View Full Version : What Are You Working On? 2011 Edition!
-Em'-
08-02-2011, 09:19 AM
it's beter on the right thread... :X
Character concept search for my small project, until i find something better to do
http://simon-aublet.com/devblog/wp-content/uploads/2011/08/characters_concept_board_01.jpg
wester
08-02-2011, 09:48 AM
Jumper mech. Concept by Soren http://cghub.com/images/view/138398/
Highpoly is finished, moving on to the low.
http://i656.photobucket.com/albums/uu287/justwesley0/test-8.jpg
Bigjohn
08-02-2011, 09:55 AM
I'm working on a Revisit of Haggar - Upresing and whatever for fun.
http://www.pseudo-pod.com/temp/Haggar/haggar.htm
Its almost done.
Render of Chums
http://www.pseudo-pod.com/temp/Haggar/chumstex.jpg
95% complete shark. Just a few fixes and it will be done.
http://www.pseudo-pod.com/temp/Haggar/RevShark01.jpg
Cool stuff man.
What's your process like for painting the skin on Haggar?
MGrecke
08-02-2011, 11:09 AM
More concept stuff for my DEMONOLOGY series!!!
First we have an environment picture that shows the human society in the world,
next we have some random demon designs!
http://fc09.deviantart.net/fs70/i/2011/214/1/4/demonology__human_society_by_go_maxpower-d42iup5.jpg
http://fc00.deviantart.net/fs70/f/2011/209/0/5/demonology__basic_demon_design_by_go_maxpower-d41yd6y.jpg
@_Erik: Ooo. Sexy container/thingamajig. I could eat it.
LaurenceGEE
08-02-2011, 11:49 AM
MGrecke: Im loving your style. Really like the feel of thosse drawings man!! Nice!
jarrede
08-02-2011, 11:58 AM
Jumper mech. Concept by Soren http://cghub.com/images/view/138398/
Highpoly is finished, moving on to the low.
I digg it, glad to see it might get finished :)
waedoe
08-02-2011, 12:41 PM
almost done with the cock pit :D
http://i55.tinypic.com/kbq8ax.jpg
A UDK scene I currently putting together
http://www.g0th.se/pics/mekathon/wip02.png
willy-wilson
08-02-2011, 01:51 PM
working on some handpainted stuff, cant seem to finish anything go from pixel art to normal mapping to handpainting and cant seem to decide what to do, feels like its slowing my learning.
http://i159.photobucket.com/albums/t127/willy-wilson/Capture-143.png
edoran89
08-02-2011, 01:53 PM
Trying to get better at texturing, making a hot rod / ballista thing.
http://img155.imageshack.us/img155/517/screen1ax.jpg
ScudzAlmighty
08-02-2011, 01:56 PM
made a simple rig, still working on the pose, but here's where Earl's at:
http://4.bp.blogspot.com/-o4Gg1nP_orA/TjhkErzdjVI/AAAAAAAAAjQ/MKPUlxy9VIs/s1600/EarlPoster.jpg
(proper turnaround in my wip thread)
gilesruscoe
08-02-2011, 02:30 PM
Made a sword based on one of MGreckes concepts, 2 hours or so, still so much i could do with textures, also the bake is crappy, but i'll redo it at a later date.
http://dl.dropbox.com/u/14324914/Sword%20Of%20Maximus.png
woogity
08-02-2011, 03:05 PM
Wester: came out badass man!
I made the matcap for this not too long ago, it will either look nice or totaly fail, so it might not work on things like you hoped. Dig into the material settings and push some values around, you can get nice variations.
www.artbyrens.com/BruteMatcap.rar
http://artbyrens.com/work/halobrute.jpg
OniLolz
08-02-2011, 03:54 PM
Hey!
I'm working on a wooden box covered with mold
Here is my WIP :)
http://img717.imageshack.us/img717/8758/woodencrate.png
Alberto Rdrgz
08-02-2011, 03:54 PM
CROSS POSTING :)
Shamelessly :(
http://www.youtube.com/watch?v=6Qm3iYxSc1w
itismario
08-03-2011, 01:26 AM
Kickass Wester, thanks for the matcap Rens.
A wild rock appears.
http://img638.imageshack.us/img638/1687/rocklulz.png
mystichobo
08-03-2011, 03:53 AM
Wheel-y Big update!
http://dl.dropbox.com/u/11964902/Work/Encounter/BFwheels.jpg
Got to get my lowpoly happening now!
EDIT:
Decided to do some panelwork in topogun to make texturing easier :P
http://dl.dropbox.com/u/11964902/Work/Encounter/wingpanelsbottom.jpg
http://dl.dropbox.com/u/11964902/Work/Encounter/wingpanels.jpg
http://dl.dropbox.com/u/11964902/Work/Encounter/BFpanelworkwheelsengines.jpg
tacit math
08-03-2011, 06:53 AM
winders/
http://dl.dropbox.com/u/3436831/scrubbos_05.png
Gannon
08-03-2011, 07:15 AM
Modular Rock Walls
http://img96.imageshack.us/img96/8282/modularrockwall.jpg
woogity
08-03-2011, 07:32 AM
tact that manits type guy on the far right is killer wild stuff as per usual man!
Joker_47
08-03-2011, 07:32 AM
wanna show you on what im working for it's a jedi http://img148.imageshack.us/img148/663/jedis.png
still WIP
kaptainkernals
08-03-2011, 07:43 AM
@mystichobo
I seriously hope, that once the modding tools for Cliffs of Dover are released, you'll be putting that plane in!
tacit math
08-03-2011, 08:11 AM
cheers woogity. ^
http://dl.dropbox.com/u/3436831/scrubbos_06.png
Sectaurs
08-03-2011, 12:38 PM
playing in ps
made some tiling textures
colors looked better on my cintiq :(
http://www.iheartwells.com/Public/xwood01.jpg
http://www.iheartwells.com/Public/xstone02.jpg
gilesruscoe
08-03-2011, 01:05 PM
damn those are nice textures! Really diggin the sharpness of the wood!
I've been doing some real life zbrush with super sculpy:
http://dl.dropbox.com/u/14324914/2011-08-03%2019.48.01.jpg
Sean VanGorder
08-03-2011, 01:09 PM
Sectaurs - Sweet textures man. The spec highlight seems a bit sharp for the wood though.
konstruct
08-03-2011, 01:53 PM
DAAAAMN Sectaurs
sectaurs, neat stuff
had to wait the day, so i started this old electric car from around 1900. still missing stuff, im not after a 1:1 copy, to lazy for that.
maybe ill do a lowpoly too.
http://dl.dropbox.com/u/12430386/porscheh.jpg
Checko
08-03-2011, 02:26 PM
Haven't really posted anything until now. This is a High Poly of a sci fi incubator. Looking for some feedback. Gonna polish the Low then move to baking normals.
http://ryanpacheco.files.wordpress.com/2011/08/incubatorwip1.jpg
re.wind
08-03-2011, 02:38 PM
What does it incubate? ^_^
Alberto Rdrgz
08-03-2011, 03:05 PM
Working on a new Gold Shader.
https://lh5.googleusercontent.com/-4GuXi_-vdwk/TjnFyLwv-nI/AAAAAAAAAlg/07znYiBFGP4/Gold.PNG
Checko
08-03-2011, 03:07 PM
Good question? Haven't really thought about it. Ummmmmm.... Lets say genetic experiments on humans.
Color's there, Alberto; but the spec/reflection needs a lot more work to make it really goldish.
http://3.bp.blogspot.com/__nnRwk1CV0k/TPfEB72ltpI/AAAAAAAAAVI/O9lxCKkNniU/s400/gold1.jpg
Are you using scene cubemap reflections or a custom reflection map?
Started some random headtexture today during lunch, for the lulz. Not really planning on doing anything with it, but I guess it's a good texturing exercise.
http://dl.dropbox.com/u/7460156/Polycount/Misc/HeadTextureForLulz.jpg
dannedadon
08-03-2011, 03:38 PM
a little summin summin im working on.
http://www.rashart.com/images/port/heroeSculpt.jpg
timwiese
08-03-2011, 04:00 PM
sweet textures Sectaurs! You are the master.
re.wind
08-03-2011, 04:22 PM
First application of stuff i learnt here: modular generic Alien swarm scifi environments!
(thread soon™)
simple test to check for seams and export/import process from hammer to max to hammer. Besides some minor alien-blood splatter decal issues, i'm content with this so far. No visible seams, but i did forget to tile the section while baking resulting in the odd lighting on the 3rd pic.
http://i4.photobucket.com/albums/y114/Ammonra/modular%20project/test_020001.jpg
http://i4.photobucket.com/albums/y114/Ammonra/modular%20project/test_020002.jpg
http://i4.photobucket.com/albums/y114/Ammonra/modular%20project/test_020003.jpg
Allan-p
08-03-2011, 04:49 PM
Playing around with Unity. Got a little tired of coding and tried out their terrain tools
http://dl.dropbox.com/u/21811201/unityter.jpg
needs glue
08-03-2011, 05:23 PM
Sectures - Great textures.
Alberto Rdrgz - Your scene is coming along really nicely looking forward to the final result.
finally finished the b&w of this one, now onto giving it a proper color pass:
http://dl.dropbox.com/u/1765296/images/rhinoBW.jpg
HitmonInfinity
08-03-2011, 09:21 PM
playing in ps
made some tiling textures
colors looked better on my cintiq :(
http://www.iheartwells.com/Public/xwood01.jpg
http://www.iheartwells.com/Public/xstone02.jpg
Gorgeous!
Alberto Rdrgz
08-03-2011, 09:32 PM
Color's there, Alberto; but the spec/reflection needs a lot more work to make it really goldish.
http://3.bp.blogspot.com/__nnRwk1CV0k/TPfEB72ltpI/AAAAAAAAAVI/O9lxCKkNniU/s400/gold1.jpg
Are you using scene cubemap reflections or a custom reflection map?
Started some random headtexture today during lunch, for the lulz. Not really planning on doing anything with it, but I guess it's a good texturing exercise.
http://dl.dropbox.com/u/7460156/Polycount/Misc/HeadTextureForLulz.jpg
:'(
Will have to do it tomorrow.... just lost half the progress i had today to a dumbass unreal crash.... ARGH!!! but thanks a lot for the crit. will do this tomarrow!
i needs a bowl...
Joopson
08-03-2011, 10:24 PM
playing in ps
made some tiling textures
colors looked better on my cintiq :(
http://www.iheartwells.com/Public/xwood01.jpg
http://www.iheartwells.com/Public/xstone02.jpg
Lovely! I would love to know where you even start to make tiling textures. Can't seem to find a straight answer anywhere.
Devin Busha
08-03-2011, 10:29 PM
Gearing up for some texturing fun with Bobo's SDK.
http://dl.dropbox.com/u/7060282/Polycount%20-%20Else/Bobo-SDK-Practice-1.jpg
http://www.iheartwells.com/Public/xstone02.jpg
rock looks bad ass imo,
http://www.iheartwells.com/Public/xwood01.jpg
but i think the wood over glistens, feels like a polished material - volcanic glass
here is visual suggestion, maybe it helps
http://content.screencast.com/users/TorbQA/folders/Jing/media/0bb1bb1b-96c4-4ec6-bc8d-5474605d639f/2011-08-03_2241.png
biofrost
08-03-2011, 11:02 PM
Taking a quick break from my crate and taking everything I learned from that and putting it to good use in my next model. Working off another Quake 4 concept I have a blockout of this door done. Any crits or something I seemed to have looked over please point out! http://img812.imageshack.us/img812/8194/progress842011.png
Fomori
08-04-2011, 01:42 AM
http://dl.dropbox.com/u/3436831/iceBucket_.swf
http://dl.dropbox.com/u/3436831/chilleez_.swf
.
Sorry to quote from far back but these are awesome! Love the style. Good work.
choco
08-04-2011, 02:29 AM
working on a rock model :)
http://i.imgur.com/BbphF.jpg
labmonkey
08-04-2011, 02:56 AM
Kio: Thats uncanny! Ive been working on a model just like that. We must have used the same reference I think :)
http://www.caponeart.com/robert/web/images/OldCar_01.jpg
tacit math
08-04-2011, 03:09 AM
hey Fomori. thanks dude
one of those guys in the light colourWay :
http://dl.dropbox.com/u/3436831/iceBucket_stillz.png
Fucking ace tacit! Work this guy out, he be looking rad!
rooster
08-04-2011, 04:12 AM
Sectaurs, awesome!
and while I agree with zoid's observation, I like the original.. reminds me of demoscene art somehow. If the whole game had this crispy specular as a style choice I think it'd be ace
LaurenceGEE
08-04-2011, 04:38 AM
Those Textures are awsome. :)
dang87
08-04-2011, 05:09 AM
Kio: Thats uncanny! Ive been working on a model just like that. We must have used the same reference I think :)
http://www.caponeart.com/robert/web/images/OldCar_01.jpg
Interesting way to show off the bottom, knock it over! Looks good man. :)
SaferDan
08-04-2011, 05:12 AM
labmonkey - that is awesome man! I assume you'll be making a low poly?
choco - those rocks are stunning! I don't suppose you could share your work flow? pretty please? :)
biofrost - good blockout but your door isn't wide enough which makes your curved dent in your door to round and your lights at the top to thin!but yeah widening it out should fix all that!
Checko - awesome high poly stuff man! Were you working reference or just off the top of your head?
Still working on my Brink robot. Trying to find a decent way of rendering it out. This didn't work!
http://i158.photobucket.com/albums/t92/ddexter2/final1.jpg
http://i158.photobucket.com/albums/t92/ddexter2/final2.jpg
blitz
08-04-2011, 05:13 AM
I KILL YOU.. *grrrrrr*
http://bischoffart.com/art/character/croc/batterykillercroc.jpg
SaferDan: sweet work
dang87
08-04-2011, 05:14 AM
Calling it done. Rendered in marmoset.
http://www.pilsje.net/erik/Pillar/04.jpg
Looks good, liking them textures. :D
acapulco
08-04-2011, 05:58 AM
I KILL YOU.. *grrrrrr*
http://bischoffart.com/art/character/croc/batterykillercroc.jpg
SaferDan: sweet work
Yay, Airborn Powers!!!
tacit math
08-04-2011, 06:38 AM
http://dl.dropbox.com/u/3436831/scrubbos_07.png
Kharn
08-04-2011, 07:44 AM
Waiting on Cryengine 3 to put it in an evironment.http://img844.imageshack.us/img844/1989/pylon.jpg
Joker_47
08-04-2011, 07:54 AM
update my jedi model still WIP http://img24.imageshack.us/img24/8733/jedi3.png
e-freak
08-04-2011, 08:13 AM
I KILL YOU.. *grrrrrr*
http://bischoffart.com/art/character/croc/batterykillercroc.jpg
SaferDan: sweet work
Cryengine <3 can you render him with more light on?
Checko
08-04-2011, 08:14 AM
Saferdan - Thanks man. Just working off my head for this one. Looking forward to seeing your bot progress btw.
Biofrost - I agree with Saferdan. If you do widen the door i would also offset the center circle. It will add more visual interest and it looks offset in your reference. BTW the concept I believe is by Paul Richards. This guy is Hype! I worked from a concept of his to create an autopsy table i made for my folio. this was the result!http://ryanpacheco.files.wordpress.com/2011/02/autopsyportfolioimage01.jpg
Checko
08-04-2011, 08:19 AM
http://ryanpacheco.files.wordpress.com/2011/02/autopsyportfolioimage03.jpg
Sectaurs
08-04-2011, 08:25 AM
but i think the wood over glistens, feels like a polished material - volcanic glass
here is visual suggestion, maybe it helps
http://content.screencast.com/users/TorbQA/folders/Jing/media/0bb1bb1b-96c4-4ec6-bc8d-5474605d639f/2011-08-03_2241.png
I can't say I disagree with you, and that's actually what it looked like at one point. But in the end I decided to really push it to get a style that was more visually interesting to me.
Joopson - It's not that hard to make a tiling texture. In photoshop: Filter > Other > Offset and set the amount to half your texture size. Then paint out the seam.
Thanks for all the kind words!
SaferDan
08-04-2011, 08:49 AM
Blitz - Cheers man :)
Checko - Just off the top of your head? That's awesome man!
http://ryanpacheco.files.wordpress.com/2011/02/autopsyportfolioimage03.jpg
This is really cool! I don't like the colours much though tbh! But the model is awesome!
POFFINGTON
08-04-2011, 09:08 AM
[QUOTE=Sectaurs;1400443]playing in ps
made some tiling textures
colors looked better on my cintiq :(
http://www.iheartwells.com/Public/xwood01.jpg
http://www.iheartwells.com/Public/xstone02.jpg[/QUOT
MMMMh that is some tasty texturing. Keep up the good work! I want more of these :)
Cap Hotkill
08-04-2011, 09:25 AM
Nice stuff in here like always :D
cdavidson
08-04-2011, 09:59 AM
just working out the layout of enviro..
http://sandvoid.com/artdump/projectwip.jpg
jarrede
08-04-2011, 10:19 AM
Cryengine <3 can you render him with more light on?
I believe, what your looking for may be in some of his earlier wip posts.
looks solid dude!
dfacto
08-04-2011, 10:29 AM
http://dl.dropbox.com/u/3436831/scrubbos_07.png
Lately you've been laying down some serious funk man. Keep this going!
Checko
08-04-2011, 10:49 AM
SaferDan - I appreciate for your candor. I mulled over the color for sometime. It started in the blues but I wasn't happy with it, tried greens. It just kinda ended up in the creams and greys. I would love to see another creative take on the texture. What colors would you have used?
SaferDan
08-04-2011, 11:08 AM
SaferDan - I appreciate for your candor. I mulled over the color for sometime. It started in the blues but I wasn't happy with it, tried greens. It just kinda ended up in the creams and greys. I would love to see another creative take on the texture. What colors would you have used?
Blues could have been awesome! I guess really I would have just made the colours a lot brighter and cleaner? You know what I mean? I get a very Brink/Mirrors edge feel from it so I would have maybe had that cream as quite a bright white and that black you have running around the top of the body just saturate it a bit more.Then maybe an orange strip running around the top at the rim.To go with the orange light underneath And maybe use that orange to pick out some of the other details like the round things underneath the main body and have the orange strip on the light at the top as well! You should keep the silver bits too but maybe saturate that silver a bit.
I don't know I might be completely wrong but that's what I'd do! Maybe I have just been playing too much Brink!
Daven
08-04-2011, 11:47 AM
http://maxdavenport.files.wordpress.com/2011/08/8_04.png
biofrost
08-04-2011, 12:34 PM
Thanks for the crits guys! I widened it up a but and moved the center circle to the right a bit.(Image is from the high poly I started)
suburbbum (http://www.polycount.com/forum/member.php?u=28665) That is a awesome looking character, that is going right in my inspiration folder.
http://img849.imageshack.us/img849/6725/2highpolyprogress842011.png
Checko
08-04-2011, 12:38 PM
SaferDan - Ya maybe I played it a little safe. I love the look of Brink. Cheers on the feedback. If I ever revisit the texture I'll keep it in mind.... How goes your Bot?
Cap Hotkill
08-04-2011, 12:49 PM
Ive been away from 3d for some months and I needed something to remove the rust from myself :P
Zbrush:
http://img220.imageshack.us/img220/2782/wrench2.png
Low Poly rendered in Marmoset:
http://img651.imageshack.us/img651/9484/screenshot0wt.png
The Subd Model was made in Modo 501 and the details in Zbrush.
garriola83
08-04-2011, 01:05 PM
quick sketch
http://farm7.static.flickr.com/6125/6009152555_0bfc39f4a3_z.jpg
jarrede
08-04-2011, 01:30 PM
Ive been away from 3d for some months and I needed something to remove the rust from myself :P
The Subd Model was made in Modo 501 and the details in Zbrush.
very nice material and execution. :)
c0ldhands
08-04-2011, 01:39 PM
Seems i have been working on this for ages, still alot of stuff left to do. Gotta do a major cleanup topology wise, the wings arent complete and havent decided yet on the headlights...
http://i99.photobucket.com/albums/l299/calinescu/Untitled-2-1.png
A bit of that, a bit of this:
http://www.youtube.com/watch?v=w_uGNpIxddA
Rilem
08-04-2011, 02:45 PM
Looks amazing eld.
Crylar
08-04-2011, 03:21 PM
http://img691.imageshack.us/img691/5706/dudeinahat.png
It's a dude in a hat!!
Eld, that looks awesome! Love the style of it all.
shotgun
08-04-2011, 03:47 PM
Minecraft Zelda!
Daven
08-04-2011, 04:09 PM
Thanks biofrost
eld - that's looking really great.
c0ldhands - very cool :)
i fucking love this thread.
re.wind
08-04-2011, 04:10 PM
I skipped the video untill i read "minecraft zelda". I shouldn't have skipped that video.
Minecraft, terraria...What's next, eldgame?! :D
Cap Hotkill
08-04-2011, 04:21 PM
Thanks jarrede! :)
thats awesome eld!
Eld - Stuff like this makes me wish I could do coding :(
Jeff Parrott
08-04-2011, 05:08 PM
@Sectaurs #$%ing shit man! I'd love you to go into your workflow sometime. Really impressive textures.
Grumpy head is grumpy:/
http://dan-art.com/images/Grumpyhead.jpg
Daven
08-04-2011, 05:56 PM
@Dan! - Grumpy's neck is too far back it seems.
Sectaurs
08-04-2011, 07:53 PM
@Sectaurs #$%ing shit man! I'd love you to go into your workflow sometime. Really impressive textures.
thanks man. i'm pretty shit at explaining my process, so have some pictures
http://www.iheartwells.com/Public/xwood01steps.jpg
http://www.iheartwells.com/Public/xstone02steps.jpg
@Dan! - Grumpy's neck is too far back it seems.
BAM!:poly124:
Abe_hokage
08-05-2011, 12:23 AM
having fun after work, still tones to do but having fun with this hehe...
http://i139.photobucket.com/albums/q305/abe_hokage/doodle02.jpg
CK-Atlantic
08-05-2011, 01:57 AM
working on a rock model :)
http://i.imgur.com/BbphF.jpg
That's really impressive. Can you share some workflow information? How did you do the basemesh for the highpoly? Is it the same as the lowpoly or is the lowpoly a retopo of the sculped highpoly?
Eld: That is totally rad! Can haz webplayer? :)
Bones
08-05-2011, 03:03 AM
awesome abe :D
c0ldhands
08-05-2011, 03:32 AM
Some eyecandy, since the screengrabs were boring
http://i99.photobucket.com/albums/l299/calinescu/XT-R2.png
Hi polycount,
loving this thread. Working on a comic book character created by http://vonkummant.blogspot.com/.
http://i744.photobucket.com/albums/xx85/anima3neogeo/malthusWIP01.jpg
Stinger88
08-05-2011, 04:59 AM
Some eyecandy, since the screengrabs were boring
Nice design so far. My functional brain is kicking in. Even though this is a fictional vehicle and how it works really doesn't matter. I think it needs forward thrust as well as downward. Heres what I mean. Just a thought.
http://img228.imageshack.us/img228/4770/jetbike1q.jpg (http://imageshack.us/photo/my-images/228/jetbike1q.jpg/)
c0ldhands
08-05-2011, 05:08 AM
the stuff at the back are jet engines dude, just over the back wing.
Stinger88
08-05-2011, 05:13 AM
the stuff at the back are jet engines dude, just over the back wing.
Ah..thought it might have been. Wasn't clear in the views. Ah well. Disregard my input.
p.s. My jet engines bigger than yours :P
Cap Hotkill
08-05-2011, 05:19 AM
I had to repost this since I touched the texture and found out how to get AA in Marmoset :P
http://img691.imageshack.us/img691/332/screenshot5qv.png
ChristianB
08-05-2011, 06:25 AM
worked on it some more
http://i121.photobucket.com/albums/o231/darkvegeta13/ZBrushDocument-2.jpg
as you can see on his upper lip the material has messed up because i moved the mesh with RGB selected still and saved out *DOH* anyone know how to restore the material? because im a nub and also forgot to export/save the material settings :/
mystichobo
08-05-2011, 06:30 AM
Here's my version of the Splash Damage Art test (cross posted from my Thread):http://www.polycount.com/forum/showthread.php?t=86447
http://dl.dropbox.com/u/11964902/Work/SDArtTest/splashdamagemarmoreworkmaterials.jpg
http://dl.dropbox.com/u/11964902/Work/SDArtTest/splashdamagemarmoreworkmaterialswires.jpg
Sure:
<Insert a Tonne of maps here>
Whoa, late reply :P
You inspired me to rework my spec map heaps (youknow, instead of doing my uni assignment that's due in 2 weeks, with still heaps of work to go :P )
You approached it very differently to how I did, the way I saw it it is intended to be modular, here's my horrible horrible paintover (excuse the roughness, just did it for myself at the start):
http://dl.dropbox.com/u/11964902/Work/SDArtTest/arttest_concept03_paintover.jpg
Basically, all the bits that are the same colour, I made the same geometry, and sharing the same UV space, so you get an overall higher texel density. Also allows you to do funky things like this:
http://dl.dropbox.com/u/11964902/Work/SDArtTest/doubleup.jpg
choco
08-05-2011, 06:44 AM
@SaferDan (http://www.polycount.com/forum/member.php?u=31813) thanks, and sure, I'll gladly share my workflow, I'll put it on a new thread when its done :)
On the other hand, great work guys, very inspiring and motivating, keep it up.
_Erik
08-05-2011, 08:35 AM
Hey mystichobo (http://www.polycount.com/forum/member.php?u=32933),
the only thing that differs from my version is that I split up the big container in the middle into a front and a side part. The rest is really the same. If you send me a message I'll send you (or anyone else who is interested) the model + psd.
as it will take quite a while until we are able to update our portfolio with new production images we decided to produce some non NDA footage, to show our fields of service and to work further into the cryengine, thanks to efgeni (blitz i guess you have seen his croc) we have a bit of experience in that field but it would be good to have more of us beeing able to use the engine - i believe.
So here we have Frenja, a viking girl on her daily hunt with Hugur her eagle owl.
It took quite some time to research and develop all the elements of clothing and while it may not appear overly viking, all the elements are, as far as we can say. I guess we would need to crawl more books to be entirely sure.
i think we will make her fit to the sheep i did a while back and move both into the cryengine. If that doesn't work out i guess we just going to use Marmoset or UDK to present the final asset ^^
Now lets just see if we can push this through before our current production is over :D
http://airborn-studios.com/projects/2011/portfolio/owl_huntress/owl_huntress.jpg
thats beautiful! you guys have good things ahead of you.
yodude87
08-05-2011, 11:44 AM
crossposting :P
http://i55.tinypic.com/wrytmu.jpg
Abe_hokage
08-05-2011, 01:54 PM
@bones: thanks man!
willy-wilson
08-05-2011, 03:34 PM
Modding some NES stuff. just cleaning it up right now.
http://i159.photobucket.com/albums/t127/willy-wilson/cb1d8f04.jpg
as it will take quite a while until we are able to update our portfolio with new production images we decided to produce some non NDA footage, to show our fields of service and to work further into the cryengine, thanks to efgeni (blitz i guess you have seen his croc) we have a bit of experience in that field but it would be good to have more of us beeing able to use the engine - i believe.
So here we have Frenja, a viking girl on her daily hunt with Hugur her eagle owl.
It took quite some time to research and develop all the elements of clothing and while it may not appear overly viking, all the elements are, as far as we can say. I guess we would need to crawl more books to be entirely sure.
i think we will make her fit to the sheep i did a while back and move both into the cryengine. If that doesn't work out i guess we just going to use Marmoset or UDK to present the final asset ^^
Now lets just see if we can push this through before our current production is over :D
I really want to know what you guys are doing and what this whole airborn studio thing is :P
TortillaChips
08-05-2011, 05:23 PM
Been working on this for 4 days for a competition. Got 1 day left before deadline:
http://img593.imageshack.us/img593/651/smallerx.jpg
Martin Henriksson
08-05-2011, 05:49 PM
So here we have Frenja, a viking girl on her daily hunt with Hugur her eagle owl.
It took quite some time to research and develop all the elements of clothing and while it may not appear overly viking, all the elements are, as far as we can say. I guess we would need to crawl more books to be entirely sure.
http://airborn-studios.com/projects/2011/portfolio/owl_huntress/owl_huntress.jpg
Awesome concept! I dont intend to sound like some anal knowitall here but from what i can gather in terms of historical accuracy is this: Armour finds from the viking era are extremely rare and from what i can gather there hasnt been a single find of leather armor like this anywere in scandinavia from the time period. Still looks fairly convincing to me however. If you want 100% historical accuracy i would ditch the armour both because all armour was so rare but it was most likely never worn by women. Looking forward to the finished model!
ali31
08-05-2011, 05:56 PM
Bout 3 hour sculpt. Not quite on likeness, but in the ballpark.
Sculptris, ref pics, max render.
http://dl.dropbox.com/u/442934/PC_Links/Djimon_2.2_1.jpg
http://dl.dropbox.com/u/442934/PC_Links/Djimon_Refs.jpg
http://dl.dropbox.com/u/442934/PC_Links/Djimon_2.2_Max.jpg
Djimon Hounsou, nice work.
flaagan
08-05-2011, 06:25 PM
Modding some NES stuff. just cleaning it up right now.
http://i159.photobucket.com/albums/t127/willy-wilson/cb1d8f04.jpg
Just gave me an interesting idea... Now that I've got a CNC router at my disposal... hmmmmm.
ScudzAlmighty
08-05-2011, 07:19 PM
Trying out something a little more tough-guy-ish while I finish up Earl
http://i20.photobucket.com/albums/b236/mrsunfish/Columbus_002.jpg
http://i20.photobucket.com/albums/b236/mrsunfish/Columbus_001.jpg
http://i20.photobucket.com/albums/b236/mrsunfish/Columbus_003.jpg
willy-wilson
08-05-2011, 09:58 PM
Just gave me an interesting idea... Now that I've got a CNC router at my disposal... hmmmmm.
Yup, im also doing a GBC with pro sound backlight and a few other things for Little Sound DJ.
still trudging along on this mass effect piece- low res w/textures and test pose still WIP- maya hardware view cause my fbx exporter is crashing:(
http://decyplme.startlogic.com/images/meWIPPose.jpg
biofrost
08-05-2011, 11:41 PM
Some progress on my high poly Quake 4 door!
http://img801.imageshack.us/img801/9236/3highpolyprogress862011.png
http://img593.imageshack.us/img593/6537/4highpolyprogress862011.png
http://img89.imageshack.us/img89/1175/5highpolyprogress862011.png
Awesome concept! I dont intend to sound like some anal knowitall here but from what i can gather in terms of historical accuracy is this: Armour finds from the viking era are extremely rare and from what i can gather there hasnt been a single find of leather armor like this anywere in scandinavia from the time period. Still looks fairly convincing to me however. If you want 100% historical accuracy i would ditch the armour both because all armour was so rare but it was most likely never worn by women. Looking forward to the finished model!
Oh its all right, we of course intended her to wear mans clothing, as a simple womens dress made of linen would be rather boring. We're not after 100% historical and overall realism, making her a believable fantasy character to suit our portfolio is the main goa, otherwise we would have to drop this kind of eagle owl as well ;)
Ae. Yoou want to know what we are doing in general or what we are doing right now? Right now we just finished our first production Star Trek - Infinite Space and are currently working on Sacred 3 where the team has grown from 4 to 9 freelancers. Working mostly on graphical assets starting from concepts, going over to 3d characters to 3d env, which is mostly props, destructibles, weapons etc.
Overall what we do is joining our forces under the registered trademark i own to be able to get the bigger chunks of works as we would be able to get as individual contractors. The goal would be a core team with a network of skilled and experienced freelancers around to back us up and make us able to deliver larger productvolumes, the other goal would be to push our own productions further, which needs budget and as most of us are no fans of owing money to someone we want to fund it independently on our own by doing what we do best.
Ryswick
08-06-2011, 01:58 AM
Finally threw together a portfolio website, go check it out!
www.KenR3D.com
willy-wilson
08-06-2011, 02:20 AM
Back is done... maybe i might add more, listing to chiptunes all day long thanks to 8 bit collective. Painters tape and model paint FTW
http://i159.photobucket.com/albums/t127/willy-wilson/2e9e6f08.jpg
http://i159.photobucket.com/albums/t127/willy-wilson/140892f3-1.png
brandoom
08-06-2011, 05:57 AM
Finally threw together a portfolio website, go check it out!
www.KenR3D.com (http://www.KenR3D.com)
Looks good.
Just as a suggestion, you should make small images which link to your big images... instead of just resizing them through code. This way they don't take so long to load, and it'll save you some bandwidth. :)
Lazerus Reborn
08-06-2011, 05:59 AM
Back is done... maybe i might add more, listing to chiptunes all day long thanks to 8 bit collective. Painters tape and model paint FTW
http://i159.photobucket.com/albums/t127/willy-wilson/2e9e6f08.jpg
http://i159.photobucket.com/albums/t127/willy-wilson/140892f3-1.png
What is that dammed symbol called! I seen it the other day and couldnt find it for the lide of me :S
sirenblue
08-06-2011, 06:07 AM
What is that dammed symbol called! I seen it the other day and couldnt find it for the lide of me :S
It's the Triforce!
http://linkbylink.blog.com/files/2011/03/Triforce-Bird3.jpg
Lazerus Reborn
08-06-2011, 07:50 AM
It's the Triforce!
Ahhhhh! I knew about the triforce but i dodnt know about the whole symbol.
tacit math
08-06-2011, 08:12 AM
http://dl.dropbox.com/u/3436831/scrubbos_08x.png
Cexar
08-06-2011, 09:00 AM
Tacit Math: Just stop it man. These stuff are just too cool! Damn.
acarr
08-06-2011, 09:29 AM
Ahhhhh! I knew about the triforce but i dodnt know about the whole symbol.
It's called the Hyrulean Crest. Or something.
Ae. Yoou want to know what we are doing in general or what we are doing right now? Right now we just finished our first production Star Trek - Infinite Space and are currently working on Sacred 3 where the team has grown from 4 to 9 freelancers. Working mostly on graphical assets starting from concepts, going over to 3d characters to 3d env, which is mostly props, destructibles, weapons etc.
Overall what we do is joining our forces under the registered trademark i own to be able to get the bigger chunks of works as we would be able to get as individual contractors. The goal would be a core team with a network of skilled and experienced freelancers around to back us up and make us able to deliver larger productvolumes, the other goal would be to push our own productions further, which needs budget and as most of us are no fans of owing money to someone we want to fund it independently on our own by doing what we do best.
Glad to hear that neox! sounds like alot of fun! keep up the amazing job im sure you guys wont have too much trouble funding your project with the amount of talent you have :)
Visceral
08-06-2011, 10:39 AM
http://i53.tinypic.com/59vqiv.jpg
Starting to bring the chaos back in this. Looked at several conversion forums for warhammer 40k and WordBearers seem to have a rather clean design. Just that i have to take the whole test stuff into the texturework later, since they like to write on their tanks.
TLDR for non warhammer nerds: here is the update of the tank im making.
needse
08-06-2011, 11:53 AM
http://www.freeimagehosting.net/t/ceac6.jpg (http://www.freeimagehosting.net/ceac6)
needse
08-06-2011, 12:01 PM
http://www.freeimagehosting.net/t/38030.jpg (http://www.freeimagehosting.net/38030)
wip thread here http://forums.3dtotal.com/showthread.php?t=81666
Ryswick
08-06-2011, 12:32 PM
Looks good.
Just as a suggestion, you should make small images which link to your big images... instead of just resizing them through code. This way they don't take so long to load, and it'll save you some bandwidth. :)
Doing that right now :D
Nick Carver
08-06-2011, 12:33 PM
Hey guys!
tacit: Cool silhouette work as usual!
I'm working on some environment concept pieces for my project. Not really my forte, but learning as I go:
http://i3.photobucket.com/albums/y95/oishiiniku/islands_postcard.jpg
http://i3.photobucket.com/albums/y95/oishiiniku/postcard_antarctic.jpg
Cheers,
Nick.
MaVCArt
08-06-2011, 12:56 PM
if that's not your forte, i would really like to see what is :O
great work man!
@Nick Carver- that's the stuff that dreams are made of
SaarlemSanders
08-06-2011, 01:26 PM
Hey guys, I've uploaded a WIP environment to the boards and was hoping I could get some crit on it: http://www.polycount.com/forum/showthread.php?t=87438&highlight=50s+diner
I'd post it here, but I don't want to flood the thread with images.
Any criticism would be greatly appreciated!
-Em'-
08-06-2011, 01:26 PM
@Nick, i wish i had this talent (even 10% of it) for my project !
So, how is it going ? When will you start modeling, stuff and stuff ?
I'm tracking this for a while and love every piece of art you made !
SaarlemSanders
08-06-2011, 01:55 PM
@Nick Carver Your concept art's awesome, reminds me why I stick to 3D and textures. I'd love to see that tropical bridge in 3D, can't wait to see it develop.
Ravenslayer
08-06-2011, 03:19 PM
urgh posting something after nick is like showing of your bicycle after someone just drove by with a Bugatti veyron or something ... Seriously awesome work Nick
something i started working on today
http://leslievdb.com/temp/robotastic.png
attempting low poly after reading firstkeepers articles.
http://dl.dropbox.com/u/5009358/Dailydoseofyeayourbad.jpg
I most likely will scrap it and try again sometime later.
ScudzAlmighty
08-06-2011, 05:24 PM
Keep it Hboy, I'm not sold on the parachute pants but the waist up is looking pretty good so far.
Makkon
08-06-2011, 06:14 PM
Nick Carver: I'm a huge fan! Your hard edges, blending, and colors are amazing.
http://dl.dropbox.com/u/5301613/Ponies/sunbloom.jpg
benji
08-06-2011, 07:00 PM
@Ryswick - unless you're branching out into gardening, you might want to correct a typo in your skills section :)
feanix
08-06-2011, 07:42 PM
Ocean material for the UDK. Click image for video.
http://i.imgur.com/vRQIZ.png (http://vimeo.com/27387500)
Medestruit
08-06-2011, 08:18 PM
After taking a bit of a vacation, I still have some work sitting around that needs love...bleh -.-
http://img.photobucket.com/albums/v155/Impetual/design%20stuff/dddragon.jpg
http://img.photobucket.com/albums/v155/Impetual/design%20stuff/contraaa.jpg
http://aelevel.net/DeadRising02.jpg
needs more blood :P
Daven
08-06-2011, 10:28 PM
Just showin' some love.
https://lh3.googleusercontent.com/-Jhasg1ruyZk/Tj4iBowPBRI/AAAAAAAAAO8/-B4lvDWra-c/s648/11+-+1
https://lh6.googleusercontent.com/-Od8CzCyEY6I/Tj4iBzukKEI/AAAAAAAAAPI/4pkRnSHW45s/s648/11+-+4
https://lh6.googleusercontent.com/-KcxeswZbitc/Tj4iB5wZLrI/AAAAAAAAAPE/J7yRKzczF2g/s648/11+-+3
Sean VanGorder
08-06-2011, 11:51 PM
Nick Carver - Love your concepts man, the colors are fantastic.
http://dl.dropbox.com/u/832936/my%20work/high_presentation.jpg
dansher
08-07-2011, 01:53 AM
Hey guys!
tacit: Cool silhouette work as usual!
I'm working on some environment concept pieces for my project. Not really my forte, but learning as I go:
http://i3.photobucket.com/albums/y95/oishiiniku/islands_postcard.jpg
http://i3.photobucket.com/albums/y95/oishiiniku/postcard_antarctic.jpg
Cheers,
Nick.
hey nick these look really nice, would love to see a breakdown of how you painted the ice pillars
keep up the awesome work :)
vkp_number2
08-07-2011, 02:23 AM
http://img.photobucket.com/albums/v155/Impetual/design%20stuff/dddragon.jpg
http://img.photobucket.com/albums/v155/Impetual/design%20stuff/contraaa.jpg
Bottom one's Contra. I'm assuming the top's Double Dragon?
Piflik
08-07-2011, 03:09 AM
Crosspost from here (http://www.polycount.com/forum/showthread.php?p=1402563#post1402563)...
http://piflik.de/wp-content/uploads/2011/08/Vintage_SciFi_Robot.jpg
Edit: Added a second energy-thingy at the bottom, between the tentacles...
http://piflik.de/wp-content/uploads/2011/08/Vintage_SciFi_Robot_Ass.jpg
Cap Hotkill
08-07-2011, 04:24 AM
After taking a bit of a vacation, I still have some work sitting around that needs love...bleh -.-
http://img.photobucket.com/albums/v155/Impetual/design%20stuff/dddragon.jpg
http://img.photobucket.com/albums/v155/Impetual/design%20stuff/contraaa.jpg
Contra Awesomenes! :D
I missed your works Medestruit
ekman
08-07-2011, 06:06 AM
A bit of that, a bit of this:
http://www.youtube.com/watch?v=w_uGNpIxddA
I just saw this. Awesome Eld
SaferDan
08-07-2011, 07:26 AM
Nick Carver - Love your concepts man, the colors are fantastic.
http://dl.dropbox.com/u/832936/my%20work/high_presentation.jpg
This is amazing! I have this guys portfolio bookmarked he has some awesome stuff! Can I ask your render set up? It isn't maya by any chance?
Nick Carver
08-07-2011, 09:00 AM
hey nick these look really nice, would love to see a breakdown of how you painted the ice pillars
keep up the awesome work :)
Cheers! For those arches, and pretty much anything where I'm defining a strong silhouette, I tend to paint the shape's base colour with 100% opacity in order to create a mask. Then I create a new layer, ctrl+left click on the silhouette layer and then start to paint actual tone and colour variations while still keeping the original shape nice and clean. I'll also often group all the layers for a particular element together and then chisel the silhouette a bit more using a mask layer applied to the group.
I've learnt that it's really useful to try and keep all your elements as separate as possible in order to keep the image reading well as a whole and in order to give yourself the flexibility to change composition/palette/value groupings easily. I used to paint a lot of studies on pretty much a single layer, which is fine for something like that, but not so useful when working from imagination where it's much more likely you will want to alter elements as you go. So yeah, keep those elements separate and use masks as much as you need to.
Medestruit
08-07-2011, 09:15 AM
Contra Awesomenes! :D
I missed your works Medestruit
Thanks, I've been busy with some unfortunately not-so-fun art stuff lately(photo retouching and product design stuff for the upcoming photography season) so I haven't had a whole lot of time to do personal stuff lately(or even commissioned stuff for that matter) so these 2 have been placed on the back-burner for a while. I hack away at them when I have the free time.
Bottom one's Contra. I'm assuming the top's Double Dragon?
Yup. I've been in an old-school 8-bit phase lately, wanting to put my own spin on them in greater detail. Really fun projects to work on, and I'd like to eventually piece them all together in a poster/print of some sort.
My first time sculpting for something intended for a smaller scale - a big change from going detail crazy:
http://www.gavimage.com/private/kd_sunstalker_09.jpg
A little sculpt I've been working on here and there for the Kingdom Death table top game. Really awesome guy to work with, really interesting flavour of horror - check it out: http://kingdomdeath.com/
daphz
08-07-2011, 10:33 AM
gav that thing is grotesque, I love it
Sean VanGorder
08-07-2011, 11:13 AM
SaferDan - Thanks man! This is done in 3ds Max. I use this material (http://www.polycount.com/forum/showpost.php?p=1074362&postcount=1) as a base and then open it up and play with the settings. Then I add some adjustments in Photoshop.
SaferDan
08-07-2011, 11:20 AM
SaferDan - Thanks man! This is done in 3ds Max. I use this material (http://www.polycount.com/forum/showpost.php?p=1074362&postcount=1) as a base and then open it up and play with the settings. Then I add some adjustments in Photoshop.
Pah all the awesome renders are in Max! But that's awesome thanks the material! I look forward to the bot being textured :)
dang87
08-07-2011, 12:01 PM
Seems tanks are in at the moment, been seeing a few of them lately. I'm currently working on this the Fellblade Ironbreaker by Machinator.
http://i877.photobucket.com/albums/ab340/machinator248/Iron%20Breaker/IronBreaker22.jpg
http://i4.photobucket.com/albums/y134/DG_87/Untitled-1.jpg
http://i4.photobucket.com/albums/y134/DG_87/Ironbreaker_Postshotscopy.jpg
http://u.jimdo.com/www10/o/sa023db07fa7363aa/img/i537634e9c48fbd85/1312743816/orig/image.png
Steppenwolf
08-07-2011, 12:09 PM
I'm working on a modular scifi scene based on this Mass Effect 2 concept art:
http://i.imgur.com/oTZNV.jpg
Pretty much ready for texturing. All low poly models with normals applied and ao maps in the diffuse channel. Rendered in CE3:
http://i.imgur.com/jAuZA.jpg
http://i.imgur.com/Adv4G.jpg
Hofsta
08-07-2011, 12:32 PM
Some really cool stuff on here lately.
@Nick Carver - Those environments are beautiful, great color and brush work!
@SeanEG - your robots comin along nicely dude, cant wait to see it when its done.
nice glasses max, get back to work.
As for me just finished up this illustration. Cheers!
http://i1116.photobucket.com/albums/k579/Hofsta15/Evelynn20-1.jpg
TortillaChips
08-07-2011, 01:26 PM
@Hofsta
Really nice picture, good work :thumbup: By the way I just went on your portfolio site and noticed you have a video with nothing on it except text? Is that meant to be like that?
mbullister
08-07-2011, 02:03 PM
@Hofsta
Nice picture, but it's really, *really* similar to a peice by OmeN (this one: http://omen2501.deviantart.com/art/Hardcore-115767952?q=gallery%3Aomen2501%2F12731360&qo=15).
It would be nice to see you change up the composition slightly-- maybe drop the dutch angle and go full-length or something.
Hofsta
08-07-2011, 02:08 PM
@Hofsta
Nice picture, but it's really, *really* similar to a peice by OmeN (this one: http://omen2501.deviantart.com/art/Hardcore-115767952?q=gallery%3Aomen2501%2F12731360&qo=15).
It would be nice to see you change up the composition slightly-- maybe drop the dutch angle and go full-length or something.
Thanks, and yeah this piece was inspired heavily by that one. I wanted to nail the intensity and composition that he had. Guess it came through too much. Maybe I'll come back to it eventually and make some changes, but unfortunately I have to move onwards.
Hofsta
08-07-2011, 02:10 PM
@Hofsta
Really nice picture, good work :thumbup: By the way I just went on your portfolio site and noticed you have a video with nothing on it except text? Is that meant to be like that?
Oh and my portfolio site is under a bit of construction as of today. Should be all done and squared away with everything that its supposed to have and not have by tomorrow.
Gav: Sweet! Cool that you're doing stuff for Kingdom Death, mass amounts of love for that project.
Medestruit: Loving the linework on that dragon. Very tattoo-ish.
Nick Carver: What else is there to say? Your work makes my eyes cum bucketloads.
Nothing special, but I finally found a small spec of time to finish up this little texture. Didn't even made a model for it, just a low res texturing exercise.
256x256
http://dl.dropbox.com/u/7460156/Polycount/Misc/HeadTextureForLulz256.jpg
Dado Almeida
08-07-2011, 02:18 PM
Just trying to have some fun between jobs. Using the MattDixon "Fantasy Character Bible" as guideline for the themes:
http://amonsteria.files.wordpress.com/2011/08/dadoalmeida_ad_hero1.jpg
It´s incredible how not comfortable I´m with this kind of painting process (full rendering). Painting Edges still a nightmare. X-|
@benji: wow. Thanks dude. In fact this part is horrible in the first version. I´ve tried to fix that.
biofrost
08-07-2011, 02:29 PM
I think I am almost done with the high poly, just need to do the squareish part above the circle, kind of hard to tell what it is in the concept though.
Concept
http://www.autodestruct.com/images/quake4_door1.jpg
http://img828.imageshack.us/img828/4799/highpolyprogress872011.jpg
http://img835.imageshack.us/img835/348/highpolyprogress2872011.jpg
http://img59.imageshack.us/img59/3894/highpolyprogress3872011.jpg
ScudzAlmighty
08-07-2011, 02:30 PM
Maph that's gorgeous, you'll have to postmortem the experience for us and let everybody know what you learned :)
Gav, is that a fin made of hands on it's back? I bet he'd make a mean tennis player...
here's my little update,
http://i20.photobucket.com/albums/b236/mrsunfish/Columbus_004.jpg
http://i20.photobucket.com/albums/b236/mrsunfish/Columbus_005.jpg
benji
08-07-2011, 04:11 PM
beautiful stuff from everyone as always.
Dado, that deltoid looks very wrong, it shouldn't occlude the clavicle like that nor cover the pectoral, great painting otherwise though.
Mathew O
08-07-2011, 04:29 PM
http://img851.imageshack.us/img851/6315/grizzlelil.png
Here's a piece of artwork from the artist on my dare to be digital team, he included some green tooths in the image, anyone see them?
Anyways, just thought I'd share :)
EiGHT
08-07-2011, 06:55 PM
Quick paint over.
http://i1138.photobucket.com/albums/n538/eight00/79420fd8.png
Slaught
08-07-2011, 07:19 PM
Awesome work guys!
@Maph
I put it on an old model for fun.
Should've been a lot better but it looks like Max 2012 decided that uv mapping is for chumps and slows down to a freeze everytime I move a vertex.
http://i4.photobucket.com/albums/y106/Dropkick60606/test25.jpg
http://aelevel.net/DeadRising03.jpg
willy-wilson
08-07-2011, 09:03 PM
the bricks on the top edge doorway don't line up kinda bothers me.
the bricks on the top edge doorway don't line up kinda bothers me.
Nice catch didnt notice it , ill be sure to fix it :)
benny350
08-07-2011, 11:51 PM
Working on some portfolio stuff
http://i191.photobucket.com/albums/z79/benny_s_bucket/BlockHead_003.jpg
MGrecke
08-08-2011, 02:13 AM
a quick speedpaint I did,
http://fc04.deviantart.net/fs70/f/2011/219/0/c/lizard__s_rider_by_go_maxpower-d45ra96.jpg
I just saw this. Awesome Eld
Thanks! (to everyone else aswell ;) )
I have a blog up for the project in case people are curious: http://eldrone.tumblr.com/
@Scudz: Nothing much to say really. :) I just took a layer for each element (skin, hair, eyebrows), painted on them with locked transparency until it looked right and be done with it.
The hardest part was finding the right color balance I guess.
I like the proportions on your guy, but scale down the mouth man; it's pretty huge.
@Slaught: Haha, awesome! I ought to get rid of the butterflying near the seams and the warpaint near his mouth looks odd, but you know; meh. Next one will be better. :) Did you have issues mapping the hair? I painted that a bit unorthodox imho.
@MGrecke: That is pure awesome! Love the head on that critter.
eld: Awesome! Gonna keep an eye on your dev blog (and game of course).?
steppenwolf that is awesome? you already have it all normal mapped?
vvheris
08-08-2011, 04:09 AM
http://img685.imageshack.us/img685/1074/81753885.png
Steppenwolf
08-08-2011, 04:59 AM
steppenwolf that is awesome? you already have it all normal mapped?
Yes. These are normal mapped low poly models.
jaythurm
08-08-2011, 05:57 AM
very nice ae.
Finished highpoly
http://www.jeremythurman.com/polycount/fanhighpoly.jpg
dansher
08-08-2011, 06:16 AM
doing some painting, learning, learning, learning. im fairly happy with how its going.
i really like the iceberg on the right but im not sure if it really fits in.
still needs lots of work but im getting there slowly.
http://img593.imageshack.us/img593/4946/submarineinice2.jpg
http://airborn-studios.com/projects/2011/portfolio/owl_huntress/frenja_01.jpg
first layer of clothing, head is obviously just a simple proxymesh, worked on her based on a recent character, so there is no face yet.
vvheris
08-08-2011, 08:41 AM
http://img64.imageshack.us/img64/1990/29999217.png
http://dl.dropbox.com/u/20237615/HoseWaterUDK.png
Speedy 2 day weekend project, utilizing dx11 tessellation.
konstruct
08-08-2011, 09:11 AM
My first time sculpting for something intended for a smaller scale - a big change from going detail crazy:
http://www.gavimage.com/private/kd_sunstalker_09.jpg
A little sculpt I've been working on here and there for the Kingdom Death table top game. Really awesome guy to work with, really interesting flavour of horror - check it out: http://kingdomdeath.com/
HAHA this is awesome! dig the third leg. I was browsin around on that kingdom death site and stumbled onto GORM. Thats totally my next freetime project :P
Nick Carver
08-08-2011, 09:26 AM
Just trying to have some fun between jobs. Using the MattDixon "Fantasy Character Bible" as guideline for the themes:
http://amonsteria.files.wordpress.com/2011/08/dadoalmeida_ad_hero1.jpg
It´s incredible how not comfortable I´m with this kind of painting process (full rendering). Painting Edges still a nightmare. X-|
@benji: wow. Thanks dude. In fact this part is horrible in the first version. I´ve tried to fix that.
There are some great areas in this painting (the form on the right leg feels really solid) and I think if you work on the anatomy/lighting on the right arm then you'll have a really good piece. I'd tone down the lighting on that arm to push it back in space and also adjust the proportions/orientation as well. The harshness of the shadow that the creature is casting makes that deltoid look really small as well, so maybe lighten that shadow a little?
jarrede
08-08-2011, 09:46 AM
http://airborn-studios.com/projects/2011/portfolio/owl_huntress/frenja_01.jpg
first layer of clothing, head is obviously just a simple proxymesh, worked on her based on a recent character, so there is no face yet.
very nice cloth!
Jackwhat
08-08-2011, 09:48 AM
berserk is win
http://dl.dropbox.com/u/814247/0808rakugaki.jpg
Two Listen
08-08-2011, 09:51 AM
Neox, that is awesome. :thumbup:
Jackwhat - that slight grain you've got going on, is that a grain filter/overlay sort of thing or is that singularly the result of your brushes? I need to look into that.
waedoe
08-08-2011, 12:17 PM
MOAR i think im done with the cockpit need to movve on to other schtuff
http://i56.tinypic.com/2ntb4w8.jpg
http://i51.tinypic.com/2zrjqex.jpg
RappyBMX
08-08-2011, 12:32 PM
a current project i'm working on :)
http://remusjuncu.com/wip/files/isee_wip.jpg
disanski
08-08-2011, 01:09 PM
Amazing work as always here :)
Here is a cross post of my thread (http://www.polycount.com/forum/showthread.php?p=1403268#post1403268). I just saw the critiques, I got there as I was on vacation and forgot to check back if I got any comments so I am taking those in consideration and I will go back to the high poly and add some more wrinkles and details where needed :) Thanks everybody.
http://dl.dropbox.com/u/3377334/polycount/RANDO/texxture-work02_005.jpg
Amsterdam Hilton Hotel
08-08-2011, 02:16 PM
fun material thing
http://i.imgur.com/1JblW.jpg
blitz
08-08-2011, 03:46 PM
kickass start neox!
disanski crazy creature you got there. :D
Just a other pic of my crocguy.
http://bischoffart.com/art/character/croc/killercroc_face.jpg
tjdupree3dart
08-08-2011, 05:21 PM
This is a Mayan pyramid I created for a class this past Spring. I would appreciate any feedback you guys can give. And if anyone can help me out...why are the leaves not appearing on my foliage when I render? thanks.
http://files.shownd.com/t/j/d/tjdupree3dart/uploads/large/1831906.jpg
Lonewolf
08-08-2011, 07:10 PM
http://img263.imageshack.us/img263/7159/187ic.jpg
TerraBite
08-08-2011, 07:34 PM
@Lonewolf: So sick!!
kadeschui
08-08-2011, 07:49 PM
thanks man. i'm pretty shit at explaining my process, so have some pictures
http://www.iheartwells.com/Public/xwood01steps.jpg
http://www.iheartwells.com/Public/xstone02steps.jpg
YOU ARE AWESOME! I've been working hard to achieve a 'consistent' painterly style. This really helps!
Hazardous
08-08-2011, 08:52 PM
Nick Carver: zomg man... why do i even bother to make art - that shit is biblical.
Gav: Nice Schlong mangus, needs a dribble of babybatter coming out of the tip though.
Neox: Dude wicked depth on that cloth im loving that.
http://i56.tinypic.com/mt47cg.jpg
Going to try finish my fanart of Fran - threw away the old face and started again.
Dado Almeida
08-08-2011, 09:12 PM
Had more time today and I couldn ´t start another one with all this gaps in the Hero painting:
http://amonsteria.files.wordpress.com/2011/08/dadoalmeida_ad_hero_rev.jpg
@NickCarver: thanks (again) for the support Mr. Nick. I´ve tried to don't stress too much with the edges and remember to use more shapes (dark masses of forms -> lighting slowly with color). Could manage some points of your feedback, and I appreciate your time to write them.
moose
08-08-2011, 09:20 PM
awesome likeness Hazardous, new face is perfect! Easily my favorite FF character with Quina being close in 2nd :)
Joshflighter
08-08-2011, 09:27 PM
Wow, amazing work Lonewolf!
Prophecies
08-08-2011, 09:47 PM
Working on a pistol. First real attempt at sub-d modelling.
Concept:
http://4.bp.blogspot.com/_1WvRGZTqEiY/TEVLqXuL0vI/AAAAAAAAAJA/e1HHFBccFbA/s1600/gun_color1.jpg
http://img840.imageshack.us/img840/2024/gunwip005.jpg (http://imageshack.us/photo/my-images/840/gunwip005.jpg/)
great stuff Hazardous I'm sure you'll do her justice.
.....continued studies, needed a break
http://decyplme.startlogic.com/images/Nas.jpg
j_bradford
08-08-2011, 11:43 PM
Working on a zombie trucker drive type dude
http://dl.dropbox.com/u/1494525/trucker_zombie_wip_01.jpg
Enigma
08-09-2011, 03:49 AM
So i thought i'd give the art test from splashdamage a go too.
However i feel that something is a bit off, i just can't put my finger on what it is..
Any ideas?
http://jeansson.d05.se/files/splashdamage.jpg
Enigma
08-09-2011, 03:53 AM
.
tacit math
08-09-2011, 03:57 AM
Working on a zombie trucker drive type dude
http://dl.dropbox.com/u/1494525/trucker_zombie_wip_01.jpg
cool man. some nice shapes coming in even this early
Jackwhat
08-09-2011, 04:05 AM
twolisten - filter > render > noise
abstract nonsense from me;
http://dl.dropbox.com/u/814247/0808Abstract.jpg
Skillmister
08-09-2011, 04:26 AM
.
Jesus christ..
acapulco
08-09-2011, 07:25 AM
For my 'little' project. Going from Concept to finish! Nothing baked yet, no Diffuse/Spec Textures yet. 50% grey + normal does its job for now. Many roots and vines and little plants still missing. Hope Y'all like it!
http://simonkopp.de/Kunst/2011/GondaPicchu/insel/UDK1.jpg
tastyrice
08-09-2011, 07:57 AM
Combat animations for Survivors of Ragnarok
http://i.imgur.com/wPsIL.gifhttp://i.imgur.com/66hZs.gif
http://i.imgur.com/tSO2P.gifhttp://i.imgur.com/VNm3f.gif
http://i.imgur.com/9YEE4.gif
gilesruscoe
08-09-2011, 08:42 AM
Looking pretty cool Tastyrice, couple of things though:
I'd take the white from his beard and use it to push the spec on the swords, it doesn't add to your pallete and will make the swords pop more.
Also on the attack moves, it would be nice to have a slightly brighter colour on the motion blur of the sword, again, you could use the beard pallete for this.
Awesome animation on them btw.
ivars
08-09-2011, 09:07 AM
Trying to figure out this UDK business.
Using a couple of UT textures, but it's all very WIP at the moment.
http://www.igorbazooka.com/3d/Level_01.jpg
acapulco - yeah im really looking forward how this thing turns out.
i did some more work on the electric porsche (and tried out the x-convict, SyncViewS material)
http://dl.dropbox.com/u/12430386/porscheh_3.jpg
radianceforge
08-09-2011, 10:22 AM
@ivars looks sweet!
http://www.chrisperrella.com/ftp/UtilityPole_01.jpg
http://www.chrisperrella.com/ftp/Bathroom_Potter_WIP_02.jpg
two things ive been working on lately. bathroom from harry potter and a utility pole. thoughts?
Free_Fall
08-09-2011, 10:24 AM
Tried out some marmoset
http://dl.dropbox.com/u/17570140/marmoset/1.jpg
brandoom
08-09-2011, 11:05 AM
Looking great Ivars. Really cool.
Heres some progress on my scene..
http://img18.imageshack.us/img18/5435/wip12yw.jpg
Sandro
08-09-2011, 11:45 AM
Awesome ivars. I love direction you took with texturing. It lets lighting do it's job and helps define forms in a pleasing way.
Stinger88
08-09-2011, 11:57 AM
Combat animations for Survivors of Ragnarok
http://i.imgur.com/wPsIL.gifhttp://i.imgur.com/66hZs.gif
http://i.imgur.com/tSO2P.gifhttp://i.imgur.com/VNm3f.gif
http://i.imgur.com/9YEE4.gif
Nice. I agree with gilesruscoe about the spec on the sword.
Also. This animation. Looks kinda odd when the shield is brought forward but it has a flat edge at the front. I think you've tried to make it look as if its moving back around the body to the other side. This would be a side on view and the centre part of the shield would be raised. Atm the shield looks like it cuts in half for a frame. Hope thats clear. If not i'll do a paintover.
http://i.imgur.com/9YEE4.gif
MrHobo
08-09-2011, 12:00 PM
Nice. I agree with gilesruscoe about the spec on the sword.
Also. This animation. Looks kinda odd when the shield is brought forward but it has a flat edge at the front. I think you've tried to make it look as if its moving back around the body to the other side. This would be a side on view and the centre part of the shield would be raised. Atm the shield looks like it cuts in half for a frame. Hope thats clear. If not i'll do a paintover.
http://i.imgur.com/9YEE4.gif
Also, if that's the defense animation shouldnt he pivot back a little to brace himself for impact?
Working on poses and lighting for my angel chick
http://img849.imageshack.us/img849/8805/v27e.jpg (http://imageshack.us/photo/my-images/849/v27e.jpg/)
ScudzAlmighty
08-09-2011, 01:26 PM
added the main outfit and machette, I've used my polypack knife as a base (since Valve isn't using it) and played with the siloutte some, also shrunk the mouth for ya Maph,
http://i20.photobucket.com/albums/b236/mrsunfish/Columbus_006.jpg
blitz
08-09-2011, 02:19 PM
Tried out some marmoset
http://dl.dropbox.com/u/17570140/marmoset/1.jpg
looks sweet. Marmoset is doing a great render job. Of course because you got a kickass asset. :D
Daven
08-09-2011, 03:39 PM
derp. gun I'm modeling off of a concept (http://maxdavenport.wordpress.com/2011/05/22/rawr/) I did.
http://maxdavenport.files.wordpress.com/2011/08/hight01.jpg
Mrskullface
08-09-2011, 04:32 PM
RAD! your back on this I've been waiting for it like a stalker. One question about your eye shaders, how do you do it! anyways great face :: ]
Nick Carver: zomg man... why do i even bother to
http://i56.tinypic.com/mt47cg.jpg
Going to try finish my fanart of Fran - threw away the old face and started again.
ErichWK
08-09-2011, 04:58 PM
Going to try finish my fanart of Fran - threw away the old face and started again.
Good God, Haz. This is really rad! It captures Fran really well.
almighty_gir
08-09-2011, 05:21 PM
http://crazyferretstudios.com/public/screengrabs/female_1_005.jpg
http://crazyferretstudios.com/public/screengrabs/female_1_006.jpg
http://aelevel.net/DeadRising04.jpg
-Still need to fix the tiling issue with the brick on the door frame.
- Also add some more Atmosphere ( lighting,Props,Decals )
Quaggs
08-09-2011, 08:40 PM
The art in this thread never ceases to amaze me! Its been a while since I posted anything here on PC. tryin to get m'self a job as a graphic designer. so I've been workin on new stuff for my portfolio other than what I did in school.
Here's my latest one, began with a nifty render using a super spray emitter in max, with cubes as particles, some fiddlan in the mat editor and a very wide angle on a standard max camera, Scanline renderer of course!
http://qdes1gn.com/images/8x10_Crystalline.jpg
textures made with hands and painting
http://decyplme.startlogic.com/images/DanTextures.jpg
HandSandwich
08-10-2011, 12:35 AM
Those are g, Dan!. Really nice work :)
c0ldhands
08-10-2011, 12:56 AM
Thats really awesome Quaggs, would look nice as a album cover.
Makkon
08-10-2011, 01:20 AM
ivars: That environment is amazing! I love the texture and material definition, the shapes are fantastically strong too.
ABOUT HOW I FELT TODAY
http://www.deviantart.com/download/252042899/fffffffffffffffffffffffff_by_makkon-d4625jn.jpg
Lonewolf
08-10-2011, 01:28 AM
^lol
love it!
Lonewolf
08-10-2011, 01:29 AM
derp. gun I'm modeling off of a concept (http://maxdavenport.wordpress.com/2011/05/22/rawr/) I did.
http://maxdavenport.files.wordpress.com/2011/08/hight01.jpg
nice concept!
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