Acumen: it was the finished version for school :), my teachers also gave me the hard seam comment and i'll make sure that i update it when my exams are over
brandoom: i actually tried the big flag ontop but i didn't like how it looked , but maybe adding more border like in your example will do the trick.

Mike Yevin
01-22-2011, 12:11 PM
http://4.bp.blogspot.com/_D0NYyGkk2Dk/TTsrbiJIG9I/AAAAAAAAAEA/iyR0X8zdisE/s1600/male_progress1.jpg

Davision3D
01-22-2011, 01:17 PM
Have my Knight and Horse baked now, Knight is at 1726 tris and horse at 2140 tris:
http://www.vitamin3d.com/horseknight.jpg
I probably leave the textures this clean.

leigh3kc
01-22-2011, 01:34 PM
http://i95.photobucket.com/albums/l129/leigh3kc/THINGY.jpg

My first attempt at something in Zbrush

All crits welcome :)

Lazerus Reborn
01-22-2011, 01:45 PM
Snapping at your feet when your up higher on a platform. Im finding this segemented approach to animating is really fun :) Suits the style im going for aswell :D

http://i280.photobucket.com/albums/kk200/conralan/Trexwalk2.gif

Dosnt look like hes moonwalking at all now *looks away*

BenHenry
01-22-2011, 02:17 PM
Justt.......This.
http://www.ben.getreelstudio.com/wp-content/uploads/2010/06/Glock3.png

ıomeen
01-22-2011, 02:23 PM
Justt.......This.
[IMG] (http://www.ben.getreelstudio.com/wp-content/uploads/2010/06/Glock3.png)

Okay

Hugh
01-22-2011, 02:28 PM
Have my Knight and Horse baked now, Knight is at 1726 tris and horse at 2140 tris:
http://www.vitamin3d.com/horseknight.jpg
I probably leave the textures this clean.

i really like this

JR
01-22-2011, 02:57 PM
@Ravenslayer: Man, vary impressive model and textures. Loved the car!

This is my attempt to make a flat anime figure turn into something 3d. I'm using the DS-Tan as my subject (Unfortunately, I don't know who was the artist that drew her):
http://i32.servimg.com/u/f32/12/42/42/96/ds-tan10.jpg

And here's my version. It's WIP yet. More steps on my sketchbook:

http://img152.imageshack.us/img152/8991/dstan03.jpg

Shaffer
01-22-2011, 03:20 PM
Jackwhat/jramauri – Love those portraits, I’m going to have to do one soon seems like it would be a perfect study for me right now. Very inspiring, I saved them.


I'm working on this concept of a old west outlaw, I'm feeling pretty good about it, I'm a noob to painting though so I'm trying to pick more interesting colors and add more contrast, that seems to be where I'm lacking right now.


http://img641.imageshack.us/img641/1937/theapachekidconcept.png (http://img641.imageshack.us/i/theapachekidconcept.png/)

telmac
01-22-2011, 03:29 PM
hey look! its the beginning of a wheezywaiter!

http://grab.by/8wQ0

Tyler
01-22-2011, 03:36 PM
You'll have to send it to him when your done. I watch his videos daily! :D

tesher07
01-22-2011, 04:21 PM
The knight and horse is really cool, one of the nicest I have seen so far.

daphz
01-22-2011, 05:22 PM
i'm gonna call this just about done
http://daphzart.files.wordpress.com/2011/01/beauty1.png

telmac
01-22-2011, 05:23 PM
I dont even know how i would... Most big youtubers dont pay attention to pms, and a i cant post links in comments... Maybe a video response he would see.

Some doodles:
http://grab.by/8wSP

Jeremy Tabor
01-22-2011, 05:57 PM
Arac, you should totally import a penny K-Actor, flip it off the top, and see if it kills a bot down below. And then record it. Youtube Gold. :D

Inkfish
01-22-2011, 08:19 PM
Calling this done,1764 polys, 2048 maps (diff,spec, normal)

turntable
http://vimeo.com/19079461

http://i.imgur.com/ORqSR.png

http://i.imgur.com/M7ZOc.png

telmac
01-22-2011, 09:11 PM
an axe?

http://grab.by/8x2g

Swizzle
01-22-2011, 09:26 PM
i'm gonna call this just about done

That's all well and good, but when are you going to call your post-apocalyptic human-animal hybrid "just about started"?

NUDGE NUDGE



(also, it looks good, though perhaps a touch heavy on the chromatic aberration)

gibson543
01-22-2011, 09:32 PM
http://img406.imageshack.us/img406/4387/goblinwip1.png (http://img406.imageshack.us/i/goblinwip1.png/)
Uploaded with ImageShack.us (http://imageshack.us)

was jerkin around with arshes base mesh in zbrush, and I think i found a cool little goblin in there, think I'm gonna continue it

daphz
01-22-2011, 09:45 PM
That's all well and good, but when are you going to call your post-apocalyptic human-animal hybrid "just about started"?

NUDGE NUDGE



(also, it looks good, though perhaps a touch heavy on the chromatic aberration)

I wanted to finish some other stuff before i got crackin on mah badger! wow that sounds dirty... THANKS FOR THE NUDGE, im off to work on him!

Sectaurs
01-22-2011, 10:08 PM
an axe?

http://grab.by/8x2g

I suggest you start a sketchthread to post all these quick doodles in.

Jackwhat
01-22-2011, 10:14 PM
Argh, still tinkering with these...

http://farm6.static.flickr.com/5289/5379486207_390a29df72_b.jpg

Firebert
01-22-2011, 10:54 PM
Ferg: well... when you put it like that... lulz... can't keep a straight face on that one man... good comeback :D

A couple female studies. Working on some basic sculpt anatomy stuff to round out the portfolio some. Will change up each one so it doesn't totally look like teh same mesh :P and these are of course, not finished by any means.
http://dl.dropbox.com/u/1446578/female_studies.jpg

Drew++
01-22-2011, 11:55 PM
AR15 wip. Kind of based off my personal AR.
http://img825.imageshack.us/img825/9522/ar15asdsdf.jpg

the wires are terrifying, lol

commador
01-23-2011, 12:16 AM
AR15 wip. Kind of based off my personal AR.

the wires are terrifying, lol

You have a Noveske?

Love the dust cover. :D Looks good. Very crisp.

XenoKratios
01-23-2011, 12:34 AM
Damn that's some sexy modeling Drew++.

Mike Yevin
01-23-2011, 01:16 AM
about two days of work so far, still havent touched most of the lower half yet. the more i look at it the more things i find that i want to change :poly127:

you'll probably see a thread pop up in a few days

http://3.bp.blogspot.com/_D0NYyGkk2Dk/TTvi0Td7ZMI/AAAAAAAAAEE/Gs86RQjj2gg/s1600/male_progress2.jpg

Swizzle
01-23-2011, 01:56 AM
Poor guy's had his junk lopped off.

tda
01-23-2011, 02:29 AM
So much awesome, daphz, inkfish,jackwhat, firebert, drew++ - awesome.

Lazerus - to avoid the moonwalking issue just raise his leading foot off the ground a little as he walks, maybe trail the foot a little too?

Miche
01-23-2011, 02:55 AM
Davision3D: I really like those two! Can you post wire and maps as well? Great job anyways!

ScudzAlmighty
01-23-2011, 03:00 AM
from my wip thread:
http://i20.photobucket.com/albums/b236/mrsunfish/01-20-2011_TJhead.jpg

Davision3D
01-23-2011, 07:01 AM
thx Hboybowen and tesher07
Davision3D: I really like those two! Can you post wire and maps as well? Great job anyways!
thx, here is the wire, not rigged yet just forced the knight to sit on it:
http://www.vitamin3d.com/bilder/horseknightwire.jpg
4066 tris togehter, still need to make him a lance and see what works best for the reins. The textures are not done yet, horse and knight are in 1 1024 texture and the hair is in a seperate tiled texture so i can have that small detail in it. I will get them in UDK and make a stylized reflection material for the metal parts.

StefanH
01-23-2011, 08:03 AM
AR15 loooking hooott

JohnnyRaptor
01-23-2011, 09:06 AM
damn fail, didnt get anything done on this yesterday so behind my schedule a bit :/

progress so far today after a few hours

http://www.pedramk.com/ragetti3.jpg

pixelherder
01-23-2011, 09:42 AM
should have been doing some DIY, did some zbrushing instead...

http://img.photobucket.com/albums/v714/pixelherder/succubus_wipsheet02.jpg

Jesse Moody
01-23-2011, 09:49 AM
from my wip thread:
http://i20.photobucket.com/albums/b236/mrsunfish/01-20-2011_TJhead.jpg

TRAPJAW!!!!! YES!!!!

rooster
01-23-2011, 10:45 AM
Inkfish: that a scrag/wizard I see? nice one!

wretchedgoat
01-23-2011, 12:29 PM
very cool stuff guys, drew++, daphz, firebert - nice

here's my latest update from my WIP thread

http://i.imgur.com/zJxUL.jpg


my issue is about handling these buckles, was going to try something like this. does anyone have a better suggestion?

http://i.imgur.com/g3Cwz.jpg

ZacD
01-23-2011, 01:00 PM
I think your trying to reduce it too much, just model pretty much the same thing, minus the bevels.

sebi3110
01-23-2011, 01:56 PM
AR15 wip. Kind of based off my personal AR.


the wires are terrifying, lol

Looks great!
May I ask which render / lighting setup you used (+which app?)?

Cheers

Drew++
01-23-2011, 02:23 PM
Looks great!
May I ask which render / lighting setup you used (+which app?)?

Cheers

I model and render in Modo. I used 1 dark gray material with blurry reflections. All of the lighting is from 1 IBL light probe.

-And thanks to everyone for the kind words!

karera
01-23-2011, 03:06 PM
http://www.alexanderlilja.com/sketches/colt_testbake.jpg

First testbake, got a lot of error but I'll look into it in the morning...

kodde
01-23-2011, 03:37 PM
http://img.photobucket.com/albums/v418/Areve/hihi.jpg?t=1295708974
I got some nice crits here before on my biker girl, got some time now to fix up things on her :)

Been working on her face mainly

Looking much better. Eyes are looking really good apart from that white artifact. Nose and lips look good to me as well.

Overall lacking a bit of specular here and there, have some more on her nose, cheeks, forehead, etc.

Something about the jawline and neck. I'd try raising the jawline where it ends near the ear and maybe make the neck curve out a bit more instead of going as straight downwards to the collar area as it is now.

JR
01-23-2011, 06:09 PM
Hi guys. There it goes the sunday's practice, this time a male portrait. If anyone want to see the likeness, look for Lee Kuan Yew on Google.

http://img29.imageshack.us/img29/9344/leekuan01.jpg

http://img815.imageshack.us/img815/7379/leekuan02.jpg

brandoom
01-23-2011, 06:23 PM
Nice portrait Jramauri.

Some more progress on my building. A few more props to make and some lighting issues to address and I'll be calling this finished.

http://img163.imageshack.us/img163/9947/ubi6.jpg

Grimm_Wrecking
01-23-2011, 06:47 PM
Crosspost from new sketchbook :D

http://dl.dropbox.com/u/2323296/PC%20Folder/Sketchbook/grimm_mantis_mu5b_dif.jpg
http://dl.dropbox.com/u/2323296/PC%20Folder/Sketchbook/grimm_mantis_mu5b_flat.jpg
http://dl.dropbox.com/u/2323296/PC%20Folder/Sketchbook/grimm_mantis_mu5b_wire.jpg

Last knife for a while, just wanted quick and dirty texture practice.

s33th
01-23-2011, 07:03 PM
looking good jramauri, digging those liver spots.

a bit of fan art from me, still bummed that project offset was canceled

http://www.3dapathy.com/sb/offseta.jpg

Jeremy Tabor
01-23-2011, 07:36 PM
Heres the start to an ogre-type dude. Trying to nail down proportions before going any further. working well or no?

http://dl.dropbox.com/u/5354358/11_directory/1-23-11/Abyssian_base001.jpg

artstream
01-23-2011, 08:02 PM
@ s33th, nice work man! Forgive my ignorance, but what's that from?

@ Robat, looking good so far, really interested to see how your "ogre" translation works out.

JasonLavoie
01-23-2011, 09:03 PM
Loving it brandon :)

Kevin Johnstone
01-23-2011, 09:06 PM
Lots of cool stuff.

Still fiddling with this-

http://www.kevinjohnstone.com/Images/misc/eastwestwip2.jpg

PoliteAssasin
01-23-2011, 10:03 PM
First Zbrush Model. All made from Zspheres. I'm an environmental artist, so this character stuff is new to me. But I'm starting to like it. I'm currently working on my first human head right now. Will post some WIP of that soon.

http://i870.photobucket.com/albums/ab261/JonathonFrederick/Render1_1080.jpg
http://i870.photobucket.com/albums/ab261/JonathonFrederick/Render2_1080.jpg
http://i870.photobucket.com/albums/ab261/JonathonFrederick/Render3_1080.jpg


Full Sizes:

Render 1 (http://i870.photobucket.com/albums/ab261/JonathonFrederick/Render1_1080.jpg)
Render 2/URL]
[URL="http://i870.photobucket.com/albums/ab261/JonathonFrederick/Render3_1080.jpg"]Render 3 (http://i870.photobucket.com/albums/ab261/JonathonFrederick/Render2_1080.jpg)


-Polite

ScudzAlmighty
01-24-2011, 02:51 AM
little more TJ
http://4.bp.blogspot.com/_Ej06RS0iZ50/TT1LRvY8DdI/AAAAAAAAAZM/vP68vBRGkZM/s1600/01-20-2011_TJaw.jpg

Firebert
01-24-2011, 05:22 AM
looks great s33th. a "best render" with adjusted light rays and a presentation matcap would go a long way with this model.

PogoP
01-24-2011, 07:40 AM
Here's an update on that modelling concept I was working on for my university assignment. This is my first proper attempt at a 2d character sketch.

I think I'm going to leave it as it currently is; I want to get into the 3D side now! The basic colours are on purpose; the time I spend shading this in 2D could be valuable time spent learning Zbrush properly and getting the 3D sculpt further along.

https://dl.dropbox.com/u/7557268/Adv%20Modelling%20in%20Games%20Eng/Concept/character_concept_finished1.jpg

rooster
01-24-2011, 08:06 AM
quick concept: blue bear
http://www.richmakegame.com/wp-content/uploads/2011/01/bbear.jpg

s33th
01-24-2011, 08:09 AM
@ kaoticvisions the concept is from Anthony Francisco (http://www.anthonyfrancisco.net/) while he was doing work for Project Offset (http://www.gametrailers.com/game/project-offset/1931), unfortunately intel canceled the project.

@ Firebert thanks, I'll definitely get up a decent render once I get more of the sculpt done. still need a decent anatomy pass on him and then onto the lowpoly.

JohnnyRaptor
01-24-2011, 08:12 AM
quick lunchtime update

http://dl.dropbox.com/u/2516103/ragetti4.jpg

StefanH
01-24-2011, 08:54 AM
the face looks very familiar . is it influenced by a sculpture?

JohnnyRaptor
01-24-2011, 08:56 AM
nop, but whole thing is based on this image, but still a way to go to capture the likeness

http://www.mcmvoices.com/images/ragetti.jpg

Hatsya
01-24-2011, 09:38 AM
http://bb.xieke.com/files/NGS%20MS%20Hatsuya.png
Working on my original character on Blender, now fiddling the UV Mapping function.

http://bb.xieke.com/files/Model%20WIP.jpg

Wahlgren
01-24-2011, 12:18 PM
Not much of an animator (second piece in many years in fact) but enjoy.
Slowed down 50% for now.
http://www.youtube.com/watch?v=AlPAIEb_D-A

http://dl.dropbox.com/u/469564/AnimationBox2.jpg

HntrLuc
01-24-2011, 12:30 PM
Lots of cool work in here!

Here's some more stuff from me, finally got this baked down to a "low" poly.
Polycount is about 21,000, credit to Marc Brunet once again for the original concept.

Still missing long hair for now.
http://dl.dropbox.com/u/1427110/blanche_lowpoly.jpg

JohnnyRaptor
01-24-2011, 12:40 PM
damn hntrluc, thats fucking brilliant. now colours!!!!!!

Pedro Amorim
01-24-2011, 12:43 PM
Not much of an animator (second piece in many years in fact) but enjoy.
Slowed down 50% for now.




Cool stuff André!
The paint scheme is really cool :)

Zwebbie
01-24-2011, 01:11 PM
HntrLuc: I have to say I rather liked the old face better; the V-shaped nose and the distance between the eyes were a bit more unique and memorable (this mouth is nicer, though).

Swizzle
01-24-2011, 01:40 PM
HntrLuc, that's FUCKING AWESOME.

I agree with Zwebbie about the eyes and nose, but the current features still look very good.

MM
01-24-2011, 01:40 PM
nice work HntrLuc, i hope you wont mind me providing some feedback though.
some of the shapes on the leg could be more curvy and the heel looks too round at the moment. here is a paintover to show what i mean.

http://s4.postimage.org/f3j7ky17/b37trkca.gif

Stinger88
01-24-2011, 02:21 PM
Kevin Johnston: Thats beautiful man. Love the style

Rooster: I hope thats a game character design...blue bear game coming soon, eh???

anyhoo...think im calling this study done. did a few timelapses and such but youtube is being a bitch so i'll upload them another time. Maybe i'll use Vimeo instead.

pose aint great and the eyes are dodge but it'll do for now.

http://img838.imageshack.us/img838/2246/meathead1.jpg (http://img838.imageshack.us/i/meathead1.jpg/)

crazyfool
01-24-2011, 03:09 PM
HntrLuc - shes looking awesome :)

quick polypaint from me :) I tried adding more colour but decided on this :D it will probably all change in the low poly lol

http://tomparkersartdump.files.wordpress.com/2011/01/female_detective_zbrush_closeup.jpg

Ferg
01-24-2011, 03:23 PM
HntrLuc & Crazyfool omgwtf SO GOOD <3

katana
01-24-2011, 03:25 PM
Crazyfool : very nice, but i do think you could use something to break up the semetry below the waist.

Jackwhat
01-24-2011, 03:29 PM
Lookin hawt, crazyfewl

http://farm6.static.flickr.com/5220/5383387395_aeb2befd9a_z.jpg

Blaizer
01-24-2011, 04:05 PM
http://blog.whiteblaizer.com/wp-content/uploads/2011/01/hidrante_01.jpg
A subdivision exercise, nothing special, a spanish hydrant.

Cap Hotkill
01-24-2011, 04:05 PM
Very nice Crazyfool ^^

Hatsya
01-24-2011, 04:13 PM
Any Blender users here? I might need some pointers in making UV maps. I was trying to have a map of the front view of my character's body parts, then on the sides, and even the back.

Inkfish
01-24-2011, 04:21 PM
crazyfool, HntrLuc looking great!

started a new char, Mancubus fanart from original Doom. still blocking out the forms mostly, the hard surface stuff is giving me headaches though, specially the design on the flamethrowers.

http://i.imgur.com/uA2E7.png

edit:

thank you Dan!

did a quick paintover for kicks.
http://i.imgur.com/75UvL.png

Dan!
01-24-2011, 04:53 PM
inkfish- instantly recognizable. nice one!

Gungriffon Geona
01-24-2011, 04:54 PM
http://i23.photobucket.com/albums/b384/grenaderifle/3D%20stuff/durrdurr-10.png http://i23.photobucket.com/albums/b384/grenaderifle/3D%20stuff/vbotbody.png
I wish this would end it's not even fun to work on but I still have like 50 more things to do to it.
I really wish I was practicing other stuff right now, but I guess this thing atleast has good polygon layout... I think.

daphz
01-24-2011, 05:26 PM
it's a me! daphz-io!

http://daphzart.files.wordpress.com/2011/01/selfpowip.png

self portrait WIP

Swizzle
01-24-2011, 05:28 PM
That doesn't look like a badger at all, you silly goose!




Also, the arms look a touch long and I think you could afford to really carve in with the folds in the fabric.

HntrLuc
01-24-2011, 05:38 PM
Thanks everyone! :)

swizzle & zwebbie - hey thanks guys. originally i was going for a more stylized approach with this, but recently when I came back to it I decided to go more realistic with it. I'll agree at this point based on the images ive posted the face is a little boring, but hopefully I can change your minds about it once I get some textures and closeups going!

MM - Awesome, thanks man. Someone else mentioned the heel earlier as well, and im digging the curvier legs in your paintover. Ill be sure and fix those areas up :)

Pedro Amorim
01-24-2011, 05:49 PM
A subdivision exercise, nothing special, a spanish hydrant.

Nice hidrant Blaizer!

Av7xrocker97
01-24-2011, 05:53 PM
Just wondering daphz, why does almost all of your stuff have the floaty upside-down crossy thingy?

teaandcigarettes
01-24-2011, 06:27 PM
http://img98.imageshack.us/img98/7449/riverscene.jpg

I'm finishing up an old scene. Still a long way to go; water shader needs to be touched up a bit (it's a modified version of the shader (http://www.chrisalbeluhn.com/UT3_Water_Reflection_Tutorial.html) made by Chris Albeluhn), my terrain's vertex blending material needs another lerp segment (I'm planning to add some wet looking texture around the river) and empty areas need to be filled with grass, bushes and rocks.

Adding grass is gonna be the worst part; I'm using the november beta and a static mesh as a terrain. I have to place the grass by hand and for some reason, the grass doesn't snap properly to my terrain. Anyone got any tips? There must be a better way of doing that; I like the new build way too much to go back :).

Pix
01-24-2011, 06:49 PM
Really nice work, maybe you'll be able to add something behind the river (hill, trees) it is up to you, it would be nice if you could add some small laying branches around, and dead leaves on the ground just to add more variation and colours, for the water and vegetation there you can add "Pałki Wodne" :)

Mike Yevin
01-24-2011, 07:00 PM
Just wondering daphz, why does almost all of your stuff have the floaty upside-down crossy thingy?

its because daphz is a metalhead, and hes badass like that :)

daphz - nice work on the self portrait, its good to see you coming back to these older projects, keep it up :thumbup:

krisCrash
01-24-2011, 07:04 PM
What a beautiful setting! Makes me want to explore it.
-
Being random! Should I 3D it, or leave it to the concept tag thread? :'D
there's a dick version too :B but I think that might be over the line around here.
http://kriscrash.dk/art/2011/jan/glowbot3.jpg
Holographic Goldfish Vessel Bot

Mike Yevin
01-24-2011, 07:24 PM
worked on this fella some more yesterday, decided to make him more "cowboy"

http://3.bp.blogspot.com/_D0NYyGkk2Dk/TT4z4NskKpI/AAAAAAAAAEI/m2YsLKTLWDk/s1600/cowboyfoolz.jpg

moof
01-24-2011, 07:44 PM
Some really nice stuff last few pages.
hntrluc> cool chick! Some rough bits on her backside, but that's it.
swizzle> I really like that octopus head, think it's going awesome.
Drew++> that gun is tight. Nice modeling.

Moving on with this thing.
http://www.coldconcept.net/BeamTex.jpg

And a link for anyone interested in seeing what the (more or less) finished tex on this:
http://www.coldconcept.net/grenlen.jpg (http://www.coldconcept.net/grenlenweapon.html)

JR
01-24-2011, 08:14 PM
Man, this thread is full of win! A lot of sexy jobs! Congrats for everybody posting here.

Here goes my attempt to paint an Orc. It's not finished yet.

http://img21.imageshack.us/img21/4449/orc01e.jpg

http://img156.imageshack.us/img156/9800/orc02.jpg

http://img695.imageshack.us/img695/7486/orc03.jpg

http://img190.imageshack.us/img190/5435/orc04.jpg

Medestruit
01-24-2011, 08:45 PM
Dicking around with some stuff...

http://img.photobucket.com/albums/v155/Impetual/design%20stuff/barbarianvalk2.jpg

konstruct
01-24-2011, 09:06 PM
This thread is ON FIYAH!!!

Shaffer
01-24-2011, 09:15 PM
Crazyfool- That’s looking awesome, would love to see some crazy color on her.


Jackwhat/jramauri- I’m going to be saving all your paintings for reference and

color dropping, You have a way better understanding of color than I. Thanks again guys


Daphz- Nice! My self portrait has a similar getup, loved you last two chars in here.

Finished this concept today and I'm going to start sculpting and such tomorrow. Tell me if you what you guys think
http://1.bp.blogspot.com/_A5VeluEdXcU/TT4t8b-XcnI/AAAAAAAAAL8/uwl2BgtuQuM/s1600/TheApacheKid+_Concept05.png

LMP
01-24-2011, 09:47 PM
Worked on this Base Stone Diffuse Texture for my Environment.

http://img256.imageshack.us/img256/1748/rock2j.jpg

I think it looks pretty good for being 100% photo-free.

AtlusZMH
01-24-2011, 09:49 PM
Finished(For now) That Groza from a week or so back!

For my first attempt at a game ready gun, i think it turned out alright :) Probably will revisit and lower the scratches by a bit though.

http://i.min.us/ibX7IC.jpg

ZacD
01-24-2011, 09:55 PM
http://img98.imageshack.us/img98/7449/riverscene.jpg
.

I wish more games had that much style, looks awesome.

marq4porsche
01-24-2011, 10:13 PM
Atlus, your scratches are way too long and it's pretty out of control atm. Scale them down a bit and go for slightly more grunge in the spec map. Less scratches, please :)

kodde
01-24-2011, 11:30 PM
AltusZMH> Think about how the scratches ended up there. Give them a reason and a story. You can't have one continuous scratch going across 270 degree angles unless someone sat down took a sharp object and carefully added them with great detail :)

Mezz
01-24-2011, 11:32 PM
Well damn, there is a lot of hottness going 'round in here!!


Medestruit - Wow, that line quality is about as delicious as a hot fudge sundae. Very, very nice!! Only thing to watch for is the perspective under the helmet; his face is looking a bit off in the sketch atm.

Medestruit
01-24-2011, 11:39 PM
Well damn, there is a lot of hottness going 'round in here!!


Medestruit - Wow, that line quality is about as delicious as a hot fudge sundae. Very, very nice!! Only thing to watch for is the perspective under the helmet; his face is looking a bit off in the sketch atm.

Thanks. Yeah, I almost never sketch out things like this, there certainly won't be anything that wonky going on for the face. The sketch was more to get an idea of how much detail I need to do on/around the chest area, since I plan on having the beard/hair cover a vast amount of that region.

AlecMoody
01-24-2011, 11:41 PM
For the groza I would remove the scratches entirely. The way they cross all those forms in a way that is clearly a projection flattens everything out. Also your edge highlighting is way too hot and uniform.

When painting
structure>noise/contrast

xenaxis
01-25-2011, 02:45 AM
Hi everyone !
that's the first time i post in this thread and i feel kinda anxious.
awesome posts, i'm amazed !

Teaandcigarettes > this is totally awesome !
Medestruit > your line is so clean.

So here is what i'm worling on : (hope the pic is not too big)

http://uppix.net/e/6/d/416fb060dbe1e8991aa12537f4ae3.jpg

sltrOlsson
01-25-2011, 03:14 AM
I'm finishing up an old scene. Still a long way to go; water shader needs to be touched up a bit (it's a modified version of the shader (http://www.chrisalbeluhn.com/UT3_Water_Reflection_Tutorial.html) made by Chris Albeluhn), my terrain's vertex blending material needs another lerp segment (I'm planning to add some wet looking texture around the river) and empty areas need to be filled with grass, bushes and rocks.

Adding grass is gonna be the worst part; I'm using the november beta and a static mesh as a terrain. I have to place the grass by hand and for some reason, the grass doesn't snap properly to my terrain. Anyone got any tips? There must be a better way of doing that; I like the new build way too much to go back :).

Love it! You have to start a thread for this dude! You HAVE to :P Would love to see wires and some more up close shots on stuff!

ralusek
01-25-2011, 03:32 AM
WIP Faun:
http://img209.imageshack.us/img209/3788/faunwip.jpg
http://img209.imageshack.us/img209/3788/faunwip.jpg

Yavi
01-25-2011, 03:40 AM
the first gun I've ever made, it's frustrating, but kinda fun :P a glock-21, only highpoly so far. feedback is much appreciated :)

http://i3.photobucket.com/albums/y99/Jossan47/gunhighpoly-1.jpg

fearian
01-25-2011, 04:36 AM
http://i.imgur.com/5wJ7m.png

teaandcigarettes, That looks wheely good. Really kicking it up a gear! Ok I'm getting tyred of the puns now.
...
Whoops I guess I spoke too soon!

rooster
01-25-2011, 05:26 AM
moof- I don't know what the hell it is but I want one!

JohnnyRaptor
01-25-2011, 07:33 AM
quick lunchtime update, this time with a tupee®

http://www.pedramk.com/ragetti5.jpg

TheDarkKnight
01-25-2011, 08:09 AM
Finally had some time to work on this guy some more, made him some shoes, think I might call the high poly done

http://dl.dropbox.com/u/15082459/high_poly.jpg

Was thinking about doing the CGWorkshop by Katon Callaway, anyone done that?
Did the one by Jon Rush and that was awesome, might just do this one aswell

okkun
01-25-2011, 08:29 AM
http://img98.imageshack.us/img98/7449/riverscene.jpg

I'm finishing up an old scene. Still a long way to go; water shader needs to be touched up a bit (it's a modified version of the shader (http://www.chrisalbeluhn.com/UT3_Water_Reflection_Tutorial.html) made by Chris Albeluhn), my terrain's vertex blending material needs another lerp segment (I'm planning to add some wet looking texture around the river) and empty areas need to be filled with grass, bushes and rocks.

Adding grass is gonna be the worst part; I'm using the november beta and a static mesh as a terrain. I have to place the grass by hand and for some reason, the grass doesn't snap properly to my terrain. Anyone got any tips? There must be a better way of doing that; I like the new build way too much to go back :).


Looking pretty good. Slightly over the top on the post maybe. Check your Terrain LOD's.

I can't remember what the fix was but we worked on a project pretty recently in UE where the grass ended up snapping to the lowest terrain LOD.

Tom Ellis
01-25-2011, 08:42 AM
Slightly intimidated by some of the awesome env work going on here but cracking on with mine, ground plants / trees next... slightly anxious about those!
http://dl.dropbox.com/u/4627207/EnvWIP2.jpg

Sean VanGorder
01-25-2011, 08:46 AM
teaandcigarettes - That looks great man. I love the grass and ground textures.

You may want to try to make the river pop out a bit more, whether it be through the shader or through your lighting. I honestly didn't even notice it the first time looking at the image.

Blaizer
01-25-2011, 09:30 AM
Another thing, this time a fast colored concept with one of my little babies.
http://blog.whiteblaizer.com/wp-content/uploads/2011/01/mutalisco_2.jpg

And here's the wires of the hydrant if someone wanted to see them.
http://blog.whiteblaizer.com/wp-content/uploads/2011/01/hidrante_021.jpg

Pedro Amorim
01-25-2011, 11:25 AM
Sweet modeling :)

teaandcigarettes
01-25-2011, 12:12 PM
Thanks a lot for all the comments and suggestions guys :) I'm really happy to get so much positive reception. I will try to pimp it out a little bit more and post an improved version shortly.

STRIKER
01-25-2011, 01:08 PM
ear study/kid sculpt

http://img96.imageshack.us/img96/5997/boyrq.jpg
http://img404.imageshack.us/img404/5391/earx.jpg

STRIKER
01-25-2011, 03:08 PM
heres my first pixel fun

http://img42.imageshack.us/img42/4482/codykm.jpg

Ged
01-25-2011, 03:26 PM
nice kid sculpt, Id love to see more casual/ kid oriented games have proper fully normal mapped characters :)

heres one from my sketchbook

jan11th - elemental being

http://www.gd3dart.com/images/jan11th_elemental2.jpg

AtlusZMH
01-25-2011, 03:35 PM
@Blaizer - Love that lizard guy o.o and excellent modeling on the hydrant :)

I took into consideration the crits on that groza and came up with this today!

I think its a huge improvement, thanks a ton for the help :)

http://i.min.us/ibOZfw.jpg

Think I'm gonna move onto modeling a grenade launcher next.. learned a lot from this model!

Always, please crit!

Xoliul
01-25-2011, 04:12 PM
Nobody probably cares much about this sorta stuff, so definitely not gonna make a thread or anything:

http://www.laurenscorijn.com/wipdir/Audi80/audi80_vpgrab01.jpg

My own car. The texture is 100% handpainted, shader set to display diffuse only. Back to the old school stuff I used to do 4-5 years ago. I've gotten a lot better.

fearian
01-25-2011, 04:15 PM
Nice and clean. If you won't make a thread, can you show wires?

Xoliul
01-25-2011, 04:30 PM
Hey man, here ya go:
http://www.laurenscorijn.com/wipdir/Audi80/wipkes_wire1.jpg

tesher07
01-25-2011, 04:39 PM
@Blaizer - Love that lizard guy o.o and excellent modeling on the hydrant :)

I took into consideration the crits on that groza and came up with this today!

I think its a huge improvement, thanks a ton for the help :)

http://i.min.us/ibOZfw.jpg

Think I'm gonna move onto modeling a grenade launcher next.. learned a lot from this model!

Always, please crit!


Looking way better now that you toned down the scratches. I would recommened darkening the hue of the metal very slighty, and as for the wood, the grain looks kind off odd, maybe because the normal/bump is to much?

AtlusZMH
01-25-2011, 04:40 PM
I like it :) Its super clean. Modeling, texturing, and display.

EDIT: The wood actually doesnt have a normal beyond the smooth one from the bake, i think it just looks super contrasty and bright..

My girlfriend thinks i need to darken it a bit too, from texture sheet > Marmoset, it did seem to lighten up a lot..

gauss
01-25-2011, 05:31 PM
Always, please crit!

Understand that I've never seen a metal finish on a gun that looks anything like that; you're missing all the quirks and variations that come in color and tone with metal. Metal sings, it has personality, not a flat gray--not even on a flat grey park. Take a little time to look up basic chemical finishing processes that are involved with treating the metal on most rifles--bluing, parkerization--and know that it means very different things for how the actual piece ends up looking. Guns get older, certain parts wear more than others, etc. etc. If you want your model to feel like the genuine article it's going to need a lot more color.
Pay attention to the details, the subtleties, and you'll do well. There's a good base here for elaboration, but you have to push it.

//end comment from some gun guy who has been drinking

GoSsS
01-25-2011, 06:23 PM
@ hntrluc : Excellent ! I agree with the others about the face though !

@ teaandcigarettes : Really nice environment. But why so much desaturation ? :(

@ moof : Excellent as always ! Is this possible to see the specular/gloss of this ? It seems that something's missing with the specular (maybe some white scratches here and there or some highlights on edges (for the specular) and the gloss seems a little bit too uniform on the overall object)). Or maybe it's just the lighting :D

Robot Leg (changed the design a bit :D).

http://gaetm.free.fr/3d/2011/WarMachine/MW_Leg.jpg

And a video

http://www.youtube.com/watch?v=y-ooFYv-zIc

I'll have to rig it because for now I don't have any interactions between the blue "handle" (in the back of the ankle) and the foot.

BuLL
01-25-2011, 07:26 PM
@Blaizer - Love that lizard guy o.o and excellent modeling on the hydrant :)

I took into consideration the crits on that groza and came up with this today!

I think its a huge improvement, thanks a ton for the help :)



Think I'm gonna move onto modeling a grenade launcher next.. learned a lot from this model!

Always, please crit!

Some added ao shading over the diff and spec will enhance the weapon bud.There`s not alot showing currently...

itismario
01-25-2011, 07:46 PM
Super cool lizard blaizer. Sweet scene tea.

I can't find the name of the guy who did the painting this is based off of. Will eventually.

Normals/AO done

http://img810.imageshack.us/img810/5430/soldierbaketestz.png

felipefrango
01-25-2011, 07:53 PM
Should probably have posted in the speed sculpt thread but that's pretty much dead and I want some honest feedback. Critiques, paintovers and whatnot wanted, please.

http://felipefrango.files.wordpress.com/2011/01/1.jpg
http://felipefrango.files.wordpress.com/2011/01/2.jpg

Ravenslayer
01-25-2011, 07:58 PM
Striker: nice sculpts

Xoliul: clean painting, i don't recall seeing a handpainted car with that resolution from you before. Maybe the transition from side to roof could use a very subtle gradient?

felt like painting today, it's a semi selfportrait :D

http://leslievdb.com/temp/smileyface.png

paulsvoboda
01-25-2011, 08:22 PM
Xoliul: Nice stuff man. Just a quick question, by handpainted do you mean no photo sources or done without high poly - low poly transfer?
Also, is the Audi sign on an alpha?

Dan!
01-25-2011, 08:58 PM
been doing some memory exercises-attempted "attractive" female head with no ref
http://dan-art.com/images/femheadDan.jpg

LMP
01-25-2011, 09:20 PM
http://img146.imageshack.us/img146/2661/texturingprogress.jpg

Lighting and Texturing This Scene, Also testing my first decal...

The scene is loosely, based on South Clocktown from Majora's Mask, and as such I've taken some personal liberties with the architecture, going for a more real world feel. The clock is based on a 24 hour medieval clock, although I've taken liberties on the size because this IS Clocktown.

After finishing the main structures of this, I will move on to prop'n out the place.

How does my lighting work with the sky? Does it feel like it could be real?

Arcanox
01-25-2011, 10:19 PM
http://img833.imageshack.us/img833/703/buildingdemo.jpg

Chugging through the texturing bits and making sure all of the color grading matches with the rest of the building. It's only 50% of the building so far, and I'm slowly working through the rest of the modular bits.

It's a bit dry right now and the windows have yet to be detailed, and a lot of other little deco and detail stuff has yet to come. Going to try and wrap this up this week, any thoughts so far?

16bit
01-25-2011, 10:42 PM
This is a Dodge Viper I am working on for our game. The end result will be cel shaded. Feel free to give me any comments and critiques.

http://img.photobucket.com/albums/v725/l6bit/nonwires.png

http://img.photobucket.com/albums/v725/l6bit/WIRES.png

http://img.photobucket.com/albums/v725/l6bit/Shader.png

This will be the end result, albeit not this low polygon. That was just a placeholder so I could create the shader.

arshlevon
01-26-2011, 12:35 AM
had some free time, wanted to participate in the 3D creature planet challenge (http://cghub.com/forum/showthread.php?t=5091) over at cghub.
inspired by god of war, specifically god of war 3 (http://www.kevinanderson3d.com/images/portfolio_3d/cyclops03.jpg), Carlo Arellano's concept for GOW chains of Olympus (http://3.bp.blogspot.com/_3p_Az9Y1-dY/RkUHH7-IFPI/AAAAAAAAAEg/-F4pq0KO4_w/s1600-h/cyclops.jpg) , Mr. Harryhausen (http://2.bp.blogspot.com/_fHdZDd_Y1Es/SwztRJeXSvI/AAAAAAAAAIs/Z6fhlqyeiD4/s1600/cyclops02_crop.jpg), and Andre the Giant (http://www.popstarsplus.com/images/AndreTheGiantPicture.jpg).

http://img413.imageshack.us/img413/1705/cyclopsx.jpg

okkun
01-26-2011, 12:49 AM
Nobody probably cares much about this sorta stuff, so definitely not gonna make a thread or anything:

http://www.laurenscorijn.com/wipdir/Audi80/audi80_vpgrab01.jpg

My own car. The texture is 100% handpainted, shader set to display diffuse only. Back to the old school stuff I used to do 4-5 years ago. I've gotten a lot better.

nice work brings up ancient memories..

crank the contrast of the headlights, they're the soul of the car and should pop more than anything else.

The shading on the rims seems a bit subtle and slightly off (maybe because it's directional and im used to seeing this as game art, would look wierd spinning).

Jeremy Tabor
01-26-2011, 01:20 AM
Blaizer. That thing is just flat out awesome man.

sltrOlsson
01-26-2011, 02:10 AM
Robot Leg (changed the design a bit :D).

http://gaetm.free.fr/3d/2011/WarMachine/MW_Leg.jpg

I'll have to rig it because for now I don't have any interactions between the blue "handle" (in the back of the ankle) and the foot.

Ah, real nice design and execution! Will we see a whole character?

Revel
01-26-2011, 02:44 AM
Since currently I got no task assigned to me at work, so I draw this girl..still WIP, expect some more gory in the background later on lol

http://img204.imageshack.us/img204/207/wipsn.jpg

_Revel

tda
01-26-2011, 03:35 AM
That's sweet Xoliul, takes me right back. You should totally drop it into carmageddon 2 for some oldschool vehicular carnage :), and i love that cyclops arshlevon, awesome sculpt.

JO420
01-26-2011, 04:15 AM
http://farm6.static.flickr.com/5204/5374006016_8095483766_z.jpg









This is what ill be wroking on when i get home,its the high poly version of the bridge for my Jorney down environment. With any luck i can have the z brushing and low poly model out of the way tonight.

FreshDumbledore
01-26-2011, 04:18 AM
http://img833.imageshack.us/img833/703/buildingdemo.jpg

Chugging through the texturing bits and making sure all of the color grading matches with the rest of the building. It's only 50% of the building so far, and I'm slowly working through the rest of the modular bits.

It's a bit dry right now and the windows have yet to be detailed, and a lot of other little deco and detail stuff has yet to come. Going to try and wrap this up this week, any thoughts so far?

nice so far. one thing that came to my mind are the square windows... they don't fit to the rest of the building. Or at least make them a little smaller. Now it looks like they are caged between the pillars.

Xoliul
01-26-2011, 05:13 AM
Xoliul: Nice stuff man. Just a quick question, by handpainted do you mean no photo sources or done without high poly - low poly transfer?
Also, is the Audi sign on an alpha?

Thanks! Correct to both your questions.

nice work brings up ancient memories..

crank the contrast of the headlights, they're the soul of the car and should pop more than anything else.

The shading on the rims seems a bit subtle and slightly off (maybe because it's directional and im used to seeing this as game art, would look wierd spinning).

Thanks man, this is like NFS3-4 specs or something :p
You're right on the headlights, easy fix.
The rims are directional on purpose. I could change it, but it's a bit more difficult to get right since they really are shaded that subtle irl, being matte black.

Thanks TDA! I never really learned how to import in Carmageddon, but Crashday could work, though not sure if i have time for that now.

Tea Monster
01-26-2011, 06:06 AM
Arcanox - love the subtle wear and tear on those stones.

GoSsS - I's seconding seeing the rest of that robot - funky design!

AtlusZMH - Much improved. It looks tons better. I'd tend to agree on darkening the metal a tad.

teaandcigarettes - Wow! What engine did you use? It looks almost better than real. Did you make all the plants yourself? Literally stunning work.

I've done some sculpting for a soldier character I'm working on. Still getting the basic forms together. Crit would be welcome.

http://i54.tinypic.com/5mwpro.jpg

mystichobo
01-26-2011, 06:15 AM
I've been making a tiling stone wall (for kicks).
http://dl.dropbox.com/u/11964902/Work/Tilingwallrework.jpg
http://dl.dropbox.com/u/11964902/Work/tilingwallreworkistiling.jpg

cyberflame
01-26-2011, 07:44 AM
been working on a basic skull shape any crits so far would be great

http://img825.imageshack.us/img825/3380/skullside.jpg (http://img825.imageshack.us/i/skullside.jpg/)

http://img406.imageshack.us/img406/7691/skullfront.jpg (http://img406.imageshack.us/i/skullfront.jpg/)

http://img651.imageshack.us/img651/8271/skullper.jpg (http://img651.imageshack.us/i/skullper.jpg/)

crazyfool
01-26-2011, 08:36 AM
Quick and fun sculpt of an ogre going on a date :D

http://tomparkersartdump.files.wordpress.com/2011/01/ogre_on_a_date_sculpt.jpg

Swizzle
01-26-2011, 08:41 AM
Damn, crazyfool, those folds are pretty excellent.

DrillerKiller
01-26-2011, 09:15 AM
Nice portrait Jramauri.

Some more progress on my building. A few more props to make and some lighting issues to address and I'll be calling this finished.

http://img163.imageshack.us/img163/9947/ubi6.jpg

Kinda looks like Ubi Toronto ;)

JohnnyRaptor
01-26-2011, 10:08 AM
another lunchtime update..if i keep it up like this i might actually finish this one :P

http://www.pedramk.com/ragetti6.jpg

Mike Yevin
01-26-2011, 10:40 AM
johnny - nice progress on that fellow, im loving the folds you have going on there. maybe a bit more tension around the strap going over the shoulder? keep it up

crazyfool - as always, great work. loving the awkwardness of him :) also i agree with swizz, those folds are ace


such awesome work in here, keep it up everyone

-Em'-
01-26-2011, 12:20 PM
another lunchtime update..if i keep it up like this i might actually finish this one :P

http://www.pedramk.com/ragetti6.jpg

Do you think you can show us you proceed to make clothes looking so real ?
Please :poly142:

It's an awesome work !

Veko
01-26-2011, 12:25 PM
Quick and fun sculpt of an ogre going on a date :D

http://tomparkersartdump.files.wordpress.com/2011/01/ogre_on_a_date_sculpt.jpg

reminds of beast from x-men :p

brandoom
01-26-2011, 01:24 PM
Kinda looks like Ubi Toronto ;)

Shhhhhhh! :P

duncan
01-26-2011, 02:18 PM
Hay guys and girls. Some rad arts going on here.

@ crazyfool: I really dig that ogre. The wrinkle work is awesome. A little flower in his brest pocket could work well.

@ JO420: Awesome little bridge. I really dig the style.

Anyway here is a little image I worked on the other night. It started out as a 1 hr sculpt for the Daily Sculpting Exercises over at GA. But I decided once he was done for that I would practice some Matcap stuff. I never intended to go all out but I got a bit carried away. Here is where he ended up.

http://img834.imageshack.us/img834/3673/voodoodrew.jpg

cyberflame
01-26-2011, 02:30 PM
wondering if someone could give me some advice, i've got some shading issues under the eye and am not sure how to get rid of them. some angles they look better but like in this image they are clearly visable.
http://img6.imageshack.us/img6/2519/skullshading.png (http://img6.imageshack.us/i/skullshading.png/)

scrawld
01-26-2011, 02:39 PM
GoSsS - That is a sweet design, its a great balance between a cartoon/comic book style and a plausible design. I'd be intrigued to see a whole character.

Xoliul - That car reminds me of hours spent playing GTA 3.

Tea Monster - I'd say your on the right track. Do you have perspective turned on in zbrush? ('P' was the keyboard shortcut, I haven't used Zbrush in a while.) I ask because without it on proportions can look very different. A few things that stick out to me are:

The head looks quite wide at the brow, and curves around the head more than it ought to. If you check the reference links below you can see that it can be quite angular.

The cheek/cheek bones also looks off. If you look here (http://upload.wikimedia.org/wikipedia/commons/3/37/Caucasian_Human_Skull.jpg) you'll see that the brow comes down and joins the cheek bone (Zygomatic bone if you want to get technical :P). At the moment it looks like they are separate and just recede under the skin. If you look here (http://www.flickr.com/photos/pikturz/4338363658/) and here (http://www.flickr.com/photos/pikturz/4980506761/in/set-72157624810845229/)you'll see the bones and muscle here have quite a pronounced shape, and are part of a whole form rather than separate.

Although I feel I should point out that I'm no expert. Check out these links for some good reference. Looking at the head into simplified planes should help highlight areas of weaknesses better than I can.

http://christinemccoyartjournal.blogspot.com/2010/10/planes-of-head.html
http://www.flickr.com/photos/kevinnolte/2181887756/

Piktur'z photostream on flickr makes for some great reference:
http://www.flickr.com/photos/pikturz/sets/

I hope that is in some way helpfull.

- - - - - - - - - - - - - - - - - -

I just wanted to share a scene I've been working on In UDK. I feel I'm on track with this one, but wanted to get some feedback just in case I'm feeling to complacent. I've done most of the work on the buildings, so the ground is looking a little bare at the moment. Any C&C are very welcome.

http://www.scrawledpages.co.uk/webitems/kowloon/render_polycount01.jpg
http://www.scrawledpages.co.uk/webitems/kowloon/render_polycount03.jpg
http://www.scrawledpages.co.uk/webitems/kowloon/render_polycount04.jpg

PS I know a few of the textures are ones straight from the UDK, they are just place holders at the moment :).

Xoliul
01-26-2011, 02:44 PM
Hey scrawld, the building facades are looking pretty good, I would attach some more stuff to them, like clothes hanging out to dry. Just looking at Kowloon refpics shows me that those buildings are covered with them many times:
http://youhadbetterknow.com/knowledgezone/wp-content/uploads/2008/08/k84.jpg
Lot more ref here; http://youhadbetterknow.com/knowledgezone/?tag=walled

shotgun
01-26-2011, 03:24 PM
http://img834.imageshack.us/img834/3673/voodoodrew.jpg

hoooooooo awesome!!! lol

kodde
01-26-2011, 03:45 PM
Duncan> That's awesome. Nice lighting, colors, expression, presentation. Good job.

Firebert
01-26-2011, 03:47 PM
Love it Duncan!

MightyPea
01-26-2011, 04:15 PM
Cyberflame: That looks like it just vertex-shading, could you tell us how you made it, and how it's presented?
If you baked from a highpoly mesh, then there's certainly a problem, and it could be anywhere in the process, so if you could explain. For starters though, invert your green or red channels. The strange lighting on the jaw especially suggests that could be it. Even taking that into consideration though, it looks like you added normalmap details with the nvidia plugin or similar, in which case these smoothing errors are to be expected.

Duncan: Nice! I feel some rounder (or smaller) eyeballs might fit him though, so they pop out more. It would really complement his round head and multiple chins :D

krisCrash
01-26-2011, 06:09 PM
Cyberflame: probably because you have some really long polygons there, and they look twisted. Cut across them once or twice and try to relax the topology a little.
http://kriscrash.dk/art/2011/jan/_skullside.png

Got really inspired by Poopinmymouth and Kotter doing those mid-poly models (3-6K) with all the clothing details, and after oggling way too much final fantasy I think I want to do that too. So, working on some orthos with clothing, all the stuff I've done over 1K has really bored me cause I always did naked characters. I should probably add more junk to this (like a fancy armour on one arm?), it also has a spear. TL;DR, image:

http://kriscrash.dk/art/2011/jan/goatdesign.png

schadenfreude
01-26-2011, 07:58 PM
Hey scrawld, the building facades are looking pretty good, I would attach some more stuff to them, like clothes hanging out to dry. Just looking at Kowloon refpics shows me that those buildings are covered with them many times:
http://youhadbetterknow.com/knowledgezone/wp-content/uploads/2008/08/k84.jpg
Lot more ref here; http://youhadbetterknow.com/knowledgezone/?tag=walled

I rarely if ever post here (as I'm still very much a n00b) but I can definitely agree - when I was in Hong Kong it was a lot more . . . "gritty" like the reference photo!

papagersi
01-26-2011, 07:59 PM
I've been making a base head for sculpting.
I made two wire flow.. but I don't know Which one is better for the future..!!
I want you to give some opinion !!

http://img823.imageshack.us/img823/8606/1head.jpg

LMP
01-26-2011, 08:48 PM
chugging along...
http://img408.imageshack.us/img408/4257/texturingprogress3.jpg

tesher07
01-26-2011, 09:41 PM
^ Clock tower Majoras mask!!!!!?

LMP
01-26-2011, 10:00 PM
^ Clock tower Majoras mask!!!!!?

It's based on that.

Drew++
01-26-2011, 10:06 PM
Finished the high poly of my AR15 model
http://img7.imageshack.us/img7/6681/ar15fin.jpg

http://img43.imageshack.us/img43/7202/ar15sights.jpg

Racer kindly let me use his eotech :D

Miche
01-26-2011, 10:36 PM
Drew++: That is some pure sweetness bro, good job!

jmiles
01-26-2011, 11:49 PM
here's a little ditty i'm working on.. will start a thread for it soon

http://img29.imageshack.us/img29/9585/ogre01.jpg (http://img29.imageshack.us/i/ogre01.jpg/)

XenoKratios
01-27-2011, 01:28 AM
Holy fuck, what a BEAST! Look at those legs, LAWD!

Drew++, do you mind posting some wires so I could mooch them?

roB0T
01-27-2011, 02:31 AM
Finished the high poly of my AR15 model
http://img7.imageshack.us/img7/6681/ar15fin.jpg

http://img43.imageshack.us/img43/7202/ar15sights.jpg

Racer kindly let me use his eotech :D
son of a... i need to learn how to use modo. fffuuuuuuuuuuuu

Snader
01-27-2011, 03:13 AM
That's a sweet gun Drew. Why though, when you've got so much skill prancing around in your head, do you not make your own sight?

JR
01-27-2011, 03:14 AM
I declare this is officialy done.

http://www.amauriilustra.com.br/images/Web/Orc_05.jpg

AtlusZMH
01-27-2011, 04:18 AM
Drew, cant wait to see this low poly awesomness all baked down :D

Lonewolf
01-27-2011, 04:44 AM
Finished the high poly of my AR15 model
http://img7.imageshack.us/img7/6681/ar15fin.jpg

http://img43.imageshack.us/img43/7202/ar15sights.jpg

Racer kindly let me use his eotech :D

looks perfect
hey can u post wire of the last shot? wondering how u detailed the botton(the one with the R on it)

StefanH
01-27-2011, 05:20 AM
drew duncan, you guys are kicking it!

fabio brasilien
01-27-2011, 05:42 AM
This AR-15 is awesome! :thumbup::thumbup::thumbup:

Revel
01-27-2011, 06:23 AM
Updates taken from my sketchbook thread.

--- Twins ---

http://img254.imageshack.us/img254/2024/twinsz.jpg

--- Cosplay Party ---

http://img233.imageshack.us/img233/9803/cosplayparty.jpg

Pretty much finish with this 2 pieces. Will start a new one soon!

_Revel

Fozwroth
01-27-2011, 07:02 AM
Hi! first post here on polycount. Im currently working on an assignment in school and this is what I have so far. this tank is later going to be in a small game my classmates are making, its going to be topdown view kind of game. this is supposed to be a larger enemy tank, about twice the size of a generic tank. when the time comes I will reduce the tank down to about 5-5.5k tris but for now I want to keep all the shapes. and of course reduce the texture size.

Some feedback would be great =)

http://img593.imageshack.us/img593/5931/tankshot.jpghttp://img51.imageshack.us/i/tankshot.jpg/

Jeremy Tabor
01-27-2011, 07:19 AM
Drew, thats sweeeeeet.

And Jmiles, thats ridiculous... and awesome... ridiculously awesome

schebbe
01-27-2011, 07:20 AM
Some great stuff in this thread, getting inspired and motivated every time I visit :)

A head I have been working on, sculpted i Zbrush, PS for textures, rendered in Maya with Mental Ray, misss fast skin shader for the skin, maya fur for the hair and beard.

I need more practice on lightning and rendering.

http://img840.imageshack.us/img840/3629/25281299.jpg (http://img840.imageshack.us/i/25281299.jpg/)

Drew++
01-27-2011, 09:02 AM
looks perfect
hey can u post wire of the last shot? wondering how u detailed the botton(the one with the R on it)
Thanks! Yeah sure. My wires are messy :/
http://img194.imageshack.us/img194/3797/sighty.jpg

Stromberg90
01-27-2011, 09:14 AM
Drew++: Realy nice work on that gun, altough the render is a bit to flat for my liking.
Just wondering, on the wirers you have posted, the R and such is made by floating geo, right?

Astrofra
01-27-2011, 10:35 AM
Hi guys.
I've been working (beta testing, to be more accurate) on a Shader Editor made by a friend of mine.

The aim was to build a quick overwiew of this shader editor capabilities, in half a day.
Here's the result :

http://www.gamestart3d.com/sites/default/files/fra_blog_shader_table_post.jpg

As some of the shaders are animated, here's a video preview :

http://www.youtube.com/watch?v=jNdqVgWZbbo

(and a few more info there (http://www.gamestart3d.com/blog/introduction-shader-tree) for those who might be interested :))

Drawallday
01-27-2011, 10:57 AM
Here's a walk cycle called "pimp walk cycle"... http://www.youtube.com/watch?v=k3c1uGZSr4Y

Let me know if there is a better animation-focused site.

Neox
01-27-2011, 11:44 AM
wow Astrofra (http://www.polycount.com/forum/member.php?u=18712), this is looking pretty sick, looks so illustrated and two dimensional, pretty awesome stuff, any fancy shading going on or is it "just" because of the handpainted textures? it looks just so NOT classical game shader like, really cool stuff

James9475
01-27-2011, 11:53 AM
Here's a walk cycle called "pimp walk cycle"... http://www.youtube.com/watch?v=k3c1uGZSr4Y

Let me know if there is a better animation-focused site.

Hey, think I've seen a different version of this piece in your reel or something in the past.

Guy has a serious limp, the timing is eneven and there's a bunch of other stuff, but to get a good crit, you need to post a shot of him from the front and the side, not 3/4 view. If you go ahead and do that I'll give you a full detailed crit.

Cheers

Joseph Silverman
01-27-2011, 12:11 PM
That surprise, cockfag! render is gorgeous. model is slick too.

Lonewolf
01-27-2011, 01:03 PM
Thanks! Yeah sure. My wires are messy :/
http://img194.imageshack.us/img194/3797/sighty.jpg

thanx man, looks pretty clean to me, i work the same way except for the way u punched those details

go any tuts for that? i dont understand how it works, does it bake properly?

Pedro Amorim
01-27-2011, 01:05 PM
Thanks! Yeah sure. My wires are messy :/
http://img194.imageshack.us/img194/3797/sighty.jpg

Oh my my... Awesome :)
You should post wires of the entire gun :)

Skillmister
01-27-2011, 04:27 PM
go any tuts for that? i dont understand how it works, does it bake properly?
+1 for this, it confuses me

bbob
01-27-2011, 04:43 PM
Yeah, it does bake properly. Normal maps doesn't store height data, but directional data. That means you can "float" geometry off the surface, as long as the rim of the float is completely parallel to the underlying surface.

Hope that makes sense..

Skillmister
01-27-2011, 04:55 PM
Yeah, it does bake properly. Normal maps doesn't store height data, but directional data. That means you can "float" geometry off the surface, as long as the rim of the float is completely parallel to the underlying surface.

Hope that makes sense..

Ohh, so from a side on view those pieces are actually off the surface? Think i get it :)

fearian
01-27-2011, 05:00 PM
Finished the high poly of my AR15 model
http://img7.imageshack.us/img7/6681/ar15fin.jpg

http://img43.imageshack.us/img43/7202/ar15sights.jpg

Racer kindly let me use his eotech :D

Holy shit. Fantastic. :thumbup:

teaandcigarettes
01-27-2011, 05:07 PM
Drew: That's some hot stuff! and I'm not even into guns :poly142:



http://img248.imageshack.us/img248/7449/riverscene.jpg

Ok, I'm almost finished with this one. I pushed the water a little bit more (let me know if it's overdone) and tweaked some objects. The post-pro should be a bit more subtle now. I've reworked the trees; they are still SpeedTrees, but I did as much hand tweaking as ST modeler allows. I tweaked the vertex normals of my vegetation; the difference is not very noticeable on the shot, but they look a lot better up close.

Performance is still pretty bad; I've generated LOD's for most of the objects, but the FPS still stays at 15-22. I would love to have it run at 30+ fps. I will most likely revamp the scene once Epic releases new terrain/foliage tools.
I'm still planning on adding a few small tweaks tomorrow; I will try to put some decals here and there (dead leaves, etc) and add some reeds around the river.

What's bugging me the most is the noisyness, but I'm afraid it might be a bit too late to fix that. Next time I attempt this sort of environment I should pay more attention to the size of the leaves. At the moment, they read poorly at distance.

krisCrash
01-27-2011, 05:24 PM
Well, is it possible to get the water ripples to have a less even frequency? It looks good from this angle, still such a charming scene.
---
something to spend 8K polys on
not done in any way, but once I learn to bake and such, should knock it down to <2K and put it in Oblivion. Actually I can probably photoshop normal map that hilt detail without having to sculpt.. hmmm.
anyway, adamantium pike hammer.
http://kriscrash.dk/art/2011/jan/pike-hammer.png

Rens
01-27-2011, 05:36 PM
Nice work Tea, nice work

MattQ86
01-27-2011, 06:08 PM
I've been working on a sculpt of one of Makkon's concept pieces (http://www.polycount.com/forum/showpost.php?p=1174955&postcount=425). Still very WIP.

http://i485.photobucket.com/albums/rr213/Pwnan_Obrien/makkonwip.jpg

LMP
01-27-2011, 07:02 PM
http://img535.imageshack.us/img535/8396/texturingprogress4.jpg

swampbug
01-27-2011, 09:04 PM
http://img198.imageshack.us/img198/8526/skulptor.jpg

brandoom
01-27-2011, 09:09 PM
Oh my.

Swampbug, that is epic. You've brought back my childhood in 3D.

HonkyPunch
01-27-2011, 09:12 PM
LMP MAKES A CLOCK TOWN
SWOON
Looks like a mount and blade map, IMO.
TEA AND CIGGARETTES
If Skyrim looked like that, both my face and my computer would weep.
its beautiful.

Dudeman95
01-27-2011, 10:26 PM
Update!

http://img28.imageshack.us/img28/3554/trecksheadrender3.png

itismario
01-28-2011, 01:35 AM
I still want to fix some things like spec and others, but turn in is in a few hours and I want to sleep. Want to get him in marmoset or something as well and properly light him.

http://img211.imageshack.us/img211/891/souldjaboiz.png

Obscura
01-28-2011, 05:59 AM
I working on this guy. Its 2602 Triangle, and the textures are 512x512(diff, normal, spec, and emissive (coming soon))

http://img38.imageshack.us/img38/4328/wip2p.jpg

Ikuru
01-28-2011, 06:58 AM
nice work swampbug! Love to see some color on this!! :D

Lazerus Reborn
01-28-2011, 07:24 AM
http://img28.imageshack.us/img28/3554/trecksheadrender3.pngIm in fucking love <3

Rumkugel
01-28-2011, 07:53 AM
http://www.abload.de/img/modelpfn8.jpg

katana
01-28-2011, 08:14 AM
Picked this project back up...nearly finished with the modeling...still need to add a control and foot pads. Was also thinking of rockets in the humps on the sides. Eventually it will make its way to UDK, but still a long way off. And yea, smoothing doesnt tell you all a whole lot...mainly just showing design.

http://img.photobucket.com/albums/v112/katana2665/InterlockWIP.jpg

CactusFantastico
01-28-2011, 08:35 AM
http://i377.photobucket.com/albums/oo220/CactusFantastico/Junk/Vending_wip_01.png


50's art deco style vending machine thats suppost to be baised around bioshock. just finished the UVmap and AO. 831 tris

Cap Hotkill
01-28-2011, 09:16 AM
Awesome Rumkugel! :D
I love the folds on the Tight suit!

sltrOlsson
01-28-2011, 09:41 AM
Some great stuff in this thread, getting inspired and motivated every time I visit :)

A head I have been working on, sculpted i Zbrush, PS for textures, rendered in Maya with Mental Ray, misss fast skin shader for the skin, maya fur for the hair and beard.

I need more practice on lightning and rendering.

http://img840.imageshack.us/img840/3629/25281299.jpg (http://img840.imageshack.us/i/25281299.jpg/)

Ah that's great! He got a very nice subtitle personality i think. I think you need to work on the shirt and the skin details on the ears.

Hoppas allt funkar på praktiken! :)

kodde
01-28-2011, 10:32 AM
Swampbug> Thats awesome :) You should tweak the gloss/roughness of the specularity to give him more of that plastic feeling (http://www.toplessrobot.com/motu_comparison.jpg).

BTW, weren't the heads of these figures of some other material? More like rubberish?

Dn2
01-28-2011, 10:48 AM
@schebbe, looks great!