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View Full Version : What Are You Working On? 2011 Edition!


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JordanW
04-16-2011, 05:58 PM
Firebert that's rockin!

barnesy
04-16-2011, 06:09 PM
http://i676.photobucket.com/albums/vv125/barnesy35/tsubasaeyes.png

aphexx
04-17-2011, 03:31 AM
splendid concept max!
almighty_gir: obiwan matches great.
currently i'm pushig this scene forward
dont know how far i'll go. only bump maps used so far. currently only a mental ray rendering with a silly glare camera filter on it :D
heavy use of lowpoly support edges and dirtmaps
http://1.bp.blogspot.com/-11u0o2HKw0E/TarArkpSuxI/AAAAAAAABQ4/o6tXxYUDClo/s1600/RENDER_4.jpg

CJE
04-17-2011, 10:55 AM
Just a diffuse, wip.
http://dl.dropbox.com/u/17059442/Textures_WIP.jpg

Bigjohn
04-17-2011, 11:46 AM
Firebert, you should make a small tutorial on how to get those renders. I'm clueless when it comes to MR.

Also, do you bring in a decimated version? Or just the highest subdiv? What about the background?

Aerial_Knight
04-17-2011, 12:08 PM
http://i1214.photobucket.com/albums/cc492/Neo_Jones/11.jpg

I need to add the blades

Mr_Drayton
04-17-2011, 01:18 PM
Simple grass texture for my game. Guess it looks quite right.

(actually a 256*256 texture repeated 3 times)
http://img135.imageshack.us/img135/7536/grasss.jpg (http://img135.imageshack.us/i/grasss.jpg/)

DKK
04-17-2011, 01:20 PM
There's a couple obvious tiling spots.

Mr_Drayton
04-17-2011, 01:34 PM
There's a couple obvious tiling spots.
Yes, that small points with less grass blades, more than everything. Going to fix it, but I'm actually looking if the overall effect is quite good.

daphz
04-17-2011, 02:21 PM
http://4.bp.blogspot.com/-CJJZ_7OpxKw/TatZbqR_V6I/AAAAAAAAAFE/YtuNG68INDA/s1600/kid_portrait.png

Vrav
04-17-2011, 02:26 PM
Yes, that small points with less grass blades, more than everything. Going to fix it, but I'm actually looking if the overall effect is quite good.
Yeah, personally I think it looks great. Kind of rendered-looking; how did you create it?

Aerial_Knight
04-17-2011, 02:44 PM
Yes, that small points with less grass blades, more than everything. Going to fix it, but I'm actually looking if the overall effect is quite good.

yea how did you make that its really cool looking?

nicocabbalero
04-17-2011, 02:57 PM
not much done but hey any progress is better than none! http://www.nicolocammarata.com/images/wip/screen4.jpg

Mr_Drayton
04-17-2011, 03:10 PM
Yeah, personally I think it looks great. Kind of rendered-looking; how did you create it?
Plain Photoshop, that was really easy to put up. It's just a big overlay of 32 identical layers, but every one of it has been rotated, mirrored and moved differently from the others.

Andreas
04-17-2011, 04:02 PM
heavy wip
http://img847.imageshack.us/img847/3828/scopetexwork.jpg

I'm modelling one of these things myself, found it very difficult to find reference for it, got some you could share? ;)

Aerial_Knight
04-17-2011, 04:32 PM
http://i1214.photobucket.com/albums/cc492/Neo_Jones/11-1.jpg

Going to add big flag hanging from the front. Still working on the texture any ideas would be helpful.

Firebert
04-17-2011, 08:44 PM
JordanW: thanks dude! :poly136:

BigJohn: I know I STILL don't know everything about MR and I probably never will.
Would take a long time to do a proper tut, but here's a breakdown of the setup.
Like you mentioned, a decimated mesh out of ZB. The background is duplicated meshes from nCloth simulations (meaning one simulation is run, the state of the simulation is stored, the mesh is duplicated and hidden, then the next simulation is run for the next drapery). Only two drapery meshes are raw duplicates. The others are all individual sims.

I also had "light cards" where the are lights were, but they got in the way of showing the light setup, so they are not in the image.

http://dl.dropbox.com/u/1446578/creature_tut1.jpg

and here's some of the photoshop process. at the end of this table (not included) is the addition of the ZDepth Pass and more level and color adjustments. there's a lot of settings in photoshop's lens blur filter that really aid in the look. all just experimentation on what you are trying to achieve.

really wish I would have played around with the light color more.


http://dl.dropbox.com/u/1446578/creature_tut2.jpg

really want to mess more with the particle pass. wasn't very happy with how it worked out and want to study up more on it. i think if used correctly in conjunction with a volume though, it would work very well. still need to perfect it.

jmiles
04-17-2011, 09:18 PM
finished up this lil bugger

http://img42.imageshack.us/img42/5601/mileswadsworthdsdhelmla.jpg (http://img42.imageshack.us/i/mileswadsworthdsdhelmla.jpg/)

jordan.kocon
04-17-2011, 10:44 PM
First real high poly model not in zbrush, made for a school assignment, pretty pleased with it (just need to work on a high poly render scene, excuse the gross brown colour).

http://i795.photobucket.com/albums/yy235/Jordan_Kocon/gun2.jpg
http://i795.photobucket.com/albums/yy235/Jordan_Kocon/gun1.jpg

BigErn
04-17-2011, 11:28 PM
another building for my street scene :

http://img545.imageshack.us/img545/6618/chinabuild3.jpg

3 x 512x512 (Main tower + Windows)
3 x 512x512 (Shop fronts)
1 x 512x256
1 x 256x256

Other building is here : http://img193.imageshack.us/img193/1343/chinabuild1.th.jpg (http://img193.imageshack.us/i/chinabuild1.jpg/)

LMP
04-18-2011, 03:41 AM
Had to model a building in San Francisco with reference photos that I shot myself as an exercise in modularity and repetition... so, here it is...

I've spent my whole day doing this...

It stands at 32077 Tris
http://dl.dropbox.com/u/17470923/building_1.jpg
http://dl.dropbox.com/u/17470923/IMG_0301.JPG

SaferDan
04-18-2011, 04:08 AM
finished up this lil bugger

http://img42.imageshack.us/img42/5601/mileswadsworthdsdhelmla.jpg (http://img42.imageshack.us/i/mileswadsworthdsdhelmla.jpg/)


That is beautiful!

aphexx
04-18-2011, 04:33 AM
superb stuff in the last posts.
nice military crate CJE
very nice weapon jordan. will you paint the highpoly and bake also the diffuse?
jmiles this helmet has style. is it part of some bigger project?

geolou
04-18-2011, 05:27 AM
http://img685.imageshack.us/img685/3919/commonfloor.jpg
http://img709.imageshack.us/img709/7162/tyles.jpghttp://img848.imageshack.us/img848/1214/sanda.jpg
http://img541.imageshack.us/img541/7927/wallx.jpg
http://img831.imageshack.us/img831/3779/wall02stone.jpg
http://img812.imageshack.us/img812/7941/woodenflor.jpghttp://img850.imageshack.us/img850/3656/sandwall.jpg

Hi All,
This is my first post at polycount Here I am showing some of my textures which I am using it for a personal works,All the textures are tileables.
C & C are most welcome,
Thanks
GEorgy

NBLM
04-18-2011, 06:41 AM
I'm modelling one of these things myself, found it very difficult to find reference for it, got some you could share? ;)

Yeah, no problem:
http://img839.imageshack.us/img839/3097/rds4.jpg
http://img859.imageshack.us/img859/2923/168590.jpg
http://img828.imageshack.us/img828/2370/8955.jpg
http://img696.imageshack.us/img696/1928/001tfp.jpg
http://img641.imageshack.us/img641/6303/scope5.jpg

jmiles
04-18-2011, 09:49 AM
Thanks SaferDan and Aphexx!

@ Aphexx-- not at the moment, however a few people have suggested that I take it to full character, or grunge it up further with barnacles and sea life.. It was a project for school, so depending on what the teach wants me to do, I'll ask if I can push it further or if I have to move on to something new..

vlad
04-18-2011, 10:00 AM
Hello guys, I'm new here, I stumbled upon this site quite a few times before and finally decided to sign up)
I've been modeling for around four years but haven't made any significant progress (mostly due to the fact that I'm lazy and I lose interest quite fast), but not long ago I picked it up seriously and I've been working on a few things, one of them is my first (more or less) decent character model, which I would like to show you guys))
(Please don't kill me I know I'm horrible :poly136:)

http://i54.tinypic.com/2qdxyxi.png
http://i52.tinypic.com/2h573i0.png

Still haven't figured out facial modelling, sorry)

mindrot
04-18-2011, 01:49 PM
finished up this lil bugger

http://img42.imageshack.us/img42/5601/mileswadsworthdsdhelmla.jpg (http://img42.imageshack.us/i/mileswadsworthdsdhelmla.jpg/)

Agreed! That is lovely. Superb texturing there. Loving those different metals.

n88tr
04-18-2011, 03:13 PM
Starting a character painting

http://i53.tinypic.com/2ppdhd3.jpg

Ani
04-18-2011, 03:52 PM
@jmiles - Nice job on that helmet, it looks great!

wonderboy
04-18-2011, 06:47 PM
http://yuckfou.de/zeug/katana1.png

WIP Katana

Blender 2.57
The blade needs some work.

Gav
04-18-2011, 08:26 PM
http://www.gavimage.com/sketch/brainchild.jpg

Alien Quickie...

felipefrango
04-18-2011, 08:44 PM
edit: nevermind, posted in the wrong place. Starting a new character, but need crits on the proportions, I'm not really happy with where it is going.

http://i.imgur.com/8h6q8.jpg

http://i.imgur.com/qA52e.jpg

CJE
04-18-2011, 09:06 PM
It's a crate!!

http://dl.dropbox.com/u/17059442/Crate%21.jpg

ScudzAlmighty
04-18-2011, 09:11 PM
http://www.gavimage.com/sketch/brainchild.jpg

Alien Quickie...


Really nice bust Gav, there's a great sense of intelligence in that face and I really like the simplicity of the presentation.

Did you do any 'post' work to it or is that just a cool matcap?

kio
04-18-2011, 09:46 PM
liked nick carvers sketch so much so i gave it a try in 3d - meant this one http://2.bp.blogspot.com/-yUzM1G7fiS8/TaUmJnRwyjI/AAAAAAAAAmQ/TrPZbmm3yzQ/s1600/badbbot1.jpg

http://dl.dropbox.com/u/12430386/badtank2.jpg

m4dcow
04-18-2011, 11:20 PM
A building from a student project that fizzled out. A number of textures are placeholder. I recently put in the ivy, hopefully I can get this portfolio worthy soon.
http://img402.imageshack.us/img402/3136/rsr1.jpg
http://img545.imageshack.us/img545/5387/rsr2.jpg

Maph
04-19-2011, 01:53 AM
Nice one Gav, mind telling us what matcap you're using on that one?

kio: cute little tank. :)

dougjuno
04-19-2011, 02:28 AM
This is an update of what I posted before. This is now in unreal and not a maya render. I have a proper uv2 on most of it with AO maps but there are a few pieces left to do. then it's on to texturing and mats and what'n.

http://thejuno.net/doug/images/seawells_01.jpeg
http://thejuno.net/doug/images/seawells_02.jpg

Fwap
04-19-2011, 02:59 AM
m4dcow, That's amazing.
Mind showing some wires?

geolou
04-19-2011, 04:42 AM
hei,
this is awesome.. I am waiting to see the textured version.

thanks

aphexx
04-19-2011, 05:08 AM
cool building doug! i see hours of placing wires and planks :D what was your reference?
CJE still a good crate :) perhaps some more dirt?

Gav
04-19-2011, 05:09 AM
Scudz / Maphitron: Cheers guys, there's only a little post going on. I originally wanted to do a nice render or something but got lazy. Basically, a few mats (chav11 and sludge...I think) combined, colour corrected and a few gradients splashed here and there.

FAT_CAP
04-19-2011, 05:16 AM
@Gav - Love that head sculpt! It's got a great sense of personality and wiseness behind those eyes.

I finished this gal up eventually. Not so much a WIP now so there's not much point posting it in this thread I guess :D


http://www.samchester.co.uk/3d/burlesque/SamChester_VampiricBurlesque_BodyOrthos.jpg

Full thread with more pics etc. here http://www.polycount.com/forum/showthread.php?p=1335083#post1335083

TNO
04-19-2011, 06:22 AM
.

DDuckworth
04-19-2011, 07:40 AM
m4dcow - very nice! I don't really see any placeholder textures, they all look pretty sweet to me!

FAT_CAP - jeeeeeeeeeze...so nice, definitely main character/playable character worthy of any modern game!!

Sectaurs
04-19-2011, 08:02 AM
liked nick carvers sketch so much so i gave it a try in 3d - meant this one http://2.bp.blogspot.com/-yUzM1G7fiS8/TaUmJnRwyjI/AAAAAAAAAmQ/TrPZbmm3yzQ/s1600/badbbot1.jpg

http://dl.dropbox.com/u/12430386/badtank2.jpg

i love this!

Hatsya
04-19-2011, 08:31 AM
http://bb.xieke.com/files/peter%20anime%20base%20series.blend

^ My character bases made from Blender 2.49. Supposed to be low-poly, to be laptop-friendly.

http://bb.xieke.com/files/LowPolyCharacterBase%20Solid.jpg

m4dcow
04-19-2011, 08:45 AM
@DDuckworth- It's mainly the corner stone alpha texture, it's kind of blobby close up.
@Fwap- Here ya go
http://img852.imageshack.us/img852/9820/rsrwires.jpg

sltrOlsson
04-19-2011, 09:21 AM
m4dcow@ Some nice grass and props and still piece will be a killer. I think it looks super!

Firebert
04-19-2011, 10:54 AM
Gav: you deserve a nice butt slap

http://dl.dropbox.com/u/1446578/butt-slap.jpg

slave_one
04-19-2011, 11:40 AM
LOL firebert .. second time you make me laugh today!

Holi
04-19-2011, 12:44 PM
rocks are the new crates
http://uppix.net/8/9/e/7bcca145ad1a406166769041bd847.png

benji
04-19-2011, 02:48 PM
Holi, that rocks (sorry, someone had to say it)

Cross-posting this from my sketchbook thread: (http://www.polycount.com/forum/showthread.php?p=1334656)

here's a quick render of a half-finished, half-assed character I've been "working" on for 6 freaking months...
It's for a university unit: the brief was to design, model, sculpt, map, rig, animate, light and render a character and thematically consistent environment. My environment is a run-down urban dystopia taking heavy influence from Kowloon city in Hong Kong. The character is a female militia member exploring her new surroundings.

The character is almost done - a bit of high-poly work, optimisation, texturing, rigging and applying mocap data to be done still.
But the character is not my priority right now - I have 3 weeks until the deadline and I have barely made a start on the environment yet - progress will happen soon :\

http://dl.dropbox.com/u/794003/render1.jpg

sltrOlsson
04-19-2011, 03:00 PM
rocks are the new crates


Nice! That thing is cracking (Aaaah :D)

Crylar
04-19-2011, 03:53 PM
http://fc06.deviantart.net/fs70/f/2011/109/3/7/uru_the_orc_7_wip_by_crylar-d3ee1s4.png

Ready to be textured :D

sltrOlsson
04-19-2011, 05:34 PM
A house i'm doing.. The gray base is highpoly only atm..

http://dl.dropbox.com/u/1415501/PolycountPictures/HouseCornerWIP.jpg

benny350
04-19-2011, 06:57 PM
Sculpt I'm working on of the Tsuchikage from Naruto

http://i191.photobucket.com/albums/z79/benny_s_bucket/Tsuchikage_004-1.jpg

Hugh
04-19-2011, 07:19 PM
Sculpt I'm working on of the Tsuchikage from Naruto

http://i191.photobucket.com/albums/z79/benny_s_bucket/Tsuchikage_004-1.jpg

lovely

Uly
04-19-2011, 07:36 PM
dougjuno: looking sick! im wondering how you modelled and laid out your fallen wooden slats. I sometimes find it takes too long to create those details when your pressed for time on a retail project. looking forward to seeing more

Pedro Amorim
04-19-2011, 08:14 PM
I'll just leave this here. Just need to make the tape arround the laser pointer.

http://www.edgesize.com/captures/shot_040712.png
http://www.edgesize.com/captures/shot_041121.png

Marshal Banana
04-19-2011, 08:14 PM
Working on the main character of a quick game project, Badass Zombie Slayer
http://i93.photobucket.com/albums/l43/Marshal_banana/Slayer2.png

DLoud
04-19-2011, 09:55 PM
Here's some barrels from my brawl entry :)

http://www.danaloud.com/images/helipad/barrel.jpg

Prophecies
04-19-2011, 10:19 PM
Been working on an Eldar Wraithlord. :D Loving the Max 2012 viewport. It's amazing.

[/URL][URL="http://img13.imageshack.us/i/wraithlord002.jpg/"]http://img13.imageshack.us/img13/8036/wraithlord002.jpg (http://img600.imageshack.us/i/wraithlord001.jpg/)

Gerre
04-20-2011, 01:32 AM
Could optimise some more, but I'd rather start working on something new.

http://2.bp.blogspot.com/-AOHQcb0OvTo/TarKb83ewZI/AAAAAAAAAWY/Q6krr-NSLdo/s1600/Buzz%2BWires.jpghttp://4.bp.blogspot.com/-F3G2wTPozOI/TarsyQEGHaI/AAAAAAAAAXA/qv74tY_vnJI/s1600/Buzz%2BSpace.jpg

sltrOlsson
04-20-2011, 01:34 AM
Here's some barrels from my brawl entry :)

http://www.danaloud.com/images/helipad/barrel.jpg

Does are pimping! But what happened to the normalmap? It's doesn't show?

Neox
04-20-2011, 02:57 AM
http://airborn-studios.com/nonpublic/Steffen/WebPlayer/wws/wws_02.jpg
now plants or characters, plants or characters, can't decide

Maph
04-20-2011, 04:11 AM
Neox, that is sick! Are you sculpting them posed or in T-pose with the pose in a new layer?

ManxViking
04-20-2011, 04:13 AM
now plants or characters, plants or characters, can't decide

Looking awesome, also I'd say plants first, then they're less likely to be an after thought after the characters. Sure it wouldn't be the case anyway :thumbup:.

Pedro Amorim
04-20-2011, 05:23 AM
Loving that Buzz Lightyear Gerre!

Neox: Those rocks are looking snazzy! :D

gwad
04-20-2011, 05:57 AM
Sculpt I'm working on of the Tsuchikage from Naruto

http://i191.photobucket.com/albums/z79/benny_s_bucket/Tsuchikage_004-1.jpg
Soo good i love it ! exellent 3d interpretation
Have you a website ?

Pedro Amorim / DLoud
prety cool guys

Neox
coming exellent, love your work !

Neox
04-20-2011, 06:22 AM
Neox, that is sick! Are you sculpting them posed or in T-pose with the pose in a new layer?


thats what i was wondering about as well, right now i just grabbed the next best riggen character to do some quick poses, will exchange them with the real characters later - but hmm maybe i'll mix, pose a rough sculpt and then sculpt in pose with posable symmetry, but i'm not sure yet. doing the full character and posing it later might be a waste of time, hmmmmmm

FAT_CAP
04-20-2011, 07:03 AM
Looking great Neox! What are they for? Look like it could make a great 3D print\ statue, even at this early stage.

scotthomer
04-20-2011, 07:17 AM
Working on updating my website with the work ive been doing this semester, (this is only like a third of it too!)

Mocking up a section to fit in my front page to link to the individual pages over at ScottHomer.co.uk.

What do you guys think? too busy?
http://www1.picturepush.com/photo/a/5491929/img/showreel/weapons.jpg

kaptainkernals
04-20-2011, 07:18 AM
http://airborn-studios.com/nonpublic/Steffen/WebPlayer/wws/wws_02.jpg
now plants or characters, plants or characters, can't decide

http://fc00.deviantart.net/fs51/i/2009/325/b/c/Trapped_by_daniellieske.jpg

Love where it's going :)

Is it for commercial (3D print for sale :thumbup: ) or is it a personal project?

Endzeit
04-20-2011, 07:26 AM
Been working on an Eldar Wraithlord. :D Loving the Max 2012 viewport. It's amazing.

[/URL][URL="http://img13.imageshack.us/i/wraithlord002.jpg/"]http://img13.imageshack.us/img13/8036/wraithlord002.jpg (http://img600.imageshack.us/i/wraithlord001.jpg/)

Awesome!

Alberto Rdrgz
04-20-2011, 08:02 AM
http://fc00.deviantart.net/fs70/f/2011/101/3/c/fagel_mamma_texture_01_wip_by_crylar-d3dral4.png

At least it's a start :)
She is supposed to look a bit gray-ish, but hope fully she will turn out more live looking then this :P

Crylar im loving this dood!!

DLoud
04-20-2011, 08:14 AM
Does are pimping! But what happened to the normalmap? It's doesn't show?

Normal map is definitely there. I changed the lighting to show more contrast in it.

http://www.danaloud.com/images/helipad/barrels2.jpg

samcole
04-20-2011, 08:16 AM
http://fc00.deviantart.net/fs51/i/2009/325/b/c/Trapped_by_daniellieske.jpg

Love where it's going :)

Is it for commercial (3D print for sale :thumbup: ) or is it a personal project?

Ahh! That web comic is awesome. His first one blew me away. Can't wait to see this finished!!!!

e-freak
04-20-2011, 08:38 AM
Working on updating my website with the work ive been doing this semester, (this is only like a third of it too!)

Mocking up a section to fit in my front page to link to the individual pages over at ScottHomer.co.uk.

What do you guys think? too busy?
http://www1.picturepush.com/photo/a/5491929/img/showreel/weapons.jpg


it's awesome, but put the polycount instead of the money and some other text that gives information already. also make the prices more like in cheap advertisments (with stars and labels)... loving the idea!!!

scotthomer
04-20-2011, 08:55 AM
it's awesome, but put the polycount instead of the money and some other text that gives information already. also make the prices more like in cheap advertisments (with stars and labels)... loving the idea!!!

AWESOME! YES. Thats gunna look so sick. Ill post up the changes shortly. :D

itismario
04-20-2011, 08:59 AM
Is there a way to get newsletters scotthomer? I want to know when hemroids goes on sale.

scotthomer
04-20-2011, 09:11 AM
Ahahaha, i got a big box of them with your name on it itismario. :D

Maph
04-20-2011, 09:56 AM
thats what i was wondering about as well, right now i just grabbed the next best riggen character to do some quick poses, will exchange them with the real characters later - but hmm maybe i'll mix, pose a rough sculpt and then sculpt in pose with posable symmetry, but i'm not sure yet. doing the full character and posing it later might be a waste of time, hmmmmmm

Depends on what you want to do with the scene I guess, but I personally had some really big problems with posable symmetry... It breaks way to easy imho! You can only use a handful of brushes without worrying too much, but the minute you start using any of the hardsurface brushes like trimdynamic and polish, posable symmetry gets all apeshit on you.
I'd advice against using posable sym; but that's just me. :)

Urbonov
04-20-2011, 10:18 AM
I am working on a suit of armour as my first foray into any sort of clothes, and atm would appreciate any suggestions on how to make the metal segments of the armour a little less dull. Lots of work yet to do, but am having a lot of fun with it.

http://oi56.tinypic.com/25i9gxt.jpg

SaferDan
04-20-2011, 10:51 AM
I only have the padoga to do and all the buildings for my level are done! Then i need to do some serious prop dressing!

http://i158.photobucket.com/albums/t92/ddexter2/Update2-2.jpg

http://i158.photobucket.com/albums/t92/ddexter2/Update4.jpg

http://i158.photobucket.com/albums/t92/ddexter2/Update3-1.jpg

TDub
04-20-2011, 01:27 PM
I know you all love rocks. 3 hours on dis one. Started from ZSketch

http://dl.dropbox.com/u/20237615/rocksculpt.png

scotthomer
04-20-2011, 01:30 PM
http://www1.picturepush.com/photo/a/5494579/img/showreel/weapons.jpg

Made the changes suggested/improved it. I much prefer it, anyone got any more crits before I get it live on my website?

@tdub, loving it dude, did you use reference at all?

Pedro Amorim
04-20-2011, 01:37 PM
Ok, last time i post this here. I managed to work the final details in between other projects.
So, next post i do about this gun will be with the lowpolys and shit.
http://www.edgesize.com/captures/shot_195246.png

TDub
04-20-2011, 01:38 PM
@scott- thanks man, really diggin your new site layout! very creative. Possibly try to make it a tad less busy.

No, I didn't use any reference for that one.. shame on me. :) I think i'm just finally getting a hang on rocks after many many sculpts.

Sean VanGorder
04-20-2011, 01:38 PM
Awesome work Pedro :)

Is that tape sculpted or poly modeled?

Pedro Amorim
04-20-2011, 01:55 PM
i sculpted it first but then it was too boobly.
so i decided to use modo and model the creases :)

luke
04-20-2011, 02:04 PM
really nice modelling pedro :D very clean!, it would be nice to see how that lazer pointer would look if it had a fine bumpy plastic surface? just to give your piece another material to work with :)

blitz
04-20-2011, 02:12 PM
Pedro Amorim:
Nice and clean modeling, like it.
Only the handle looks a bit boring.

StefanH
04-20-2011, 02:17 PM
really nice pedro. Nothing to crit on the gun. I really like your presentation heh

an aggressive napkin
04-20-2011, 02:24 PM
Diggin the crop symbol xD haha

Rens
04-20-2011, 02:25 PM
pedro, respect.

blackhorizon
04-20-2011, 02:26 PM
Hi everyone this is one of my first posts on this site :)
Here is a character I have been working on lately, I did use a generic human base mesh to start sculpting him but I am just not sure who made it...
http://i753.photobucket.com/albums/xx177/black_horizon_games/Back.jpg
http://i753.photobucket.com/albums/xx177/black_horizon_games/ZBrushDocumentredvisor-Copy.jpg

Farfarer
04-20-2011, 02:28 PM
Pedro: Is awesome! Not sure I'd want a dangly chain so close to the revolving part of my gun, though :P

More work on this character for my Unity game. Starting to rush a bit as I'm nowhere near where I wanted to be by now progress-wise. Been working on the face texture and trying to get hair in and looking good using a stupidly complex shader so I don't have to alphatest it.

It's fun, though. Writing all my own shaders and programming the game mechanics and whatnot. She'll be the only character on-screen so I'm enjoying going a little further than would usually be acceptable.

Also, I hate hair.

http://www.farfarer.com/temp/exploration_character_03.jpg

Neox
04-20-2011, 02:40 PM
you should definitely take a different fov, it stretches the character way too much right now, makes her look more goofy than she might actually be

gwad
04-20-2011, 02:44 PM
my figther for brawl (WIP)
http://img811.imageshack.us/img811/3643/vegetaguadzou02.jpg

Farfarer
04-20-2011, 03:40 PM
you should definitely take a different fov, it stretches the character way too much right now, makes her look more goofy than she might actually be
Yeah, Unity's editor camera fov sucks, not a lot I can do about it :/

Mr_Drayton
04-20-2011, 03:58 PM
I know you all love rocks. 3 hours on dis one. Started from ZSketch

http://dl.dropbox.com/u/20237615/rocksculpt.png

This is so full of win.
I'm actually ploughing my graphic tablet learning to paint rocks at least on flat textures... Looks quite impossible at the beginning.

benny350
04-20-2011, 04:57 PM
Hboybowen - Cheers :)
gwad - Thanks mate, I'm having heaps of fun doing this. I do have a site but it hasn't been updated for ages, this is a link to my deviantArt although its pretty empty too :P <Link> (http://benny350.deviantart.com/)

HitmonInfinity
04-20-2011, 05:17 PM
http://www1.picturepush.com/photo/a/5494579/img/showreel/weapons.jpg

Made the changes suggested/improved it. I much prefer it, anyone got any more crits before I get it live on my website?

@tdub, loving it dude, did you use reference at all?

Awesome way to show off your work! This is sure to get people's attention!

leilei
04-20-2011, 05:20 PM
if hawken is wondering what happened to the Morrigan i was working on earlier
http://leileilol.mancubus.net/models/morut7.jpg

bam.

Ninjas
04-20-2011, 05:41 PM
if hawken is wondering what happened to the Morrigan i was working on earlier
http://leileilol.mancubus.net/models/morut7.jpg

bam.

This actually looks very accurate (although the feet could maybe be a bit smaller). Nice work-- custom animations?

http://i337.photobucket.com/albums/n398/MyBSKnockout/morrigan.gif

leilei
04-20-2011, 05:45 PM
No because my pipeline limits me (I go from Blender > IQM > PSK). I wish I could at least have a few more bones added to simply waggle hair and whatever's on these with the tools I use.

I'd use the PSK exporter if it weren't a nasty sonofabitch script that welds all vertices on export, destroying any edges I wanted to be sharp. I can't import PSA either so i'm unable to improve on even canned animations

anyone got any more crits before I get it live on my website?

It's spelled 'hemorrhoids'.

felipefrango
04-20-2011, 05:57 PM
Yeah, Unity's editor camera fov sucks, not a lot I can do about it :/

You could create a camera and set it to a specific FOV. You can then get the angle right for the shot in the editor then, with the camera selected, select ctrl+shift+f to align it to view. :thumbup:

scotthomer
04-20-2011, 06:17 PM
Got it live now! Just gotta sort out the pages that each image links to,
@leilei - It seems to be the kinda thing that alot of products/people spell differently, according to wikipedia (ie THE FONT OF TRUTH..) haemorrhoids is the british spelling, so I went with that in the end, but yeah good spot, someone else beat you to it (lukily, I wouldnt have noticed..).

Here's the live thing, thanks for the help fellas. :D
Http://www.scotthomer.co.uk

gauss
04-20-2011, 07:51 PM
Ok, last time i post this here. I managed to work the final details in between other projects.
So, next post i do about this gun will be with the lowpolys and shit.
http://www.edgesize.com/captures/shot_195246.png

Clean geo and really nice job selling the tape. For a ghetto tech laser sight it's a really nice idea. I just assume it's taped in the "on" position? Great work, looking forward to the finished version :)

gibson543
04-20-2011, 08:39 PM
shirt pedro that is one sexy gun..

here's my model that doesn't even compare with pedros :(

http://img576.imageshack.us/img576/8572/scifiturrentrender.jpg (http://img576.imageshack.us/i/scifiturrentrender.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

scifi turret high poly, low poly coming up

Cordell Felix
04-20-2011, 09:03 PM
Finished my sci fi beer cooler texture!
Those blue things are going to be scrolling emissive user interfaces...gonna be doing that in unreal soon.
http://i55.tinypic.com/1zdutev.jpg

almighty_gir
04-20-2011, 09:09 PM
http://crazyferretstudios.com/public/moviebattles/custom/lolzmanhatten.jpg

kite
04-20-2011, 09:16 PM
that's an awesome gun pedro

mat
04-20-2011, 09:41 PM
</3 andy.... so was hoping you to post some tasty arts

Urbonov
04-20-2011, 10:12 PM
progress continues.

http://oi52.tinypic.com/123qdle.jpg

Dan!
04-20-2011, 10:23 PM
great work as usual- I took a break from BRAWL to work on my dom war some more- here is the current tex/mats still tweaking things...
http://decyplme.startlogic.com/images/domwip3.jpg
currently pushing 12.3k tris

Mio
04-20-2011, 11:54 PM
Ok, last time i post this here. I managed to work the final details in between other projects.
So, next post i do about this gun will be with the lowpolys and shit.
http://www.edgesize.com/captures/shot_195246.png

great revolver
clean and neat!!

LMP
04-21-2011, 01:09 AM
Finished my sci fi beer cooler texture!
Those blue things are going to be scrolling emissive user interfaces...gonna be doing that in unreal soon.
http://i55.tinypic.com/1zdutev.jpg

Looks nice, but I feel it could use a little more character, you said it's a beer cooler... but nothing tells me anything about what's in it.

Farfarer
04-21-2011, 01:15 AM
You could create a camera and set it to a specific FOV. You can then get the angle right for the shot in the editor then, with the camera selected, select ctrl+shift+f to align it to view. :thumbup:
Oh, neat trick, ta :)

willy-wilson
04-21-2011, 03:26 AM
done for a source mod a while back

http://i159.photobucket.com/albums/t127/willy-wilson/Capture-100.png

http://i159.photobucket.com/albums/t127/willy-wilson/intercom.png

ToxiQ
04-21-2011, 07:22 AM
My almost finished Lr300 M4 hybrid, hope you like it :)

http://img263.imageshack.us/img263/3725/render3j.png
http://img148.imageshack.us/img148/1505/render2d.png
http://img848.imageshack.us/img848/2465/render1f.png

Pedro Amorim
04-21-2011, 08:19 AM
Awesome work Pedro :)

Is that tape sculpted or poly modeled?

You guys seem to like the tape so much :P here are some pics of it.

http://www.edgesize.com/captures/shot_143210.png http://www.edgesize.com/captures/shot_143221.png

kosh_fotsirk
04-21-2011, 09:20 AM
I am having a bit of trouble with human anatomy. Been researching and reading up on it but my sculpts don't feel right and I don't know where the problem is. Here is a character redesign I am working on for the Brawl contest. Could someone tell me what needs fixing?

http://i724.photobucket.com/albums/ww245/kosh_fotsirk/proportion.jpg

daphz
04-21-2011, 09:41 AM
@dan! - sweet character! I thought the tassels were his legs for a split second though. D'oh!
@kosh_fotsirk - I think you should define his abs a bit more, and his arms look a bit long. it's looking kind of smooth too, don't be afraid to crank up the zdepth on your brushes to really cut in the shapes of the muscles. keep workin at it, you're off to a good start!

here's a stylized self portrait.
http://2.bp.blogspot.com/-vR7dcifzEz4/TbBZICj46uI/AAAAAAAAAFI/xQK1qLzNDw4/s1600/toony_self.png

scotthomer
04-21-2011, 10:27 AM
Love it ^^ Loads of character!

Here is alittle something ive been working on to help some guys out at uni.
http://www2.picturepush.com/photo/a/5473060/img/showreel/AntiqueSewingMachine-High-Poly.jpg

n88tr
04-21-2011, 10:38 AM
what is that text behind your 'antique sewing machine' text??

scotthomer
04-21-2011, 10:43 AM
Ahahaa it was an inside joke with the people I modelled it for, it says something like "M10 Double Barrel under-slung.." cos I usually make more gritty stuff than a sewing machine, they were amazed I didn't manage to somehow strap some ordinance to it in one way or another.

n88tr
04-21-2011, 10:51 AM
I thought it said something like that but i thought it was too absurd to be true

Aerial_Knight
04-21-2011, 10:52 AM
http://i1214.photobucket.com/albums/cc492/Neo_Jones/windmill1-1.jpg

needs more work and props

Blaizer
04-21-2011, 11:04 AM
The gun ended pretty cool Pedro, great work!

Wahlgren
04-21-2011, 11:09 AM
Ok, last time i post this here. I managed to work the final details in between other projects.
So, next post i do about this gun will be with the lowpolys and shit.
http://www.edgesize.com/captures/shot_195246.pngPedro you sexy whore you! Love it. Here, have a free bump to the next page! :D

Razorb
04-21-2011, 11:20 AM
quick concept for something i was working on .. in terms of model and project, its changed alot tho now tho!
http://i3.photobucket.com/albums/y69/Razorb/together.jpg
http://i3.photobucket.com/albums/y69/Razorb/guy_01_AaronFoster.jpg

fearian
04-21-2011, 11:26 AM
urrghhh so good Razorb. Love the style!

That girls neck looks a little stiff though.

Razorb
04-21-2011, 11:35 AM
lol appreciate it! and yea looks like she needs to rotate her upper body instead of her neck :> fail on my part heh

dur23
04-21-2011, 01:42 PM
here's a stylized self portrait.


Secretly you're tyler, aren't you? Maybe Hodgy?

Farfarer
04-21-2011, 02:08 PM
They're brilliant razorb, really digging the style and the poses :D

Would be cool if his big zippy collar thing was also his poncho, though. In the same way you get coats with hoods zipped into the collar... the entire poncho zipped into just a collar :P

n88tr
04-21-2011, 03:37 PM
pedro
does the revolver get any rear sights? looks sort of off without them

benji
04-21-2011, 03:44 PM
Love it ^^ Loads of character!

Here is alittle something ive been working on to help some guys out at uni.
http://www2.picturepush.com/photo/a/5473060/img/showreel/AntiqueSewingMachine-High-Poly.jpg

Scott, I was just checking out your website, you are a badass.

- it's good for me to see artists who are similar age and at the same stage in life as me, but 100x better. It fuels me and drives me to improve - I vow that I will catch up! I will strive for excellence and never settle for mediocrity!

thanks for the inadvertent inspiration ;)

Slaught
04-21-2011, 04:51 PM
What I´ve been doing all night instead of working on my Brawl entry...Because I´m retarded like that.

http://i4.photobucket.com/albums/y106/Dropkick60606/sub0.jpg

JasonLavoie
04-21-2011, 05:01 PM
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU... AARRONNN!!! I wuv you <3

daphz
04-21-2011, 05:19 PM
Secretly you're tyler, aren't you? Maybe Hodgy?

I just might be. SWAG

scotthomer
04-21-2011, 05:33 PM
Scott, I was just checking out your website, you are a badass.

- it's good for me to see artists who are similar age and at the same stage in life as me, but 100x better. It fuels me and drives me to improve - I vow that I will catch up! I will strive for excellence and never settle for mediocrity!

thanks for the inadvertent inspiration ;)

Cheers dude! You've pretty much summed up the way I feel about Polycount in general, so many artists that I look upto keep pushing me to work harder and harder. Im glad I could motivate you, its hard at 1.30 in the morning to keep your head up, specially when you're plugging away on something boring!

Thanks for the kind words dude. :)

Nielsen
04-21-2011, 05:44 PM
Well no longer a WIP but in the interest of the "ahum" conscious pursuit of personal growth (I must admit that I'm for some reason hesitant to post stuff so..)

I would love to know what you think is good and bad about this texture, lighting, composition (whichever flaw you can point out)

This is my submission for the game-artist.net speed texture competition and I urge you to vote for whomever you think is best!

http://img600.imageshack.us/img600/5083/stc008robinnielsen.jpg

TDub
04-21-2011, 06:15 PM
Another rock? oh yes. did this one in about 4 hours today.

http://dl.dropbox.com/u/20237615/PointyRockZB.png

Racer445
04-21-2011, 08:45 PM
too many shmups

http://dl.dropbox.com/u/1725586/sekrit/swordone.jpg
http://dl.dropbox.com/u/1725586/sekrit/swordidea.jpg

ceebee
04-21-2011, 10:06 PM
sexy as always Racer

polygunz
04-21-2011, 11:16 PM
http://www.polygunz.com/files/gimgs/11_compi.jpg

I used epic's foliage to quickly break up the tiling, replacing the tiles its really lacking depth, perhaps adding some cuts could help.

telmac
04-22-2011, 01:07 AM
oh my... it does need some blue of some sort, though.

http://grab.by/9Wqshttp://cdn1.dailybooth.com/10/pictures/large/eb4e1e3c9dd7fa843d4855fe0e0378d4_15188062.jpg

Hey, a tree! I kinda like this style. Sorta muddy watercolor with"shinyness"

CactusFantastico
04-22-2011, 07:05 AM
@razorb love the clean, fast and simple brush style but so very very effective, looks awesome! and the guy kinda look like you minus the tattoos and ultra long quiff xD

butt_sahib
04-22-2011, 11:40 AM
<3 razorb :)

thanks alot Ruz :)
No thats actually not Nehru. its Jinnah (Founder of Pakistan (http://2.bp.blogspot.com/_BQmHxLnNHek/TTzbMzh0iII/AAAAAAAABNE/0-sKZqBixfM/s1600/jinnah-flag.jpg)). Im glad i got the ethnicity down hopefully. I worked on the cheeks. I think the angle of the lips needs alot of work.
First time using skin shaders and big textures (2k maps) and renders. I must say it has its own perks :)
http://i55.tinypic.com/2qwq4xk.jpg

daphz
04-22-2011, 01:15 PM
http://1.bp.blogspot.com/-xcG0XBp77_s/TbHhnNfJAoI/AAAAAAAAAFQ/TiUJfW0R808/s1600/plaguedoctor_wip.png

benji
04-22-2011, 01:40 PM
looking sick daphz. too many wrinkles in the boots perhaps. what's the story behind this guy?

Ferg
04-22-2011, 03:31 PM
Awesome daphz! Your cloth folds could use more work, mainly in the forearms... granted, cloth folds are one of the hardest things ever to sculpt. The way to get the best results that I've found is to use one single piece of ref for a section and basically copy it. Can't wait to see the color scheme for this dude!

planaria
04-22-2011, 06:49 PM
ugh i love daphz sculpt, and actually like how the clothing folds arent so realistic. there fun to look at, i dig the style !

scotthomer
04-22-2011, 08:44 PM
Daphz is on fire! Mad skills, i know nothing about characters but this looks lovely. Th hard surfacey stuff looks spot on too.

Im juggling so many things atm with trying to help 3 films get finished within the next 3 weeks, most of what im doing is boring stuff thats not really polycount worthy atm, (filthy rendering.) But I did manage to bake out the sewing machine that ive been putting together for a film about the ghost of a dress maker. Its got 2 lods, a 2000 poly version, (looks the same more or less with a less smooth silhoette) and this is the 4000 poly version for the shots that are closer to the camera. I have only baked out the normal maps and AO at the moment, so ill be trying to get the texturing finished on this badboy by the end of the weekend.

http://www3.picturepush.com/photo/a/5512656/1024/showreel/AntiqueSewingMachine-low-Poly.jpg

Daniel Riddle
04-22-2011, 08:52 PM
Hey all, working on this little guy for a bit of study and a good excuse to pick up Marmoset and try it out. I'll be posing him up and sculpting a little pedestal for him next - a treelog with some foliage, fungus and little glowy things.

http://img862.imageshack.us/img862/8915/frogshot01.jpg
http://img692.imageshack.us/img692/5169/frogshot02.jpg

TrevorJ
04-22-2011, 09:26 PM
DomWar Entry WIP, don't be hate'n, i would be under PC flag, the brawl comp is going awesome though, some amazing stuff being made.

Need some Anatomy buffs help though, first real "muscle study". He's the Demon God of the Forge.(basically a blacksmith) and he comes out of a lava pool so he has no legs. His skin will eventually look like smoothish lava rock.

If anybodies has any other feedback i'm all ears.

http://tvorjohnson.com/wp-content/uploads/2011/04/DomWarWip_012.jpg

mystichobo
04-22-2011, 11:07 PM
http://dl.dropbox.com/u/11964902/Work/abovethecloudswip4.jpg

jaythurm
04-23-2011, 12:28 AM
:thumbup:Nice work Scott.

Highpoly Crate for 120MM Gun M256.
Tons pretty unique scratches and alittle t.l.c

http://www.jeremythurman.com/polycount/cratehighpoly.jpg

Kurry
04-23-2011, 12:53 AM
@ Polygunz, that looks crazy sexy! love the detail in there.

More stuff done on my scene. Lighting tweaks(Still not there yet), added more
foliage and particles. Also expanded the whole thing and added water.
Feedback is very welcome.

http://img707.imageshack.us/img707/9656/templewiphi06.jpg (http://img707.imageshack.us/i/templewiphi06.jpg/)

http://img852.imageshack.us/img852/5439/templewiphi07.jpg (http://img852.imageshack.us/i/templewiphi07.jpg/)

Twister3
04-23-2011, 01:22 AM
@Kurry: Wow, really sweet concept! I dig the Mayanesque vibe that that temple has. What's the story behind this thing? It's funny, I'm working on a Mayan temple interior myself atm, will post when I did more progress.

I think maybe the textures on the stonebuilt structures need a little bit more work since they seem to be lacking contrast and blend in with the rest of the scene. But that's just my taste..

The other thing you could try is to line up the bricks in the well (is it a well?) with the floor tiles to make it look like they belong together. The other thing you could do is to pan the tiles in the well just a little bit to create a ridge between them and the floor tiles. I did a lame paintover (http://img717.imageshack.us/i/ridge.jpg/) to show you what I mean^^

jeremiah_bigley
04-23-2011, 05:37 AM
@Scott, Pedro, Dan, Nielson, and polygunz!
Nice work guys! Really diggin the stuff :)


Figured I would drop by and show you guys what I just finished up recently.
...a modular dugeon ;)

You can check out the breakdown for all the pieces over here.
http://www.polycount.com/forum/showthread.php?p=1337559#post1337559

And if you want you can buy it here :D
http://i95.photobucket.com/albums/l143/jeremiah_bigley/logo-dark.png (http://3docean.net/collections/889517-modular-dungeon-set-collection?sort_by=name&type=files&page=1&type_id=889517?ref=jeremiah_bigley)



http://i95.photobucket.com/albums/l143/jeremiah_bigley/01_Final_Shot_01.jpg
http://i95.photobucket.com/albums/l143/jeremiah_bigley/03_Final_Shot_02.jpg
http://i95.photobucket.com/albums/l143/jeremiah_bigley/04_Top_Down.jpg
http://i95.photobucket.com/albums/l143/jeremiah_bigley/29_Lowpoly_Props.jpg
http://i95.photobucket.com/albums/l143/jeremiah_bigley/07_Lowpoly_Wide_Wall.jpg
http://i95.photobucket.com/albums/l143/jeremiah_bigley/20_Lowpoly_Floors.jpg

scotthomer
04-23-2011, 06:24 AM
@Scott, Pedro, Dan, Nielson, and polygunz!
Nice work guys! Really diggin the stuff :)


Figured I would drop by and show you guys what I just finished up recently.
...a modular dugeon ;)

You can check out the breakdown for all the pieces over here.
http://www.polycount.com/forum/showthread.php?p=1337559#post1337559

And if you want you can buy it here :D
http://i95.photobucket.com/albums/l143/jeremiah_bigley/logo-dark.png (http://3docean.net/collections/889517-modular-dungeon-set-collection?sort_by=name&type=files&page=1&type_id=889517?ref=jeremiah_bigley)



http://i95.photobucket.com/albums/l143/jeremiah_bigley/01_Final_Shot_01.jpg
http://i95.photobucket.com/albums/l143/jeremiah_bigley/03_Final_Shot_02.jpg
http://i95.photobucket.com/albums/l143/jeremiah_bigley/04_Top_Down.jpg
http://i95.photobucket.com/albums/l143/jeremiah_bigley/29_Lowpoly_Props.jpg
http://i95.photobucket.com/albums/l143/jeremiah_bigley/07_Lowpoly_Wide_Wall.jpg
http://i95.photobucket.com/albums/l143/jeremiah_bigley/20_Lowpoly_Floors.jpg

HOLY SHIT. This is amazing! Incredible work.
Sooo inspiring. Lord.

slave_one
04-23-2011, 06:59 AM
jeremiah_bigley, looks cool man!

haikai
04-23-2011, 08:47 AM
Kurry: I'm always a big fan of seeing more color in environments, but I wonder if yours is a little too much. I'm not sure if you're using too many colored lights or if your diffuse is really that way, but your scene is becoming difficult to read from a distance. I think lightening the grout between the bricks so they're not all so outlined, and varying the overall values of different sections of the environment so that the eye can more quickly grasp the shapes and forms might help. :thumbup:

More stuff done on my scene. Lighting tweaks(Still not there yet), added more foliage and particles. Also expanded the whole thing and added water.Feedback is very welcome.

http://img707.imageshack.us/img707/9656/templewiphi06.jpg (http://img707.imageshack.us/i/templewiphi06.jpg/)

http://img852.imageshack.us/img852/5439/templewiphi07.jpg (http://img852.imageshack.us/i/templewiphi07.jpg/)

Kurry
04-23-2011, 09:17 AM
Thx for the feedback haikai, very valid points! Ill look into my light setup and post and tweak it some more.

JasonLavoie
04-23-2011, 09:22 AM
jeremiah_bigley - Fantasticccccc job man!

3d_devil
04-23-2011, 10:14 AM
meet anubis
i started this as an anatomy study project.. fell in love with the character n made a game res

http://img198.imageshack.us/img198/136/final03.jpg

http://img846.imageshack.us/img846/6207/finaldz.jpg

http://img218.imageshack.us/img218/4834/final01t.jpg

http://img577.imageshack.us/img577/3746/final02z.jpg

Stinger88
04-23-2011, 10:19 AM
meet anubis
i started this as an anatomy study project.. fell in love with the character n made a game res

http://img198.imageshack.us/img198/136/final03.jpg

I demand some Magicians be added to this!

p.s. Nice work :)

TNO
04-23-2011, 11:00 AM
.

daphz
04-23-2011, 12:09 PM
thanks for the crits guys! I will deff work on fixing the folds.

Scotthomer, Daniel, Kurry, Jeremiah, 3d_devil - sweet work guys!

JeremyRM
04-23-2011, 01:37 PM
Some cool looking stuff dudes. Here's my current wip, still trying to figure out the hair.

http://www.jrminor3d.com/temp/Untitled-3.jpg

JR
04-23-2011, 01:48 PM
painting wip

http://dl.dropbox.com/u/9623391/Illustration/undead_new%20%282%29.jpg

This is very good. No more ups?

Jbird
04-23-2011, 02:17 PM
Nice Work peeps! This is a prop that I've been working on for the last couple of days. Cheers guys! :P


http://www.deviantart.com/download/205503845/backpack_hi_poly_2_by_jbird556-d3ecns5.jpg

http://www.deviantart.com/download/206080174/backpack_lo_poly_by_jbird556-d3ep0ha.jpg

http://www.deviantart.com/download/206080442/backpack_lo_poly_2_by_jbird556-d3ep0oq.jpg

XenoKratios
04-23-2011, 02:22 PM
This doesn't even compare to anyone here but I read on the modular modeling section on the PCWiki and made this very quickly. It's still missing many textures but I'm getting used to it now, learned quite a good amount!

http://i56.tinypic.com/ek3nl1.png

benji
04-23-2011, 02:26 PM
Jbird, that is a wonderful bag. I never thought a bag could bring a tear to my eye, but... *sniff*... it's beautiful

Jbird
04-23-2011, 02:36 PM
Benji, haha that's hilarious :), thanks a lot though. :)

JR
04-23-2011, 03:21 PM
There's nothing to do with games, but it was a fun painting practice.

http://i1197.photobucket.com/albums/aa426/jramauri/Velho_08.jpg

almighty_gir
04-23-2011, 04:28 PM
http://crazyferretstudios.com/public/moviebattles/custom/human_male_generic7.jpg
file:///C:/Users/Lee/AppData/Local/Temp/moz-screenshot-36.png
http://crazyferretstudios.com/public/moviebattles/custom/human_male_generic9.jpg

ScoobyDoofus
04-23-2011, 04:38 PM
Haha Jramauri! Love that painting. Something about that nurse reminds me of Hayden Panettiere (http://www.google.com/search?hl=en&safe=off&client=firefox-a&hs=zEn&rls=org.mozilla:en-US:official&channel=s&biw=1920&bih=1007&q=Hayden+Panettiere&bav=on.2,or.r_gc.r_pw.&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&tab=wi)

ceebee
04-23-2011, 06:35 PM
All done with this fella. Time to move onto week 3-4's assignment :D

http://www.curtbinder.com/bobby_FINALs.jpg

LMP
04-23-2011, 08:59 PM
Started a High Poly Model of a door, I'll leave it to you to figure it out what kind, shouldn't be too hard...

http://dl.dropbox.com/u/17470923/hp_vault.jpg

gibson543
04-23-2011, 09:07 PM
bank vault?

ZacD
04-23-2011, 09:37 PM
http://i.imgur.com/pov0K.png

BeatKitano
04-23-2011, 11:31 PM
All done with this fella. Time to move onto week 3-4's assignment :D

http://www.curtbinder.com/bobby_FINALs.jpg


:poly124: LEMMY YAAAAY §

Brendan
04-24-2011, 01:00 AM
Started a High Poly Model of a door, I'll leave it to you to figure it out what kind, shouldn't be too hard...

http://dl.dropbox.com/u/17470923/hp_vault.jpg

Hobbit hole? :shifty: Bilbo got tired of all the break-ins after he came back with 4 horses full of gold.

movento
04-24-2011, 01:36 AM
Some cool looking stuff dudes. Here's my current wip, still trying to figure out the hair.

http://www.jrminor3d.com/temp/Untitled-3.jpg

Looks pretty cool,i like the textures.
I think the proportions could be tweaked. Here's a paintover. I might've made him too buff, than what you have in mind for this character. However,atm it looks to vertically "stretched".
I also would define the collarbone in some way.
http://i.min.us/kkWvOu.jpg (http://min.us/mvj1M1d)

Mathew O
04-24-2011, 05:13 AM
Trying to learn how to use zbrush. I was thinking of turning him into some crazy tribal leader with a skull mask on... any thoughts?

http://img64.imageshack.us/img64/6520/skullface.jpg

Rapante
04-24-2011, 06:54 AM
I've been sitting on this personal project for far too long - and after a project reboot, I finally got my scale test done.

[EDIT]

did another building and as you can see another base dummy prepped and ready to go :)

http://www.multivitamin-graphics.de/misc/cornershop.png

butt_sahib
04-24-2011, 07:08 AM
jramauri...that is superb! :0
jeremy, great job on that character! :)

and a new version is born! hopefully better!!!!
http://i56.tinypic.com/11spbht.jpg

SaferDan
04-24-2011, 08:55 AM
Padoga!

http://i158.photobucket.com/albums/t92/ddexter2/padoga.jpg

Psyk0
04-24-2011, 11:40 AM
@Gir: I like where this is going, but check the proportions of ears, distance between the eyes, size of skull and neck.

Just doing accessories out of boredom

http://i472.photobucket.com/albums/rr90/Psyk0/shoe.jpg

ScoobyDoofus
04-24-2011, 12:14 PM
jramauri...that is superb! :0
jeremy, great job on that character! :)

and a new version is born! hopefully better!!!!


Hey man!

I'd really recommend you start painting on your diffuse by hand now, and clean up those projection errors. the seams and all the inconsistencies rather than just projecting more and more photos onto it. Its starting to be very muddy. Also the sculpt and form is looking very blobby and a bit formless. Turn off your texture, firm up the sculpt, turn the tex back on, and paint it till it looks good. No more photos for now!

Thats just my 2 cents.

luke
04-24-2011, 01:12 PM
some boring boxes :)
http://lukeadwick.co.uk/site_uploads/Image20110424210845.png

JR
04-24-2011, 01:37 PM
ScoobyDoofus and butt_sahib: Thank you very much guys, glad you like it!

Aerial_Knight
04-24-2011, 03:18 PM
<a href="http://s1214.photobucket.com/albums/cc492/Neo_Jones/?action=view&amp;current=imgres2.jpg" target="_blank"><img src="http://i1214.photobucket.com/albums/cc492/Neo_Jones/imgres2.jpg" border="0" alt="Photobucket"></a>

Ice Cream truck that I need to texture

Aerial_Knight
04-24-2011, 03:18 PM
http://i1214.photobucket.com/albums/cc492/Neo_Jones/imgres2.jpg

Ice Cream truck that I need to texture

Aerial_Knight
04-24-2011, 03:20 PM
some boring boxes :)
http://lukeadwick.co.uk/site_uploads/Image20110424210845.png

dude your texture for the boxes are sweet! dude you do them in photoshop or pictures?

Ravenslayer
04-24-2011, 03:21 PM
jramauri : haha really like your paints, maybe some deeper reds in the flesh tones shadows would make everything pop more

ceebee: awesome :) is that based on a dave rapoza sketch?

here's a brawl update (FU MAX ALPHAS)

http://leslievdb.com/temp/Fighter/WIP6.gif

pantsyuu
04-24-2011, 03:32 PM
@Ravenslayer that looks awesome, I love the style!

Finally found some time to work on this again, need to work on the lashes again methinks. C&C if you can~

http://fc07.deviantart.net/fs71/f/2011/114/8/f/girl_wip4_by_pantsyuu-d3etip8.jpg
reworked the face

ScoobyDoofus
04-24-2011, 04:43 PM
Heya Pantsyuu!

Hope you don't mind, but I took a few minutes and did a liquify/paintover for you to send it in a, hopefully, more realistic direction.

http://dl.dropbox.com/u/44379/pantsyuu_liquify.gif

pantsyuu
04-24-2011, 05:30 PM
@ScoobyDoofus Hey thanks for the reply, the liquify really helps alot, I'll rework my mesh thank!

sltrOlsson
04-24-2011, 05:59 PM
Zup gang! Here's a lion head i'm doing for my house facade. Overdone? YES! Fun? YES!

Any thoughts?

http://dl.dropbox.com/u/1415501/PolycountPictures/LionHead.jpg

Sean VanGorder
04-24-2011, 06:51 PM
Wanted to try a Gears of War inspired wall piece in any spare time I might have. Here's about an hour into it. Not too crazy about where it's going so far, so might take it back to the drawing board.

http://dl.dropbox.com/u/832936/my%20work/high_wip_01.png

DEElekgolo
04-24-2011, 07:07 PM
http://deelekgolo.codebrainshideout.net/Pics/2011-04-24_1906.png
Running out of ideas for the top area.

ceebee
04-24-2011, 07:11 PM
ceebee: awesome :) is that based on a dave rapoza sketch?


Yup! He's a badass artist, wanted to do one of his pieces in 3D.

XRA
04-24-2011, 07:17 PM
figured I'd stop lurking and post, made a low poly (168 tri) monitor for a scene I'm doing, supposed to look chunky and old. More objects on the way!
http://www.datatragedy.com/wip/mon1.png
http://www.datatragedy.com/wip/mon2.png

dan89
04-24-2011, 08:36 PM
Obstacles I just completed for a game I'm working on. Smaller obstacle is intended to let the player crouch behind, and the larger one gives better cover but recedes into the ground at random intervals.

http://img856.imageshack.us/img856/174/obstaclerenders.th.jpg (http://img856.imageshack.us/i/obstaclerenders.jpg/)
http://img690.imageshack.us/img690/4624/gamescreen05.th.jpg (http://img690.imageshack.us/i/gamescreen05.jpg/)
http://img691.imageshack.us/img691/2329/gamescreen01.th.jpg (http://img691.imageshack.us/i/gamescreen01.jpg/)

n88tr
04-24-2011, 08:53 PM
http://deelekgolo.codebrainshideout.net/Pics/2011-04-24_1906.png
Running out of ideas for the top area.

Looks like an underwater oil rig thing

DEElekgolo
04-24-2011, 09:31 PM
Yep, that is sort of the idea. Got the idea from lost planet 2. Its really and old sketch I found that I wanted to continue on.

XenoKratios
04-24-2011, 10:44 PM
Finally tried sculpting for the first time! Sculptris has a option for Lazy Mouse... best tool ever if you're using a mouse! This is way to much fun ahaha, the best.

http://i54.tinypic.com/xpy3r6.jpg

polygunz
04-24-2011, 10:58 PM
Heya Pantsyuu!

Hope you don't mind, but I took a few minutes and did a liquify/paintover for you to send it in a, hopefully, more realistic direction.

http://dl.dropbox.com/u/44379/pantsyuu_liquify.gif

respects

Sean VanGorder
04-24-2011, 11:08 PM
Meh, still trying to get the techniques down. Need to work on getting better forms and adding deeper crevices.

http://dl.dropbox.com/u/832936/my%20work/rock_wip_1.png

dougjuno
04-25-2011, 12:09 AM
Here's some updated progress. Got some mats 'n textures in there and messed with lighting and post fx. Lots to finish. Nothing is final as of now, just trying to get everything accounted for first.

http://thejuno.net/doug/images/seawells_04.jpg
http://thejuno.net/doug/images/seawells_05.jpg

PDC
04-25-2011, 12:17 AM
First time poster to the WAYWO, very excited!

Robot character for a Unity game. This is my first time character modelling in a current gen workflow, so its slow-going, but I'm learning a lot

http://img.photobucket.com/albums/v338/worbl/1104_full.jpg

Ariel
04-25-2011, 12:25 AM
sketchy vampire

http://1.bp.blogspot.com/-X6-RNhhSbAE/TbUIm6HWwuI/AAAAAAAAGPk/IqjrGFkfdxY/s1600/vamp_sketch.jpg

benji
04-25-2011, 01:37 AM
Holy crap dougjuno, I thought I was looking at a ref photo at first glance, nice work! Is that in UDK? one question, how you did you place all that junk in the scene? gravity?

PDC, nice design, I love the "feet". I think the head could use more interest though, as focus is drawn elsewhere

Ariel, awesome, how long did this take you?

bbob
04-25-2011, 03:19 AM
Dougjuno, brilliant work :D

Kitteh
04-25-2011, 04:21 AM
Here's some updated progress. Got some mats 'n textures in there and messed with lighting and post fx. Lots to finish. Nothing is final as of now, just trying to get everything accounted for first.

http://thejuno.net/doug/images/seawells_04.jpg
http://thejuno.net/doug/images/seawells_05.jpg

This is awesome. Would love to know your workflow and how you placed all the objects and bent them and stuff.

sneakymcfox
04-25-2011, 04:25 AM
dougjuno that is really impressive, would also love to see how all the junk was placed and deformed.

gilbertdawson
04-25-2011, 06:08 AM
hey guys i have been workin on this character for a while now, on and off because of work. here is the concept art i used: http://browse.deviantart.com/?qh=&se...lveon#/d2oqp3j (http://browse.deviantart.com/?qh=&section=&q=elveon#/d2oqp3j)

I have also recorded the whole process from start to finish which can be viewed at http://vimeo.com/user2677260/videos

I have had alot of fun sculpting this character and i hope you like it. please C&C be as horrible as you can, its the only way i can improve. thanks http://www.cgfeedback.com/cgfeedback/images/smilies/smile.gif

TIME FOR SOME LOW POLY AND TEXTURING FUN!

krisCrash
04-25-2011, 06:56 AM
I AM SLOW, but it's actually a low poly now, all baked, working on the diffuse
http://kriscrash.dk/art/2011/april/wingbladebasetextured.png
I think I maybe love normal map bevels a little too much, also I don't know what to do with the floaty part, it'll probably be glowy.
2332 tris is a bit high but it'll do.

Zoid
04-25-2011, 10:38 AM
Heya Pantsyuu!

Hope you don't mind, but I took a few minutes and did a liquify/paintover for you to send it in a, hopefully, more realistic direction.

http://dl.dropbox.com/u/44379/pantsyuu_liquify.gif

good work,
nit picking that's a powerful zygomatic arch she got going on


random internet face images for more reference
http://fc05.deviantart.net/fs51/f/2009/300/5/e/3d_reference___face_loops_by_Athey.jpg

http://www.phungdinhdung.org/Studies_paper/face_modeling_images/02_reference_image_match.jpg

sltrOlsson
04-25-2011, 10:52 AM
Lowpoly done. A bit high i guess. Maybe take it down later..

http://dl.dropbox.com/u/1415501/PolycountPictures/LionHeadLP.jpg

PDC
04-25-2011, 11:05 AM
Lowpoly done. A bit high i guess. Maybe take it down later..

What's the number, atm? Also, how large will this guy be in the world?

It's 387 and it's like 0,7-1m.. I should take it down to 100 or something..


EDIT: 100 seems pretty low for something decently large that (I'm assuming) you'll see up close. Maybe just split the difference and bring it down around 2-250. Looking pretty solid so far, I like it!

sltrOlsson
04-25-2011, 11:21 AM
It's 387 and it's like 0,7-1m.. I should take it down to 100 or something..

Zpanzer
04-25-2011, 12:02 PM
http://dl.dropbox.com/u/1117906/Marauder/Blockout02.jpg
My blockout of a marauder for a civil war I'm running with two other friends, check it out:
http://www.polycount.com/forum/showthread.php?t=83789

sltrOlsson
04-25-2011, 02:12 PM
75% done with the HPs of this..

http://dl.dropbox.com/u/1415501/PolycountPictures/HouseCornerWIP2.jpg

passerby
04-25-2011, 02:35 PM
75% done with the HPs of this..

http://dl.dropbox.com/u/1415501/PolycountPictures/HouseCornerWIP2.jpg

for this kinda of HP work do you just do bases meshes in maya than zbrush it or you do some of it only in maya with subsurfaces like the metal trim.

luke
04-25-2011, 03:00 PM
trash bag :)
http://lukeadwick.co.uk/site_uploads/trashbags.jpg

sltrOlsson
04-25-2011, 03:44 PM
for this kinda of HP work do you just do bases meshes in maya than zbrush it or you do some of it only in maya with subsurfaces like the metal trim.

The onyl thing that's maya 100% is the windows. The roof trim is maya and 5 min zbrush.. For everything else it's just the bases from maya..

ae.
04-25-2011, 07:26 PM
http://aelevel.net/Flatmap01.jpg


Making a texture map for some flat mapping fun :)

daphz
04-25-2011, 08:07 PM
http://1.bp.blogspot.com/-tWu15tI4DTs/TbY2hC2JW_I/AAAAAAAAAFw/w9QGaAm_R3U/s1600/thang5_wip.png

SaferDan
04-25-2011, 08:34 PM
ae. thats some nice highpoly stuff!

The level im working on -

http://i158.photobucket.com/albums/t92/ddexter2/Update3-2.jpg

p3r4app01
04-25-2011, 08:45 PM
crosses on foreheads
what they mean?

Ryan Smith
04-25-2011, 11:06 PM
ARMAN! AWESOME!

Kosai106
04-26-2011, 12:58 AM
some boring boxes :)
http://lukeadwick.co.uk/site_uploads/Image20110424210845.png

Looks nice, I've always had trouble with cardboard textures for some reason.
I suppose it's the specular I do wrong. But yeah, they look good. :)

Neox
04-26-2011, 01:39 AM
random internet face images for more reference
http://fc05.deviantart.net/fs51/f/2009/300/5/e/3d_reference___face_loops_by_Athey.jpg



the topology is awful, those poles on the forhead and below the nose are really, really bad, will produce shading errors and will be hard to animate right without bumps- if this is for sculpting it will be fun working around those poles :X

Pedro Amorim
04-26-2011, 02:24 AM
Making a texture map for some flat mapping fun :)


that's all fine and dandy.. but i want to see that KZ truck you were making. where is it?

ae.
04-26-2011, 06:48 AM
@Ryan: Thanks man, hope all is well over at ID :)

@saferDan: thanks man :)

that's all fine and dandy.. but i want to see that KZ truck you were making. where is it?

I stopped working on it for now but i might get back to it :thumbup:

passerby
04-26-2011, 07:40 AM
starting to work on a sci fi hallway scene doing it all HP first than i will do LP's for udk.

http://dl.dropbox.com/u/2360554/Fourms%20Stuff/polycount/What%20Are%20You%20Working%20On/scifi_scene001.jpg

and im sure people can pick out things that could have been done better so crits would be nice.

Mistry10
04-26-2011, 09:48 AM
ARMAN! AWESOME!

+1

I hope you actully finish texturing this !

desktoppirate
04-26-2011, 09:48 AM
http://i.imgur.com/dVtDY.jpg

self portrait from last night

Fwap
04-26-2011, 02:30 PM
passerby - Looks awesome so far! are those gaps on the bottom going to be windows?
cause that stuff gets me hard.

passerby
04-26-2011, 02:49 PM
passerby - Looks awesome so far! are those gaps on the bottom going to be windows?
cause that stuff gets me hard.

still working in idea for the ceiling and the remaining bits of the floor.

was thinking glass with some pipes running underneath or a grate with some pipes underneath.

though that could be a while from now i want to do some LP's and test bakes since i got a feeling that some of my edges are too sharp to effect the normal map.

planaria
04-26-2011, 03:06 PM
working on weird level creations, and came up with this.

http://img10.imageshack.us/img10/6262/darkwar000005.jpg

ae.
04-26-2011, 04:53 PM
+1

I hope you actully finish texturing this !


Hahah ill try to finish this one off but all this hockey on TV isn't gonna help :P

CandyStripes05
04-26-2011, 05:13 PM
ae. thats some nice highpoly stuff!

The level im working on -

http://i158.photobucket.com/albums/t92/ddexter2/Update3-2.jpg

damnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn