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View Full Version : What Are You Working On? 2011 Edition!


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woogity
07-05-2011, 01:29 PM
that's looking sick fatcap! only crit at a glance is that the guard on the sword appears to be facing the wrong direction.

BC3D
07-05-2011, 01:52 PM
Oh man, I loved the dig! Such a good adventure game. Keep it up, the room is looking good.

MasteroftheFork
07-05-2011, 02:14 PM
Thanks for all your insight Neox :)

konstruct
07-05-2011, 02:22 PM
DAMN FatCap!@ my eyes are on fire

yodude87
07-05-2011, 03:00 PM
updating and crossposting :P

http://i55.tinypic.com/28cesza.jpg

premium
07-05-2011, 03:21 PM
http://gfx.lv/forums/uploads/IMG5685-1309904266.png

Josh_Singh
07-05-2011, 03:23 PM
You nailed it Fat Cap. Damn that is awesome.

CandyStripes05
07-05-2011, 03:58 PM
goodness, i MUST learn automotive modelling. street scenes need them, and im not the best at it lol

nice work there :)

@ yodude87: thank you : )

@ FAT_CAP: looks so sweet ! the only thing that stands out to me as being off would be the drips - look kinda thick

crazyfool
07-05-2011, 04:04 PM
great job Sam :) have to agree with woog about the sword

a Z-fart from me :) plan on turning him into one of my favourite ninty characters :)

http://tomparkersartdump.files.wordpress.com/2010/12/ganondorf_001.jpg

Alberto Rdrgz
07-05-2011, 04:08 PM
updating and crossposting :P

http://i55.tinypic.com/28cesza.jpg

damn, you've been putting some work! this has come a long way dood! :)

MM
07-05-2011, 05:16 PM
nice work Sam. the face looks great although a tiny bit too pale compared to the other skin areas. also the necklace/gold coins might work out better if you model them out instead of baking them to the collar area. over all great portfolio piece.

Kbrom12
07-05-2011, 05:31 PM
Little Chimney I did the other day, took about 2 hours


http://img820.imageshack.us/img820/2369/chimney1.jpg

Alberto Rdrgz
07-05-2011, 06:49 PM
Shamelessly posting this here as well. working on the lighting.

https://lh3.googleusercontent.com/-mnb9Q6pHSME/ThOmSwvIgRI/AAAAAAAAAbc/qzB47TOAygU/s1152/Capture.PNG

yodude87
07-05-2011, 06:56 PM
Shamelessly posting this here as well. working on the lighting.

https://lh3.googleusercontent.com/-mnb9Q6pHSME/ThOmSwvIgRI/AAAAAAAAAbc/qzB47TOAygU/s1152/Capture.PNG

whoa, mindblowing work man! :D two questions:

1) whats the tex sizes?

2) how the hell do you get your screenshots so clean? hahah been trying that with no success, mthe most i got was the one i just posted here :\

keep on it man, awesome job!

Alberto Rdrgz
07-05-2011, 07:01 PM
Thanks a lot man,

1. The textures sizes vary from 512 to 1024. A lot of shared UVs.

2. I just use the windows 7 snipping tool real quick and easy.

Joshua Stubbles
07-05-2011, 08:42 PM
Shamelessly posting this here as well. working on the lighting.

https://lh3.googleusercontent.com/-mnb9Q6pHSME/ThOmSwvIgRI/AAAAAAAAAbc/qzB47TOAygU/s1152/Capture.PNG

I want to go to there... Very sharp work man, that's looking fantastic!


Finished up baking the normals & AO. It's got a few minor flaws but I'm happy with the results overall, especially for my first major bake. I'll probably be ZBrushing a few bits tomorrow and then rebaking those down. Here's the low+norm+ao in 3dsmax using the 3Point shader w/quality norms

http://dl.dropbox.com/u/2355669/bot7.jpg

(ignore the missing rear axle :D)

The textures were baked at 2048 and are posted as such in that screengrab above. Remi had asked to see a larger image with lower res nromals, so I dropped it down to 1024 and it still holds up well.

http://dl.dropbox.com/u/2355669/bot8.jpg

TNO
07-05-2011, 10:56 PM
.

Hoopla!
07-06-2011, 12:05 AM
blocking in a take on ironman

http://i.imgur.com/0VkqX.png
http://i.imgur.com/awHNK.png

FAT_CAP
07-06-2011, 01:39 AM
Thanks for the comments and positivity guys :)

@Woogity and Crazyfool - Oh wow - I never even realised that swords should face the opposite direction - seems kind of counter intuitive to me, but my sword fighting days are long behind me. The pose I have in mind needs the sword like this so Imight leave it for the time being to see how the pose holds up.

@MM - Yeah - looking at it now the face does look slightly paler than the rest - probably because of the higher/ blue tine on the spec I guess - I'll try and remedy that. Modelling the coins was brought up and was my first intentions TBH - I'll have a look at how much space I on the texture sheet and see how well my motivation holds up!

brandoom
07-06-2011, 03:02 AM
Coming along nicely Mr. Stubbles.

Perhaps give a small bevel to those main edges on the box? They look quite sharp.

Nice prop though. :D

tacit math
07-06-2011, 08:39 AM
damn FAT_CAP ! that is some slick work dude

.

another sketch. the ' welder ' from the worker group i've been tinkering with :

http://www.orderindebris.com/DB_/weldWielder.png

Renaud Galand
07-06-2011, 08:48 AM
That's awesome, tacit !

rawkstar
07-06-2011, 09:23 AM
tacit math: Yeah man I'm loving it! How long does it take you to knock one of these out?

Tickwomp
07-06-2011, 10:04 AM
Very nice work tacit & fatcap, thats bad ass. Tacit, I immediately thought welder before I even looked at what you wrote.

Just "finished" this bust of an old guy. Happy to hear feedback while its still fresh.

http://img62.imageshack.us/img62/4905/screenshot10rc.jpg (http://imageshack.us/photo/my-images/62/screenshot10rc.jpg/)
http://img84.imageshack.us/img84/1850/screenshot6nb.jpg (http://imageshack.us/photo/my-images/84/screenshot6nb.jpg/)

Joshua Stubbles
07-06-2011, 10:21 AM
Coming along nicely Mr. Stubbles.

Perhaps give a small bevel to those main edges on the box? They look quite sharp.

Nice prop though. :D

Thanks :)
There is a bevel around the main edge, but it had to be small due to the nature of the mesh. You can see some lighter shading around actual spec shine in the image below, which are the edges of the bevel. If the spec is higher value and viewed from a distance, it does get a bit crisp, but there's not much I can do about that now. Widening the chamfer will cause some edge clipping towards the bottom of the mesh.

http://dl.dropbox.com/u/2355669/bot9.jpg


@Tacit math - very inspiring man, that's incredible.

Neox
07-06-2011, 11:04 AM
tacit math: Yeah man I'm loving it! How long does it take you to knock one of these out?


same question here, you're on fire man

thatanimator
07-06-2011, 01:09 PM
http://thatanimator.com/dump/kreel_udkwip.jpg


got my 30 second-ish cutscene into udk :)
the udk thread in tech talk helped me with buggy cameras, since then I found the desaturate scene filters and what not, fairly next-gen-filter-ish lol.

the dof is messing with me though,
any idea of how to get those white balls off of his head?
I think they're caused by the dof rather than bloom (dont have any as far as I know), if I turn the dof off, the disappear .. but I want dat dof!


gonna go back to the animation a bit later, just wanted to get it ingame now :poly124:
kinda wanna do a background as well.. the wall right there is stock udk stuff!

blitz
07-06-2011, 01:15 PM
.

another sketch. the ' welder ' from the worker group i've been tinkering with :


sweet stuff you're doing, would love to see some finished work or a progress how you work.

keep posting men!

n88tr
07-06-2011, 01:24 PM
whats up with the hair transparency and his eyes look like they're made of tarnished marbles

EiGHT
07-06-2011, 01:42 PM
sweet stuff you're doing, would love to see some finished work or a progress how you work.

keep posting men!

I agree.

tacit math
07-06-2011, 04:15 PM
hey guys. thanks heaps for the comments. far as time goes would usually get the core idea out in about a day for most. then maybe another to fiddle with bits. all still heavily wipped of course. wouldn't dare try to pretend they're anything more than just concept sketches. this dude for example ( repost ) was somewhat of a speedy. an afternoon and evening job :

http://www.orderindebris.com/DB_/fleaBody_spinna.gif

heh. i think i'd need to really work up the confidence to record anything. it's all chicken scratch as fuck to be honest. will see how it goes

obligatory welder turn :

http://www.orderindebris.com/DB_/weldWielder_SPINNA.gif

.


[/spam]

TerraBite
07-06-2011, 04:22 PM
Rough or not tacit, show us how you make such bad ass chicken scratch.

Awesome work as usual, man!

PolyHertz
07-06-2011, 05:00 PM
tacit math: chicken scratch recordings, I needs them! Stop holding out on us

STRIKER
07-06-2011, 05:09 PM
well...im fkn inspired. tacit i will eat your heart <3

foreverendering
07-06-2011, 05:15 PM
tacit's sketches are always an inspiration! :)

Alberto Rdrgz
07-06-2011, 05:24 PM
added some new stuff still working the last props.

https://lh3.googleusercontent.com/-5PmUb1lRspk/ThT8I0lHd7I/AAAAAAAAAcY/DWq5KYQ6NAI/s1152/more.PNG

Zoid
07-06-2011, 05:26 PM
bear tank illustration
http://farm6.static.flickr.com/5234/5911218612_a3c3231306_z.jpg
[fixed]

yodude87
07-06-2011, 05:48 PM
updating. post process chain tweak, texs and props.

http://i54.tinypic.com/2chpu1.jpg

yodude87
07-06-2011, 05:50 PM
added some new stuff still working the last props.

https://lh3.googleusercontent.com/-5PmUb1lRspk/ThT8I0lHd7I/AAAAAAAAAcY/DWq5KYQ6NAI/s1152/more.PNG

fabulous atmosphere there, keep it up :D add the propaganda youre working on and youll have it nailed :)

Slum
07-06-2011, 05:51 PM
http://i.imgur.com/WtEdf.jpg

a little FF7 fan art. If you know what this is, you win a prize*

*there is no prize.

Traix
07-06-2011, 06:05 PM
@slum that's a save point :D

CandyStripes05
07-06-2011, 06:30 PM
@Zoid: i like i like :D

an aggressive napkin
07-06-2011, 07:14 PM
http://img811.imageshack.us/img811/1263/wipbl.jpg
Finally been getting around to some organics, Please crit me on the topology :)

Kosai106
07-06-2011, 09:19 PM
Finally got time to get back to doing 3D art! (A new PC really helped, as the old one was dying..)

Anyway; Decided to continue on this;
http://files.gamebanana.com/bitpit/_265-.jpg

Dylan Brady
07-06-2011, 09:35 PM
Herp Derp
http://dylan-brady.com/images/gib.gif

Joshua Stubbles
07-06-2011, 09:38 PM
^ wtf push modifier. haha

achmedthesnake
07-06-2011, 10:18 PM
heh i saw that too

nordahl154
07-06-2011, 10:38 PM
Make this sci-fi door from a concept floating around here...
I have yet to give the door itself some normal details in nDo in Photoshop. I figure it would be a lot easier and could get much better results in a faster time that way.

http://i.imgur.com/gPb1X.png

haikai
07-07-2011, 12:18 AM
http://img62.imageshack.us/img62/4905/screenshot10rc.jpg (http://imageshack.us/photo/my-images/62/screenshot10rc.jpg/)


Hmm, collar bones still look wrong. *shrug* There's a harshness or severity to your normals that's making his skin read less like flesh and more like leather or rock or something. I'd suggest dialing things back and maybe taking another look at the hair alpha.

waedoe
07-07-2011, 12:35 AM
old model old skin but testing out the capabilities of 3 point shader. so far im liking what i see!

http://i56.tinypic.com/uygqb.jpg

nordahl154
07-07-2011, 01:26 AM
Made a quick boulder. I love rocks c:
However, I made it using a new method and am pretty proud!

I sculpted a base mesh from 3ds Max in ZBrush, crunched it down, saved it out to a low poly (180 tris), unwrapped it in Max, took it into ZBrush and subdivided to a high poly level, then painted a texture (sloppily lol) over it, rendered both the diffuse and normal maps from ZBrush, made a spec in Photoshop, and finally rendered it in Marmoset. Not a very good presentation of the normal and spec maps, but oh well.

http://i.imgur.com/SNAfk.png

MGrecke
07-07-2011, 03:07 AM
been playing a lot of tf2 since its free now so,
had to make something for it so here is a female scout concept!
http://fc06.deviantart.net/fs70/i/2011/187/b/9/tf2_scout_female_concept_by_go_maxpower-d3l6y30.jpg

Free_Fall
07-07-2011, 04:20 AM
Reminds me of the lady from monday night combat :p It's a great game btw.
Looks cool though, now model it dammit!

http://ipadfiends.com/wallpaper/download/219-monday-night-combat.jpg

MGrecke
07-07-2011, 04:49 AM
ye it does ^^
wish I had the skills to model her, just started doing some small low poly stuff.. so there is no chance I would be able to model her

Tickwomp
07-07-2011, 06:46 AM
Hmm, collar bones still look wrong. *shrug* There's a harshness or severity to your normals that's making his skin read less like flesh and more like leather or rock or something. I'd suggest dialing things back and maybe taking another look at the hair alpha.


Aye, thanks! bloody collarbones :poly127: I'll try lightening or blurring the normal map and see how that goes.

onetru
07-07-2011, 07:09 AM
more wip; changed tones, and filled out the cave wall. gonna make particles next. crits welcome.http://i1109.photobucket.com/albums/h439/ghostmap/Highres_Screenshot_00009.jpg

achillesian
07-07-2011, 07:23 AM
you guys like boobs?

http://i.imgur.com/EZSDO.png

very wip, need to make the face better :( arms shorter, liking the rest so far though

tacit math
07-07-2011, 07:47 AM
GET TO DA CHOPPA !!

http://dl.dropbox.com/u/3436831/daChoppa.gif

Lazerus Reborn
07-07-2011, 08:47 AM
Dam tac that shits hot.

http://i280.photobucket.com/albums/kk200/conralan/render1-8.jpg

http://i280.photobucket.com/albums/kk200/conralan/render2-6.jpg

Toying with some hard surface walls, first time ive tired segments an its pretty fun!

tda
07-07-2011, 08:55 AM
tacit i think i'm gonna explode, holy shit

PDC
07-07-2011, 09:51 AM
GET TO DA CHOPPA !!

omfg Tacit, do you ever sleep? How do you produce so much awesome every damn day??

eY3lEs5
07-07-2011, 10:41 AM
onetru: that's from a Diablo 3 concept. Looks awesome, keep up the good work :)

felipefrango
07-07-2011, 10:49 AM
Reminds me of the lady from monday night combat :p It's a great game btw.
Looks cool though, now model it dammit!

http://ipadfiends.com/wallpaper/download/219-monday-night-combat.jpg

Is it just me or is the anatomy on this chick is kinda funky?

ZacD
07-07-2011, 10:51 AM
http://i.imgur.com/9jmUR.png

gilesruscoe
07-07-2011, 10:59 AM
Is it just me or is the anatomy on this chick is kinda funky?

yea she's got her ass on the wrong way round.

Dylan Brady
07-07-2011, 10:59 AM
been playing a lot of tf2 since its free now so,
had to make something for it so here is a female scout concept!
http://fc06.deviantart.net/fs70/i/2011/187/b/9/tf2_scout_female_concept_by_go_maxpower-d3l6y30.jpg
I would just say that the elipse of the top of those leg warmers seems flipped.
I feel like we would be looking down on the leg.
But nice overall

Wonkey
07-07-2011, 11:43 AM
This is a project for school, I have another week to work on it. Please, let me know what you think or what I could do to improve it.

https://lh3.googleusercontent.com/-0lJoEIKvSKI/ThX7vcHkptI/AAAAAAAAADk/Lu6_VVFZPWI/s800/TSWarnke_UDKSteading.png

n88tr
07-07-2011, 11:52 AM
how the heck do you do turn arounds like that? in the timescale in the modeling programs? and if so how do you save them, as avis or like gifs?

SpeCter
07-07-2011, 12:05 PM
http://dl.dropbox.com/u/2184180/terrainupdate.png

While i like the fact that you did a majoras mask scene i don´t like the style you are going for(the water to be more precise) :P
Oh and the turtle is not waiting for you at that place!

Edit: Nevermind didn´t know that there is a SSBB Stage like that :D

Spur
07-07-2011, 12:35 PM
Nothing spectacular but a simple KA-BAR based on a vintage one I saw. What really appealed to me was how the handle was made out of leather washers.

http://i89.photobucket.com/albums/k226/spur_01/Portfolio/Final1.jpg

n88tr
07-07-2011, 01:21 PM
blade texture looks like stone with mud on it
and i might be wrong but the blade look like 1 inch short

daphz
07-07-2011, 01:41 PM
basemeshing

http://3.bp.blogspot.com/-2rdg51z1o5w/ThYN51qLJ9I/AAAAAAAAAJ8/P8BQ7Ee1xiU/s1600/wanderer_wip.png

random..brain pewp

http://3.bp.blogspot.com/-ddSk4cgB-kQ/ThYN1PVrUrI/AAAAAAAAAJ4/Vp0a8dYZk78/s1600/brainpewp_render.png

pictoglyphic
07-07-2011, 01:59 PM
Started work on a sculpt of DnD's Orcus. Gotta finish sculpting the wing armature before I take it in to max to retopologize and add his accessories.
http://i.imgur.com/Yl3Ui.jpg

Amsterdam Hilton Hotel
07-07-2011, 03:02 PM
@ tacit math

sick as usual, somewhat heavy though, i bet another rotor on top like the Ka-50 would make it even better

PixelMasher
07-07-2011, 03:19 PM
This is a project for school, I have another week to work on it. Please, let me know what you think or what I could do to improve it.

https://lh3.googleusercontent.com/-0lJoEIKvSKI/ThX7vcHkptI/AAAAAAAAADk/Lu6_VVFZPWI/s800/TSWarnke_UDKSteading.png

I think you could brighten the image quite a bit, right now its looking a bit overcast but the sky is a bright blue with no clouds. also define your key light a bit more so there is more contrast between hightlights and shadow. right now both sides of the house are pretty much the same value and it doesn't show the form as well as it could.

also, the fence and house have pretty much the same type of texture, having so much brick is adding a bit of visual noise, you could try having the house be a chipped plaster to have some smooth surfaces to contrast the bricks.

I would put a cool cyan/blue ambient light in there to tint your shadows, right now the case shadows are pretty black. the main thing right now would to realy brighten the shit outta the image.maybe something like this?:
http://pixel-masher.com/images/PolyCount/house_paintover.JPG

Jeremy-S
07-07-2011, 04:31 PM
A little high on the tri count. He weighs in at a hefty 8700 tri's, but I'm liking him right now. Also, not sure why, but I really felt some pillars would be great to put around him. Don't ask....

http://img41.imageshack.us/img41/1397/brassdemur06.jpg (http://imageshack.us/photo/my-images/41/brassdemur06.jpg/)


[EDIT] Forgot to mention, Daphz, that girl is amazingly creepy, and very well done. There's a strange attraction I have towards hot girls in very creepy imagery. thumbs up, man

Hugh
07-07-2011, 04:34 PM
@jeremy
everything is super shiny. May want to cut your spec down or something.

achmedthesnake
07-07-2011, 04:51 PM
jeremy - dammit I wish Joe would continue with his battlechasers work - meh he's too busy with darksiders 2..nice work - now build garrison to kick his ass :D

Ryswick
07-07-2011, 04:54 PM
http://www.kenr3d.com/low.jpg
http://www.kenr3d.com/high.jpg

Slowly finishing that desert wreck scene some of you might have seen a while ago, Going to try to be at 95% completion by Sunday. Dem crazy vertex painting, letting me fill sand in the cracks.

Yay for tileable textures

Jeremy-S
07-07-2011, 05:04 PM
Hboybowen, yeah the second I read your comment, it hit how incredibly shiny everything is. :) His orangey-brassy bits are supposed to be super shiny, but I don't think the marble pillars, and EVERYTHING else is :D. Good call, will fix.

Achmed, yeah, I know what you mean. Watching Battle Chasers die a terrible forgotten death was sad. Partly because of that, I've had a love-hate relationship with Joe's work for a while, but since Darksiders came out, I've been all about the love :D As far as Garrison, I might make him a little later, but for now I'm gonna make another monster/baddy in a Joe style. (there's TOTALLY a reason I'm doing this too) Will start a thread for that project. Of course, this will all be after I really finish Brass Demur.

meshiah
07-07-2011, 06:49 PM
didn't like the lunch face sculpt so i hacked it into a thugger, should have pushed it further, meh, on to the next
http://www.therobbsho.com/images/lenny1.jpg

Alberto Rdrgz
07-07-2011, 07:16 PM
Cross posting: :)

Reworking the front entrance. rearranged some pieces and made a new door.

https://lh6.googleusercontent.com/-ZqsU71rwaes/ThZoCVG-7pI/AAAAAAAAAdU/dCfHhk3RHwE/s1152/Ministry%252520door.PNG

STRIKER
07-07-2011, 07:58 PM
derp.

http://img845.imageshack.us/img845/6658/alienj.png

ENODMI
07-07-2011, 08:19 PM
Nice sculpt, Meshiah

kremrhi
07-07-2011, 08:53 PM
http://fc04.deviantart.net/fs71/o/2011/188/f/b/fb0285e97b2b51512725f5a1379e5f61.jpg

m4dcow
07-07-2011, 09:04 PM
http://www.kenr3d.com/low.jpg
http://www.kenr3d.com/high.jpg

Slowly finishing that desert wreck scene some of you might have seen a while ago, Going to try to be at 95% completion by Sunday. Dem crazy vertex painting, letting me fill sand in the cracks.

Yay for tileable textures

At first glance this read as snow to me.

biofrost
07-07-2011, 09:40 PM
I took a concept done by Paul Richards and have a wip highpoly blockout of one of his crates he designed for Quake 4.(Would like to note this is my first venture into High Poly modeling.)
http://img41.imageshack.us/img41/8735/crateconcept.jpg
http://img683.imageshack.us/img683/1844/firsthighpolyrendr.jpg

Nick Carver
07-07-2011, 10:37 PM
Hey fellas,

tacit math: love that chopper dude. It's awesome to see you using that technique for different subjects.

A couple more thingies from me. These are some practice environment/storytelling shots from my Race project. I watched a documentary which had a segment about Gelada monkeys stealing crops from villages in Ethiopia. I thought they were so cool/evil-looking that I had to have a sequence in a Ta Prohm-like temple where the hero's attacked by EVIL MONKEYS. I really want to do a stylised sculpt of one of these guys too!

http://i3.photobucket.com/albums/y95/oishiiniku/gelada_temple_shots.jpg

I also worked a bit more on the leaf-blowin' heavy. I need to get some better poses going on and tidy up some sculpting too:

http://i3.photobucket.com/albums/y95/oishiiniku/bigblowa_resize.jpg

Keep cranking out the awesome guys!

Ryswick
07-07-2011, 10:51 PM
At first glance this read as snow to me.
mhmm yeah I was using a white-sand texture to test it out, I think I got it more sandy looking now though

Marshal Banana
07-08-2011, 12:24 AM
Hey look, a captain with hands made of wood and a cutlass for a leg!
http://i93.photobucket.com/albums/l43/Marshal_banana/Balzac.png
Yaaaaay

downarmy
07-08-2011, 01:14 AM
yeah for instant lighting! june udk i love u!

very wip

http://i697.photobucket.com/albums/vv339/downarmy/UDK2011-07-0801-05-39-21.jpg

Frump
07-08-2011, 01:18 AM
Latest from my current WIP thread (http://www.polycount.com/forum/showthread.php?p=1351305#post1351305). :)

http://i.imgur.com/qI5bF.jpg

bbob
07-08-2011, 03:30 AM
Nick, absolutely loving this stuff, please do keep it coming. I love the "heavy line" stylisation those leafblower dudes have..

tacit math
07-08-2011, 04:01 AM
cheers Nick ( that dude is gonna have to get printed right ? so fun ) . and everyone else. here's another craft thumb. some feral kit bashing from a while ago i lumped a couple more squares on :

http://dl.dropbox.com/u/3436831/kitDropper.gif

g2000
07-08-2011, 04:44 AM
Very inspiring work guys!

Wow very cool tacit,like the chopper as well,welder guy is awesome but maybe to exposed for job he's doing,nitpicking i guess :)

STRIKER nice one mate

Nick Carver awesome concepts,and that leaf-blower heavy

Mr.Wednesday
07-08-2011, 06:52 AM
@Nick Carver: that leaf blower guy looks great man! :) are you texturing him too?

@Ryswick: I have to agree with m4dcow, I also thought it was snow at first glance.

I saw yesterday some concepts of a very talented guy (http://mpuncekar.blogspot.com/2011/06/goomba-sotd-137.html) and I decided I would take one and make it in 3D as an exercise... It is still WIP but I am planning on being done in the next hour or so with the sculpt. Then its up to retopo, UV, Texturing and all the shebang we all do and love! :) Of course any crits and comments are more than welcome! Cheers everyone!

http://i.imgur.com/GSLja.png

almighty_gir
07-08-2011, 07:15 AM
http://crazyferretstudios.com/public/dragon_3.jpg

duck
07-08-2011, 07:17 AM
currently working on this fashionable fisherman.
http://img.photobucket.com/albums/v341/fwp_coder/Fisker05.jpg

Mr.Wednesday
07-08-2011, 07:26 AM
currently working on this fashionable fisherman.
http://img.photobucket.com/albums/v341/fwp_coder/Fisker05.jpg

fashionable indeed! :P Looks great man! Mind me asking how did you do the net on the shoulder?

Mr.Wednesday
07-08-2011, 08:38 AM
Alright, a little update with the little Goomba sculpt:

http://i.imgur.com/3AU54.png

EDIT: Stupid imgur! :P

MephistonX
07-08-2011, 08:58 AM
duck - thats awesome - is it for anything in particular ?

biofrost
07-08-2011, 10:07 AM
Awesome looking Goomba but I think I may have nightmares now.

ParoXum
07-08-2011, 10:10 AM
Highly creepy material indeed.

wester
07-08-2011, 10:20 AM
Jumper mech i'm working on from an existing concept. Adjusting a lot of the proportions like making the feet bigger and the knee joint bigger as well.

Concept is here http://cghub.com/images/view/138398/

http://i656.photobucket.com/albums/uu287/justwesley0/Jumper-1.jpg

n88tr
07-08-2011, 11:17 AM
sort of reminds me of the metal gear helper bot
http://4.bp.blogspot.com/_ZUndbVwANK0/SDBTQTl46-I/AAAAAAAAAF8/8UbK9vaRR0E/s400/Metal+Gear+MK+II.png

Jeremy-S
07-08-2011, 11:40 AM
http://img829.imageshack.us/img829/6831/brassdemur07.jpg (http://imageshack.us/photo/my-images/829/brassdemur07.jpg/)

Changed the spec maps, and made some more minor adjustments. Now I'm off to find what I'm gonna make next. Thanks for the suggestions, and crits. They really helped.

Mr.Wednesday
07-08-2011, 12:36 PM
@Jeremy: yeah, the new spec definitively helped! Im really digging this character, makes me think of one of those far out Street fighter characters... Maybe Dahlsin´s evil brother? :P

gilesruscoe
07-08-2011, 01:03 PM
Learning unity, fiddling around with image filters and my glowy shrooms, fun fun!

http://dl.dropbox.com/u/14324914/gamescreen2.jpg

Dan!
07-08-2011, 01:44 PM
i did a 10 hour sculpt study of my daughter.

http://dan-art.com/images/kynCompDan.jpg

i'll post guns and crap later.

ENODMI
07-08-2011, 02:20 PM
Nice sculpt, Dan!

Sitting at 17000 tris right now, need to tweak some spots, add more on the back cap, remove some here and there. Errors everywhere...
http://enodmi.com/posting/Kittytank_lowpoly_1.jpg

n88tr
07-08-2011, 02:52 PM
i'm wondering why not all of the bent grill holes are punched in. a few are left solid.

felipefrango
07-08-2011, 03:14 PM
Jeremy, if you want the orange paint to stand out and shine more you should make a glossiness map as well, could be hard to define it well with the purple skin only with a spec map.

morte
07-08-2011, 03:19 PM
@ENODMI - damn hot!!

A char in progress
http://img546.imageshack.us/img546/6172/pani4.jpg

Jeremy-S
07-08-2011, 03:34 PM
Good point, felipe. I'm so used to only working with Diff/Spec/Normal I forget there's other maps that can be used :D Wonder if a slight glow would be kinda cool? Hmmm... Should check that out

mystichobo
07-08-2011, 04:25 PM
I made a bake!
http://dl.dropbox.com/u/11964902/Work/RAVBAKE.jpg

EiGHT
07-08-2011, 04:34 PM
ENODMI - god damn your hardsurface man,I WANT IT!What program do you use.

Wonkey
07-08-2011, 05:05 PM
http://i.imgur.com/JgWwn.jpg

I think you could brighten the image quite a bit, right now its looking a bit overcast but the sky is a bright blue with no clouds. also define your key light a bit more so there is more contrast between hightlights and shadow. right now both sides of the house are pretty much the same value and it doesn't show the form as well as it could.

also, the fence and house have pretty much the same type of texture, having so much brick is adding a bit of visual noise, you could try having the house be a chipped plaster to have some smooth surfaces to contrast the bricks.

I would put a cool cyan/blue ambient light in there to tint your shadows, right now the case shadows are pretty black. the main thing right now would to realy brighten the shit outta the image.maybe something like this?:


@PixelMasher This look better?

Still need to work on the fence and a couple of pieces to get them to accept Vertex blending.
Suggestions welcome

af3d
07-08-2011, 05:34 PM
I've made some changes to the torso and added legs with ruff musculature. Using Ostrich feet as a guideline.

http://i.imgur.com/gV4yY.jpg

Andreas
07-08-2011, 05:55 PM
Alright, a little update with the little Goomba sculpt:

http://i.imgur.com/3AU54.png

EDIT: Stupid imgur! :P

Nioce, very close to the ref! :)

http://www.geekologie.com/2011/07/05/nightmare-1.jpg

Fewes
07-08-2011, 06:25 PM
Having a go at modular boulders/caves using displacement maps.

http://i30.photobucket.com/albums/c327/link_master_92/stuff1.jpg
http://i30.photobucket.com/albums/c327/link_master_92/stuff2.jpg

Which also worked out quite nicely for modular caves.
http://i30.photobucket.com/albums/c327/link_master_92/lookitdemcaves.jpg
http://i30.photobucket.com/albums/c327/link_master_92/lookitdemcaves2.jpg

Grimm_Wrecking
07-08-2011, 09:21 PM
http://dl.dropbox.com/u/2323296/Guns/doom_superShotty_Remake.gif

Playing around with the idea of making a Doom Inspired super shotty.

just rough silhouette blocking, trying out different ideas.

felipefrango
07-08-2011, 10:33 PM
@Fewes: dang, those are some sexy rocks! Is this using DX11 tesselation or something? Do the rocks and caves share only the materials or it's the same mesh as well?

Mr.Wednesday
07-08-2011, 11:04 PM
Nioce, very close to the ref! :)

http://www.geekologie.com/2011/07/05/nightmare-1.jpg

Thanks! :) let me give credit to the concept artist: it's a very talented guy named Mike Puncekar. (http://mpuncekar.blogspot.com/2011/06/goomba-sotd-137.html) he did several creepy looking Mario enemies. Check them out!

Right now I am retopologizing this little guy. I was thinking maybe 2000 tris should do the trick? 3000 maybe? I don't know, any suggestions would be most welcome! :poly136: then I'll uv map, bake maps and paint a diffuse and spec.

And I have to agree with felipefrango, those are some sexy rocks Fewes! :)

Felipefrango, vc é brasileiro? :)

throttlekitty
07-08-2011, 11:05 PM
http://dl.dropbox.com/u/13576177/3DStuff/tkDikDik_wip03a.jpg

I think I'm about done here, need to do some fixup on the hooves. There aren't many pictures that show them, and I've had little luck finding suitable ref from a regular antelope.

z3phon
07-09-2011, 12:06 AM
A character I'm working on right now.

http://i56.tinypic.com/311nc3r.png

Kot_Leopold
07-09-2011, 12:15 AM
^^^:poly115::thumbup:^^^

*no comments

nordahl154
07-09-2011, 12:32 AM
Jesus Christ Fewes, those are some damn nice formations. How did you sculpt them? Something like the Mudbox feature displacement to sculpt or something? I'm wondering if there's something like that in ZBrush...

Racer445
07-09-2011, 12:45 AM
started work on this again... blocked out all the metal materials today. i've been staring at this too long so i'll have another go at them in the morning.

http://dl.dropbox.com/u/1725586/mpeg7/jerk/8.jpg

Mr.Wednesday
07-09-2011, 12:53 AM
Hey Throttlekitty, check your proportions cause they seem to be a bit off. If you look at a young antelope you will see that some proportions like the nose and body shape are a bit off.

http://www.perlgurl.org/archives/images/IMG_3839_kSh5.JPG

As for antelope ref pics, maybe this will help? (http://animals.timduru.org/dirlist/antelope/) It has lots of pics of various antelopes. I havent really gone through all of them but it is something at least! :)

As for me, I have started to retopologize my Goomba sculpt. I ran it first through Decimation master so I could load a mid rez mesh into Silo without my poor old Laptop crying and crashing. Poor old thing... I love it still though! :P Anyway, here is the pic so far:

http://i.imgur.com/CiOmH.png

I just spotted an annoying n-gong right in the middle of its face! :P Oh well, I still have a lot to do so lets get to it!

PS. Damn z3phon, that looks fucking badass! Care to post a full body shot? :)

EiGHT
07-09-2011, 12:56 AM
z3phon - Whats the back story on that guy.Looks great so far.

STRIKER
07-09-2011, 01:47 AM
WIP. TIRED. BED.

http://img163.imageshack.us/img163/7294/wipvq.png

based of a concept from Paul Richards :\
http://img43.imageshack.us/img43/6841/sworddm.png

throttlekitty
07-09-2011, 01:59 AM
Mr Wednesday, I'll take a look in the morning, thanks, the hooves are similar. I'm actually working on a Dik Dik (http://dududiaries.wildlifedirect.org/files/2010/11/dik-dik-suyian-LR1.jpg), and it's more or less an adult.

nordahl154
07-09-2011, 02:05 AM
A ravaged road block. Gonna start the baking and texturing tomorrow.

By the way STRIKER, how did you get a cool render like that? :poly124:

http://i.imgur.com/hjmtm.png

STRIKER
07-09-2011, 02:15 AM
o and derp. night
http://img269.imageshack.us/img269/707/alien2.png

marner
07-09-2011, 03:01 AM
desert eagle

http://www.freeimagehosting.net/uploads/9656c39b44.jpg (http://www.freeimagehosting.net/)



http://www.freeimagehosting.net/uploads/16f670ee8d.jpg (http://www.freeimagehosting.net/)


http://www.freeimagehosting.net/uploads/eb185cc762.jpg (http://www.freeimagehosting.net/)

MeintevdS
07-09-2011, 03:20 AM
Striker I love the way you render stuff!

duck
07-09-2011, 04:08 AM
fashionable indeed! :P Looks great man! Mind me asking how did you do the net on the shoulder? Thanks mate :). Actually i just made every rope by hand basically. Felt pretty ridiculous to it that way, haha, but turned out ok.

duck - thats awesome - is it for anything in particular ? Thank you sir. Im thinking of maybe printing it if it turns out good enough :)

edit: man i love the smileys on polycount, they are so satisfied with life! :)

tacit math
07-09-2011, 05:32 AM
tonight can has wine boozed buggy thumb :

http://dl.dropbox.com/u/3436831/buggIss_SPINNA.gif

Fewes
07-09-2011, 05:32 AM
@Fewes: dang, those are some sexy rocks! Is this using DX11 tesselation or something? Do the rocks and caves share only the materials or it's the same mesh as well?

Jesus Christ Fewes, those are some damn nice formations. How did you sculpt them? Something like the Mudbox feature displacement to sculpt or something? I'm wondering if there's something like that in ZBrush...

It's actually easy as pie. I didn't sculpt at all, and it's made from a single tileable reusable texture. Here's a tutorial I made since people seemed interested.

http://i30.photobucket.com/albums/c327/link_master_92/rocks.jpg

Bit of a page stretch there, sorry..

future-fiction
07-09-2011, 05:42 AM
jaythurm - those leaves look amazing, so realistic!
fat_cap - your textures are immense, love this. Not sure if its just my screen, but the shadows look a bit black in places?

Sorry for huge image. Texture nearly done, any crits at this stage would be cool. Next gonna make some quick props and skin.


http://i56.tinypic.com/2n3e4p.jpghttp://i54.tinypic.com/30kekg6.jpg
Also, my boyfriend drew this, wish I knew how to rig faces..! Though morph targets could work...

Razorb
07-09-2011, 07:06 AM
ooooo! really appreciate the write up Fewes! :D awesome stuff!

benji
07-09-2011, 07:36 AM
Fewes, you sir are a badass! thanks for that tutorial!

futurefiction, the skin has a very prominent red glow, is that your lighting/rendering setup or did you bake in the bounced light? it's a bit overpowering as it is.

Pangahas
07-09-2011, 07:37 AM
@future-fiction- nice stuff but there are a couple of things that I noticed though. One is that the strap sticks out on the left shoulder area on the back view and also the hair.should be an easy fix..And also it might be the lighting setup but I can't figure out where the violet/purple light from her hair is coming from(maybe front top area?) given that on the back view the same color of light only shows beneath her hood at the back of her head.Same as what benji said the red glow is a bit overpowering, a bluish or a similar cooler tone should balance things out, not too harsh on the eyes.I know your going stylized for this character but something about the thumb that just looks off for me, maybe the fact that it tapers toward the tip but for me its as if its swollen or something maybe you could bulge up the tip(the area where the nail is) a little..just a suggestion though but great work nonetheless.

acapulco
07-09-2011, 08:59 AM
Thats what I've been working on. Its a preconcept to a concept I will do soon. Gonna do some Gameart in August, looking forward to that! So, more stuff on that univers to come!

http://simonkopp.de/Kunst/2011/GondaPicchu/schrein-insel-3.jpg

Mr.Wednesday
07-09-2011, 09:01 AM
It's actually easy as pie. I didn't sculpt at all, and it's made from a single tileable reusable texture. Here's a tutorial I made since people seemed interested.

http://i30.photobucket.com/albums/c327/link_master_92/rocks.jpg

Bit of a page stretch there, sorry..

Thanks a lot for the tutorial Fewes! Really apperciate it! :)

@future-fiction: I love the piece and I dont really have a problem with the thumb as Pangahas said but I do think the boots get a bit too thin on the back? It looks like it is quite too much slimmer on the back.

http://i.imgur.com/5l2bh.png

But then again, it could be just a style choice. :poly124:

As for me, I ended up slacking most of the day (Yay reddit) (-_-) but at least Im almost done with Goombas retopo head:

http://i.imgur.com/BDASN.png

Of course any Comments, Critique and feedback are more than welcome! :)

And duck: Yeah, the Polycount smileys look so happy! I love them too! :)

brandoom
07-09-2011, 09:48 AM
http://img26.imageshack.us/img26/1240/wip4t.jpg

Finally getting around to some textures :)

daphz
07-09-2011, 09:50 AM
striker - nice stuff lately bro!
tacit - cool approach to the vehicles.
enodmi - nice hard surface, looks really clean
jeremy s - haha, thanks man, I want to finish her up soon

http://4.bp.blogspot.com/-tA3Uv60a2CM/ThiFBXQwbTI/AAAAAAAAAKE/B6OLGg2YH_w/s1600/idfkweird.png

speedsculpt, "digital mixed media" thingy. i'm gonna print it out and toss paint ontop of it.

Steppenwolf
07-09-2011, 10:01 AM
A scifi wall piece that i did for practice:

http://i.imgur.com/WoCsQ.jpg

Rapante
07-09-2011, 11:01 AM
just for fun :) little low poly practice :)

http://dl.dropbox.com/u/30477633/xm-pt6.png

EiGHT
07-09-2011, 11:07 AM
Rapante - Holy shit,now thats low poly sexyness.GOD DZAMN,what you texture that in?

nordahl154
07-09-2011, 11:35 AM
That's one of the best low poly models I've ever seen Rapante! I'd like to see more of a falloff though on the slate color like you did on the pale orange color.

I know this isn't a personal thread but a quick little update: got my UVs down! I shouldn't have to worry about seams and following the falloff from pristine concrete to damaged rough crap because I'll be texturing the base diffuse in ZBrush, then taking it into Photoshop for the decals.

Would 1166 triangles be an acceptable amount? Am I pushing it? *shrug*

http://i.imgur.com/CtfOY.pnghttp://i.imgur.com/7ptie.png

Also, ahoy from a fellow redditor Mr. Wednesday :poly129:

Rapante
07-09-2011, 11:40 AM
thanks guys!

@EiGHT, it's textured with good old photoshop, used a shitload of vector shape layers :D

ENODMI
07-09-2011, 12:03 PM
n88tr - it's just a bad bake, I had some geo floating in there blocking some of the holes

Eight - I modeled in Maya, baked in Xnormal

Acapulco - Nice! Great sense of light/ color and depth

Rapante - Id like to see a schmup in that style

Rebaked normals and cleaned. Now on to the AO...
http://enodmi.com/posting/normals_kittytank.jpg
2048

n88tr
07-09-2011, 12:06 PM
can i ask why you don't bake in maya?
also HOW do you bake in another program?

ENODMI
07-09-2011, 12:32 PM
I bake in Maya sometimes using tranfer maps, but since Im doing my Ao bake with the Cuda engine in Xnormal, I just do the Normal maps with it too. As far as baking in another program, Its the basically the same except you have to export the objects out you want to bake and import them into Xnormal. There's a thread on Xnormal in the Technical Talk with probably everything you ever wanted to know http://www.polycount.com/forum/showthread.php?t=41776

scotthomer
07-09-2011, 12:52 PM
Im currently working on a new environment, an Ordnance elevator from an Aircraft Carrier, I want to try and get some interior and exterior and maybe some movement in the environment too, all in the Cryengine.

Anywho, this is my Highpoly for one of the hero props, a fair amount of subtle detailing and what not. Really enjoyable couple of evenings spent putting it together.
http://www3.picturepush.com/photo/a/6064306/img/showreel/bombtrolley2.jpg

biofrost
07-09-2011, 12:53 PM
Some more work on a high poly crate, any crits are always welcome!
http://img21.imageshack.us/img21/7443/secondhighpolyrendr.jpg

nordahl154
07-09-2011, 01:02 PM
It looks like your support edges here are extruded too far along the mesh, try and tighten them up :P

http://i.imgur.com/4HHqR.jpg

biofrost
07-09-2011, 01:14 PM
Tightened up and added some more bolts added.
http://img194.imageshack.us/img194/7443/secondhighpolyrendr.jpg

felipefrango
07-09-2011, 01:43 PM
It's actually easy as pie. I didn't sculpt at all, and it's made from a single tileable reusable texture. Here's a tutorial I made since people seemed interested.

http://i30.photobucket.com/albums/c327/link_master_92/rocks.jpg

Bit of a page stretch there, sorry..

Fewes, as far as I know there is a modifier in Max that crunches polygons while preserving UVs. I think MultiRes will fuck your mesh up but ProOptimizer should do the trick. Either that or the other way around. :P

Fewes
07-09-2011, 02:15 PM
Fewes, as far as I know there is a modifier in Max that crunches polygons while preserving UVs. I think MultiRes will fuck your mesh up but ProOptimizer should do the trick. Either that or the other way around. :P

Holy... Why did I not know of ProOptimizer?! Damn, that is one powerful modifier for this purpose. You just solved all my problems, many thanks to you!

Joshua Stubbles
07-09-2011, 02:36 PM
Another update on the bot.

http://dl.dropbox.com/u/2355669/bot11.jpg


This is the final lowpoly+highAO+norms (had some issues previously and redid about 50% of the UV work).
Going to take EQ's tip and bake a lowpoly AO to combine for broader shadows, then work on the diffuse/spec/gloss maps.

@ENODMI & Scott - those are frakken rad, great work!

Mr.Wednesday
07-09-2011, 03:58 PM
Damn Rapante, that is an incredible low poly. Care to show some wires and the diffuse? I have to say it took me a while to understand it was a mesh I was looking at. It isTHAT good! :)

nordahl154, ahoy matey! I hope your future endeavours with the concrete boulder are filled with bacon and up votes! :) Gonna go to bed now so nighty night folks!

ae.
07-09-2011, 05:19 PM
Done the stairs just need to get into engine and set up proper materials for it :)

http://aelevel.net/SciFiMall02.jpg

EiGHT
07-09-2011, 05:29 PM
ENODMI - Would you say Maya has an advantage over Max when it comes to hardsurface?Iv always wanted to dabble in the realms of Maya.

Rapante - Bad ass mudah @#$%@

ae. - Looks so clean man!

achmedthesnake
07-09-2011, 06:44 PM
ae - that looks great! - any idea on how (or if) you're going to do the animated steps and hand rail?

kosh_fotsirk
07-09-2011, 08:50 PM
Everything is looking excellent, great work everyone! just thought I'd participate and post some polypainting process.

http://i724.photobucket.com/albums/ww245/kosh_fotsirk/Scrappy%20Jaguar/WIP10.png

gaganjain
07-09-2011, 09:51 PM
Awesome work guys
Working on this on and off
http://www.gaganjain.in/Images/alien.jpg
http://www.gaganjain.in/Images/ape.jpg

HitmonInfinity
07-09-2011, 10:24 PM
It's supposed to be stylized. I hope it looks that way :/
http://www.kerbywithane.com/Cameron/Images/wip/nw_wip2.jpg

Samuraigun7
07-09-2011, 11:57 PM
New to this site so i might as well as post up a WIP

Learning hand painted textures I really dont know mapping sizes so i am really guessing the size need to be smaller but it is practice

Please critique
http://img191.imageshack.us/img191/7567/cratewip.png

viv
07-10-2011, 05:10 AM
http://vivienmg.com/flux/magichand.jpg

NthSimulacrum
07-10-2011, 06:24 AM
it hurts
http://dl.dropbox.com/u/15091348/lego%20chzo.png

SanderDL
07-10-2011, 09:19 AM
Is that the tall man from Trilby's notes?

NthSimulacrum
07-10-2011, 09:45 AM
er yes...

Erik Rönnblom
07-10-2011, 10:04 AM
http://dl.dropbox.com/u/22917936/transformers_unite.jpg
beep boop.

Ravenslayer
07-10-2011, 10:59 AM
rough sp i did yesterday

http://leslievdb.com/temp/sp.png

Rapante
07-10-2011, 12:12 PM
viv, erik, ravenslayer, cool stuff!


@Mr.Wednesday here you go :)

http://dl.dropbox.com/u/30477633/xm-pt6_wireframes.png
http://dl.dropbox.com/u/30477633/xm-pt6_textures.png

bonus: turnarounds with the two "orbs" I did today (also did a rocket) but I've been too lazy to make a render of it :D just click links for the vids

and I didn't manage to get the anims working in marmorset, so for now, motionless orbs... :(

http://dl.dropbox.com/u/30477633/xm-pt6_turn.png (http://dl.dropbox.com/u/30477633/xm-pt6.mp4)
http://dl.dropbox.com/u/30477633/xm-pt6_turn2.png (http://dl.dropbox.com/u/30477633/xm-pt6_2.mp4)

acapulco
07-10-2011, 12:15 PM
Very nice!

Frozan
07-10-2011, 01:57 PM
workin on some modular parts.

http://dl.dropbox.com/u/448179/0001.jpghttp://dl.dropbox.com/u/448179/0002.jpghttp://dl.dropbox.com/u/448179/0003.jpg

future-fiction
07-10-2011, 03:55 PM
benji - I think that's just my texturing, was silly and didn't add in any cold colours. Thanks though, I added a blue soft light layer to the skin and it looks much better now.

pangahas - Ahh thanks for pointing that out, fixed that clipping. The purple light is just a colour specular I put on the hair as an experiment, it is a bit jarring though. Thanks for the comments :]

Mr Wednesday - Heh my friend literally just pointed this out too, fixed that, thanks.

GoSsS
07-10-2011, 05:26 PM
Back to the really low poly stuff :D
Quick little scene that will be used for the cover of an album (with photographs and speechs we read during the wedding) I'll offer to my sista and her husband :

http://gaetm.free.fr/3d/2011/Couv_Mariage_CaroIvan/Couv.jpg

I was really inspired by Ani's arts (http://annekatran.blogspot.com/) when I was doing this.

blackhorizon
07-10-2011, 05:55 PM
Wow! after seeing the past few pages I was debating if I should post my work.
the first scene is a picture of a Cry Engine 3 map I am working on, and the second and third pictures are of characters I am working on (I posted one earlier in this thread)
http://i753.photobucket.com/albums/xx177/black_horizon_games/Pripyat_forest2.jpg
http://i753.photobucket.com/albums/xx177/black_horizon_games/character-lowres.jpghttp://i753.photobucket.com/albums/xx177/black_horizon_games/heavy2.jpg

wizo
07-10-2011, 06:43 PM
Smile study:
http://i96.photobucket.com/albums/l175/wizo5454/SmilingSculpt.jpg

CandyStripes05
07-10-2011, 06:47 PM
@blackhorizon - any chances of full body shots?

n88tr
07-10-2011, 06:49 PM
whats the deal with everyone always making floor and wall models?

ae.
07-10-2011, 06:52 PM
Rubber on the handrails needs work and shouldn't be shiny :P

http://aelevel.net/SciFiMall03.jpg

PDC
07-10-2011, 07:29 PM
Back to the really low poly stuff :D
Quick little scene that will be used for the cover of an album (with photographs and speechs we read during the wedding) I'll offer to my sista and her husband :

http://gaetm.free.fr/3d/2011/Couv_Mariage_CaroIvan/Couv.jpg

I was really inspired by Ani's arts (http://annekatran.blogspot.com/) when I was doing this.

Awesome idea! I'm getting married in October, and this is inspiring me to make something for favors.

Love the concept and adorable low-poly style!

[EDIT]: Read your caption too fast the first time and thought you'd gotten married, sorry. Awesome idea for a gift tho too!

nightFlarer
07-10-2011, 07:40 PM
Just an update of my disney-styled character. I quite like how the skin turned out, I haven't done sss before. Still doing some texturing and I still need to add eyebrows and eyelashes. Mental ray isn't very good with hair, so I might have to render it separately.

http://fc02.deviantart.net/fs70/f/2011/191/e/8/disney_styled_female_wip_2_by_nightflarer-d3lldkv.png

daphz
07-10-2011, 08:04 PM
ae - that looks super nice!

Wonkey
07-10-2011, 08:53 PM
http://i.imgur.com/1X7V6.jpg

More Progress, let me know what you think.

Dan!
07-10-2011, 09:00 PM
im a couple hours into a fan art project for a competition elsewhere- dark link- going to do a diffuse only set up
http://dan-art.com/images/darklinkDan.jpg

Justin Meisse
07-10-2011, 09:31 PM
whats the deal with everyone always making floor and wall models?

what's the deal with everyone making humanoid bipeds?

Dan!
07-10-2011, 09:32 PM
what's the deal with airplane food?

PDC
07-10-2011, 09:40 PM
More Progress, let me know what you think.

Wonkey - Looks worlds better than it did last week. Bringing the overall lightness up is a huge help.

Now I think you should try to focus the viewer's eye by developing a point of interest. You can try to direct the viewer with atmospheric perspective or depth of field, something to keep us from wandering into the background and the harsh line of the horizon.

TNO
07-10-2011, 11:36 PM
.

Rapante
07-10-2011, 11:39 PM
GoSsS, nice one! My guess is, they'll love it!

whats the deal with everyone always making floor and wall models?

what's the deal with everyone always making weapons?! :shifty: :poly121: :)

BelgianBoolean
07-10-2011, 11:40 PM
Been cranking on this airship for a lil bit now.
http://img688.imageshack.us/img688/9785/971max.jpg[/URL]


http://img846.imageshack.us/img846/512/unled3pf.jpg

Noren
07-11-2011, 12:05 AM
@BelgianBoolean:
That painting is excellent! :)
Did you do that, too?

As for the 3d, it looks almost a bit to polished, straight, high-tech, detailed right now. I don't know if you want to enhance on the concept or go a bit of a different route with it or (most likely) plan to add the wear and grime later on. But most of that detail is not needed or even deviates from the concept and maybe weakens its impact, imho.

BelgianBoolean
07-11-2011, 12:10 AM
Hey Noren! Unfortunately, I did not do the painting.

I agree with the polished bit. A lot of it will get wear and tear in zbrush and texturing. I'm definitely taking the concept a few steps forward for the model's sake, and I'm looking to add some more functionality. As for the small detail, it's a curse. I get really wrapped up in that stuff. But beyond that, I'm trying to test my modeling skills a bit. That said, all of your points are really valid. Would you mind keeping up with my thread? Would love to keep getting feedback.

Maph
07-11-2011, 12:26 AM
BelgianBoolean: Awesome subject to model! I absolutely love Ian McQue's work, and this is a great start. :)

Noren: http://ian_mcque.cghub.com/images/ ;)

BelgianBoolean
07-11-2011, 12:31 AM
Thanks Maph! I wish I had Ian's email. Would love to shoot this to him when it's done. Also, here's the thread if anyone wants to keep up. http://www.polycount.com/forum/showthread.php?t=85548

zxcman
07-11-2011, 12:34 AM
Hi all!
Speed sculpt that I made yesterday.
http://img714.imageshack.us/img714/8156/speed2o.jpg

wake
07-11-2011, 12:36 AM
I'm still workin on the rhino-- I'll be posting more of it later-- in the mean time here's an early walking animation for a character in an iOS game I'm working on. It's been a while since I've done any 2d animation so it's taking a bit to get back in the swing of things, but boy is this fun.

For now the hip rotation is only in on the first half of the animation (you can see how the belt-loops only cycle for part of it), and the armswings need to be smoothed out and articulated, but i'll be getting to that. The only other thing is that I think I need to give the head a little bounce as well-- right now it's looking stiff.

http://dl.dropbox.com/u/1765296/images/GIFs/fatmananim1testset.gif

z3phon
07-11-2011, 01:24 AM
@EiGHT Thanks! As for the backstory not much to it other than just wanting to make a heavy armored bounty hunter. :poly124:

http://i52.tinypic.com/ibewz6.png

brandoom
07-11-2011, 02:59 AM
ae. awesome stairs man, awesome.

Ani
07-11-2011, 03:10 AM
GoSsS - Thanks for the compliment! I'm sure they'll love it, looks great :D

pior
07-11-2011, 03:11 AM
Trying to find time for personal mini-projects again! Space bust!

http://img.photobucket.com/albums/v242/pior_ubb/pior_pixiecollage_003_small.jpg

I want to complete it over a few weekends, will see...

ceebee
07-11-2011, 04:20 AM
Is that Mudbox, pior? Ptex looks tastey.

BeatKitano
07-11-2011, 05:42 AM
Pior, I love your take on idealized females, I bet we have similar tastes in women :>

BrontoThunder
07-11-2011, 06:02 AM
http://img703.imageshack.us/img703/9163/wip1p.png
WIP of my current project. I'm thinking of perhaps giving him a beanie, maybe some hipster glasses.

zxcman
07-11-2011, 07:47 AM
That's cool, Pior!
A small update
http://img849.imageshack.us/img849/8601/rndr1.jpg

skylebones
07-11-2011, 08:34 AM
That is rad zxcman! Love the design of the torso area.

Mr.Cash
07-11-2011, 08:58 AM
Cheeky crosspost from my WIP-thread (http://www.polycount.com/forum/showthread.php?t=86482) :p

http://4.bp.blogspot.com/-mXsc9MEHdno/ThsYEEx14_I/AAAAAAAAAII/wEFJy0PKWVk/s1600/wf1.jpg

http://4.bp.blogspot.com/-NzQLRgWC7qA/ThsYHuVSjVI/AAAAAAAAAIM/_TjPkY4rW1E/s1600/wf2.jpg

http://3.bp.blogspot.com/-rby8Nqm2APo/ThsYKvhFtSI/AAAAAAAAAIQ/9jWMnL47i7w/s1600/wf3.jpg

http://3.bp.blogspot.com/-D7E2h6SY4VY/ThsX5t4PPGI/AAAAAAAAAH8/AoPsYDYhBGk/s1600/r1.jpg

http://3.bp.blogspot.com/-oRQQoQdiSt8/ThsX73ib1JI/AAAAAAAAAIA/siyldmnYcXA/s1600/r2.jpg

http://1.bp.blogspot.com/-U4PFBij7Ol0/ThsYAuxsvaI/AAAAAAAAAIE/QGyBDFbrzW0/s1600/r3.jpg

g2000
07-11-2011, 09:13 AM
That's cool, Pior!
A small update
http://img849.imageshack.us/img849/8601/rndr1.jpg

Awesome !!,what did you use for rendering him?

Ani
07-11-2011, 10:11 AM
Did an experiment with texture on this vintage radio, trying something more 'illustrative'.

http://farm7.static.flickr.com/6003/5926428293_052c900fc0_o.png

zxcman
07-11-2011, 10:19 AM
Thanks a lot guys! I used a great number of matcaps and made a 3 point lighting system with a basic material on the model. Then combined everything in photoshop.

EiGHT
07-11-2011, 10:21 AM
pior - Oh snap,Pior comin in hot!

zxcman - Will you make him game res?

Ani - Holy hell,how did you achieve that 2d look man?

zxcman
07-11-2011, 10:26 AM
@EiGHT yeah ^^

Joseph Silverman
07-11-2011, 12:55 PM
Pior, zxc, ani, you guys are knocking it out of the park.

http://i51.tinypic.com/2q1v2tt.jpg

dabbling on this when i have time.

Peris
07-11-2011, 01:51 PM
Did an experiment with texture on this vintage radio, trying something more 'illustrative'.

http://farm7.static.flickr.com/6003/5926428293_052c900fc0_o.png

great style :D

Hugh
07-11-2011, 01:56 PM
@ ani please explain

MartinH
07-11-2011, 01:59 PM
Nice to see Pior posting some stuff again, very cool!

Pix
07-11-2011, 02:13 PM
@ ani please explain


I bet it's one of the PS brushes, all the diffuse texture was made using it.
No crazy shaders, just pure imagination here.

Sectaurs
07-11-2011, 02:30 PM
Pior - love love it

Stinger88
07-11-2011, 02:35 PM
Continuing my Jousting Mech

original concept:
http://www.polycount.com/forum/showpost.php?p=1381769&postcount=6210

again, influenced by Tacit Math's presentation style.

http://www.freeimagehosting.net/uploads/1e5a596946.gif (http://www.freeimagehosting.net/)

Ani
07-11-2011, 02:57 PM
Thanks guys!

I bet it's one of the PS brushes, all the diffuse texture was made using it.
No crazy shaders, just pure imagination here.

Spot on - it's all diffuse texture (except for the shadow which I just drew in). Here's the texture for anyone who's interested!

http://farm7.static.flickr.com/6016/5927474563_7cdf050a76_o.png

DDuckworth
07-11-2011, 03:32 PM
whats the deal with everyone always making floor and wall models?

Those would be the components that make up many indoor environments XD

Hugh
07-11-2011, 03:52 PM
Thanks guys!



Spot on - it's all diffuse texture (except for the shadow which I just drew in). Here's the texture for anyone who's interested!

http://farm7.static.flickr.com/6016/5927474563_7cdf050a76_o.png

hmm i guess I need some new brushes. Thanks for the heads up.

RaynoX
07-11-2011, 03:56 PM
currently working on some scifi assets

http://img232.imageshack.us/img232/7789/i3j64a87f11.jpg

http://img263.imageshack.us/img263/8784/i3j661679.jpg

first post btw :)

brandoom
07-11-2011, 06:11 PM
http://img38.imageshack.us/img38/1052/wip5u.jpg

moar textures

Rebliviate
07-11-2011, 06:12 PM
First post. Sup guys.

I made a lamp:

http://dl.dropbox.com/u/12646188/maya%20screens/lamppersp.png
http://dl.dropbox.com/u/12646188/maya%20screens/lampside.png
Original, sorry I can't snap a shot of the one on my desk right now
http://www.sunparkelectronics.com/public_html/images/WE-6-0103.png

Mrskullface
07-11-2011, 07:58 PM
This is a robot I did for swamp-ape-studios nazi smashers.

design by: francisco ruiz

http://swamp-ape-studios.blogspot.com/

http://img88.imageshack.us/img88/166/zombiesmashersrobotultr.jpg (http://imageshack.us/photo/my-images/88/zombiesmashersrobotultr.jpg/)

Mike Yevin
07-11-2011, 08:54 PM
RaynoX - nice work, reminds me a lot of an old scifi wall i started last year

http://i179.photobucket.com/albums/w286/tf0t/screenshot4.png

RaynoX
07-11-2011, 09:50 PM
RaynoX - nice work, reminds me a lot of an old scifi wall i started last year

http://i179.photobucket.com/albums/w286/tf0t/screenshot4.png

thanks! and yes i know your wall it kinda inspired me :)

Nate Broach
07-11-2011, 10:48 PM
So much good stuff past couple pages. Ani I really dig that style a lot.

Finished another tower. Cannon Tower! Levels 1 - 3. I'll make a thread for the project when I finish the next tower series. For sure this time.

http://alter-nate.com/images/CannonTower.jpg

BrontoThunder
07-11-2011, 10:53 PM
Loving those towers, Skeptical Nate - reminds me of stuff I've seen from Orcs Must Die.

PixelMasher
07-11-2011, 11:13 PM
been watching a ton of breaking bad and just watched the hitcher again (the remake) and got inspired to work on a desert style dusty road. made a road shader in udk that lets me blend in a ton of different things and threw in some quick terrain with a random texture on it and then did this paintover to flesh out my idea for the scene.

when its all said and done it should hopefully look something like this. excuse the wonky perspective/proportions on most shit and its a bit blurry, but should give the gist of what I want to achieve.
http://www.pixel-masher.com/images/personal/Desert_road_paintover.JPG

Keen
07-12-2011, 12:33 AM
Cool towers bro.

d1ver
07-12-2011, 01:57 AM
Cool idea, PixelMasher! Would love to follow a wip thread. Good luck with that

sltrOlsson
07-12-2011, 03:05 AM
PixelMasher, i demand that you get cracking on that RIGHT AWAY! Great idea!

EiGHT
07-12-2011, 03:41 AM
Testing new base mesh.

http://i1138.photobucket.com/albums/n538/eight00/52d13d93.png

tacit math
07-12-2011, 05:27 AM
tweakin' some older suit :

http://dl.dropbox.com/u/3436831/kChems_SPINS.gif

Ai_
07-12-2011, 05:47 AM
Hey, Polycount! My first post here. Currently working on my SC2 fan-art - an infested marine next-gen. Planning to give myself a 13k tris limit and use 2048^2 textures. Here's the sculpt, still very WIP:http://dl.dropbox.com/u/34952891/InfestedTerranScrn1.jpg

bbob
07-12-2011, 05:49 AM
Been doin some sketchage:

http://dl.dropbox.com/u/3880925/Sketches/Study2.jpg

Awfully sorry about shitty iphone photo, I am not in possession of a scanner, heh.

Skillmister
07-12-2011, 05:59 AM
yet another page of supreme win :D

future-fiction
07-12-2011, 06:22 AM
Thanks for the crits last time guys :] I made some changes and dropped her in marmoset as a test.

http://i52.tinypic.com/vzj61t.jpg

Daniel Riddle
07-12-2011, 06:23 AM
Getting in some Zbrush practice.

Jousting Mech and Smasher are looking ace!

http://img703.imageshack.us/img703/4074/augustuswip001.jpg

tacit math
07-12-2011, 06:26 AM
Thanks for the crits last time guys :] I made some changes and dropped her in marmoset as a test.

http://i52.tinypic.com/vzj61t.jpg

this. fucking. owns !! so good dude

ericdigital
07-12-2011, 07:09 AM
@future-fiction - that is AWESOME. congrats! I almost feel like it has a bioshock infinite feel to it!

Del
07-12-2011, 07:24 AM
http://i52.tinypic.com/vzj61t.jpg

~ Not bad for a girl :P

Good job, young lady.