View Full Version : What Are You Working On? 2011 Edition!
Quack!: I really love Firefall's style and you rendered it so clean and beautiful. Really like the brightness and smoothness.
dii: Wow that skin looks really great and believable. Got any tips? : D Mine's looking a bit too... cartoony for my tastes.
I hope it's ok if I crosspost this from my thread: http://www.polycount.com/forum/showthread.php?t=88485
http://nikanoru.pimposity.com/randomdemon/wip5.jpg
marks
09-07-2011, 04:46 PM
couple of hours messing around with sketchbook pro, gimped eye is gimpy :(
http://img37.imageshack.us/img37/3669/spookyeyes2.jpg
benji
09-07-2011, 05:09 PM
I'm wondering if anyone thinks it looks accurate, or if there's something off that I'm not noticing. : O
the likeness isn't quite there, although it's hard to place. take another look at that distinctive shape of the forehead and where the peaks and troughs of the surface lie. the brow and the nose also need some reshaping. Maybe it'd be a good idea to study facial muscles and bone structure, and then see how these apply to your reference?
Marshal Banana
09-07-2011, 05:41 PM
Guards!
http://i93.photobucket.com/albums/l43/Marshal_banana/Gguarddone.png
keres
09-07-2011, 05:47 PM
@Marsha, nice! Are you rigging/animating him? Also, I totally agree with your sig 100%, it's so true!
benji
09-07-2011, 05:48 PM
I'm making a start on a fantasy-themed cottage, to be hand painted, diffuse only and reasonably low poly. I've done a silhouette design but I have a creeping feeling that I'm totally ripping this idea from someone else's concept posted in this thread a while back that has been lodged in my mind... anyone know what I'm talking about?
http://dl.dropbox.com/u/794003/silhouette.jpg
http://i.imgur.com/zZijy.jpg
Looks great. I favor the top right.
Lonewolf
09-07-2011, 06:27 PM
Small little side project for me, based on a concept of a backpack from Firefall the game.
http://dl.dropbox.com/u/2344272/firefall/backpack_3.jpg
how did u model those hoses?
http://thatpolygon.com/images/adam_1.jpg
keres
09-07-2011, 07:40 PM
I'm making a start on a fantasy-themed cottage, to be hand painted, diffuse only and reasonably low poly. I've done a silhouette design but I have a creeping feeling that I'm totally ripping this idea from someone else's concept posted in this thread a while back that has been lodged in my mind... anyone know what I'm talking about?
http://dl.dropbox.com/u/794003/silhouette.jpg
Nothing is original anymore, I say don't worry about it!
mystichobo
09-07-2011, 07:48 PM
First time posting on WAYWO thread. Nervous :D
It's a model of a zeppelin carrying cannon for a top down kind of arcade game me and friend of mine are working on. Still not sold on the silhouette, but I am slowly getting. One thing I realized just now is that there are loads of small little details there which won't be seen after its been resized for the game. Any tips, critiques, ideas?
http://img692.imageshack.us/img692/5361/zeppelin05f.jpg (http://imageshack.us/photo/my-images/692/zeppelin05f.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
Couple of pages back now, but I quite like this.
My big issue with it is that it's not really readable as a zeppelin at the moment, I recon if you doubled the length of the envelope, you would get a more readable zeppelin cigar shape :)
Nick Carver
09-07-2011, 07:50 PM
Man, I love how diverse this thread is becoming. There's great, interesting, unique work on every page! Well done guys!
Here's a bunch of characters I'm working on for my project. I've been hacking terminals in Heng Sha a lot this past week so this is taking longer than it should!
http://i3.photobucket.com/albums/y95/oishiiniku/battling_brigands_wip.jpg
tucho
09-07-2011, 08:51 PM
Awesome works in this thread :), here is my small contribution, it is just a medieval guy that I'm making on my free time
http://4.bp.blogspot.com/-6W1yM5IVZxY/TXpuIHxfRFI/AAAAAAAACCw/DaB52M1XA9U/s1600/knight_WIP2.jpg
http://2.bp.blogspot.com/-TTTUqlBl4XE/TX46TcvYXoI/AAAAAAAACC4/6UOjgqE4JI0/s1600/knight_WIP3.jpg
http://3.bp.blogspot.com/-tDL-pl2pzQQ/ThHmFOjbs-I/AAAAAAAACFI/lxBfLjvjyZ4/s1600/knight_WIP7.jpg
http://2.bp.blogspot.com/-bnu_S3IUEXs/ThIBT0lqMUI/AAAAAAAACFQ/qCJFws_yB-g/s1600/knight_WIP8.jpg
Quack!
09-07-2011, 09:14 PM
Nix, erik!, Lazerus Reborn - Thanks for the comments. And yes Lazerus they have a pretty cool style.
how did u model those hoses?
I modeled it like this: http://dl.dropbox.com/u/2344272/firefall/braid.jpg (I ended up changed the thread a little, but it is close)
Then I surfdeformed it to a cylinder using this:
http://www.polycount.com/forum/showthread.php?t=88121&highlight=surfdeform
Then pathdeformed it to a spline.
Joopson
09-07-2011, 09:41 PM
Just finished this Buddhist temple ornament:
http://dl.dropbox.com/u/30185090/Andy_Prespage.jpg
Hazardous
09-07-2011, 09:44 PM
Argh Nick that stuff is painfully great!!!!!!
JoeCyriac
09-07-2011, 10:14 PM
Nick Carver: That's seriously awesome, dude.
Here's my humble contribution. It's my entry for Comicon 2011. Nazi Thor.
http://joecyriac.com/images/WIP/NaziThor/Thor_WIP_05_JoeCyriac.jpg
Millenia
09-07-2011, 10:27 PM
http://img24.imageshack.us/img24/6597/chromeshot.jpg
crossposting...SDK WIP fun
http://dan-art.com/images/DanNinjaWIP.jpg
SuPa-
09-07-2011, 10:52 PM
So bored... so I made this in Sculptris for funsies
http://i150.photobucket.com/albums/s107/aquauzi/FatManRatThingSS2.jpg
choco
09-07-2011, 11:14 PM
Bloody gorgeous. I quite like the top left moody one. The top right looks a bit odd because the sky doesn't match the bright hills, but I'm assuming the skys are just placeholder photos or something.
Thanks for the feedback ! as for the skies they are actually real volumetric clouds that can be animated and interactive :)
Right new I'm generating a bunch of high rez HDRi skydomes that can be used in game engines
Some tests :
http://i.imgur.com/sdCne.jpg
http://i.imgur.com/XPpmM.jpg
I'll probably render out a bunch at 8192x2048 resolution and share them with the community.
What are you doing these in?
The renders were done in maya with xtream Vue 9.5 plugin (to generate atmospherics) and mentalray, I'll be trying out Vray next since I heard its faster and better. Rendering is something new to me since I've always worked on realtime scenes/levels so I'm still learning some stuff on this part :D
gauss
09-07-2011, 11:26 PM
http://i.imgur.com/FEE89.jpg
out of the four-pic the top left, or definitely this one. rarely do you see the moody overcast rain low contrast look done, and rarely this well. great work.
SnaFuBAR
09-07-2011, 11:50 PM
uh, not exactly sure how this is going. especially in the shoulder and armpit region. pointers, please.
http://img836.imageshack.us/img836/3856/closergq.jpg
gauss
09-08-2011, 01:24 AM
Snafu any reason you are meshing out a character not in zb/mudbox? not really done anymore for serious character art
SnaFuBAR
09-08-2011, 01:31 AM
one reason was because i'm a visual learner. if i do it manually i'll understand why mesh is supposed to go a certain way for deformation.
i'd also like to have my own basemesh to sculpt from, if anything.
Tickwomp
09-08-2011, 01:43 AM
Another bust for fun based off a Massive Black concept piece. Undecided if i should leave the orange on or not.
[/URL][URL="http://imageshack.us/photo/my-images/850/wip01d.jpg/"]http://img850.imageshack.us/img850/1969/wip01d.jpg (http://imageshack.us/photo/my-images/831/wip01s.jpg/)
Joopson
09-08-2011, 01:50 AM
I'm diggin' the orange, personally.
GoSsS
09-08-2011, 01:51 AM
Man, I love how diverse this thread is becoming. There's great, interesting, unique work on every page! Well done guys!
Here's a bunch of characters I'm working on for my project. I've been hacking terminals in Heng Sha a lot this past week so this is taking longer than it should!
http://i3.photobucket.com/albums/y95/oishiiniku/battling_brigands_wip.jpg
Wohaaaaa ! As always, this is f**** awesome !!!
katana
09-08-2011, 03:51 AM
I'm making a start on a fantasy-themed cottage, to be hand painted, diffuse only and reasonably low poly. I've done a silhouette design but I have a creeping feeling that I'm totally ripping this idea from someone else's concept posted in this thread a while back that has been lodged in my mind... anyone know what I'm talking about?
http://dl.dropbox.com/u/794003/silhouette.jpg
You are probably thinking of "The Black Cat" tavern....the artist name escapes me, but as another poster has said, just keep going. I was going to do something similar as well.
Nice monsters blaizer!
adding some random stuff on this dude, I should remove the shoes for flip flops or basket ball shoes... :)
http://uppix.net/8/9/d/d952aab4018de36b25f84bdf1fc09.png
Impala88
09-08-2011, 04:53 AM
loving the arms on that character Holi, i really like the style of the muscle definition and the cartoony style of the large hands! Only thing i'll crit though is the chest and ab, seems a bit too edged and flat at the mo!
Heres something i've been working on the past week, thehigh poly is almost finished, still needs a few more split lines and rivets here and there and a bit more work on the rear end of the main body. I also have the front tires finished up and textured (this is an oldish pic of those however) and they're looking good so far.
http://img716.imageshack.us/img716/9646/tumblersheet4.jpg (http://img716.imageshack.us/img716/9646/tumblersheet4.jpg)
http://img98.imageshack.us/img98/9600/tumblersheet2.jpg (http://img10.imageshack.us/img10/9600/tumblersheet2.jpg)
Gusti
09-08-2011, 05:13 AM
Greetings polycounters!
I´m a first time poster, long time lurker. I´ve been working on getting my skills back up to speed, after a 10 year "leave" from doing 3D :P
Used to do games artwork back in ´96-2001 but took a break after suffering heavy burnout ;)
Anyhoo.. first full character I´m working on is starting to take shape and I wanted to see if I could get some feedback..
Its a low poly model (under 5k atm) with a meshsmooth applied just for the test render.
I´m still playing with the shapes and silhouette, and I´m not happy with the shape of the legs and feet.
This guy is part of a duo of chars I have in mind, both are sort of "fishy" in how they look.. That is, this one is supposed to be dolphin like, and the other will be taller and slimmer like an eel.
I was aiming for some kind of cartoony look, and wanted the setting to be a mix between WWII and Nam, but thats not set in stone and might change.
Also below are two doodles from trying out this crazy thing called sculpting in mudbox..
Wish we had that back in the day!
(drop box links.. dont know if this works!)
http://dl.dropbox.com/u/599977/fishdolphtest.jpg
http://dl.dropbox.com/u/599977/gobbosculpt1.jpg
http://dl.dropbox.com/u/599977/jgoodmantry.jpg
martinszeme
09-08-2011, 06:04 AM
mystichobo: Cheers mate. Have to agree that stretching it out would help, but it would work against game mechanics/looks. Because at the moment its small, manageable size so its doesn't take loads of screen space while its details are still visible. At the moment my intention is that the zeppelin itself is slow, but the cannon rotation is fairly quick (that's why its on those rails).
So when its fairly squarish the slow rotation looks ok, but when it would have a distinctive cigar shape it would be harder to convey the slowness of the thing. I would have to make it extremely slow. If it makes any sense.
But I will try a quick FFD on the zeppelin itself to see how it looks.
Impala88: Looks great! On thing on tyres that jumped out was that the tread looks really pronounced and blocky. However it probably will look great on the bake. Can't wait to see it fully textured!
Gusti: Love the dolphin dude. Get some grenades, machetes, guns on him! And some nice tattoos maybe, accessories, cigarette pack in one of those chest pockets.
a side project
http://u.jimdo.com/www10/o/sa023db07fa7363aa/img/i91439394e31bd985/1315486991/orig/image.jpg
Bill Lowe
09-08-2011, 06:18 AM
Amazing work from everyone as usual.
@Nick Carver - love this stuff, what's the project?
First sculpt in a couple of weeks, sculptris + zb.
http://bill-lowe.co.uk/publicfiles/oldsmirk.jpg
zenarion
09-08-2011, 09:25 AM
That tumbler is looking really good.
This is the last skinny-hat-wearing-guy. I promise.
http://img.photobucket.com/albums/v216/zenarion/vhd.jpg
alexdubbeat
09-08-2011, 10:42 AM
Rebliviate , thanks dude :)
lloyd
09-08-2011, 12:18 PM
Do you know of a rivet script for maya? something like this http://t.co/WTf32qt
dfacto
09-08-2011, 12:23 PM
Nick, cut that shit out, you're oozing style all over the place! Who's gonna clean it up huh?
Shotgun doodles
http://img546.imageshack.us/img546/859/komodoshotgun.jpg
Gusti
09-08-2011, 12:38 PM
Nick, cut that shit out, you're oozing style all over the place! Who's gonna clean it up huh?
Shotgun doodles
http://img546.imageshack.us/img546/859/komodoshotgun.jpg
very nice :) I really dig nr. 2. Feels more bulky and like it packs a meaner punch than the one with the longer barrel.
Nilix
09-08-2011, 12:40 PM
Trying out for that ArenaNet Class of 2012 Internship for Environment Art. Although, part of me thinks I should shoot for Visual Effects since I've started taking a liking for it. Maybe I'll apply for both if I have time. In any case, the current progress. I have some space in that model for a lot more polys since the limit is 3K.Planning on starting sculpting today after some tweaks and UVs.http://puu.sh/5mjP
Akimine
09-08-2011, 02:12 PM
Nice Holi <3
Gusti
09-08-2011, 02:51 PM
Tickwomb: Personally I would keep the orange.. or at least keep the lines in what ever color variation that mixes with the blue, and the main color the head ends up as.
I feel it helps break up and define the forms a little, and guides your eyes over the sculpt.
Feels more visually pleasing, at least for me :)
Nick: I let out a long "oooooooooohhhhh" upon seeing that!
Impala88: you nailed the "weight" of the tumbler! I´ve seen a fair few of those by now on various sites, and that one feels the the meanest so far. Cant wait to see it finished up.
Nilix: nice start! but check the roof curvature above the door. It seems like you are not using every other vertex line to define the curvature of the roof.
WesleyTack
09-08-2011, 05:01 PM
Working on my final Source level for my mod Off Limits. Here is a wip shot of it:
http://www.wesleytack.com/upload/ol_undersiege020000.jpg
@Pope adem
nice update, looks a lot better! Would be cool if you could find a way to do the T-shaped connections smooth as well, but those are a bit harder to fix without breaking the pattern in the central floor :)
www.moddb.com/mods/off-limits (http://www.moddb.com/mods/off-limits)
www.wesleytack.com (http://www.wesleytack.com/)
Computron
09-08-2011, 10:38 PM
Small little side project for me, based on a concept of a backpack from Firefall the game.
http://dl.dropbox.com/u/2344272/firefall/backpack_3.jpg
I needed some sub-d practice and this concept was to cool to let up. Not finished though:
http://dl.dropbox.com/u/15588298/cOOL.png
Vadien
09-09-2011, 12:08 AM
Painting I did for a friend. Had to cut some things short cause he needed it sooner than later but it happens. Finished it just a few minutes ago...
http://dl.dropbox.com/u/39279285/almostfull.jpg
W1r3d
09-09-2011, 02:58 AM
Work goes on with my Manx Meyer Dunebuggy.
This one has a bit more priority atm.
http://img.photobucket.com/albums/v165/w1r3d/Des_soldier.jpg
hooligan
09-09-2011, 03:29 AM
Some sketch as I was finishing up work this weekend.
http://2.bp.blogspot.com/-NIq1xLdLzYA/TmHLq9sLNSI/AAAAAAAAAVM/sMTh9BuZWME/s1600/spp_001.jpg
Looks beautiful!
EiGHT
09-09-2011, 07:19 AM
Its been boomin' in here.
Gotta contribute.
Taking a crack at that ArenaNet thingamachiga.Chose the boar.The ears look like butthole.
I have to fix em tonight.I know I know im a terrible human being lol.
http://i1138.photobucket.com/albums/n538/eight00/66c22112.png
Highelf
09-09-2011, 07:29 AM
Some crazy concept art doodle :)
http://jordylakiere.com/upload/Screenshot-2011-09-09_16.32.16.jpg
g2000
09-09-2011, 07:50 AM
So many cool stuff happening on these pages...
Nick Carver : Amazing concepts as usual looking forward to see the rest of them :poly142:
WesleyTack : Awesome man !!
EiGHT : looks cool,seems that everyone is doing this arena net tests :)
Highelf : great concept,very inspiring
My small contribution,wip from Comicon 2011,it's future nanotech Flash Girl :poly131:
http://img3.imageshack.us/img3/7117/fgwip02.jpg (http://imageshack.us/photo/my-images/3/fgwip02.jpg/)
http://img59.imageshack.us/img59/8185/fgwip03.jpg (http://imageshack.us/photo/my-images/59/fgwip03.jpg/)
- Livewire -
09-09-2011, 08:22 AM
http://img269.imageshack.us/img269/5180/finmw.jpg
Mask_Salesman
09-09-2011, 08:57 AM
*^* I really appreciate the effort in feedback you guys are giving me!
I've tried to put in all the crits to the best of my ability, give or take some design choices.
I've ditched the pink, gawd knows what I was thinking... >_<
http://i.imgur.com/qJkhD.jpg
Almighty_gir, If that's queried at me lol...? Not that I pretend to be awsum enough to go making instructional tuts, but I do however intend to make a folio thread soon going over what I've learnt from the experience of being out of my gritty comfort zone for this character. Which includes the evil task of hair. Hopefully others in my position can take away & benefit from my troubles lol.
Cheers Daphz & Magnas, I'm gonna play it safe with the brown again lol XD
D1ver thanks for the ideas and that great link, that's going in the bookmarks. I've messed with the nose and I've gone back on the hair so I can stick with the maroon jeans :)
Yo Dreamer, thanks man you always put in a big chunk of effort in crits for me. It's now painfully obvious to me I don't spend nearly long enough on sculpting noses lol! I made it thinner, more inline with the tear ducks, reshaped the general tip area and actually gave her a septum as she really didn't even have one XD doh. I'm going to get in some hardcore nose studies this weekend!
I also shrank the feet, they were massive now you mention it...
Altho I'm not entirely clear on the face & head size issue, shes 7 and abit heads. however it was the slender feminine head that took me out of my comfort zone as apposed to the gnarly exaggerated man faces norm, so I may just be completely oblivious to any probs.
MM; I'm still amateur, but I feel abit more validated as an artist to know that you saw value enough to put time into a lengthy crit for me. I'm sure everyone has your work in their inspiration folder lol.
Your points on the hair were great, especially the emphasis on the specularity rather than diffuse, I toned down the strands and put most of the colour info into the spec which payed off instantly.
I also bumped up the spec on the met & jewl parts, altho its not too obvious on the belt buckle head on, but its very clear on rotation.
I made sure to be soft on the AO, and may try out a shot with rt shadows in udk.
I've tried alot on the materials, your dead right about them being off, the jeans came across as large woven fabric on reflection. So I changed it to a more subtle pattern focusing on the vertical lines and kept any normals very faint. Aswell as more faded seams.
The jacket was alot harder tho and I still don't feel like I've fully grasped it yet, despite more reference. >_<;
I also got rid of the hair split down the back and added another alpha to help thicken it out. Thanks for the mega help dude :D
Greevar your damn right! What's my subconscious trying to tell me lol.
Cheers Jaco, gruesomely cool idea on the nutrient sucking contraption. Lookin forward to seeing future updates.
Thanks Neox I appreciate that man :)
Funky Bunnies I see what you mean, I think it's the eyebrows heh, altho Jenna has such an old person chin thing going on lol. Your right about the hair and detail frequency.
Disanski, Yeah the strawberry hair was totally letting it down, getting rid of it seems to be for the best lol.
Who is this Mark Salesman Massbot lol? ;P
Sweet afisher, but I can't shake the feeling his head is too thin, especially if he's got the added scale of a mask/cowl on top.
Dii nice skin work on the 'triceratusks' I want him to have a curly tail!
Quack! I SEE SOME BAD TRIANGLES!111 lol seriously tho Nick there are some inside the top right shielding in the corners above the round thing. ;>
Kickass work on the tubing tho dude :thumbup: it looks proper slick especially with the backlighting. I'm looking forward to the texturing. :D
Fuse great weight to your naky dude there, the lower abs look weird tho like they've been framed. I can't tell if the elbows are too high up it may just be the viewing angle, excellent start tho I can't wait for the higher level details.
Dude g2000, am enjoying your nanotech flash girl, she's also looking abit 'Stark Industries' aswell wouldn't you say.
I can directly see my previous year's comicon Infected Master Chief thigh armor in her Vastus Medialis thigh plate hehe! I think that's pretty cool even if you didn't intentionally do it! XD
Her arms are also very short if you line up the elbows with the belly button or the wrists with the crotch.
Gud luck with her :thumbup:
Big improvement on the hair Mask_Salesman. Not too fussed on the boots, but everything else is ok. Not sure what it is about the boots, maybe the colour or the size.
The tonal range in the jeans could use a little work, they seem a little saturated/lacking variation right now
Gusti
09-09-2011, 09:20 AM
Highelf: I likes it! Would make for a whicked thing to model.
g200: awesome! <3 Flash
-Livewire-: second attempt looks alot better, although the scratches in the dirt seem rather artificial. I'd study these a bit and try to mix and match em to get a nice look.
http://www.designboom.com/tools/WPro/images/08-october3/stanker02.jpg
http://image.shutterstock.com/display_pic_with_logo/237544/237544,1243890213,7/stock-photo-barrel-dirty-drum-barrel-31281172.jpg
Mask_Salesman: I love that model. Gets better every time you post it :D
- Livewire -
09-09-2011, 09:31 AM
Cheers Gusti!
Quack!
09-09-2011, 10:07 AM
Quack! I SEE SOME BAD TRIANGLES!111 lol seriously tho Nick there are some inside the top right shielding in the corners above the round thing. ;>
Kickass work on the tubing tho dude it looks proper slick especially with the backlighting. I'm looking forward to the texturing.
Don't make me hunt you down Chris! :] Your chick is looking awesome. I love her curves and how she is a bit more 'real'. Her current face pose is saying "I'm scared" but she is flashing the peace sign, so that confuses my tiny brain. Alpha plane that fur and hair!
I needed some sub-d practice and this concept was to cool to let up. Not finished though:
http://dl.dropbox.com/u/15588298/cOOL.png
I would revisit your proportions. What makes the concept so cool, to me at least, is that all of the details mesh really well. By straying from the concept you have lost that spunk the concept has. A blockout was essential for this as it helped with proportions. I also modeled each piece 'straight' and with the grid, then instanced them into place, any modifications that I did each piece I did on the 'straight' instance and it would translate to the full backpack. I think you should take a step back, look at the concept and compare it to yours and then do a long self critique. Proceed from there.
g2000
09-09-2011, 10:11 AM
Mask_Salesman : Hey thanks maan,didn't know i made same design choices like on your masterchief,i was looking mainly at crysis nanosuit designs :poly135:,yeah i was thinking about adding a small logo of stark industries somewhere,gonna try extending her arms like you suggested.And about you girl model,she's absolutely hawt to my standards (like her face the way it is now),i kinda liked her red hair a bit more,though this one works well :thumbup:
Gusti : Thanks dude :)
Remmers
09-09-2011, 10:20 AM
Shamelessly crossposting my thread http://www.polycount.com/forum/showthread.php?t=88088.
I'm planning some workflow breakdowns soon.
http://i56.tinypic.com/wbq8av.jpg
http://i56.tinypic.com/2r2of9c.jpg
Checko
09-09-2011, 10:37 AM
@Remmers - wow! looks superfantastic!
Thinking this is done!http://ryanpacheco.files.wordpress.com/2011/09/incubatorwip6c1.jpg
choco
09-09-2011, 11:10 AM
Shamelessly crossposting my thread http://www.polycount.com/forum/showthread.php?t=88088.
I'm planning some workflow breakdowns soon.
Very nice Remmers :)
gilesruscoe
09-09-2011, 11:20 AM
doodling in mudbox, first sculpt on my new PC :D
http://dl.dropbox.com/u/14324914/rockheadsculpt.jpg
Frump
09-09-2011, 11:38 AM
Mask_Salesman: Looking better and better. I think she really needs a facial expression to bring her to life though. Right now she's making a pose where I'd expect her to be happy but she's just starting blankly forward.
Cap Hotkill
09-09-2011, 11:50 AM
I'm working on fixing some old models, the textures sucked and the materials were not well defined, here's the old clock.
http://m.cmcdn.net/13440989/780x505.png
Remmers
09-09-2011, 12:01 PM
@ Checko: Thanks, you are making cool stuff as well!
@ Choco: Thanks :)
Highelf
09-09-2011, 12:17 PM
Mask_Salesman (http://www.polycount.com/forum/member.php?u=30500) : very nice, really digging that character. My crit is that her pose and facial expression are clashing very hard atm.
Anyway rendered a bit, finished now :)
http://jordylakiere.com/upload/Screenshot-2011-09-09_21.05.26.jpg
Nelis
09-09-2011, 12:34 PM
Can anyone guess which fighting game character this is?
http://i.imgur.com/8h8lM.jpg
biofrost
09-09-2011, 12:58 PM
@Remmers - wow! looks superfantastic!
Thinking this is done!http://ryanpacheco.files.wordpress.com/2011/09/incubatorwip6c1.jpg
I'm really liking it, only thing I can say it while the machine itself it a little dirty the glass is spotless. Maybe put some grim on it too?
Rion411
09-09-2011, 01:34 PM
So much awseomness going on here!
Mask_Salesman - Gorgeous! Great job on the textures.
Highelf - Really cool!
Remmers - Amazing environment, reminds me of Uncharted and Tomb Raider stuff. The lighting can be a bit brighter and crisper.
Jeez, I made my account in 2005 and this is my first time posting! No more luker loco. I'm doing some character work for and indie/mod game with a steampunk style.
http://errol411.files.wordpress.com/2011/09/hipolyturnaround.jpg
EiGHT
09-09-2011, 05:22 PM
g2000 - I know,there has been an amazing turn out for it.I just wish I hadn't started so late.There are 12 days left and im still on the sculpt.Nice female flash by the way MAN!
Cap Hotkill
09-09-2011, 05:46 PM
Can anyone guess which fighting game character this is?
http://i.imgur.com/8h8lM.jpg
looks like Kazuya Mishima, but it could be Hisoka from Hunter X Hunter :P
Medestruit
09-09-2011, 09:19 PM
Poster I'm working on:
http://img.photobucket.com/albums/v155/Impetual/design%20stuff/bme.jpg
MrOneTwo
09-10-2011, 03:22 AM
Hi. I'm working on a vehicle and need advice. The green parts are pretty much symmetrical... should those be mirrored ? They are big so making them unique would eat a lot of UV space. Because of those parts in front mirroring can look obvious... seriously can't decide what to do... how would you tackle it ?
http://i.imgur.com/L7gec.png
Gusti
09-10-2011, 03:30 AM
MrOnetwo: I´d mirror the UV´s, and if need be if possible add decals to break up the symmetry.
Since you only see one side of it at a time when used, or just those front areas at the same time, you can just minimize use of "stand out" scratches or damage on the texture to not make it overly obvious that its mirrored over.
Another option would be to move verts about a little bit to fool the eye away from the symmetry.. And to avoid overly straight lines in the model.
martynball
09-10-2011, 03:39 AM
@Ganemi:
Being extremely picky, it looks amazing, wish I could do something lime this. But below are afew things I could see, only minor though.
http://i.imgur.com/QC9mJ.jpg
Lazerus Reborn
09-10-2011, 04:05 AM
My small contribution,wip from Comicon 2011,it's future nanotech Flash Girl :poly131:
http://img3.imageshack.us/img3/7117/fgwip02.jpg (http://imageshack.us/photo/my-images/3/fgwip02.jpg/)
Sharpen up the edges!
This is pretty dam slick, just so you know.
g2000
09-10-2011, 04:22 AM
Rion411 : looks cool,i like his face mask,but that perspective is totally confusing for me,is this a print screen from ZB?
EiGHT : hey thanks man,12 days is plenty to finish of this critter
Ferg : Thanks man i appreciate it :)
Lazerus Reborn : thanks mate,this is just the sketch for her,i'm planning to sharpen those creases and polish her up in maya next :)
as done as I am gonna be with this
http://dan-art.com/images/DanNinjaPres.jpg
http://dan-art.com/images/DanNinjaTX.jpg
Are SDKs ok to put in your portfolio? I really like how this one turned out.
Lazerus Reborn
09-10-2011, 07:13 AM
Dan!, You seem to have a seam on her ass caused by this part;
http://i280.photobucket.com/albums/kk200/conralan/m1ccwtm1.jpg
Im not sure if it was intentional but other than that nit pick, Amazing work.
playing around with the Knight SDK by Cory Robinson...we'll call this phase 1.
http://vimeo.com/28783655
<iframe src="http://player.vimeo.com/video/28783655?title=0&byline=0&portrait=0" width="400" height="300" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe><p><a href="http://vimeo.com/28783655">WIP Animation Blockout</a> from <a href="http://vimeo.com/user6891385">Bryce Coster</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
not quite sure how to embed properly, anyone care to assist?http://vimeo.com/28783655 (http://vimeo.com/28783655)
Gusti
09-10-2011, 08:17 AM
Poly-speed-doodle to get the day started while watching the F1 Qualy session with one eye (multitasking ftw!)
Its not ment to be used for anything in the future. I just wanted to exlore the form of the house after seeing it so many times in the last few days ;)
Dropped in simple material colors just to make it less boring to look at.. Most of it is one solid geometry with no intersecting polys or floaters apart from the beams above the door/window and the roof and top items on the roof.. the Qualy session ended so I decided to call it quits and not clean that up so its just the initial quick blockout objects.
Sitting at around 2.3k polys total with room for optimization in a lot of places.
Now on to more serious stuff!
http://dl.dropbox.com/u/599977/polyspeed-arenanethouse.jpg
CapAmer1ca
09-10-2011, 08:50 AM
Nick great concept! Love your style.
Choco - i fall in love with your stylized landscapes, any special technic in creating such things? Do you generate a basic landscape, lets say, in vue or terragen, or everything is done from scratch?
This is my final potemkin shot. I call it done:
http://dl.dropbox.com/u/24115614/P40K_FrontView.jpg
http://dl.dropbox.com/u/24115614/P40K_Side1View.jpg
http://dl.dropbox.com/u/24115614/P40K_Side2View.jpg
Gusti
09-10-2011, 09:01 AM
Cap: looks sweet! My only crit would be to add a little more detail to the hair areas.
They look a bit too simple and flat compared to the rest of the textures.
Rion411
09-10-2011, 09:17 AM
[QUOTE=g2000;1424299]Rion411 : looks cool,i like his face mask,but that perspective is totally confusing for me,is this a print screen from ZB?
Thanks! Yeah, it's a ZB screengrab.I don't have the perspective button turned on... maybe I should???
akacg
09-10-2011, 09:32 AM
Hey everyone this is my final image for the CG Coach Moddler challenge.
Any comments are appreciated:poly121:
http://www.cgcoach.com/images/events/mqc/challenge1/Circusentry_s.jpg (http://www.cgcoach.com/images/events/mqc/challenge1/Circusentry.jpg)
Razorb
09-10-2011, 10:47 AM
CapAmer1ca: nice texture work!
Cap Hotkill: really love that! ;o
Mask_Salesman: lovely :)!
Just 5 mins sketches with fun colour pallets!
http://i3.photobucket.com/albums/y69/Razorb/colourpissss.jpg
Fun doodle! did most of this with 3d glasses on...dont know why... wont do it again
http://i3.photobucket.com/albums/y69/Razorb/skypirate_AaronFoster.jpg
Tetsuo thingy unfinished.. cant be arsed with clean lineart.. and honestly i havent pushed the design much :/
http://i3.photobucket.com/albums/y69/Razorb/TetsuoWIP02_AaronFoster.jpg
<3 Suprore
Razorb.. ahh I love your art...
Where you work at now? Looking for a job ? ^__^
Razorb
09-10-2011, 12:51 PM
b1ll: <3! thanks mate, means alot coming from you!
I dont know if thats a serious question heh buuuut I am currently making my own game, so i am not trying to get a job at the min! thanks tho really appreciate it! massive fan of your work!
dfacto
09-10-2011, 01:48 PM
That Tetsuo is sweet razorb
more gun doodling.
http://img683.imageshack.us/img683/7088/genericar.jpg
choco
09-10-2011, 02:37 PM
Choco - i fall in love with your stylized landscapes, any special technic in creating such things? Do you generate a basic landscape, lets say, in vue or terragen, or everything is done from scratch?
Thanks! as for the method for making terrains, I'm currently setting up a detailed workflow that I will share with the community. There is really nothing special to it, but I'm sure that will save a lot of time for people wishing to get convincing results for highpoly cg renders and for game engines.
Just to summarize it for you :
1 - Export a plane in maya (512x512 units)
2 - Import it in mudbox then start sculpting the main shapes of your terrain by constraining your brush to paint heights in the "Y" axis only.
Note : Regarding the optimal amount of polygons needed depending on final texture resolution, all you need to do is calculate how much is 1024x1024, 2048x2048 etc... The result will be the polygonal count goal that you will have to reach in order to get optimal texture maps. (its applies to any kind of highploy model thats going to be used for extracting texture maps).
For example, in my case I planned to use high resolution textures (4096x4096 pixels) I ended up with a terrain that had 16 million polygons in mudbox (which isn't easy to work with).
3 - Once you are happy with the shapes, you can extract a height map in mudbox while using the flat plane (512x512 units size) as a low ploy mesh.
Important note : the heightmap needs to be in TIF 16bit format when saved.
4 - After exporting the heightmap out of mudbox, you can import it in Worldmachine.
Worldmachine will help you get those nice erosion flows and some texture masks which add alot to your terrain and make it look natural.
Worldmachine will deform your terrain naturally with the erosion node.
5 - Once you've generated your erosion flow maps, Color maps, textures masks, (optional lightmap etc...) you will also have to export the new heightmap of your terrain which was generated in worldmachine after applying the erosion effect.
6 - Back to mudbox :
Import your new heightmap (the one that was affected by worldmachine)
Extract Ambient Occlusion map, Cavity map and Normal map.
Mudbox does a great job rendering those texture maps (probably faster then xnormal and cleaner (personal experience)).
7 - In photoshop, you can start blending together all those extracted texture maps (AO, cavity, Color coverage etc)
To get something similar to this (4k res texture) :
http://i.imgur.com/3lpA0.jpg
8 - Usage :
All depends on what the terrain was made for.
If you want to use it in Cryengine or UDK, at this point, you will already have all the needed assets which are : Heightmap, Color map, Normal map.
Quick test in UDK just for the heck of it (on their terrain system): (Color map was Overlayed on tiled texture maps (grass, stone, soil etc...) by using a custom material node that mimics the photoshop Overlay blending mode)
http://i.imgur.com/H8UQz.jpg
Snapshot of the material network in UDK :
http://i.imgur.com/Yze0B.jpg
On the other hand, if you want to use it as a model, just drop down a view subdivisions in mudbox and export the terrain at the wanted resolution.
The best would be to split it in multiple parts to optimize the whole thing if the mesh is too big.
Sorry for my bad english btw xD
d1ver
09-10-2011, 05:09 PM
Oh man, times like this I'm sorry polycount doesn't have a thank you button. Thank you very much, choco. That's an amazing write up, man!
TheBeard
09-10-2011, 05:11 PM
First post and first model!
http://farm7.static.flickr.com/6192/6134688276_f86de2c791_z.jpg
Planning to make a cowboy next...
tacit math
09-10-2011, 05:29 PM
CapAmer1ca: nice texture work!
Cap Hotkill: really love that! ;o
Mask_Salesman: lovely :)!
Just 5 mins sketches with fun colour pallets!
http://i3.photobucket.com/albums/y69/Razorb/colourpissss.jpg
Fun doodle! did most of this with 3d glasses on...dont know why... wont do it again
http://i3.photobucket.com/albums/y69/Razorb/skypirate_AaronFoster.jpg
Tetsuo thingy unfinished.. cant be arsed with clean lineart.. and honestly i havent pushed the design much :/
http://i3.photobucket.com/albums/y69/Razorb/TetsuoWIP02_AaronFoster.jpg
<3 Suprore
so so nice dude. and your work in general. fucken awesome
needs glue
09-10-2011, 08:45 PM
Thanks Choco it is great to see your process, looks great.
Computron
09-10-2011, 09:04 PM
http://dl.dropbox.com/u/15588298/cOOL.png
I would revisit your proportions. What makes the concept so cool, to me at least, is that all of the details mesh really well. By straying from the concept you have lost that spunk the concept has. A blockout was essential for this as it helped with proportions. I also modeled each piece 'straight' and with the grid, then instanced them into place, any modifications that I did each piece I did on the 'straight' instance and it would translate to the full backpack. I think you should take a step back, look at the concept and compare it to yours and then do a long self critique. Proceed from there.
Thanks for the tips!
I really just started modelling it as a way to play around and get a feel for some of the techniques I had just learned in video tutorials. Originally I was just trying to emulate some of the shapes you had made for the round parts, trying to figure out how to make them in sub-d, but I just kept working on it and decided i'd cobble together what I had into something for this thread.
Generally I would start with a blockout but I have little experience with 3D blockouts with a lot of depth since so far I have only really modelled scifi walls and other flat surfaces and greeble. Firefall's characters also have very different proportions compared to the human reference base-mesh I used.
I stumbled on the grid-flattenned modeling pretty early which lead me to learning about an xform techniques and the working pivot. It was a good experiment.
Question: What do you use for metal shaders in your version?
Joseph Silverman
09-10-2011, 10:03 PM
So much cool stuff on this page! Awesome lowpoly chick, badass space marine, and razorb!
That ultra-lowpoly rifle is cool too!
zxcman
09-10-2011, 10:53 PM
http://img849.imageshack.us/img849/7329/headc1.jpg
xxxcubanxxx
09-10-2011, 10:58 PM
Very cool thread and work, here is what I've been working on lately
KRISS SUPER V
http://img8.imageshack.us/img8/9849/58228306.png (http://imageshack.us/photo/my-images/8/58228306.png/)
gauss
09-10-2011, 11:39 PM
killing it, razorb. great color and style. really been a pleasure to watch your work evolve over the years.
"seppo" character for my game, a bunch of trash eater/foragers called seppos. still need to work out the chicom rig and other details on the character.
http://www.gausswerks.com/am/am017.jpg
http://www.gausswerks.com/am/am018.jpg
euclidius
09-11-2011, 12:32 AM
Shamelessly crossposting my thread http://www.polycount.com/forum/showthread.php?t=88088.
I'm planning some workflow breakdowns soon.
http://i56.tinypic.com/wbq8av.jpg
http://i56.tinypic.com/2r2of9c.jpg
This one looks good- I've seened this before on a previous post a while back. This is a nice level and I liked the video you made Remmers. I think the modulars are very cleverly used. I think most people replied for C & C and mostly replied about some minor shading and lighting suggestions which I think they are right.
odd... that this one is not getting that much attention? but can't wait for the breakdown Remmers. Other than that- looks great man.
That Tetsuo is sweet razorb
more gun doodling.
http://img683.imageshack.us/img683/7088/genericar.jpg
Lovely stuff as usual dfacto, I really dig how clean you got the rendering going - how long did it take you to doodle this ?
dfacto
09-11-2011, 05:33 AM
Chai: Not really so much of a doodle since it took me about 1-2 hours. :P I could do it in less, but I did start it as just a doodle and I redid the concept as I went, which adds on extra work time.
Gusti
09-11-2011, 07:23 AM
Sunday is funday!
Exploration of a character design to buddy up with the dolphin looking dude I posted earlier.
I´m toying with basing him off a Moray Eel atm, but terrified of how you make an eel into a convincing humanoid while keeping the eel like nature somewhat intact :D
First sculpt, while watching the F1 race! Go go Schumy ya old far... GO FASTA!
http://dl.dropbox.com/u/599977/Eeliechartest1.jpg
http://www.vivienmg.com/flux/Rockwip04.jpg
Stinkhorse
09-11-2011, 07:44 AM
NickThis is my final potemkin shot. I call it done:
http://dl.dropbox.com/u/24115614/P40K_FrontView.jpg
I'm loving the proportions on this guy! Also the new take on the GW Space Marine design is quite fun too.
MGrecke
09-11-2011, 07:46 AM
I decided to make a really simple model so I could get some practice unwrapping!
So I made this simple zombie, it is 136 tris so I manage to unwrap it xD
http://dl.dropbox.com/u/13815541/maxtt.gif
JasonLavoie
09-11-2011, 07:49 AM
Hahaha MGrecke, that is AWESOME!
Remmers
09-11-2011, 08:34 AM
@euclidius (http://www.polycount.com/forum/member.php?u=16542) Thanks man! Lighting scenes and creating shader is relatively new for me, so I completely agree with all those comments and have to work hard for that. It is currently quite busy here but I'll keep my word and post some breakdowns when I got some spare time.
keres
09-11-2011, 08:36 AM
@viv, I'm totally jelly!
EiGHT
09-11-2011, 09:05 AM
MGrecke - Holy shit dude.Why do I want to rape your face.This shit is awesome!
Pangahas
09-11-2011, 09:38 AM
http://img.photobucket.com/albums/v669/nivramzurc/raypol.jpg
Sephez
09-11-2011, 10:49 AM
Decided to practice sculpting portraits today. This one is one of my favourite actors so it was quite fun getting him to look right. Not too happy with his profile but I ran out of time :)
1h 30 minutes
http://dl.dropbox.com/u/4418716/WEBSITE%20PICTURE%20UPLOADS/sephez_murray.jpg
Here's a timelapse as well; http://www.youtube.com/watch?v=jNTW0ovuMyA
conte
09-11-2011, 11:36 AM
MGrecke, man, thats the breath of fresh air.
thanks so much for sharing!
fucking awsome mcgreke, lol. super cool.
makecg
09-11-2011, 12:11 PM
Finishing my frog
http://makecg.com/art/frogcolors1.jpg
Dylan Brady
09-11-2011, 12:20 PM
clean lance, eyes look nice too.
whats up with the belt, is it supposed to disappear by his stomach?
Finishing my frog
http://makecg.com/art/frogcolors1.jpg
Spirited Away, haha, love it :D
Avanthera
09-11-2011, 02:21 PM
Damn Viv, thats pretty.
mjackson126
09-11-2011, 03:40 PM
some skin texturing
http://3.bp.blogspot.com/-hjJzk8ZzbZA/Tm0ztTHm5vI/AAAAAAAAAdU/NXmOw9gRUo8/s1600/LowPoly_09.jpg
Chai: Not really so much of a doodle since it took me about 1-2 hours. :P I could do it in less, but I did start it as just a doodle and I redid the concept as I went, which adds on extra work time.
That's fast man, I've got a heap of your stuff in my inspiration folder :P
Do you go all freestyle on the shading and stuff, or do you make use of photoshop masks, shapes and layer effects whenever you can ?
daphz
09-11-2011, 04:33 PM
Razorb - hhnnnggg, I love your stuff man, it oozes swag.
Mgrecke - that thing is sweet! how big is the texture and do you plan on animating it?
makecg - nice model! I think you should render him with a toon shader
Envelope
09-11-2011, 04:41 PM
Sketch of the day that I liked. This one was really clean, so I made a small process strip too. There is a larger one on my sketch blog.
Hope everyone is having a super sweet Sunday. It's beautiful here in Seattle today.
http://3.bp.blogspot.com/-rCRA3oMLfcU/Tm1CnnFKk8I/AAAAAAAAAVg/tbkm-Y9CvvY/s1600/hex.jpg
http://2.bp.blogspot.com/-auYR2ZdxzuI/Tm1Cq-v_5GI/AAAAAAAAAVk/pVq59foPJrA/s400/Hex_process.jpg
MGrecke - nice stuff, you don't need practice man.
makecg - spirited away, cool film - nice model
biofrost
09-11-2011, 06:02 PM
Update on the modular floor for the sci-fi. (Spec is a bit messed up at the moment)
http://img844.imageshack.us/img844/4338/screenshot22g.jpg
raiskul
09-11-2011, 06:25 PM
An Avkii (Penguin) Monk from a personal project that I've been planning for awhile.
http://i690.photobucket.com/albums/vv267/raiskul/PenguinMonk_04.jpg
leilei
09-11-2011, 06:30 PM
The only redeeming value of the horrible Source engine - the jigglebones feature
http://www.youtube.com/watch?v=oyPhS1ApizY
Nick Carver
09-11-2011, 06:31 PM
Great stuff as always guys!
MGrecke: I love that guy! He would be brilliant as papercraft.
Here's a design for a nasty Gelada monkey that I'm working on for my Race project. I did some pencil doodles and roughed it out in Maya first before painting over in PS:
http://i3.photobucket.com/albums/y95/oishiiniku/monkey_blockout.jpg
Planning to sculpt and pose him in Zbrush. Maybe make a little story diorama.
Cheers!
Makkon
09-11-2011, 08:13 PM
Nick Carver: Whoa. If you can get the model to look like that in the end, this will be a stellar piece!
Classwork, we were supposed to take a real or fictional person from the battle of Agincourt during the hundred years war, and modernize them. I'll be honest, I did probably zero research on this. He looks like a jedi.
For anyone who hasn't picked up SAI yet, I highly recommend it.
http://dl.dropbox.com/u/5301613/paintings/2011/09-11-2011_Sir%20Richard.jpg
Also, I've been composing a lot of music: Here's a few tracks.
http://www.youtube.com/watch?v=AMqmdfKqT5w
http://www.youtube.com/watch?v=_xcKACtKLnA
Sean VanGorder
09-11-2011, 09:23 PM
Makkon - Wow, those tracks are fantastic. Got any more?
achmedthesnake
09-11-2011, 09:30 PM
Makkon - lovely concept, armor looks decorative yet functional..
question: SAI?
Makkon
09-11-2011, 09:37 PM
Sean VanGorder: I sure do!
http://www.youtube.com/watch?v=1fkt4TLMFYE
http://www.youtube.com/watch?v=FneMiTfngFw
http://www.youtube.com/watch?v=hofdPkYLixU
achmedthesnake: Thank you! I've always been a fan of functional armor. :)
Yeah, SAI is a painting program that's only a few megs in size, but has a wondreful painting style. YOu can grab a 30 trial here:
http://www.systemax.jp/en/sai/
Enjoy!
erik!
09-11-2011, 09:46 PM
Makkon what do you use to compose your music? Also, post more art :)
jeremiah_bigley
09-11-2011, 09:49 PM
Dang Makkon! You mid if I ask what you use to go about making these? I have really been wanting to get into composing some music but I don't even know where to start.
Update on my rat. Posting it here from my WIP thread because the thread itself is not getting any views I think because of the name.
WIP Thread (http://www.polycount.com/forum/showthread.php?t=87705)
http://i95.photobucket.com/albums/l143/jeremiah_bigley/Rat_13_large.jpg
PatrickL
09-11-2011, 09:56 PM
Makkon, I bullshit you not, that is one of the best character concepts I've seen in years.
Joseph Silverman
09-11-2011, 09:57 PM
Makkon your art is the best!
Makkon
09-11-2011, 10:13 PM
Sorry for taking a dump in this thread, guys! I've been holding it in for a while
Dan!: Lol, thanks
erik! and jeremiah_bigley: I use Cubase5 as my sequencer, and Kontakt5 as the sole virtual instrument (VST). I use sound libraries for kontakt like Symphobia 1 and 2, Cinebrass, Project Sam Truestrike, LA Scoring Stings... pretty much anything with a good reputation that is designed for kontakt. It's a lot of work to figure it all out, but it's worth it.
PatrickL: That's pretty flattering, bro! Thank you! I felt that the concept could have a lot more done to it
SupRore: Thanks!
More added to the character, now they want me to write a backstory for him. Confound these instructors, making me think.
http://dl.dropbox.com/u/5301613/paintings/2011/09-11-2011_Sir%20Richard2.jpg
[edit]
HOW DID I FORGET THIS!
Modeled for independent project. Who knows what it's from?!
http://dl.dropbox.com/u/5301613/models/barn4.jpg
http://dl.dropbox.com/u/5301613/models/barn2.jpg
http://dl.dropbox.com/u/5301613/models/barn3.jpg
Pope Adam
09-11-2011, 10:42 PM
@Remmers - dayuuuuuumn!!!!
Made some progress on my platform kit... now includes some parts for making doorways... next up - some doors, and then the wall/building kit.
http://dl.dropbox.com/u/29303569/NGHS/Progress_Shots/UDK_Door_Assy_001_wip.jpg
CapAmer1ca
09-11-2011, 11:25 PM
Gusti Thank you! i think you right about the hair, i want him to look stylyzed, but yeah, hair could have a little more love.
Razorb thank you!
SupRore Thx!
Stinkhorse thx man!
And choco thank you for explanation!
http://dl.dropbox.com/u/5301613/paintings/2011/09-11-2011_Sir%20Richard2.jpg
Yes, Yes, YES! Such a strong personality! Love absolutely everything about this guy!
And now I feel obliged to try out that trial of SAI! I've been looking for a cheapo non resource hogging alternative to photoshop for sketching ideas.
Also; that diamond dog racing theme is pretty rad! Have you ever tried working with Reaktor btw? Best VST on the planet imho. A complete clusterfuck, but still the best VST money can buy. :) Mind you, I'm kind of a Native Instruments whore.
Finishing my frog
http://makecg.com/art/frogcolors1.jpg
so cool , remind me a naruto frog style
i continue my vegeta more close to anime style
http://img714.imageshack.us/img714/6030/vegeta01.jpg
hawken
09-12-2011, 02:06 AM
http://dl.dropbox.com/u/5301613/paintings/2011/09-11-2011_Sir%20Richard2.jpg
Nice! Reminds me of the father figure in Ulysses 31.
SAI is used quite exclusively in Japan by comic artists, rocks!
Nick Carver (http://www.polycount.com/forum/member.php?u=20219) : Rad!
rooster
09-12-2011, 03:21 AM
Nice! Reminds me of the father figure in Ulysses 31.
SAI is used quite exclusively in Japan by comic artists, rocks!
I had the same thought! man, what was that dude from Ulysses 31 called..
PS- Nick Carver- dat rendering style.. looks like you modelled it already!
Blaizer
09-12-2011, 03:26 AM
More 2d for this thread :)
http://blog.whiteblaizer.com/wp-content/uploads/2011/09/Cinder.jpg
james567
09-12-2011, 03:30 AM
finished for now
http://www.jolly3dgiant.com/images/sp1.jpg
http://www.jolly3dgiant.com/images/sp2.jpg
feedback welcome, I dont know how much farther im going to take the inside, but I do love good idea's. I'm going to make a secret passageway behind the bookcase to go to another area.
martinszeme
09-12-2011, 04:01 AM
Holy shit guys! So much new and great stuff in few days.
Dan!: Amazing work. Nothing to crit. Now animate her!
CapAmer1ca: Love the design and modeling. Texturing is spot on, but not so keen on colors. Seems to have very random colours all over the place. Other than that amazing.
Razorb: Wow! Some brave colour schemes. Works perfectly. Checked your portfolio and added most of it to my Inspiration folder. Keep it up!
choco: Thanks for the small tutorial. Those landscapes look real.
viv: That is one sexy floor :D
MGrecke: Such a cool character. Feels alive.
magecg: Love it! Spirited Away is one of my top 3 animated films of all time. Will you put him in a scene or just do a portfolio piece?
biofrost: Some really saturated colours. Maybe tone down the teal or darken it? Just feels out of place with those dark hexagons and might look weird as a floor. Also might need to add some subtle dirt/grunge.
Nick Carver: Great character! love those hair strands. Adds that angry look to already angry looking monkey.
Makkon: As everyone already said - love the style of the character. Feels like it would fit in a stylised sci fi film. Reminds me this guy: http://image.rakuten.co.jp/robochris/cabinet/otegaru13/716071-r1.jpg
Also the music is really great.
Wow. so much to comment on. Nothing worth putting in on my side yet :)
Highelf
09-12-2011, 04:05 AM
Quite nice, I like. I think the walls and floor could use a bit more attention, variation etc. They're fairly plain. (decals and stuff)
Makkon - cool tracks man, nice to see something entirely different in here. And nice ergonomic brushstrokes going on there in the concept art. :)
larolaro
09-12-2011, 04:45 AM
Killer work Nick! :O
marks
09-12-2011, 04:51 AM
too much awesome art in this thread - time to post some awful ;)
style study / portrait practice
http://img813.imageshack.us/img813/3176/actuallynottoobad1.jpg
Gusti
09-12-2011, 05:01 AM
Nick: so much style :D love that monkey man, cant wait to see it further along.
Makkon: Great sketch + stylish barn and thanks for the music, been listening to that this morning!
Jeremiah: Nice rat! Shaping up to be very nice.
Blaizer: very cool stuff :)
makecg: damn frog freaks me out.. them eyes.. hypno-toad!
James567: very nice looking, only thing I´d add is a few more polys to break up the straight lines in that scene a little bit on the wood-work. I think it would do alot for the scene.
fabio brasilien
09-12-2011, 06:35 AM
Hi Guys,
I´ve done my first real attempt of drawing on my new toy: a IPad.
That thing is great for painting, just need some time to get used with the interface.
Not a portfolio piece, but looks a LOT better than I expected considering painting with my fingers and without pressure sensitive.
And the best thing...It export as PSD. :)
http://2.bp.blogspot.com/-hi9mEgCa-1M/Tm4H-M-ZZcI/AAAAAAAAAWY/HwE5NUa6YtA/s400/spider.jpg (http://2.bp.blogspot.com/-hi9mEgCa-1M/Tm4H-M-ZZcI/AAAAAAAAAWY/HwE5NUa6YtA/s1600/spider.jpg)
Gusti
09-12-2011, 06:44 AM
That looks wicked for an ipad sketch Fabio!
I bought a little cheap stylus to use and find it a bit easier that way ;) Not very accurate, but with how much you can zoom in Sketchbook pro on the ipad, you can get right in there and do fine lines :)
I described it to a buddy of mine that its like drawing on paper with a hotdog for a pen hehe.
aajohnny
09-12-2011, 06:49 AM
Here's my new environment, work in progress the lighting is just a test lol.
http://i306.photobucket.com/albums/nn267/aajohnny/scene1.jpg
and does anyone want a drink?
http://i306.photobucket.com/albums/nn267/aajohnny/drinks.jpg
(Gotta fix the emissive up)
jaythurm
09-12-2011, 07:10 AM
nice aajohnny, make that emissive glow :)
http://www.jeremythurman.com/wp-content/uploads/2011/09/hk93_highpoly.jpg
Tickwomp
09-12-2011, 07:55 AM
Nice work here guys!
@jeremiah_bigley (http://www.polycount.com/forum/member.php?u=28245) Damn nice work on that rat.
Checko
09-12-2011, 09:09 AM
I'm really liking it, only thing I can say it while the machine itself it a little dirty the glass is spotless. Maybe put some grim on it too?
@biofrost - Thanks for the feedback. If i revisit this model i will definitely address the grim on glass. At this point I'm excited to start something new.
mutatedjellyfish
09-12-2011, 09:47 AM
[edit]
HOW DID I FORGET THIS!
Modeled for independent project. Who knows what it's from?!
http://dl.dropbox.com/u/5301613/models/barn4.jpg
http://dl.dropbox.com/u/5301613/models/barn2.jpg
http://dl.dropbox.com/u/5301613/models/barn3.jpg
I'll be man enough to admit that I know that this is from My Little Pony. :poly122:
Makkon: So much stuff! Love the paintings, keep it up
Got bored with environment art, so I decided to play with critters. Doing some free work for a friend's student colab.
Just finished baking, not completely satisfied with Maya's Transfer Maps, but I dont know enough about the technical side to really fix it. Now to start painting!
Clockwise from left: NRM only, NRM + AO Bake + 50 grey mat, wires. 2466 tri
http://img.photobucket.com/albums/v338/worbl/bat_Progress1.jpg
makecg
09-12-2011, 12:38 PM
Makkon : really nice music and i like the lowpoly building
PDC : that is looking pretty sweet.
so much inspiration on here lately (makkon, razorb, NickCarver.... you guys make me wet)
random blob guy doodle
http://www.olypen.com/advent/Smiley/temp/sketches/heyhey.jpg
Stinkhorse
09-12-2011, 01:35 PM
@Ferg: That zombie's throat is out of control!
Outlining some bad guys for Dungeonauts.
http://i306.photobucket.com/albums/nn241/Nirrad6/rivals.png
Lonewolf
09-12-2011, 02:23 PM
http://img153.imageshack.us/img153/6861/m444.jpg
http://img714.imageshack.us/img714/9854/m4444.jpg
d1ver
09-12-2011, 02:27 PM
http://artisaverb.info/Concepts/JapanVillage_Thumbs.jpg
some quick thumb studies. some many great stuff around lately I don't even know if I should post this crap. great job all you guys!
@d1ver,
Keep posting them, really nice atmosphere, I kinda want to model a scene based off the first 2.
Dylan Brady
09-12-2011, 02:41 PM
FCUK yeah lonewolf
also Jaythurm looking good.
d1ver
09-12-2011, 02:45 PM
ZacD, thanks, man.
makecg
09-12-2011, 03:21 PM
Ferg always love your work man !
Razgriz
09-12-2011, 03:55 PM
Finally wrapping this thing up, almost all done... WIP page here: http://www.polycount.com/forum/showthread.php?t=85677&page=3
http://dl.dropbox.com/u/7005979/sketchbook_pages/sci-fi/capture_13.jpg
http://dl.dropbox.com/u/7005979/sketchbook_pages/sci-fi/capture_14.jpg
benji
09-12-2011, 04:42 PM
Makkon, that Diamond Dogs Mine theme sounds like it could be a Dimmu Borgir song! awesome stuff!
Gratz to all who have posted stuff on the last couple of pages, it's all looking great!
d1ver, nice thumbs, which brushes do you use for this stuff? do you choose your values by hand and do you paint with 100% flow/opacity? I've been meaning to do more quick environment concepting like this!
I done made a tire. Just a quick experiment with baking planar high poly details, then manipulating the normal map to line up with the low poly UVs
http://dl.dropbox.com/u/794003/tire1.jpg
Also I started a life drawing class today, hope you guys won't get sick of these every monday for the next 10 weeks :) I'm hoping I'll see some improvement in myself, I see serious proportion/anatomy issues with this week's!
http://dl.dropbox.com/u/794003/Photo0192.jpg
Lonewolf
09-12-2011, 06:49 PM
FCUK yeah lonewolf
also Jaythurm looking good.
thanx :)
thanks MakeCG and Stinkhorse! :)
d1ver
09-12-2011, 07:05 PM
just one more before bed. crits are very welcome btw
http://artisaverb.info/Concepts/JapanVillage_Thumb2.jpg
Hey, benji, thanks, man. Just the basic chalk brush for pretty much everything, except some grass, which is also done with the standard brush and a custom scattered round brush for leaves.
Yeah I pick values by hand but it's basically a gradient - brightest=furthest and closest=darkest. And yeah opacity and flow 100% but pressure sensitive, I do most of my blending with just sensitivity but sometime set lover opacity to blend stuff.
I hope it's been useful, bro. You should definitely try some of those - they are fun:)
daphz
09-12-2011, 07:21 PM
Ferg - that guy is gross! nice colors!
d1ver - nice thumbnails, they look really balanced
http://3.bp.blogspot.com/-I39n41KV2JM/Tm6809Xf52I/AAAAAAAAAOE/N-S6rPG0Ytk/s1600/goonsondecque.png
this is what I spent my afternoon doing.
Mike Yevin
09-12-2011, 08:08 PM
daphz: YES, that rocks man
MrNinjutsu
09-12-2011, 08:08 PM
Hey guys some real awesome work going on here thats inpiring me! Just a quick question does anyone know how to use the Locomotion system for Unity? Kind of struggling to get it working properly without any choppiness in the animation.
Would it be good to go back and alter animation to suit or just figure out the settings?
Stinkhorse
09-12-2011, 08:14 PM
@daphz: Hell yes weird faces!
gauss
09-12-2011, 09:45 PM
calling it on the high poly for this character, now for a color treatment and then onto lowpoly
http://www.gausswerks.com/am/am019.jpg
xxxcubanxxx
09-12-2011, 09:59 PM
bit of progress
http://img35.imageshack.us/img35/5789/67625783.png (http://imageshack.us/photo/my-images/35/67625783.png/)
Makkon
09-12-2011, 10:46 PM
Thank you guys so much! This forum is built on a foundation of win, seriously XD Thank you for all your feedback!
Maph: I'll have to check that out, I've heard about it! I thought it was a sequencerand not a VST, though. Dang, shows how much I know.
And thank you guys for your help in technical talk, now I don't have to rack my brain anymore :)
http://dl.dropbox.com/u/5301613/models/treetest1.jpg
Rowsdower
09-13-2011, 12:55 AM
Another update on my comic-con character....
http://dl.dropbox.com/u/16406156/3d/archangel7a.jpghttp://dl.dropbox.com/u/16406156/3d/archangel7b.jpg
Dylan Brady
09-13-2011, 01:07 AM
@Gauss: Amazing idea :P and sick execution getting that paper to look like used paper, I cal almost see the pizza-greese stains on it already
@Rowsdowner: clean forms. I dunno I might push his anatomy a bit further, really expiriment and see if you like it more defined and 'comicbooky'
Working on a beauty render for my updated portfolio, just testing this pose.
http://dl.dropbox.com/u/7033375/dfs.jpg
Maph: I'll have to check that out, I've heard about it! I thought it was a sequencerand not a VST, though. Dang, shows how much I know.
Reaktor can be anything you want it to be. :) Be it a synth, sequencer, effect, you name it.
Think of it like a node based shader editor, but with sound. ;)
z3phon
09-13-2011, 02:06 AM
@Bonebrew22 what is that rendered in?
Dylan Brady
09-13-2011, 02:08 AM
Marm
Looking really great bone, love it.
-bit more ao might help sell some realism?
-smoothing on the hair has some issues/hair can use a bit more love
.. awesome
mjackson126
09-13-2011, 02:49 AM
Update. Almost there.
http://1.bp.blogspot.com/-ybQRbSIhpzs/Tm8laavCBCI/AAAAAAAAAds/5NbzXblR6AI/s1600/LowPoly_18.jpg
Cap Hotkill
09-13-2011, 04:25 AM
I think Hair should be way darker just like in the Concept :)
Razorb
09-13-2011, 04:56 AM
Bonebrew22: LOVE that shit! aaaaahhh makes me want to do some character modelling.. and i really dont enjoy it, great job!
Also thanks for the kind words for my post earilier!
daphz: ! your heads are crazy! :D!
Shadownami92
09-13-2011, 05:20 AM
Pretty awesome stuff here! And loving the style on that art Razorb and Daphz.
here is my Comicon progress.
http://i.imgur.com/qbLvG.png
Here is a close up of the sword (http://i.imgur.com/HULEL.png), just a link since the image is a little big. Made the sword completely in Blender, really love the array modifier.
d1ver
09-13-2011, 05:41 AM
http://artisaverb.info/Concepts/LightBike.jpg
study-study-study-study and study some more
vvheris
09-13-2011, 08:56 AM
So, im not so much of an artist, bus since im 16 [STILL! :D pretty much few days left to my birthday] so i guess, its a little forgiven....
Just kidding [except, im still not an good artist, and yeah, im still 16]
I would really apreciate critiques!
Thank you :)
http://img148.imageshack.us/img148/604/pngya.png
Impala88
09-13-2011, 09:07 AM
Updated my tumbler a bit more, the main body is almost fully unwrapped, but not finished yet. However i have gotten the wheels out of the wa now. Here're some shos of it with/without wires and respective tri-counts.
http://img827.imageshack.us/img827/654/wheelsheet.jpg (http://img827.imageshack.us/img827/654/wheelsheet.jpg)
Also here's my WIP thread: http://www.polycount.com/forum/showthread.php?t=88330
Gusti
09-13-2011, 10:09 AM
Great work on those tires man.
I´m sure you could cut down tri´s by quite a bit on the back-tires by cleaning up the geometry as you go closer to the middle.
If the Tumbler was ingame, and moving, reducing those inner segments by half would not be noticeable at all unless the player character would stop, turn and actually look at them to check ;)
Also whats up with the edge loops on the front tires?
Seems you just cut the middle out of the geometry and rotated it to get the offset in the rubber-track instead of just shifting the UV´s a bit if you needed to offset the texture.
Any specific reason for that?
Impala88
09-13-2011, 11:24 AM
yeah have included an explanation about the front wheels in my WIP thread :P i'd forgotten i could of just done it in the UVs, so i'll be cleaning that up soon, was tired when i did it, wasn't really thinking ^^
Envelope
09-13-2011, 11:29 AM
D1ver: nice stuff as usual
Bonebrew22: I dont know much about characters, but I like that a lot :)
Some env concept work to prepare for a matte painting.
http://2.bp.blogspot.com/-ec5JIlXKSXg/Tm7o6GneqSI/AAAAAAAAAVo/V9l_5g1vprI/s1600/Matte_001_Concept.jpg
CapAmer1ca
09-13-2011, 12:49 PM
Bonebrew22 - very cool character. My recomendetion - try to render her in UDK, atleast they have hair sorting system, which should help with hair opacity issues.
May i ask how did managed to do ornaments on her belt and robe. You just converted patterns to normal maps in photoshop (sorry if you answeared this before)?
Shadownami92 you need to fix leg angle, instead of inward angle make it out, starting from a knee (chek skeleton anatomy to understand how bones relate to each other)
Cheers.
Dylan Brady
09-13-2011, 01:24 PM
Bonebrew22 - very cool character. My recomendetion - try to render her in UDK, atleast they have hair sorting system, which should help with hair opacity issues.
May i ask how did managed to do ornaments on her belt and robe. You just converted patterns to normal maps in photoshop (sorry if you answeared this before)?
Thanks man, I was experimenting with the anisotropy shader in marmoset. it seems to mess with my normals, makes them all split (anyone who knows what thats about I'd love hear from you)
With the ornaments for the clasps I found a reference, than just for kicks I wipped up a high-poly in max w/ sub-Ds, then just rendered out a normal, AO, and Opacity to a flat plane, which I then instanced down.
The belt was just a matter of brute force Zbrush stencils. Used the drag rectangle with a tiling alpha and made sure to match the scale perfectly (kinda got a bit monotonous)
d1ver
09-13-2011, 01:38 PM
D1ver: nice stuff as usual
Some env concept work to prepare for a matte painting.
http://2.bp.blogspot.com/-ec5JIlXKSXg/Tm7o6GneqSI/AAAAAAAAAVo/V9l_5g1vprI/s1600/Matte_001_Concept.jpg
You've got a lot of nerve there, buddy, posting such an awesome speedpaint and then saying that my doodle is nice.:) Seriously, love those colors!
Rebliviate
09-13-2011, 01:42 PM
Update. Almost there.
http://1.bp.blogspot.com/-ybQRbSIhpzs/Tm8laavCBCI/AAAAAAAAAds/5NbzXblR6AI/s1600/LowPoly_18.jpg
Nice update on the head, man. It's looking great!!! :D
skankerzero
09-13-2011, 02:07 PM
Update. Almost there.
http://1.bp.blogspot.com/-ybQRbSIhpzs/Tm8laavCBCI/AAAAAAAAAds/5NbzXblR6AI/s1600/LowPoly_18.jpg
http://dl.dropbox.com/u/8993258/troll_feedback.jpg
You should really push the contrast in the texture.
Get in those skin folds and make them darker, dirtier.
Don't be afraid to bake in some lighting.
Sectaurs
09-13-2011, 02:52 PM
this might be too late, as you're already well into the texturing phase, but i feel like you're missing a lot of the major forms that make up this guy.
the concept shows very distinct shapes in the torso and arms - this guy is made up of a series of fatty sections. you did a good job matching these in the face, but there is a stark difference in the bodies that is immediately noticeable. i'm not sure how closely you're supposed to stick to the concept, but if your goal is to match it as near as possible, i would seriously consider revisiting the torso and trying to really bring out those masses.
try taking a red brush and trace all the major forms in the concept - it is very easy. do the same to yours, and you'll see where things get lost and doesn't translate.
Joseph Silverman
09-13-2011, 02:54 PM
Bonebrew, that is GREAT. I think the eyes need some love in the texture, she doesn't sell a lot of personality from this range, but that is a very cool very faithful representation of the character.
itismario
09-13-2011, 02:59 PM
Cool stuff envelope, bonebrew, everyone =).
Crosspewst.
http://img717.imageshack.us/img717/4594/crosspostlossposttrollo.png
gauss
09-13-2011, 03:08 PM
prelim color concepts.
http://www.gausswerks.com/am/am020.jpg
http://www.gausswerks.com/am/am021.jpg
http://www.gausswerks.com/am/am022.jpg
http://www.gausswerks.com/am/am023.jpg
http://www.gausswerks.com/am/am024.jpg
http://www.gausswerks.com/am/am025.jpg
Marshal Banana
09-13-2011, 03:39 PM
Gauss, my guy's ninja mask is no match for your paper plate.
http://i93.photobucket.com/albums/l43/Marshal_banana/VanNew-1.png
Always a good job here ^^
http://img687.imageshack.us/img687/5831/vegeta3dguadzou.jpg
hawken
09-13-2011, 04:49 PM
Gauss I'm digging the slight asymmetry on the eyes, you don't see that enough on models.
jmiles
09-13-2011, 05:21 PM
finished up my steampunk rifle.. presenting with Xoliul 2
http://img607.imageshack.us/img607/7660/beauty01.jpg (http://imageshack.us/photo/my-images/607/beauty01.jpg/)
http://img163.imageshack.us/img163/107/beauty02.jpg (http://imageshack.us/photo/my-images/163/beauty02.jpg/)
http://img600.imageshack.us/img600/1860/beauty03.jpg (http://imageshack.us/photo/my-images/600/beauty03.jpg/)
http://img825.imageshack.us/img825/6608/beauty04.jpg (http://imageshack.us/photo/my-images/825/beauty04.jpg/)
Bonebrew22, beautiful work, very elegant design.
mjackson126, the shape of the beard differs from the concept, which gives him a slightly different attitude. I don't know much about texturing, but I feel there is too much noise in the body. The head works better for me in that regard. Keep it up!
gauss, made me smile
...from zbrush:
http://i744.photobucket.com/albums/xx85/anima3neogeo/09_13_arenacreature.jpg
gauss
09-13-2011, 06:08 PM
Gauss I'm digging the slight asymmetry on the eyes, you don't see that enough on models.
hey thanks man, and yeah it makes a huge difference. one of the zb character artists i was checking out while learning zb had some videos of sculpting, and he almost never used symmetry toggle while modeling facial features. the huge boost of character and realism that came from following through on those lifelike deviations was hard to ignore
Tickwomp
09-13-2011, 07:01 PM
Just finished my robot bust for now.
http://img23.imageshack.us/img23/3776/unled1it.jpg (http://imageshack.us/photo/my-images/23/unled1it.jpg/)
Checko
09-13-2011, 07:08 PM
@ jmiles - that is freaking awesome... No like really really rad! I'd love to see your textures. What are you rendering in?
Nothing fancy from me just a very quick speed model. For this I was trying to work like It was a production environment.http://ryanpacheco.files.wordpress.com/2011/09/minorindutrialprops_steelpipe.jpg
jmiles
09-13-2011, 07:22 PM
Thanks Checko :).. that's real-time in Max using the Xoliul 2.0 shader
almighty_gir
09-13-2011, 07:38 PM
http://crazyferretstudios.com/public/moviebattles/custom/female_1_0021.jpg (http://crazyferretstudios.com/public/moviebattles/custom/jedi_turnaround.gif)
http://crazyferretstudios.com/public/moviebattles/custom/female_1_0001.jpg (http://crazyferretstudios.com/public/moviebattles/custom/sith_turnaround.gif)
click the images for turntable gifs, careful though, they're big! (~7mb each)
Checko
09-13-2011, 08:29 PM
Thanks Checko :).. that's real-time in Max using the Xoliul 2.0 shader
looks great! I've tried to install that shader. Im usin max 2010 and whenever I click install it returns an "error: cannot install"... It makes me sad
CapAmer1ca
09-13-2011, 09:57 PM
almighty_gir - wow, great work! My suggestion - give a color tint to AO on a texture. Shadows are never black.
@gir: nice work, mate. I have a couple o' crits though.
Feet looks a bit wonky, the ankle is far too slim in proportion to the bulk of the foot:
http://t2.gstatic.com/images?q=tbn:ANd9GcRuiXECd0gqYTSi9-HHdBRPI1yfugVgn_1nxPcIUTMyeh4ukdTxIpwD4_jU (http://www.elftown.com/_Foot%20Photo%20Reference)
Clicky for a gallery of feet from all sorts of angles.
At the risk of picking the proverbial nit, the folds on arms and legs could use a little extra love to really sell it. That and some more saturated blacks. :D
undoz
09-14-2011, 04:58 AM
Something I've been working on and off for a while. He's the protector god of hunted animals.
http://i.imgur.com/LCYDm.jpg
daphz
09-14-2011, 05:09 AM
Undoz that looks great! love the small details
felipefrango
09-14-2011, 05:21 AM
Shit, undoz, that is wicked! :O
conte
09-14-2011, 05:21 AM
undoz, thats awesome!
cool proportions and feel of weight, also silhoette. well, pretty much everything :)
gavku
09-14-2011, 05:59 AM
Undoz fantastic work...
funkdelic
09-14-2011, 06:19 AM
Nice dreads Undoz :)
Here is a little piece that i´ve been working on lately
its a old dwarf workshop...
well, feel free to throw some stones
http://i.imgur.com/2v3Um.jpg
holy shit undoz. i creamed myself
Gusti
09-14-2011, 06:37 AM
Undoz: sweet looking char :)
Right.. Slightly more progress on my fishy-dolphin dude thingy-ma-jigg...
Trying to find a look I like for the chest area mostly atm. But have also adjusted boot lenght, knee placement since last time..
Any suggestions?
http://dl.dropbox.com/u/599977/chestarea-test.jpg
Lonewolf
09-14-2011, 06:46 AM
http://img714.imageshack.us/img714/341/30194146.jpg
achmedthesnake
09-14-2011, 06:50 AM
Hey guys, decided to put this one to rest:
**note to self - create better topology for animation/bending...
http://dl.dropbox.com/u/4704618/wikus_final.jpg
http://dl.dropbox.com/u/4704618/wikus_final_wires_tex.jpg
+ model if ya wanting to do your own version:
http://dl.dropbox.com/u/4704618/wikus_sdk.obj
this is a work in progress but I need to put it on hold for a bit so putting it up here for some other eyes to see- concept by itchynick-http://cghub.com/images/view/161692/
http://dl.dropbox.com/u/10396602/DantKs.jpg
Lazerus Reborn
09-14-2011, 07:23 AM
http://dl.dropbox.com/u/599977/chestarea-test.jpg[/IMG]
The Knees look very bland and they don't seem to have much form, i know your still blocking them out but a few ref's that may help.
http://www.tactical-kit.co.uk/hatch-xtak-knee-pads-382-p.asp
http://www.casg.pl/data/gfx/pictures/medium/9/7/579_3.jpg
http://www.rptactical.com/assets/media/104025-70412.jpg
http://store.colemans.com/cart/images/2873.gif
Gusti
09-14-2011, 07:34 AM
Thanks for that Lazerus, but as freaky as it sounds, I have exactly those images saved in my ref folder for this guy + a few more :D
I didn´t want to start adding details below the waist prior to being happy with the overall shape of the legs and boots which is why they are so bland atm ;)
Thanks very much for the comment though, and its an area that is next on my list of things to take a bit further.
Dan!: Looks nice :D
Lonewolf: sweet looking.. Very smooth and clean modeling, and all the proportions seem bang on.
achmedthesnake: damnit! now you gone and made me want to watch the movie again!
dtschultz
09-14-2011, 08:35 AM
I've still got a long way to go on this (not much time lately). Starting to go back over some of the basic forms I put in and add in the detail I want.
http://www.schultzdavid.com/blog/wp-content/uploads/2011/08/dschultz_sc2_091411.jpg
Envelope
09-14-2011, 10:07 AM
pow! Super sweet!
I've still got a long way to go on this (not much time lately). Starting to go back over some of the basic forms I put in and add in the detail I want.
http://www.schultzdavid.com/blog/wp-content/uploads/2011/08/dschultz_sc2_091411.jpg
dtschultz
09-14-2011, 10:34 AM
Hah! Thanks, Jason!
CandyStripes05
09-14-2011, 10:54 AM
http://i.imgur.com/LCYDm.jpg
because it deserves to be bumped, amazing job
alexdubbeat
09-14-2011, 11:03 AM
Lonewolf, dtschultz great work guys :thumbup:
don`t have too much free time so things going lil bit slowly... starting to texture this one. baked normals wip :poly142:
http://img7.imageshack.us/img7/564/vpgrabxm8lowpolytexture.jpg (http://imageshack.us/photo/my-images/7/vpgrabxm8lowpolytexture.jpg/)
wires
http://img64.imageshack.us/img64/564/vpgrabxm8lowpolytexture.jpg (http://imageshack.us/photo/my-images/64/vpgrabxm8lowpolytexture.jpg/)
GoSsS
09-14-2011, 11:05 AM
Awesome sculpt and render undoz o_O
benji
09-14-2011, 11:18 AM
gusti- I like this guy. his form could end up not being very engaging though, got any ideas for breaking up the silhouette?
lonewolf - badass. that tiny text may not show up in the normal map though
achmedthesnake - this is awesome, great texture
Dan- that's looking sweet, and true to the concept
dtschultz- awesome, the dangling wires are a nice touch.
http://dl.dropbox.com/u/794003/presentation_small.jpg
any feedback on this before I call it done for now?
FAT_CAP
09-14-2011, 11:39 AM
UNDOZ = WIN!
Gusti
09-14-2011, 11:43 AM
Benji: Thanks for the crit, and hopefully the char gets a bit more lively when I get a bit further and start detailing :)
As for the beetle, only crit I could have is that it feels like the metalwork (shape wise, not texture wise) is in a much better condition than the texture indicates. Hard to explain but the specularity seems to flow a little too easily.. Looks very nice all the same though :)
Heres a nice photo (http://www.flickr.com/photos/48028479@N00/2219231912/) I found that shows what I mean by the spec and weathered effect of the old car.
Stinkhorse
09-14-2011, 01:00 PM
@Benji: That is a dirty little car, the doors are gorgeous and the water trails from the head and tail lights look great.
Some of the lines on it feel very clean for it's condition though. The line where the body stops and the top of the back wheel well looks like it could use a touch of rust. The rim of the hood too. Maybe I'm off base, that is how oxidation works right? From the edges in?
jayoplus
09-14-2011, 01:23 PM
http://img714.imageshack.us/img714/341/30194146.jpg
This stuff is like sexually arousing!
Excellent work.
undoz / dan
amesome work dudes !
always vegeta or bejita
http://img594.imageshack.us/img594/3914/vegeta3dguadzou02.jpg
undoz: Mad props to you man! An awesome piece of work as usual!
achillesian
09-15-2011, 02:59 AM
grats ahmed, only took you 3 years?
poopinmymouth
09-15-2011, 06:31 AM
Hey guys, decided to put this one to rest:
**note to self - create better topology for animation/bending...
http://dl.dropbox.com/u/4704618/wikus_final.jpg
http://dl.dropbox.com/u/4704618/wikus_final_wires_tex.jpg
+ model if ya wanting to do your own version:
http://dl.dropbox.com/u/4704618/wikus_sdk.obj
Really lovely texture and lopo.
Mask_Salesman
09-15-2011, 06:32 AM
I have conquered the Fur! I deliberately put fur into this character because it is by far my weakest area and I feel all the more glad I did now :D
http://i.imgur.com/QFIIO.jpg
I tried for an age to just add alpha tufts onto the edges of the old fur but they never merged well and where easily identifiable as planes. I decided it was the actual main fur texture that was preventing me adding alphas so I scrapped it and focused on the fur as a singular alpha entity. 'Shadow Of The Colossus' stylee :) Only 2 shells.
http://i.imgur.com/0TQFp.gif
Cheers Ruz, I've tried to add more colour variation on the jeans & boots. I kind of feel like I may be getting to a point where tweaking could go on forever so I think I'll call it soon.
Domo Arigato Gusti!
Too right Quack! Frump & HighElf I've given her a slight smile :)
Heh g2000 I was actually looking at the crysis nano suit aswell, great minds aye lol.
Remmers Super swish, I don't have much to crit man heh. Perhaps the joins between assets could be smoother for example where columns meet the floor etc, those kind of joins between assets could use some dirt & junk.
Really great overall tho dude.
Thanks Rion411, Nice work he's very SW sand people. His boots seem alittle high tho like they come rite up to his knees, which may be uncomfortable when bending. Not to insinuate he's alive lol but that logically a real person may choose slightly lower boots for that reason. Keep up the good work :)
KANEDA!!!!! Damn Razorb your Ooozing style!
Cool Beans Zxcman! His ears look alil vacuum formed tho if you know what I mean. Still very nice :)
Makecg, Ghibli's always a great choice for characters! Nicely done :D
Ha! Leilei, that's great! The jiggles really work well on her costume. lol it's about time somebody killed miku.
Sai for the win Makkon, what I wouldn't give for sai's brushes in photoshop.
Cool concepts aswell, he's very Jedi. I like the pinkskellycorn track lol.
Nice thumbnails D1ver, get some more out :). The perspective on your tron bike clashes with the floor tho, like your looking almost head height at the bike but the veiwpoint of the floor is from a higher raised position so they clash to me.
Daphz... um.. nice? lol nawh that's a cool style your rockin.
Bonebrew22! I am Loving that! Great outfit, great pose, great colours, I really like the hand posing aswell. My only crit would be the blockyness of the hair and perhaps alittle more texture depth.
Almighty_Gir I enjoy that you always have a constant starwars theme in your work. It's cool keep it up! The eyes look alil close together tho, nice work on the outfits tho.
Undoz that's Nuts you Beast! I'm guessing the skull is his actual head otherwise it looks alil small to fit one in lol. The details are brilliant, you've definitely set the bar.
Great lowpoly work there Achmedthesnake :)
Alberto Rdrgz
09-15-2011, 07:46 AM
Something I've been working on and off for a while. He's the protector god of hunted animals.
http://i.imgur.com/LCYDm.jpg
BUMP THIS SHHHH!!!!!! :)
Sean VanGorder
09-15-2011, 07:53 AM
Mask_Salesman - That fur is looking great man. This character keeps getting better and better, and you've done a great job at implementing critiques. The hair is looking much better than the last version I saw as well. Keep it up.
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