View Full Version : What Are You Working On? 2011 Edition!
Striff
06-16-2011, 09:54 AM
(mismatched tangent basis to stress the normal map)
What does this mean ,exactly?
jarrede
06-16-2011, 10:08 AM
Ok now I am finished with these. Finished the texture and change up the presentation.
http://1.bp.blogspot.com/-JaraJgaXeEo/Tfm78qpLTnI/AAAAAAAAAbg/0Ulr7jbAgQc/s1600/wooden_barrels.jpg
Man I love it when people are passionate about the little things :)
n88tr
06-16-2011, 10:42 AM
working on a painting for a friend
WIP
http://img217.imageshack.us/img217/4931/doodlefillincolor2png.png
Cap Hotkill
06-16-2011, 11:47 AM
I guess i will have to join the "Barrel" bandwagon :P
http://img819.imageshack.us/img819/873/petrolu.png
felipefrango
06-16-2011, 12:58 PM
Wow, that also is an awfully nice barrel! :O
Gingerookie
06-16-2011, 01:29 PM
Hello folks, here's an update on my Carlos Huante Pirate WIP. I first had him in a pigeon-footed stance, but he appeared a bit too awkward so I changed it. Hope y'all dig it!
http://www.gingerookie.com/wp-content/uploads/2011/06/Pirate_huante.jpg
thatanimator
06-16-2011, 01:39 PM
http://www.youtube.com/watch?v=h30_kmLW26k
long ongoing project of handkeying a little cutscene for udk..
animation is still fuck-all work in progress, and I'm kind of doing it around the idea of hiding a lot of shit outside the camera. not giving all that much love to legs for example.
yes, thats me in the shorts..getting into character!! :nerd:
http://www.youtube.com/watch?v=UFihyoMBBgw
did this quick capsule-ish debug looking character and skinned him up yesterday.
managed to get some animations done before going to sleep.
checked out unity and udk and how I might be able to get this ingame (prob. go for unity for that), can't find a free state machine, and lack the script skillz. fuuuu!
also notice the glitch after the 180 turn, motionbuilder fucking with me :poly136:
we got some walk/run starts ingame at work, and its quite complex with what foot is forward and what not, adding a million animation files for something that I think could be solved differently. Hence this project ;D
Sure this is way more cartoony than work stuff so...might not be applicable :poly142:
jarrede
06-16-2011, 02:06 PM
gingerrookie, thats looking sweet dude, I saw that concept and wanted to sculpt it too. Since were on the topic of Mr.Huante,I was just doodling a version of his world war scorekeeper.
http://img607.imageshack.us/img607/9506/scorekeeper02.jpg
Cap Hotkill
06-16-2011, 02:11 PM
Wow, that also is an awfully nice barrel! :O
Thanks Felipe :)
Ravenslayer
06-16-2011, 02:29 PM
gingerrookie: that's awesome!
jarrede: cool, is it me or are the mouthcorners a bit too much to the front? it makes the overall face look a bit flat
started a new photostudy tonight, no disfigured beauty this time (unless i fucked up her facialfeatures and don't realize it yet)
http://leslievdb.com/temp/photostudy2.png
jarrede
06-16-2011, 02:46 PM
gingerrookie: that's awesome!
jarrede: cool, is it me or are the mouthcorners a bit too much to the front? it makes the overall face look a bit flat
probably right, I should post the concept, was also thinking the fat on his double chin doesn't set right with me.
Thanks for the feedback dude :)
teaandcigarettes
06-16-2011, 04:18 PM
I'm calling the highpoly done though I might increase some of the details later on. Now it's finally the time to start screwing around with the lowpoly :poly142:
http://dl.dropbox.com/u/4361936/Photos/my_shizzle/old_tv_highpoly.jpg
Dylan Brady
06-16-2011, 06:59 PM
Jarrede: one more thing that seems off to me. Not sure if it fits the concept or not but the fat roll above his ear seems to merge with the lobe in a wierd way. Nice job though its really clean!
Finally got around to adding the spec map, starting to bring the whole thing together I finnaly know what it will look like when done.
http://img.photobucket.com/albums/v236/bonebrew22/Complete_1.jpg
working on something different- influenced by metal gear, trevor claxton, manga etc....still WIP havent touched the feets.
http://dan-art.com/images/sportbot1.jpg
TerraBite
06-16-2011, 09:51 PM
practicing some hard surface... cause i lackz it :/
http://i13.photobucket.com/albums/a272/mountainskies/pathfinder_gear.png
http://i13.photobucket.com/albums/a272/mountainskies/pathfinder_head.png
STRIKER
06-16-2011, 09:53 PM
TerraBite - sexy, i needs some toooo
Racer445
06-17-2011, 12:11 AM
terrabite: some good modeling on that headset. in general just watch your edge widths though, as your edges won't be readable at any further distance.
i'll post this again: http://dl.dropbox.com/u/1725586/crits/edgewidthmodel.jpg
ENODMI
06-17-2011, 12:41 AM
Shit! All of you, stop being so good.:poly118:
Massbot
06-17-2011, 01:03 AM
Hey Dan thats really nice!
robothrust! haha nice dan
_Calix_
06-17-2011, 03:17 AM
Pretty much finished this, wanna do a bit more on it but i wanted to get it finished for my uni application:
http://img233.imageshack.us/img233/7351/finishedv.jpg
BrontoThunder
06-17-2011, 03:47 AM
Starting a new project today, just finished up with my initial concept art, gonna take it into Maya tomorrow and build a base mesh.http://img7.imageshack.us/img7/1384/conceptartf.png
Kitteh
06-17-2011, 03:47 AM
Pretty much finished this, wanna do a bit more on it but i wanted to get it finished for my uni application:
http://img233.imageshack.us/img233/7351/finishedv.jpg
My only crits are that the eyes look very fake (cartoony, too bright, unless that's on purpose) and the red gory stuff around where the top of the head has been cut away just looks like red hair or something, not gory meat.
http://dl.dropbox.com/u/7460156/Polycount/QuickSculpts/Demon.jpg
Lunchtime thingie from the last 3 days, and I'm liking this guy! Time to retopo and sculpt him properly and do some tessalation in UDK! When I finish my Deadwood piece of course. :)
I think I'll call him Henry...
Slaught
06-17-2011, 04:27 AM
Postin' on a sexy page!
http://i4.photobucket.com/albums/y106/Dropkick60606/koni3.jpg
teaandcigarettes
06-17-2011, 04:33 AM
Dan, that robodude is awesome :thumbup: I'm loving the legs, but I'm not sure about the arms; imho they look a little blobby and lack the definition when compared to other parts of the model. Then again, you've mentioned it's a wip, so you will probably change that anyway.
Kitteh
06-17-2011, 04:51 AM
http://gyazo.com/5a25190c857b6b27d2811d78181f20a6.png
Bibendum
06-17-2011, 05:37 AM
Awesome sculpt Maph, love the horns.
Lots of good stuff on this page. :thumbup::thumbup:
Decided to throw some colour on this guy:
http://img171.imageshack.us/img171/7135/gentlemanfinalsmall.jpg
sltrOlsson
06-17-2011, 06:40 AM
Prepare for...... HINGE! Ghaaaaaaad!
http://dl.dropbox.com/u/1415501/PolycountPictures/Hinge.jpg
AlecMoody
06-17-2011, 06:53 AM
http://gyazo.com/5a25190c857b6b27d2811d78181f20a6.png
looking good- the lighting could use a little work though.
Ravenok
06-17-2011, 07:52 AM
A sneak-peak on my current project, I was really struggling with whether or not to post it at this stage, but I guess some critique couldn't hurt. :)
http://img16.imageshack.us/img16/2302/gandprev.jpg
benji
06-17-2011, 08:54 AM
Pretty much finished this, wanna do a bit more on it but i wanted to get it finished for my uni application:
http://img233.imageshack.us/img233/7351/finishedv.jpg
Give the brain some glossy specularity!
shotgun
06-17-2011, 09:31 AM
yea Dan - that robo is awesomelicious
i agree tho bout the arms - need teh organic movement integrated
Jackwhat
06-17-2011, 09:46 AM
So much rad shit on the previous page...
im still tryin to get this lookin as good as possible, need to stop soon D:
http://dl.dropbox.com/u/814247/0617swampthing.jpg
Andreas
06-17-2011, 09:48 AM
A sneak-peak on my current project, I was really struggling with whether or not to post it at this stage, but I guess some critique couldn't hurt. :)
http://img16.imageshack.us/img16/2302/gandprev.jpg
Instantly recognisable as Tony Soprano, awesome work! I would go easy on the pores though... and maybe blot him a little more? Round the jowels anyway.
Ravenslayer
06-17-2011, 10:21 AM
Maph: looks great , now where is his nametag? :D
jackwhat: did a small suggestion overpaint, hope you don't mind :)
http://leslievdb.com/temp/jackwhatoverpaint.png
besides that i really like the colors and mood
Jackwhat
06-17-2011, 10:46 AM
Heh, i dig the thing on his shoulder, thing is hes human so he will have 2 eyes.
I've already started repainting him entirely based on some other suggestions so itll end up being a bit different. <3
http://dl.dropbox.com/u/814247/0617swampthingredux.jpg
messy as fuck
http://i190.photobucket.com/albums/z285/PumpHammer/vraytest.jpg
RC211v, almost done with the low poly now, god its boring deleting loops tho tho!
Amusement park bus texture WIP
http://dl.dropbox.com/u/7829470/buswip.jpg
Rapante
06-17-2011, 01:09 PM
too lazy to make a vid, just check it out yourselves :D hope I made it easy enough to get through the tiers ;)
http://dl.dropbox.com/u/30477633/scaleformUI.png (http://dl.dropbox.com/u/30477633/hackingUI.zip)
SCALEFORM UI DEMO (http://dl.dropbox.com/u/30477633/hackingUI.zip)
just download and hit run the bat or alternatively drag the .gfx file onto the ScaleFormPlayer
leeuwen12
06-17-2011, 01:24 PM
too lazy to make a vid, just check it out yourselves :D hope I made it easy enough to get through the tiers ;)
http://dl.dropbox.com/u/30477633/scaleformUI.png (http://dl.dropbox.com/u/30477633/hackingUI.zip)
SCALEFORM UI DEMO (http://dl.dropbox.com/u/30477633/hackingUI.zip)
just download and hit run the bat or alternatively drag the .gfx file onto the ScaleFormPlayer
doesn't work for me...getting a missing dll error
doesn't work for me...getting a missing dll error
it works for me. good job btw
chadabees
06-17-2011, 02:07 PM
oo Drav nice
Andreas
06-17-2011, 02:08 PM
Is it supposed to be interactive? Looks cool nonetheless. I would have used more contrast in it overall though... where did you learn how to use scaleform? Been meaning to do so myself.
Is it supposed to be interactive? Looks cool nonetheless. I would have used more contrast in it overall though... where did you learn how to use scaleform? Been meaning to do so myself.
http://forums.epicgames.com/forumdisplay.php?f=392
blitz
06-17-2011, 02:27 PM
http://i190.photobucket.com/albums/z285/PumpHammer/vraytest.jpg
RC211v, almost done with the low poly now, god its boring deleting loops tho tho!
Nice and clean modeling. Hope the lowpoly version is also kickass ;D
Just to have a little break from lowpoly stuff, mapping and baking.. a little fast doodle.
http://bischoffart.com/art/character/dude.jpg
and now back to work!
Rapante
06-17-2011, 02:36 PM
doesn't work for me...getting a missing dll error
usually updating your directX runtimes will fix this.
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3
it works for me. good job btw
thanks!
Is it supposed to be interactive? Looks cool nonetheless. I would have used more contrast in it overall though... where did you learn how to use scaleform? Been meaning to do so myself.
yes it is interactive, watch the tutorial in the beginning to get a clue
(hint controls are using mousewheel and both mousebuttons and mousewheel buttons, so it probably isn't very notebook friendly)
about scaleform itself, apart from some limitations where stuff doesn't translate directly into scalform from your flash scripts and some Scaleform exclusive commands the only requirement there is, is being able to code actionscript 2.0 (don't know if scaleform 3.1 already supports as3, I am using as2)
most of the stuff you need to know for unreal or udk's implementation of scaleform is documented here: http://udn.epicgames.com/Three/Scaleform.html
http://www.scaleform.com/udkusers
if you want to get into it, i'd recommend to know or learn to know basic coding concepts and ways to structure code and then gain some coding skills (you can use c#as this kind of thing will be about 50:50 or if your user interface gets complex a 70:30 coding/art ratio
Ravenok
06-17-2011, 03:16 PM
Instantly recognisable as Tony Soprano, awesome work! I would go easy on the pores though... and maybe blot him a little more? Round the jowels anyway.
Thanks, glad it's recognizable. :) Spent a ton of time working on that part.
Regarding the pores - At first it was a lot less "pore-ish", but then when I put it on Maya and rendered it, I had very little control on how visible they are. I decided to push it a spec further and then, my normal map will have more detail, and so will my displacement. I hope it'll pay off, but I don't know yet. I'll post it in the end and we'll see :)
Regarding the facial fat - well, I wasn't sure on that as well. It was difficult finding consistent images of him. He's sometimes really, really fat, and sometimes he's much thinner. Sometimes you see his neck, sometimes you don't. I just did a "general mix" and tried to get them all in there, get some sort of an average version that's recognizable? I'll push and pull some more stuff once his suit's in place though, and then I'll know for sure.
How would you go about painting his textures? I'm using ZBrush's polypainting tools, but I'm not sure that's the best way to do it. I don't really like working with photoshop 3D that was newly added to GoZ though.. would it be better to just paint on the texture itself? I'm kinda new to texturing, and I don't know the workflows. I know oldschoolers would just paint on the texture itself, but is it really the best way today still?
shotgun
06-17-2011, 03:47 PM
Jackwhat - ur abstract paintings have come a long and nice way. try and paint ur characters as integral, indifferent part of the environment. Render it exactly as u render that tree, and in parallel time (not after all else is done). It should have the same amount of layers (of light/color) as the rest
J-kid
06-17-2011, 05:49 PM
Okay guys here's my first post ever on this thread I'm just trying to work on my drawing skills tell me what you think.
Crits & comments are welcome as always :D
http://i801.photobucket.com/albums/yy300/Tech-Kid10/2D%20Art/GuyHead.jpg
Next update will have the ears and hair
Amusement park bus texture WIP
http://dl.dropbox.com/u/7829470/buswip.jpg
Looks like it'll be cool, but I'm a little confused with the design. The overall structure reads very turn of the century to early 20s. But the details of the signs just creams "Streamline" but the form of the bus doesn't say that.
dougjuno
06-17-2011, 06:51 PM
I have added leaves to the vines and played around with colors and light direction. I have plenty more to add.
http://dl.dropbox.com/u/2782776/Seuss_10.JPG
Dylan Brady
06-17-2011, 07:30 PM
Followed this tutorial I found on here.
http://pioroberson.com/tuts/tut_texturing_tricks.htm
Not really liking it but TBH the tut has been pissing me off all day, doesnt explain half the shit and Its translated from french so the names of stuff is off.
Anybody know of another tutorial for this type of method?
http://img.photobucket.com/albums/v236/bonebrew22/Render-10.jpg
Fewes
06-17-2011, 07:33 PM
Everything finished, trying out Marmoset for the first time.
http://i30.photobucket.com/albums/c327/link_master_92/m14_1-1.jpg
http://i30.photobucket.com/albums/c327/link_master_92/m14_3-1.jpg
http://i30.photobucket.com/albums/c327/link_master_92/m14_2-1.jpg
http://i30.photobucket.com/albums/c327/link_master_92/m21_1-1.jpg
http://i30.photobucket.com/albums/c327/link_master_92/m21_4.jpg
http://i30.photobucket.com/albums/c327/link_master_92/m21_2-1.jpg
truedeja
06-17-2011, 07:51 PM
Fewes - That Rifle looks DOPE!
I did a quick painting of Planet of the Apes meets Donkey Kong, two of my favorite things.
http://jasonhillcg.com/wordpress/wp-content/uploads/2011/06/dk02.jpg
Blog (http://jasonhillcg.com/wordpress/)
Parnell
06-17-2011, 08:02 PM
http://dl.dropbox.com/u/7460156/Polycount/QuickSculpts/Demon.jpg
Lunchtime thingie from the last 3 days, and I'm liking this guy! Time to retopo and sculpt him properly and do some tessalation in UDK! When I finish my Deadwood piece of course. :)
I think I'll call him Henry...
Great stuff!! Just check the peck as it connects to the bicep. I get your trying to make this demon crazy but I'm not sure how he'll lift his arms;)
gogogogogogo!
B
CactusFantastico
06-17-2011, 09:27 PM
http://s3.amazonaws.com/data.tumblr.com/tumblr_lmyxiyZDjD1qidg6uo1_1280.png?AWSAccessKeyId =AKIAJ6IHWSU3BX3X7X3Q&Expires=1308457411&Signature=3OWENT2wKWgW04tx3akdEmrln1Y%3D
Sword that I made for oblivion. still need to UV, make high poly and texture it though.
Hi guys, this is my first post here. Thought I'd show my latest work. I've just started learning Zbrush, so I've decided a good tast would be to model a character. The colours are currently off, so that I can sculpt easier. I'm currently in the blocking out stages (which is why some areas are exaggerated, such as the folds). A very early concept image is included, to show what i'm working towards. I'd love if I could get some constructive critique.
http://www.14mbcrate.com/wp-content/uploads/2011/06/Vincent_18-06-11_1.png
http://www.14mbcrate.com/wp-content/uploads/2011/06/Vincent_18-06-11_2.png
http://www.14mbcrate.com/wp-content/uploads/2011/06/Vincent_Concept_Sml.png
Fewes - That Rifle looks DOPE!
I did a quick painting of Planet of the Apes meets Donkey Kong, two of my favorite things.
http://jasonhillcg.com/wordpress/wp-content/uploads/2011/06/dk02.jpg
Blog (http://jasonhillcg.com/wordpress/)
A-effing-MAZING. Love it!
monkeyboy_garth
06-18-2011, 03:52 AM
Followed this tutorial I found on here.
http://pioroberson.com/tuts/tut_texturing_tricks.htm
Not really liking it but TBH the tut has been pissing me off all day, doesnt explain half the shit and Its translated from french so the names of stuff is off.
Anybody know of another tutorial for this type of method?
http://img.photobucket.com/albums/v236/bonebrew22/Render-10.jpg
Not cool to rag on Pior's tute, if it doesn't help you, move on. He's trying to help after all. Poopinmymouth has some great tutes and they're in video ;)
richwderby
06-18-2011, 07:46 AM
http://img815.imageshack.us/img815/7510/8137006orig.jpg (http://img815.imageshack.us/i/8137006orig.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
Hatsya
06-18-2011, 07:58 AM
http://bb.xieke.com/files/modeling%20Rennin%202.jpg
^ Here's my model so far, now doing UV-mapping for this lo-poly anime character. (I think I'd rather post this more on Mobile Model thread instead)
Andreas
06-18-2011, 08:08 AM
Great stuff!! Just check the peck as it connects to the bicep. I get your trying to make this demon crazy but I'm not sure how he'll lift his arms;)
gogogogogogo!
B
That's what I like about it... no reason that flesh can't stretch right? ;) As long as there are enough poly's in the low-poly.
Marshal Banana
06-18-2011, 08:12 AM
Finally got around to adding the spec map, starting to bring the whole thing together I finnaly know what it will look like when done.
http://img.photobucket.com/albums/v236/bonebrew22/Complete_1.jpg
Nice work thus far, Bonebrew. I really liked the Abhorsen books.
skylebones
06-18-2011, 08:15 AM
I have added leaves to the vines and played around with colors and light direction. I have plenty more to add.
http://dl.dropbox.com/u/2782776/Seuss_10.JPG
This is turning out to be a very nice environment. I love the warm lighting, it gives it a very inviting feel.
Great stuff!! Just check the peck as it connects to the bicep. I get your trying to make this demon crazy but I'm not sure how he'll lift his arms;)
gogogogogogo!
B
Cheers man! Actually, the stretchy business is not meant to be the pectoral muscles (those insert underneath the head of the bicep, not on top of it :p) but I can understand why one would think that, it's way too fat to be skin!
But it's indeed a tad much, so consider it fixed! :) Thanks for the feedback man. :)
perna
06-18-2011, 09:35 AM
Hi guys. Free basic UI for 3Point Shader, gogogogoooooo
http://www.3pointstudios.com/3pointshader/img/3PointShaderLite1_1_4.png
http://www.polycount.com/forum/showthread.php?p=1371721#post1371721
http://www.polycount.com/forum/showpost.php?p=1371721&postcount=696
Rayph
06-18-2011, 09:39 AM
My swamp thing I did for a cghub challenge. I found out about it way to late so its really rushed at best...blah what can you do.
http://2.bp.blogspot.com/-y8opNYU9PiQ/TfwdZJs_ZwI/AAAAAAAAAQU/AZ7s0Nh4bXk/s1600/swamp-thingfinal.jpg
MortalJohn
06-18-2011, 09:53 AM
http://th01.deviantart.net/fs71/PRE/f/2011/169/8/e/mage_by_mortaljohn-d3j8gt7.pngFirst finnished character model I've ever made, took me about 6 months to carry out the study of anatomy and so on to get things right enough. 11k tris, 1024x1024 Diffuse.
Fewes
06-18-2011, 11:01 AM
Handheld military radio thingy. Screen is placeholder until it's in-game.
http://i30.photobucket.com/albums/c327/link_master_92/radio3.jpg
Drakon
06-18-2011, 11:10 AM
Loving that Donkey Kong painting, my new wallpaper :)
Here's my first SSS test, finally got an understanding of what the sss settings do in max. Also as i said in the speedsculpt thread, the head is based on a kickass sculpt that crazyfool did earlyer.
http://i54.tinypic.com/e15bph.jpg
majahret
06-18-2011, 12:25 PM
Here is something that i have been working at. hope to get some critiques in order to improve upon it since i will like this to be a portfolio piece. i was using two versions of the concept from Warhammer Online's Chaos Tower.
Orgoth02
06-18-2011, 12:54 PM
Fewes - That Rifle looks DOPE!
http://jasonhillcg.com/wordpress/wp-content/uploads/2011/06/dk02.jpg
Blog (http://jasonhillcg.com/wordpress/)
This is WIN. I think you misspelled Nintendo on the hat though
Looks like it'll be cool, but I'm a little confused with the design. The overall structure reads very turn of the century to early 20s. But the details of the signs just creams "Streamline" but the form of the bus doesn't say that.
Thanks for the feedback! Yeah, the signs are kinda off. I've been a little stuck because I want the amusement park/carnival vibe to come across.
Nate Broach
06-18-2011, 01:42 PM
Wow awesome stuff on this page. I love that Donkey Kong painting too much. Swamp monster is also kick ass.
Skeptical Nate: Nice work! Are these for a game?
What angle will they be viewed from? If it's to be viewed from the top (Just basing that assumption on most tower defense games I've played) I think the difference might be hard to recognize...
Thanks! In game its pretty recognizable as an upgrade. I'll send out a screenshot soon. But you might be right, might need a little more to make it stand out better. (especially when you see LVL 3)
Skeptical, that's looking sweet! Is the ligher colored center piece a giant piece of stone?
Hey thanks! It is, since you're looking down on it, we didnt want it to be too busy, so we kept it simple.
Gonna stop spamming here and make a thread for the project soon. In the meantime here's the high poly for the LVL 3 Arrow Tower.
http://alter-nate.com/images/ArrowTowerLVL3.jpg
kevlar jens
06-18-2011, 01:43 PM
oh man that is so badass, truedeja
truedeja
06-18-2011, 02:01 PM
PDC - thank you!
Rayph - f**king sick
Drakon - awesome! thanks
Orgoth02 - Thanks man, and yes I totally did :(
Skeptical Nate - Thank you, glad you like it
Kevlar Jens - Thanks man!
glad you all like it, I think I could paint donkey kong shit all day. Maybe I'll do more soon.
Giant image coming up, snow appears and water will freeze according to a temperaturemap (biomes sort of) and melts if stuff gets warm again, from objects or temperature.
http://www.eldpack.com/files/eldgame_world.png
Peris
06-18-2011, 03:50 PM
awesome eld! Is the layout being procedurally generated? I wanna try it :)
Slaught
06-18-2011, 04:09 PM
http://i4.photobucket.com/albums/y106/Dropkick60606/15c3.jpg
jmiles
06-18-2011, 07:58 PM
My swamp thing I did for a cghub challenge. I found out about it way to late so its really rushed at best...blah what can you do.
http://2.bp.blogspot.com/-y8opNYU9PiQ/TfwdZJs_ZwI/AAAAAAAAAQU/AZ7s0Nh4bXk/s1600/swamp-thingfinal.jpg
pfffft. may be rushed but it looks mega dope sir.. if you keep going with it the major things I see that could be pushed are a separation of materials.. like you have a rubber tire in there that reads a little flat, there are some metals in there too.. and perhaps there are slimy areas for the algae and wet dead plant life.. I like the contrast between the character and the pushed back background.. I feel like the cool lights in the character could be pushed a tiny bit more.. but that's just my opinion.. perhaps some spek highlights to push that a bit.. all the edges in the character are feel the same.. perhaps soften some of them to push certain areas back and create some atmosphere.. sick paints dude.. sick paints
Workin' on a low poly prop for a scene I've got planned.
http://dl.dropbox.com/u/17470923/dl44.jpg
She's about... has about 3 more major silhouette pieces to be added.
Hatsya
06-18-2011, 09:02 PM
^ How many polygons does your gun have? Oh, your gun seemed roundy and not for PSP/3DS usage though.
Dudeman95
06-18-2011, 09:27 PM
Update time! I did a quick paint over of the latest render as well.
http://forum.nystic.com/download/file.php?id=15396
Allan-p
06-18-2011, 09:53 PM
Awesome stuff on the last few pages.
Slowly seeping back into the whole gas mask soldier thing. I present Genero, the generic soldier.
http://dl.dropbox.com/u/21811201/Genero.jpg
http://i373.photobucket.com/albums/oo179/Base_Oiboi/RoboPres1.png
I've been working on this little guy for the past 6 and a half hours, so I figured I'd toss it up. Took it from concept to this state in that time... I think the texture could use some more spicing up, but I wanted to see what I could do when I limited myself to low poly and low resolution.
He's 1488 tris with a 128x128 texture file. I probably could've gotten away with a higher resolution texture at that amount of tris, but I think I want to do more to the texture anyways. He's all rigged up, too.
beancube
06-19-2011, 01:28 AM
Yeh defo some awesome work over these last pages. That DK concept is awesome!
Looking through my old HDD today, found this IED Mine prop from 2007!
Threw it in UDK.
http://www.beancubeoflove.com/WIP/ied_udk.jpg
what game is that eld?
My own little hobbyproject, a roguelike much like a singleplayer dwarf fortress, with a hint of minecraft.
awesome eld! Is the layout being procedurally generated? I wanna try it :)
Thanks! Yeah it is procedural, but it's very simple atm. I want to have it generate more interesting stuff like tunnels and bigger areas of rock wall or lakes, now it's just perlin all around.
it's a ~90x70 or so view of a 256x256 map I generated, but maps can be any size!
tacit math
06-19-2011, 02:08 AM
My swamp thing I did for a cghub challenge. I found out about it way to late so its really rushed at best...blah what can you do.
http://2.bp.blogspot.com/-y8opNYU9PiQ/TfwdZJs_ZwI/AAAAAAAAAQU/AZ7s0Nh4bXk/s1600/swamp-thingfinal.jpg
christ ! if that's you rushed dude you got awesome sauce on tap. wicked
.
quick sketch of top scarer mike wazowski : (http://forums.cgsociety.org/showthread.php?f=208&t=986568)
http://dl.dropbox.com/u/3436831/wazza.png
SanderDL
06-19-2011, 02:29 AM
Just testing some assets for a CTF level that I plan on making:
http://i.imgur.com/A2BzL.jpg
It's basically only a rock model and a tree model.
motionact
06-19-2011, 03:28 AM
I absolutely love all the works on this thread. Just amazing!!
Here is something that I am currently working on. I would love to hear your critique and comments about this image.
https://dl-web.dropbox.com/get/bofelo%20work/man%20model.JPG?w=59d9756d
oladitan
06-19-2011, 04:35 AM
a robot i was working on
http://i866.photobucket.com/albums/ab223/oladitan/character1.gif
http://i866.photobucket.com/albums/ab223/oladitan/char1dif512.png
TheDarkKnight
06-19-2011, 04:41 AM
http://i.imgur.com/XDsSW.jpg
Working on this, trying to get the materials to look right, slowly getting there
achillesian
06-19-2011, 05:47 AM
was pretty happy with these
http://i.imgur.com/3tsal.png
http://i.imgur.com/OMWR7.png
oladitan
06-19-2011, 06:13 AM
http://i866.photobucket.com/albums/ab223/oladitan/rough2.png
Snowfly
06-19-2011, 06:33 AM
Whoa, loving all the cartoony 3D on this page! And nice concepts, Fabio B :D
I bring a bad girl/nice girl take on the same character-
http://dl.dropbox.com/u/1751508/Craving/angelofdeath.jpg
http://dl.dropbox.com/u/1751508/Craving/angeloflight.jpg
Skillmister
06-19-2011, 06:39 AM
So much win over the past few pages!
Something i'm doing for a competition entry, will be a typical nerds bedroom eventually :p Just doing hi poly stuff first
http://img706.imageshack.us/img706/7656/mouseu.jpg
NielsH
06-19-2011, 06:43 AM
http://i54.tinypic.com/2mqsw0l.jpg
An asset I made for a scene I'm working on with two fellow classmates, I also made a WIP thread but it still has to be approved, taking quite long :(.
Super
06-19-2011, 07:39 AM
Still learning the ways of ZB
http://i53.tinypic.com/fx9et0.jpg
gilesruscoe
06-19-2011, 08:09 AM
eld, thats damned awesome man! whats it for?
snowfly that is some beautiful work you have there.
1 hour herpaderp ugly fella from me:
http://dl.dropbox.com/u/14324914/ugly%20fucker.jpg
http://www.youtube.com/watch?v=WyVmgiLaDrw
sltrOlsson
06-19-2011, 09:48 AM
Working with some props for my house corner..
Still WIP
http://dl.dropbox.com/u/1415501/Portfolio/BreadHP.jpg
Jbird
06-19-2011, 10:48 AM
Here is some screens from a little cartoony environment piece I've been working with on and off for a while.
http://www.deviantart.com/download/213842253/cartoony_lo_poly_env_final_1_by_jbird556-d3jbdql.jpg
http://www.deviantart.com/download/213842610/cartoony_lo_poly_env_final_2_by_jbird556-d3jbe0i.jpg
http://www.deviantart.com/download/213844153/cartoony_lo_poly_env_final_4_by_jbird556-d3jbf7d.jpg
ocarian
06-19-2011, 11:13 AM
Great Work here \0/
Hop Little texture Work for Fun
http://ocarian1981.free.fr/IMGpagesite/galerie3D/ENV_TEX/Tex_Env_06.jpg
Texture : Boxes 1x 256x256
Shelf 1x 1024x512
awesome works guys. love them.
well i finished the high poly mesh of my m4(yes...another one....this has been made by many many times...)
XD
http://fc02.deviantart.net/fs71/f/2011/170/1/e/m4_sopmod_highres_mesh_by_limiao-d3jbzyf.jpg
Swizzle
06-19-2011, 11:17 AM
Die, taffer!
http://i.imgur.com/qhFLq.jpg
FAT_CAP
06-19-2011, 11:21 AM
Some amazing work over the last few pages - great work guys!
I need a break on the head for the minute - going to try and muster the willpower to work on the body now...UVs and bake...urgh :(
http://www.samchester.co.uk/wip/SamChester_Pirate_WipHead.jpg
Pangahas
06-19-2011, 11:28 AM
http://img.photobucket.com/albums/v669/nivramzurc/life-colossusfinal2.jpg
TheDarkKnight
06-19-2011, 11:42 AM
FAT-CAP that looks awesome, saved straight to the inspiration folder!
conte
06-19-2011, 11:44 AM
Fat_Cap, thats lovely!
iansmithartist
06-19-2011, 12:07 PM
First post in WAYWO
Started a few treasures and trinkets for my environment (http://www.polycount.com/forum/showthread.php?t=84859&page=999). Also took some time to get to know the Xoliu shader (http://www.laurenscorijn.com/viewportshader) a little better. Turns out there was alot i didn't know about it!
High Poly & Low Poly Lantern
http://farm4.static.flickr.com/3254/5849320125_0e29505d1b_b.jpg (http://www.flickr.com/photos/iansmithartist/5849320125/)
There are some dodgy bits in the AO where I used some floating geometry but pretty happy with it. Still need to learn to avoid sharp edges in my high poly.
http://farm3.static.flickr.com/2599/5849320225_322a1d50dd_b.jpg (http://www.flickr.com/photos/iansmithartist/5849320225/)
haha fatcap, sweet man, details, more details!
I did some more on the assaultrifle, finaly back to it.
still working on it, and a bunch of new things lined up, so more will follow
http://artbyrens.com/work/armarmoset.jpg
Jbird
06-19-2011, 01:05 PM
I did some more on the assaultrifle, finaly back to it.
still working on it, and a bunch of new things lined up, so more will follow
Really awesome work Rens!
chadabees
06-19-2011, 01:09 PM
Lookin good Rens
sltrOlsson
06-19-2011, 01:35 PM
ZOMGRPLDS Rens! Looking super sexy! Maybe a little sneak peek on the flats for us hu? :D
thanks guys, hope to wrap it up this week :)
surething, here you go,
http://artbyrens.com/work/armaps.jpg
Massbot
06-19-2011, 03:01 PM
-Cool swizzle!
-Fat cap, yeeeea he looks awesome. Cant wait to see the whole lot. Shame you baked stuff onto the chest, but I guess that will only be noticeable on close-ups. Keep it up!
Worked some more on Giffard
http://www.curtad.com/knight/knight_5.jpg
daphz
06-19-2011, 03:10 PM
rens, tacit, swizzle, massbot, fatcap, rapyh = <3
http://fc05.deviantart.net/fs70/f/2011/170/e/5/kult_mask_mockup_by_daphz-d3jco0z.png (http://www.facebook.com/pages/Fresh-Kult/179325275459259)
t-shirt mockup
Massbot
06-19-2011, 03:13 PM
Aw they are ace, love the ancient egyptian one on your facebook. Hurry up and make them available to order.
aajohnny
06-19-2011, 03:14 PM
Rens will you marry me?
lloyd
06-19-2011, 03:19 PM
haha fatcap, sweet man, details, more details!
I did some more on the assaultrifle, finaly back to it.
still working on it, and a bunch of new things lined up, so more will follow
http://artbyrens.com/work/armarmoset.jpg
god-damn it rens, thats bananas! [even if i do hate the AR]
so halo pc yeah? XD :thumbup:
r4ptur3
06-19-2011, 03:53 PM
too much...awesome....
*eyes explode*
deadpixl
06-19-2011, 04:31 PM
@Rens Awesome work on the rifle
Here is a small plant I did for a possible scene.
http://3.bp.blogspot.com/-_z8g5bmixaE/Tf6Dx_JiM_I/AAAAAAAAAbg/NcUdS45d-v4/s1600/Plant_test.jpg
Photo Source : cgtextures.com
r_fletch_r
06-19-2011, 05:13 PM
Rendering some sculpts for a project i've been working on. Models are a bit weak, render is nice ;)
http://i16.photobucket.com/albums/b27/RogerKnightly/indy_1.jpg
Same setup used to present my Deringer pistol sculpts.
http://i16.photobucket.com/albums/b27/RogerKnightly/deringer_3.jpg
http://i16.photobucket.com/albums/b27/RogerKnightly/deringer_4.jpg
Delerium
06-19-2011, 05:21 PM
http://dl.dropbox.com/u/21222043/snow.jpg
Made a snowshader in UDK and a rock copied around
myles
06-19-2011, 05:26 PM
Underwater plane wreck - just a test using modular pieces really -
http://img861.imageshack.us/img861/9571/screenshot2011062001241.jpg
http://img836.imageshack.us/img836/9059/screenshot2011062001243.jpg
From this :
http://img842.imageshack.us/img842/930/screenshot2011061910310.jpg
jordan.kocon
06-19-2011, 06:08 PM
Mio and Rens: Nice guns, now I don't even want to post my w.i.p :)
Myles: I'm diggin the battered feeling you have there!
Some work in progress, trying to work on my Sub-D modeling:
http://i795.photobucket.com/albums/yy235/Jordan_Kocon/wip-1.jpg
Nick Carver
06-19-2011, 07:14 PM
Dyson kitbashing fun:
http://i3.photobucket.com/albums/y95/oishiiniku/dygun1.jpg
Yeah, I dunno either...
i assume this gun sucks so hard you are ripped apart or something.
I sure like to make panels, it's good for practice.
http://dl.dropbox.com/u/30693265/screenshot4.jpg
http://dl.dropbox.com/u/30693265/Panel_007.jpg
I'm calling the modeling on this puppy done.
http://dl.dropbox.com/u/17470923/DL44-1.jpg
http://dl.dropbox.com/u/17470923/dl44-wire.jpg
I'll be hand painting the texture.
vf501
06-19-2011, 07:43 PM
Dyson kitbashing fun:
http://i3.photobucket.com/albums/y95/oishiiniku/dygun1.jpg
Yeah, I dunno either...
ahahahaha. Love it. Also looks like it would fit right into Deus Ex Human Revolution too.
Daven
06-19-2011, 08:27 PM
Dyson kitbashing fun:
http://i3.photobucket.com/albums/y95/oishiiniku/dygun1.jpg
Yeah, I dunno either...
I'm gonna clean the shit out of you!
deadpixl
06-19-2011, 08:33 PM
I'm gonna clean the shit out of you!
Haha, I thought that said dyson too!
Hey guys, this is my first post here. I've just started learning zbrush, and have started making a character to further my skills. The colours are off at the moment, since it's easier to work with. A rough sketch of the character is included to show what I'm working towards
http://www.14mbcrate.com/wp-content/uploads/2011/06/Vincent_18-06-11_2.png
http://www.14mbcrate.com/wp-content/uploads/2011/06/Vincent_18-06-11_1.png
http://www.14mbcrate.com/wp-content/uploads/2011/06/Vincent_Concept_Sml.png
Whoa, loving all the cartoony 3D on this page! And nice concepts, Fabio B :D
I bring a bad girl/nice girl take on the same character-
http://dl.dropbox.com/u/1751508/Craving/angelofdeath.jpg
http://dl.dropbox.com/u/1751508/Craving/angeloflight.jpg
Seriously, this needs to be quoted to show up again! Beautiful work, Snowfly. I love the take on each side of this character. Hope you show more stuff soon!! :D
chadabees
06-19-2011, 11:07 PM
Dyson kitbashing fun:
http://i3.photobucket.com/albums/y95/oishiiniku/dygun1.jpg
Yeah, I dunno either...
Oh man.. great concept! I love it!! :D I can picture the dyson guy with the accent explaining how that thing works.
Two Listen
06-19-2011, 11:08 PM
Nothing compared to folks like Snowfly's wickedness, but I did some more fleshing out of the idea started here (http://www.polycount.com/forum/showpost.php?p=1360045&postcount=4933).
http://i362.photobucket.com/albums/oo64/TwoListen/crowking_s2.jpg
Still got a good ways to go.
nightFlarer
06-19-2011, 11:14 PM
I'm doing a Disney/Pixar styled character. I got inspired by the movie, Tangled.
Got the body base modeled, but not sure what do to with her next. I mean fairytale princesses have been done alot, so I want to try something a bit different.
http://img822.imageshack.us/img822/1003/diswip.png
-Em'-
06-19-2011, 11:22 PM
Ohman, i've seen tis basemesh so many times !
Just start over a new mesh 'cause this basemesh i way too detailed... ;)
BrontoThunder
06-20-2011, 12:43 AM
http://img854.imageshack.us/img854/7913/previewcj.png
WIP shots of Finn the Human from Adventure Time, still have to make his backpack and I plan on making Jake too.
I'd really like some feedback on my topology, especially ways to make it lower poly, it's about 1000 tris at the moment.
haha fatcap, sweet man, details, more details!
I did some more on the assaultrifle, finaly back to it.
still working on it, and a bunch of new things lined up, so more will follow
http://artbyrens.com/work/armarmoset.jpg
Dude, that is hawt!
Nothing compared to folks like Snowfly's wickedness, but I did some more fleshing out of the idea started here (http://www.polycount.com/forum/showpost.php?p=1360045&postcount=4933).
http://i362.photobucket.com/albums/oo64/TwoListen/crowking_s2.jpg
Still got a good ways to go.
I'm loving it already! Are you going to add color, or keep it black and white? This would rock if you were to keep it b&w with some bright slabs of red!
kevlar jens
06-20-2011, 02:04 AM
That's a really crumpled shirt, Obe.
Christian Hjerpe
06-20-2011, 02:39 AM
Yea Obe its a bit to much wrinkles otherwise its looks good!
steady
06-20-2011, 02:45 AM
Awesome stuff! Sweet gun design
BlvdNights
06-20-2011, 02:54 AM
I'm continuing work on my tractor scene after a having to take a break on it to do an art test!
So I'll be adding a billboard behind the tractor that I think will add some depth to the piece.
Here is the ad:
http://i.imgur.com/ihE9a.jpg
sloetvei
06-20-2011, 05:59 AM
Yay! my first post at Polycount!! :)
Here is a Spanish arquebusier that I am working on:
http://www.fernandofilms.com/images/arque01.gif
http://www.fernandofilms.com/images/02_01.jpg
http://www.fernandofilms.com/images/02_03.jpg
Enjoy
-Stein
@kevlar jens and @Pzychaoz.
I've overdone the wrinkles intentionally for now so that I could see the major shapes easier (I'm still a bit of a noob, so I find it easier when sculpting to do overexaggerate details and then tone them down so that I can get the major shapes correct). I'm about to tone them down a substantial amount very soon, as well as add in minor details into the folds. Thanks heaps for the critique though, I'm always after crits on my work.
tacit math
06-20-2011, 06:47 AM
Nick. Rens. that's two tickets to the gun show i'd fork out for. awesome shapes there
couldn't find the right tones for this guy. one of a series of ' workers ' i've been messing with. so. lo fi as she gets. black and white :
http://dl.dropbox.com/u/3436831/spectorz_spin.gif
The Mad Artist
06-20-2011, 07:34 AM
Rens that AR looks awesome. Great work.
SsSandu_C
06-20-2011, 08:09 AM
Hey guys! I finished my entry for the 3d Creature Planets on cghub(Classic Movie Monsters). So here is my Creature from the Black Lagoon (max, xoliul shader 1.6, low+normal+diffuse+specular):
http://img109.imageshack.us/img109/4515/blacklcolor.jpg
airage
06-20-2011, 09:04 AM
Haha that Dysongun is so awesome!
Rens, very lovely rifle! :)
Shameless cross post from wip thread:
http://rmgameart.com/stuff/tex_wip_03.jpghttp://rmgameart.com/stuff/tex_wip_01.jpg
Rayph
06-20-2011, 09:21 AM
A quick environment speedy this morning
http://2.bp.blogspot.com/-CFL2HmSbEHM/Tf9voNQcYdI/AAAAAAAAAQc/27RFg86xt_0/s1600/alienjunkyardspeedy.jpg
Thanks for all the prior comments on the swamp thing everyone :)
-Airage that is lookin pretty hot...
-Rens that halo AR is ace
benji
06-20-2011, 09:26 AM
I'm loving these guns! Rens, Nick, airage; stunning work
airage, really believable material definition there. can we see your textures? :)
http://www.youtube.com/watch?v=3uhjBMZJieg
what you think ?
Mr.Wednesday
06-20-2011, 09:39 AM
Shameless cross post from wip thread:
http://rmgameart.com/stuff/tex_wip_03.jpghttp://rmgameart.com/stuff/tex_wip_01.jpg
Shameless or not, that is an awesome looking gun! ;) Great job there!
I finally had some time to kill so I started making the body for my stone monster that I posted the head a while ago:
http://i.imgur.com/X2SFI.jpg
Any crits and suggestions? Still going to spend a couple of days sculpting until Im happy with it though. Anyways, cheers! :)
Rayph, mind sending over some of that mad skillz of yours? :D
Looks gorgeous man! Totally my cup of tea of environments.
lloyd
06-20-2011, 09:52 AM
one of a series of ' workers ' i've been messing with. so. lo fi as she gets. black and white :
http://dl.dropbox.com/u/3436831/spectorz_spin.gif
so jet set radio hd yeah?
jarrede
06-20-2011, 10:11 AM
there is much win in this sector :)
Brink inspired bot.
1 week modeling high poly, still slightly WIP. I might zbrush those backpacks. And I intend to finish this and put it into marmo.
http://www.helderpinto.com/images/bot_high_poly_wip.jpg
link fixed*
;1372787']Brink inspired bot.
1 week modeling high poly
http://i52.tinypic.com/jifbqa.jpg
You inspired me :D
Fieldscarecrow
06-20-2011, 12:37 PM
Rayph: I'm feeling that!
Here's something I'm working on.
http://i24.photobucket.com/albums/c1/fieldscarecrow/interior_wip_04-1.jpg
Fieldscarecrow: Pretty cool idea here! Let's see some more struggle/conflict though in the second image!
Parnell
06-20-2011, 01:10 PM
durp
just blocking out
more to come.
http://subshape.phpwebhosting.com/durp/female_02.jpg
Slave_zero
06-20-2011, 02:05 PM
@ HP:
Epic! Really love the thing. Especially the chunkyness of the tracks. Looking for the LP and textures.
HP, that's better than porn.
melting snow!
http://www.eldpack.com/files/eldgame_winterland.png
just some brainpoo which eventually will get translated into a bigger project
http://u.jimdo.com/www10/o/sa023db07fa7363aa/img/ifc3ab6a5a4848552/1308604190/orig/image.png
So many reactions! thanks guys :D
Motivates to get more done, and more shall be done!
Great art work over the pages.
ScudzAlmighty
06-20-2011, 02:55 PM
http://www.youtube.com/watch?v=3uhjBMZJieg
what you think ?
what kind of job is it for? it's pretty kewl and makes me want to play HL2 again, but there's things that I might crit differently depending on if it's for level design or gameplay or scripting, tec.
img]http://dl.dropbox.com/u/3436831/spectorz_spin.gif[/img]
Awesome!
A bit of WIP
http://www.youtube.com/watch?v=JVKt4ETZd4A
achillesian
06-20-2011, 03:47 PM
http://i.imgur.com/U3A2C.png
tacit math
06-20-2011, 04:55 PM
durp
just blocking out
more to come.
http://subshape.phpwebhosting.com/durp/female_02.jpg
dude! more of this durp please. lovin' where her top is ending
this thread is outright owning. great work guys
http://dl.dropbox.com/u/17470923/tardis_int.jpg
rough blockout of the primary organic structure of my tardis corridor.
kosh_fotsirk
06-20-2011, 06:31 PM
Just workin on a new concept to be brought to 3D and wanted to see what people thought before preceding. :\
http://i724.photobucket.com/albums/ww245/kosh_fotsirk/Scrappy%20Jaguar/concept4.jpg
Sectaurs
06-20-2011, 07:18 PM
Great Work here \0/
Hop Little texture Work for Fun
http://ocarian1981.free.fr/IMGpagesite/galerie3D/ENV_TEX/Tex_Env_06.jpg
Texture : Boxes 1x 256x256
Shelf 1x 1024x512
love the look of this. good job
PatrickL
06-20-2011, 07:28 PM
http://img94.imageshack.us/img94/6517/skyline09.jpg
WIP Castle for a TOP SECRET PROJECT. All C&C welcomed!
trying to finish this guy
guess who he is ? :poly142:
http://cghub.com/files/Image/138001-139000/138186/666_max.jpg
;1372787']Brink inspired bot.
1 week modeling high poly, still slightly WIP. I might zbrush those backpacks. And I intend to finish this and put it into marmo.
http://www.helderpinto.com/images/bot_high_poly_wip.jpg
link fixed*
wow ! nice robo. love the design and really nice modeling
ScoobyDoofus
06-20-2011, 07:59 PM
trying to finish this guy
guess who he is ? :poly142:
http://cghub.com/files/Image/138001-139000/138186/666_max.jpg
I believe that is David Patrick Kelly, from The Warriors, Commando, Dreamscape, and The Crow, amongst others.
http://tinyurl.com/3efmsfx (http://www.contactmusic.com/pics/le/when_i_come_to_die_110211/david_patrick_kelly_3201647.jpg)
Fieldscarecrow
06-21-2011, 12:25 AM
Adam: Thanks. I've tried to express more struggle/conflict. How else do you think I can push the visual storytelling?
http://i24.photobucket.com/albums/c1/fieldscarecrow/interior_wip_05.jpg
have the door craked open, a weapon, more indication of where the person was and the linear progress of the attack.
Two Listen
06-21-2011, 12:49 AM
Adam: Thanks. I've tried to express more struggle/conflict. How else do you think I can push the visual storytelling?
Perhaps some bloody footprints showing direction of the killer - maybe going out the door? Think about where the guy was when he was attacked - was he at his desk on the computer? I see that as likely given what you have right now. If so, maybe then show some bloody footprints exiting through the double doors, but nowhere else - implying this guy maybe was attacked from behind while sitting at his desk at his computer and that the killer was either already in the house or got in initially another way. Also, maybe more of a concentration of blood near/around the chalk outline, as it seems there's actually little blood in that immediate area which is a little weird.
Could also put maybe a picture frame or a mirror either on the desk with the laptop/monitor or on the wall right above the desk. Could serve as an indication/explanation that perhaps he was at his desk, and near the last moment caught a glimpse of his attacker in the reflection - and that's why the brief struggle ensued (because if you're being attacked from behind with a deadly weapon and you DON'T notice it, then you wouldn't expect there to really be a struggle.) I considered also the possibility of maybe dirt/muddy footprints coming from the foreground/approaching the desk from behind, and then bloody ones going out - but I think the difference between muddy/dirty and bloody may be too difficult to clarify with the grayscale.
Food for thought, though I think the changes you've already made are a large improvement.
jaythurm
06-21-2011, 01:53 AM
Great work this week guys! Just finished up this wrench i've been working on for the past week.
http://www.jeremythurman.com/polycount/wrench_lowpoly.jpg
http://www.jeremythurman.com/polycount/wrench_highpoly.jpg
http://www.jeremythurman.com/polycount/wrench_wireframe.jpg
I had a lot of fun working with this hoss, especially using 2k maps are always fun!
Enjoy :)
g2000
06-21-2011, 03:44 AM
tacith math : nice one
Rayph : that's beautiful environment,very inspiring
Parnell : good start would be nice to see her finished
Some kind of bat creature i made from sphere,around 3 hours....
http://img694.imageshack.us/img694/3732/batdude.jpg (http://imageshack.us/photo/my-images/694/batdude.jpg/)
MonsterMan
06-21-2011, 04:47 AM
I haven't posted anything in a while, (or much at all :\) so I thought I would throw up some of what I had been working on recently. I'm currently working on something else, but will hopefully get back to this scene soon. Used a combination of Z-Brush and 3DS max for he character and scene. I dont have a lot of my home pics at work, but I do have him animated and the scene is a little further along but I thought you may enjoy these.
http://dl.dropbox.com/u/33046190/PHenvRender.jpg
http://dl.dropbox.com/u/33046190/PumpkinHeadRender.BMP
benji
06-21-2011, 05:13 AM
jaythurm, beautiful textures! did you ZBrush the high frequency details on this? I'd like to hear about your workflow :)
CodeFather
06-21-2011, 06:03 AM
Here is a quick head sketch from two days ago and a blockout of a robot character I might finish someday :D
http://www.vertexbee.com/pics/MonsterHead.jpg
http://www.vertexbee.com/pics/robotBlockout.jpg
ivars
06-21-2011, 06:12 AM
Some kind of bat creature i made from sphere,around 3 hours....
Really nice work!
However it seems his abs have descended a bit. First set of the "six-pack" sits on top of the ribcage just below the pecs. (human anatomy that is, but this seems to be based on it)
Quick paintover:
http://www.igorbazooka.com/bat_feedback.jpg
Alberto Rdrgz
06-21-2011, 08:46 AM
Cool stuff last few pages! woot!
just a small piece.. working on specs at the moment.
https://lh6.googleusercontent.com/-59LcdTGc_j4/TgC8expumtI/AAAAAAAAAYg/e4tYDqlAduE/s1152/Capture_02.PNG
https://lh4.googleusercontent.com/-GXyyeXs6p0g/TgC8fIc_TuI/AAAAAAAAAYk/n4in7EHD1BQ/s1152/Capture_01.PNG
mjackson126
06-21-2011, 10:11 AM
Oh man, I'm loving this thread. Instant inspiration! Here's what I'm working on right now.
http://4.bp.blogspot.com/-7k6oL4kAQn0/TgDQQjbncnI/AAAAAAAAAaU/xXSl-Fzha7c/s1600/DBHardSurfaceBase_04.jpg
Zpanzer
06-21-2011, 11:57 AM
Finally done with my Marauder!
http://i.imgur.com/P5Ku3h.jpg
http://dl.dropbox.com/u/1117906/Marauder/Poster_FINAL_thumb.jpg (http://dl.dropbox.com/u/1117906/Marauder/Poster_FINAL.jpg)
chadabees
06-21-2011, 12:11 PM
Finally done with my Marauder! (click for full resolution)
http://dl.dropbox.com/u/1117906/Marauder/Poster_FINAL_thumb.jpg (http://dl.dropbox.com/u/1117906/Marauder/Poster_FINAL.jpg)
:O Whoa
lloyd
06-21-2011, 12:43 PM
Underwater plane wreck - just a test using modular pieces really -
http://img861.imageshack.us/img861/9571/screenshot2011062001241.jpg
http://img836.imageshack.us/img836/9059/screenshot2011062001243.jpg
From this :
http://img842.imageshack.us/img842/930/screenshot2011061910310.jpg
could i see some set-up pick on how you did this? modify etc
Oniram
06-21-2011, 12:56 PM
Cool stuff last few pages! woot!
just a small piece.. working on specs at the moment.
https://lh6.googleusercontent.com/-59LcdTGc_j4/TgC8expumtI/AAAAAAAAAYg/e4tYDqlAduE/s1152/Capture_02.PNG
https://lh4.googleusercontent.com/-GXyyeXs6p0g/TgC8fIc_TuI/AAAAAAAAAYk/n4in7EHD1BQ/s1152/Capture_01.PNG
maybe put a bit more segments in the sphere so it doesnt look so low poly. otherwise awesome
konstruct
06-21-2011, 01:04 PM
http://www.vertexbee.com/pics/robotBlockout.jpg
SICK MEk! but the black background kills. sometimes I feel like a good presentation is more important than the actual work being showcased :P
truedeja
06-21-2011, 01:05 PM
Finally done with my Marauder! (click for full resolution)
http://dl.dropbox.com/u/1117906/Marauder/Poster_FINAL_thumb.jpg (http://dl.dropbox.com/u/1117906/Marauder/Poster_FINAL.jpg)
NICE!
Gannon
06-21-2011, 01:41 PM
Nice Zpanzer! I was wondering what happened to that civil war thread.
eY3lEs5
06-21-2011, 01:45 PM
Zpanzer - Wow, I think I need to change my pants...:poly105:
Zpanzer
06-21-2011, 02:24 PM
@Chadabees, Truedeja, Gannon, eY3lEs5, thanks for the nice words :) I'm so happy for the positive comments that I've gotten :) Be sure to check out my mate Nijes work and the entire progress thread over here:
http://www.polycount.com/forum/showthread.php?t=83789
ivars
06-21-2011, 03:42 PM
Zpanzer: That turned out great. Have been watching the progress in the war thread ^^
Trying to pose this guy before finishing the textures.
http://www.igorbazooka.com/3d/Demon_wip_06.jpg
(also posted in my wip thread, but it's so lonely in there :P)
jaythurm
06-21-2011, 03:44 PM
jaythurm, beautiful textures! did you ZBrush the high frequency details on this? I'd like to hear about your workflow :)
I just use plain jane mudbox 2012 for scuplting :(
Start off with a control edge low in Max then export to build my scuplting layers (low to high) while keeping objects hidden and unhidden. Keep objects as seperate as possible then sub-d your objects unitl your vram and ram are at full blast. I'm doing this all on a laptop: 8gigs 1333, i5 with crossfireX 5870.
Zpanzer: Very nice lighting!
Zpanzer, fuck dude; that is hawt! Really clean comping work man. :)
Screwing around in UDK, don't mind the fresnel bottle, 't is temporary.
http://www.maphart.com/wp-content/uploads/2011/06/Al_UDK_001.jpg
Moar in my art dump thread (see sig). :)
okkun
06-21-2011, 04:48 PM
Ferg introduced me to Zsketch, I haven't messed with that before, also I don't like feet
http://dl.dropbox.com/u/3034530/okkunImp.jpg
jarrede
06-21-2011, 05:05 PM
still working on many aspects, gonna fix the ear and buttons, eyes still bug me... thanks for all the previous comments dudes!
http://img715.imageshack.us/img715/2024/scorekeeper05.jpg
Robothrust!! hehe- continuing on with this guy- going to be knocking in a BFG for him soon.
http://dan-art.com/images/robothrust.jpg
Razorb
06-21-2011, 06:12 PM
Dan!: real nice design.. but the shoulders look metal and if thats the case it may be weird when it deforms :o! fuckin awesome design tho! <3<3<3
Maph, Tactic, everyone awesome work! :D
Weee concept for a project im working on.
http://i3.photobucket.com/albums/y69/Razorb/CathedralV1b_AaronFoster.jpg
Sean VanGorder
06-21-2011, 06:15 PM
Sick concept Razorb, the birds are a nice touch.
skylebones
06-21-2011, 06:18 PM
Damn Razorb, that is amazing.
Peris
06-21-2011, 06:18 PM
awesome razorb!
moar sculpting.
http://dl.dropbox.com/u/17470923/tunnel2.jpg
Dan!: real nice design.. but the shoulders look metal and if thats the case it may be weird when it deforms :o! fuckin awesome design tho! <3<3<3
Maph, Tactic, everyone awesome work! :D
Weee concept for a project im working on.
http://i3.photobucket.com/albums/y69/Razorb/CathedralV1b_AaronFoster.jpg
sweet concept !
brandoom
06-21-2011, 07:07 PM
Razorb - you rock my socks. Awesome concept.
keres
06-21-2011, 07:28 PM
I do not like the image below this text. It is a material I have been working on, and for some reason I am unable to get it looking good. In my opinion, it looks too "old" like some of the tiles included in the Source engine.
I notice a lit area (at the bottom) on the shaded render exhibiting local tone look exactly like the diffuse. Not good, but how do you fix it? :( I am going for the cold "mental asylum" look, with a nice touch of age. This was worked in a little by creating an ugly looking material. Criticism and comments, please!
http://i.imgur.com/ViSv6.jpg
This is totally killing me. Worst material I've made in ages...
n88tr
06-21-2011, 07:48 PM
LMP, that looks pretty vaginal to me
sorry that's the first thing that came to my mind
LMP, that looks pretty vaginal to me
sorry that's the first thing that came to my mind
It'll probably look a little better after it's got a proper coral-like material definition.
Although the Doctor did confirm his TARDIS' name is "Sexy" in a recent episode titled "The Doctor's Wife".
planaria
06-21-2011, 08:49 PM
playing around with voxel kit-bashing in 3d-coat.. its vury fun!
http://oi56.tinypic.com/9l8hzm.jpg
ENODMI
06-21-2011, 09:02 PM
Artsplosion everywhere in here:)
WIP. Lot of stuff to add still, but I thought I'd share. As I get further along I'll introduce the "Meow!" Commander...
http://enodmi.com/posting/MEOW.jpg
Alberto Rdrgz
06-21-2011, 09:03 PM
LMP, that looks pretty vaginal to me
sorry that's the first thing that came to my mind
what kind of vaginas are you meddling in?
BlvdNights
06-21-2011, 09:10 PM
Done. Thanks to everyone who gave me invaluable input!
http://1.bp.blogspot.com/-x5qTBxLjWnE/TgFoeE7RgVI/AAAAAAAAAvQ/Ug--kQknbAg/s1600/test.jpg
http://1.bp.blogspot.com/-r3LLEEqA0V8/TgGEFzVKg3I/AAAAAAAAAvY/GJ4iSBagq-Q/s1600/test5.jpg
http://1.bp.blogspot.com/-E7WDZ8Mt_kk/TgFocdbMnyI/AAAAAAAAAu4/kzdwF4I1eRY/s1600/test4.jpg
http://3.bp.blogspot.com/-dpmZ7K96GFw/TgFocAuTo2I/AAAAAAAAAuw/JZCcr663rQw/s1600/test3.jpg
http://2.bp.blogspot.com/-oTtOhDtmGAM/TgFodvIIZoI/AAAAAAAAAvI/vsUprPQRL1w/s1600/test2.jpg
chadabees
06-21-2011, 11:03 PM
Looks sweet BLVD. Reminds me of Alan Wake for some reason.
cholden
06-22-2011, 12:35 AM
BlvdNights, love it!
Artsplosion everywhere in here:)
WIP. Lot of stuff to add still, but I thought I'd share. As I get further along I'll introduce the "Meow!" Commander...
http://enodmi.com/posting/MEOW.jpg
The premise of a 'Meow' commander has got me all worked up! MOAR!
Looking fucking cool man, is this based off a concept or just your very own brainfarts? :)
Razorb: Dude, gorgeous! Totally saved into my ref folder.
Dan!: That is seriously cool man! Are you going to keep him as is, or rebuild him with hardsurface modeling?
nightFlarer
06-22-2011, 01:02 AM
Update on my Disney/Pixar styled character.
http://www.deviantart.com/download/214357558/disney_styled_female_wip_by_nightflarer-d3jmfcm.png
g2000
06-22-2011, 01:55 AM
Awesome stuff all around !!!
ivars : thanks for paintover gonna fix those abs,btw your character is looking cool :)
jarrede : great texture job and render
Dan! : awesome design,are you gonna make low poly of him?
Razorb : beautiful concept,looking forward to see it develops
awesome job every one ^^
http://img135.imageshack.us/img135/9905/carlwip.jpg
Jackwhat
06-22-2011, 06:25 AM
So i herd the last page had some good stuff on it?
Looking at materials besides foliage.
http://dl.dropbox.com/u/814247/0622studyv1.jpg
felipefrango
06-22-2011, 07:05 AM
These last pages are unbelievably awesome! :O
Rayph
06-22-2011, 07:16 AM
Damn sweet art explosions going off in here, loving all the stylized sculpts fellas :)
Craptacular mornin sketch:
http://3.bp.blogspot.com/-4LhqirQfEVA/TgH4GAF3cFI/AAAAAAAAAQk/5TLWGhQp0vM/s1600/unfamiliarlandscape.jpg
MaVCArt
06-22-2011, 07:27 AM
I really want a thank you or a like button on this site :p amazing work rayph, really nice sketchy feel. do you have a screencap of it? (or any screencaps at all?)
Mr.Wednesday
06-22-2011, 08:26 AM
Before I leave here is some update on my stone monster:
http://i.imgur.com/A2Hmn.jpg
Hope you guys like it... And as always, the level here is unbelievable! :O
seth.
06-22-2011, 09:29 AM
so many yummy art chunks, Folks are nailing both 2+3D in this thread.....
......so i turn up and spoil it all :D
http://3.bp.blogspot.com/-plCa9HClvQw/TgIPBjKuFwI/AAAAAAAABlk/8C514x3NXNU/s1600/wip6.jpg
Was kind of ill for a few weeks, this is my back to the land of the living project. Piggy type beastman warrior!
Still much to do but all crits more than welcome.
ScudzAlmighty
06-22-2011, 09:44 AM
welcome to Normal Town!
http://3.bp.blogspot.com/-t76jjGNibVs/TgGPwYULp8I/AAAAAAAAAd8/OqwWsdE7L3M/s1600/KED_L4E_031.jpg
haven't figured out the viewport 2.0 shadows yet.
btw, that last page? fuuuuuuuuuuuuuuuuuuck.
Daven
06-22-2011, 10:06 AM
Seth - that's looking great but you might want to watch out with that stomach flab. Almost makes it seem like he's got a hernia instead of flab lol.
jarrede
06-22-2011, 10:08 AM
g200: thanks dude!
Seth, that shit is looking pretty cool, I was just going to get started on a similar genre.
Enodmi: looks good, I think it could use some asymmetric aspects though.
Blvd: nice mood!
dang87
06-22-2011, 10:30 AM
http://i4.photobucket.com/albums/y134/DG_87/fb_postcopy002.jpg (http://www.polycount.com/forum/%3Ca%20href=)
gilesruscoe
06-22-2011, 11:19 AM
WIP Olympian, not sure which direction to push the textures though now, sweaty athelete or grunged up/hard worked peasant type thing, either could be cool.
5k tri's 2k maps
http://dl.dropbox.com/u/14324914/discus%20guy.png
MattQ86
06-22-2011, 12:46 PM
I do not like the image below this text. It is a material I have been working on, and for some reason I am unable to get it looking good. In my opinion, it looks too "old" like some of the tiles included in the Source engine.
I notice a lit area (at the bottom) on the shaded render exhibiting local tone look exactly like the diffuse. Not good, but how do you fix it? :( I am going for the cold "mental asylum" look, with a nice touch of age. This was worked in a little by creating an ugly looking material. Criticism and comments, please!
[giantasspictureofafloor.jpg]
This is totally killing me. Worst material I've made in ages...
What's your specular map like? Maybe you should try dirying it up with some footprints and grunge brushes?
Also, take a look at this (http://www.manufato.com/?p=902). Sometimes it's good to go back to the basics.
Hanska
06-22-2011, 01:01 PM
Great stuff here. Might as well post what I'm working on!
Croc ninja.. thingy!
http://i.imgur.com/ypVko.jpg
Alberto Rdrgz
06-22-2011, 03:11 PM
New Piece Archway
https://lh3.googleusercontent.com/-jopgLNtP-Vg/TgJob89Z9_I/AAAAAAAAAY4/8iqATaUpBQo/s1152/Arch01.PNG
https://lh4.googleusercontent.com/-bMJs430zrWo/TgJobsVPuCI/AAAAAAAAAY0/T6QKSL4zy08/s1152/arch.PNG
Dado Almeida
06-22-2011, 03:25 PM
Been sketching some ideas for the new CGHub jam: Man Eating Plants:
http://dl.dropbox.com/u/107023/CGHub/Dado_CarnivorePlants_Concepts.jpg
Massbot
06-22-2011, 03:41 PM
Seth - His torso seems a bit long / legs a bit short. I know its a made up beast man but his proportions aren't sitting quite right to me.
Dan, Razorb - Love it!
Reshaped my male base head into a female which I've been meaning to do for a while, one thing led to another.... kerrigan startcraft fan art! Such a cool character. Mega wip, haven't divided the face yet. Lots to do but really enjoying it.
http://www.curtad.com/wips/kerrigan/1keri.jpg
Alberto /seth/ and massbot nice work
Rayph love it man , it s remind me red dead redemption : El roko del diablo ^^
update of my wip feedback needed ^^
carl F. version 77th in artbook
http://img607.imageshack.us/img607/4547/carlwip02.jpg
Fieldscarecrow
06-22-2011, 05:25 PM
Razorb: I'm feeling it!
Enodmi: that's looking tight, interested in seeing more!
BlvdNights: Good job! :)
First time creating a sci-fi environment (wip)... it's a bit of a mess, so I think I will plan it out next time. Might take it further if anyone has any ideas :icon3:
http://i24.photobucket.com/albums/c1/fieldscarecrow/shhh_wip_03.jpg
tjdupree3dart
06-22-2011, 06:59 PM
Here are some static meshes I created for a game I worked on with a student based development team in my Final Project class.
http://files.shownd.com/t/j/d/tjdupree3dart/uploads/large/1507644.jpg
http://files.shownd.com/t/j/d/tjdupree3dart/uploads/large/1507698.jpg
http://files.shownd.com/t/j/d/tjdupree3dart/uploads/large/1507716.jpg
http://files.shownd.com/t/j/d/tjdupree3dart/uploads/large/1507632.jpg
http://files.shownd.com/t/j/d/tjdupree3dart/uploads/large/1507536.jpg
http://files.shownd.com/t/j/d/tjdupree3dart/uploads/large/1507602.jpg
http://files.shownd.com/t/j/d/tjdupree3dart/uploads/large/1507623.jpg
http://files.shownd.com/t/j/d/tjdupree3dart/uploads/large/1507608.jpg
Tell me what you guys think. I'd really appreciate it :)
Oniram
06-22-2011, 07:00 PM
gettin this finished up on the high poly side. startin the low poly now.
http://3.bp.blogspot.com/-qnK64ww2bV0/TgGXy-vYrDI/AAAAAAAAAJg/F3srByvAZa8/s1600/PistolHigh.jpg
biofrost
06-22-2011, 07:50 PM
Just working on some tiles. Trying out the nDo add-on for photoshop.
http://img807.imageshack.us/img807/976/highresscreenshot00023.jpg
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