View Full Version : What Are You Working On? 2011 Edition!
started modeling this yesterday. the plastic is one piece and was... an exercise, to say the least. i haven't done a weapon in several months soooo
http://dl.dropbox.com/u/1725586/mpeg7/randy.jpg
One piece? That kinda OCD makes me moist..
However there is a tiny bit of stretching on the top lip of those two holes on the back of it, but thats nitpicking. Stellar work.
Tea Monster
04-06-2011, 05:06 PM
My Pinky Demon model 6K tris.
http://i55.tinypic.com/1zxno76.jpg
Oniram
04-06-2011, 07:09 PM
working on this dragon head for an axe that i am doing.
http://1.bp.blogspot.com/-9TbPl8KdIyQ/TZ0cPMyFzJI/AAAAAAAAAEk/8zxu1S2zUNw/s1600/dragonday2.jpg
breakneck
04-06-2011, 08:19 PM
my non game art contribution to the thread - an audio amplifier based off the bare bones Squelette amp featured in Makezine about a year ago. Circuit board wired by hand and the case is a modified aluminum enclosure. well, i guess some of this can be considered 3d work - as I mocked up the design in 3ds max before making it.
-sounds awesome by the way
http://i83.photobucket.com/albums/j298/breakneck_rust/DSC09485.jpg
T_Gates
04-06-2011, 09:07 PM
You have a 3D mockup, you say? Let's have a look!
lots of cool things happening as usual- here is a new concept piece for domwar- djinn god
http://dan-art.com/images/djinnGod.jpg
Danielmn
04-06-2011, 09:30 PM
I have some matte painting I have been working on, would it be cool to post here. Or is there a better place somewhere else
breakneck
04-06-2011, 09:35 PM
You have a 3D mockup, you say? Let's have a look!
ok, i'll bite. nothing magnificent but here ya go:
http://i83.photobucket.com/albums/j298/breakneck_rust/box_fab_01.jpg
Justin Meisse
04-06-2011, 11:19 PM
breakneck - that came out pretty good!
I've had a subscription to make for a while but the closest i've come to building something is my half finished cigar box guitar :P
LeoJr
04-06-2011, 11:40 PM
Amazing work, people! I love that army hot dog dispenser, Keen :D
A tank I'm working on for an environment showpiece - lowpoly done-ish (10k tris), moving to high poly:
http://i5.photobucket.com/albums/y175/LeoThunderJr/Art/20110704_02.jpg
butt_sahib
04-07-2011, 12:11 AM
http://i56.tinypic.com/okzwwi.jpg
Update! :) Hopefully its looking better!
kodde
04-07-2011, 12:12 AM
Looks promising Crylar :)
Crylar
04-07-2011, 12:41 AM
tnx kodde ;)
Kitteh
04-07-2011, 02:14 AM
Figured I'll join the polymer-framed H&K party
http://gyazo.com/e4100e6d1a6c42aaf602c5a9f8189809.png
http://gyazo.com/f9d96f37e58c0b7d299da53dc1f06b7f.png
Dylan Brady
04-07-2011, 02:22 AM
http://i56.tinypic.com/okzwwi.jpg
Update! :) Hopefully its looking better!
Looks amazine brow!
horay for leaving in the Zbrush border :P
Went back over the hands to get them locked down and I think im nearing the end of this chapter in kingslien, Next its a bust for the head.
http://i.imgur.com/mDgxm.jpg
http://i.imgur.com/bnC5w.jpg
I would LOVE some feedback on anything about this project, as this is an stopping point for me in a new workflow.
...
PLAESE GIMME CRITS >_<
Jeff Parrott
04-07-2011, 03:04 AM
lots of cool things happening as usual- here is a new concept piece for domwar- djinn god
http://dan-art.com/images/djinnGod.jpg
Awesome! Can't wait to see it in 3d.
Noors
04-07-2011, 03:18 AM
Looks very solid Bonebrew.
I bought the book after seeing what you've done but i doubt i will reach this level for now ^^
This workflow is interesting as it's more like real clay sculpting.
Kitteh
04-07-2011, 03:35 AM
Morris Cowley Bullnose, early wip
http://gyazo.com/9df07e5e16474367836c1797a2db1bfa.png
Jawaharlal Nehru? looks good anyway Butt_Sahib. One or two strange things going on in the face though in the cheek area.
@Oniram looking good dude, how did you go about the scales? :)
Chair for my scene, 800 tries a bit excessive?
http://lukeadwick.co.uk/art/chair_01.jpg
Time to work on the textures
http://dl.dropbox.com/u/2184180/gettingcloser.png
Mike Yevin
04-07-2011, 09:31 AM
bonebrew - its lookin ace man nice work. if i had to crit some things, it would be the front of the shins look a little strange (they should have a slight curve where they connect with the bottom of the knee) and the neck looks rather long. either way, nice workflow, its really transformed since i saw it last. lets see that thing finished :thumbup:
the latest game Ive been working on is climbing the free apps chart on itunes :)
http://itunes.apple.com/us/app/paper-glider-bomber/id426913233?mt=8
I used this great little particle rendering engine to make the particle sprites:
http://www.rigzsoft.co.uk/
vinente
04-07-2011, 12:14 PM
Hi Guys:)
This is my first post, and wy not be a WIP?
This is a werewolf that i'm doing that is a mix between an anatomicaly correct werewolf(in my opinion), and a cartonistic werewolf.
For now this is the modeling part of the project, it was done exclusively in silo, i'm thinking in doing the mapping in Blender, since the mapping tools of Blender are a little better than silo's.
As soon i have the mapping done i will place it here.
Feel free to give any advice regarding the design or the wire flow, they are welcome!
http://www.silo3d.com/forum/attachment.php?attachmentid=2935&d=1302202732http://www.silo3d.com/forum/attachment.php?attachmentid=2936&d=1302202732
http://www.silo3d.com/forum/attachment.php?attachmentid=2937&d=1302202732http://www.silo3d.com/forum/attachment.php?attachmentid=2938&d=1302202732
http://www.silo3d.com/forum/attachment.php?attachmentid=2939&d=1302202732http://www.silo3d.com/forum/attachment.php?attachmentid=2940&d=1302202890http://www.silo3d.com/forum/attachment.php?attachmentid=2941&d=1302202890
hehe Ged, now that's a controversial statement if ever I heard one, I love it!
ZacD, textures look great, just needs moar building :poly142:
felipefrango
04-07-2011, 12:34 PM
lol @ people bitching about blowing up hospitals. Nice work, Ged. :D
Vincaro
04-07-2011, 01:38 PM
Well this is my first post so I thought I'd just show my current WIP, It's a model of a character race I call the Chakkek, More specifically this is a Carsien Chakkek Female.
I'm just working on the bone and muscle forms right now.
http://i1206.photobucket.com/albums/bb460/Chris_Talbot/ChakkekZRender1.jpg
http://i1206.photobucket.com/albums/bb460/Chris_Talbot/ChakkekZRender2.jpg
Colditz
04-07-2011, 01:45 PM
Anyone want to texture it? I have no skill for that...3610 polygons.
http://img.xrmb2.net/images/139288.jpeg
http://img.xrmb2.net/images/909632.jpeg
Wahlgren
04-07-2011, 01:56 PM
http://dl.dropbox.com/u/469564/BRAWL/WIP/Brawl_Loader_WIP_LP_05.jpg
Gonzo
04-07-2011, 02:01 PM
District 9 SMG.
http://www.ryansbullock.com/Stuff/D9/D9_SMG_WIP_01.jpg
teaandcigarettes
04-07-2011, 02:30 PM
http://dl.dropbox.com/u/469564/BRAWL/WIP/Brawl_Loader_WIP_LP_05.jpg
Looks nice dawg http://www.polycount.com/forum/images/smilies/pcount/icons/thumbup.gif, now shows the animation, ha!
I think you could easily push that orange a bit more. I feel it might look even better with some bolder, more vibrant colours.
premium
04-07-2011, 03:07 PM
How does this smokes?
http://gfx.lv/forums/uploads/IMG5685-1302211329.png
Oniram
04-07-2011, 06:05 PM
http://3.bp.blogspot.com/-q7t_wC_Goic/TZ5efgT8ihI/AAAAAAAAAE0/Csq0ziwK2xs/s1600/drgnd3.JPG
DDuckworth
04-07-2011, 07:06 PM
Cheytac M200 Intervention
http://img695.imageshack.us/img695/4412/interventionhp1.jpg
jaythurm
04-07-2011, 08:56 PM
Lowpoly time :)
http://www.jeremythurman.com/polycount/highpolygonradio.jpg
dan89
04-07-2011, 09:44 PM
WIP Arena for a school game project:
http://img696.imageshack.us/img696/7743/screenshot1ff.th.jpg (http://img696.imageshack.us/i/screenshot1ff.jpg/)
http://img859.imageshack.us/img859/2616/screenshot2dg.th.jpg (http://img859.imageshack.us/i/screenshot2dg.jpg/)
http://img859.imageshack.us/img859/1848/screenshot3o.th.jpg (http://img859.imageshack.us/i/screenshot3o.jpg/)
http://img38.imageshack.us/img38/243/screenshot4cn.th.jpg (http://img38.imageshack.us/i/screenshot4cn.jpg/)
Nick Carver
04-07-2011, 11:14 PM
Everybody wants to own an urban vinyl figure of a dude with a leaf blower, right guys?
http://i3.photobucket.com/albums/y95/oishiiniku/sculpt_done.jpg
Well, I'd buy one...
XenoKratios
04-07-2011, 11:20 PM
If you could animate him, I would buy it in a heartbeat. Even sell my blood for it! Those pockets though... hmmmm
ahahaha, looks awesome dude! Wicked work by all!
Nick Carver O_O wooow man, amazing !
this work in progress is beautiful and the finish is great, the folds are very cool sculting ,
Even sell my blood for it too !
turpedo
04-08-2011, 12:54 AM
Awesome sculpt Nick :)
http://urpa3d.com/images/props/vampireslayer/vampslayer_presentation.jpg
that is sooo solid turpedo, love how good the painted lighting looks, is it 100% self illumunated? :)
lol @ people bitching about blowing up hospitals. Nice work, Ged. :D
yeah you can blow up hospitals but you get a massive score penalty and a sound effect that lets you know you suck haha.
BigErn
04-08-2011, 02:46 AM
REALLY nice char Nick! such character, wonderful stuff
Dude, Nick, that is balls out awesome..
GoSsS
04-08-2011, 03:37 AM
Nick ... This is seriously Awesome !!!1!
Sean VanGorder
04-08-2011, 07:49 AM
Nick Carver - Awesome character man.
Turpedo - Sick texturing, I love the colors.
turpedo
04-08-2011, 08:52 AM
that is sooo solid turpedo, love how good the painted lighting looks, is it 100% self illumunated? :)
Thanks dude, yeah its self illuminated with a color map only.
turp, wahl, nick: doubleplus awesome
I made a lil' tutorial on creating ivy (or any wall-centric foliage, really) for a scene I completed a little while ago. I buried it inside the old ivy thread in technical talk, and thought a few more people might see it here. Hope some people can make some use out of this, or post their own solutions.
Part 1 of 6, click on the image to jump to the post with the rest of the parts.
https://lh5.googleusercontent.com/_COJdjsucPec/TYXYdkRlSzI/AAAAAAAABN8/TARrHEHR8-Q/BC_screens_foliage01.jpg (http://www.polycount.com/forum/showpost.php?p=1312774&postcount=11)
also, here's a link to the greater thread if you'd like to know more:
http://www.polycount.com/forum/showthread.php?t=64271
some great tips and examples in there from other people.
Here are my first bake results.
I'm absolutely fascinated by the Viewport of 3dsmax.
What do you think about it?
http://a34.idata.over-blog.com/4/19/14/95/maxbake.jpg
Jeff Parrott
04-08-2011, 03:40 PM
Turpedo! That is amazing. Larger shots and the flats please.
Nick Carver put me down for one. I have a ton of vinyl leaves on my desk.
MartinH
04-08-2011, 05:39 PM
Nick and Kelvin, my homies, looking awesome. Makes me want to actually do some personal work myself..maybe this weekend will result in something, who knows!!
Loader looks bitching Wahlgren, nice job on that bake and low pol
DOG-GY
04-08-2011, 08:51 PM
Here are my first bake results.
I'm absolutely fascinated by the Viewport of 3dsmax.
What do you think about it?
I don't know if the shoes are a separate texture from the rest, but flip the green channel on the normals.
Swizzle
04-08-2011, 08:52 PM
St. Sebastian says "Hi."
http://i.imgur.com/pTbnc.jpg
MrChad
04-08-2011, 09:57 PM
any idea why my model's UVs are distorting like this?
http://i56.tinypic.com/2dt9ieg.png
I'm considering this done. First real concept art piece, hurray!
http://i65.photobucket.com/albums/h201/VeryKeen/tankv5.jpg
Firebert
04-08-2011, 10:31 PM
chainsaw inspired
http://dl.dropbox.com/u/1446578/monster_sculpt.jpg
Sean VanGorder
04-08-2011, 10:54 PM
Meh. Rushed.
http://dl.dropbox.com/u/832936/Aries/generator_finalmodel.png
Chris_Tran
04-08-2011, 11:15 PM
file:///Volumes/Storage/S3200763/Desktop/template%20copy1.pngfile:///Volumes/Storage/S3200763/Desktop/Car_Side.jpegfile:///Volumes/Storage/S3200763/Desktop/Car_Pers.jpegfile:///Volumes/Storage/S3200763/Desktop/Car_Back.jpegfile:///Volumes/Storage/S3200763/Desktop/Car_Top.jpeg
turpedo
04-08-2011, 11:16 PM
Turpedo! That is amazing. Larger shots and the flats please.
Jeffro - Thanks man and here ya go!
MartinH - Thanks dude I can't wait to see what you cook up :).
http://www.urpa3d.com/images/props/vampireslayer/vampslayer_presentation_highres.jpg
http://www.urpa3d.com/images/props/vampireslayer/vampslayer_color.jpg
Chris_Tran
04-08-2011, 11:38 PM
[QUOTE=turpedo;1327397]Awesome sculpt Nick :)
Texture are freakin' great!!
http://urpa3d.com/images/props/vampireslayer/vampslayer_presentation.jpg
Racer445
04-09-2011, 12:13 AM
cool stuff turpedo and keen!
finished up the high poly for the mp7, put it in its own thread
http://www.polycount.com/forum/showthread.php?t=83560
http://dl.dropbox.com/u/1725586/mpeg7/done2.jpg
MrChad
04-09-2011, 12:20 AM
any idea why my model's UVs are distorting like this?
http://i56.tinypic.com/2dt9ieg.png
I fixed the problem, it was my history. Anyone else having this problem can follow this (http://forums.cgsociety.org/showpost.php?p=459947&postcount=2) solution.
Astrofra
04-09-2011, 03:07 AM
Screenshot of a WIP level of a puzzle game i'm working on
http://goo.gl/ug4EF
quick breakdown of the dirty technique used to "model" the cromlech stones above
http://goo.gl/kVdFu
... using GameStart3D (http://gamestart3d.com/news) as always :)
Skillmister
04-09-2011, 03:30 AM
Thats a lot of modifiers :p Game looks great
Reeke
04-09-2011, 05:10 AM
Got made redundant about a month ago so trying to get back into the swing of doing my own stuff.
Playing with a burlap sack atm. The sack itself needs worked a fair bit, wanna give its shape more character.
http://img.photobucket.com/albums/v696/reeke/sacklowwip.jpg
Razorb
04-09-2011, 05:54 AM
turpedo: thats some real sexy texturing! :)
Swizzle, Nick super sexy as allways! love the proportions Nick!
An environment concept for a project im working on atm ;o
http://i3.photobucket.com/albums/y69/Razorb/BStreets01_AaronFoster-1.jpg
nightFlarer
04-09-2011, 05:56 AM
Awesome texturing turpedo! ...I wish I could paint textures *sadface*
ayoub44
04-09-2011, 06:47 AM
WOW aaron , cool environment piece .. love it man
CactusFantastico
04-09-2011, 08:01 AM
really nice enviroment arron, love all the melons :D
Gannon
04-09-2011, 10:49 AM
love the color pallet and character design, minus the shoulders pads.
lots of cool things happening as usual- here is a new concept piece for domwar- djinn god
http://dan-art.com/images/djinnGod.jpg
sltrOlsson
04-09-2011, 10:50 AM
Something i started working on the other day. From this (http://dl.dropbox.com/u/1415501/717_max.jpg) concept.
And yeah, i fucking love 2012's viewport 2.0! 9.6m triangles, AO and AA on 5 fps. Cool shit!
Rezorb, LOVE that concept!
http://dl.dropbox.com/u/1415501/PolycountPictures/ViewPort2.0.jpg
Something i started working on the other day. From this (http://dl.dropbox.com/u/1415501/717_max.jpg) concept.
And yeah, i fucking love 2012's viewport 2.0! 9.6m triangles, AO and AA on 5 fps. Cool shit!
Rezorb, LOVE that concept!
http://dl.dropbox.com/u/1415501/PolycountPictures/ViewPort2.0.jpg
i woulda crashed a thousand times over
conte
04-09-2011, 11:51 AM
Keen, i love it!
Fred2303
04-09-2011, 12:47 PM
I'm considering this done. First real concept art piece, hurray!
http://i65.photobucket.com/albums/h201/VeryKeen/tankv5.jpg
Very nice concept! Love it!
Great work, everyone!
Here is a speed painting, 2h7min. Theme was "The Monsters of Rock".
http://i1197.photobucket.com/albums/aa426/jramauri/Frank.jpg
Nick Carver
04-09-2011, 06:44 PM
Great work Kelvin - the diffuse on that weapon is awesome!
Vroooom!
http://i3.photobucket.com/albums/y95/oishiiniku/dover_jump.jpg
Sean VanGorder
04-09-2011, 06:56 PM
Hahaha, that is great Nick. Any chance you have a higher res version for a wallpaper?
haiddasalami
04-09-2011, 07:28 PM
Great work Kelvin - the diffuse on that weapon is awesome!
Vroooom!
http://i3.photobucket.com/albums/y95/oishiiniku/dover_jump.jpg
Saved to inspiration folder :)
PogoP
04-09-2011, 07:57 PM
Love your use of colour and scale Nick, looks fantastic. Reminds me of something Pixar might do!
Cronotic
04-09-2011, 08:19 PM
Lolz for new years day. :P
http://malus.files.wordpress.com/2011/01/ssssssssss002.jpg
Yeah, DIAMONDS...SSSSSSSSSSSSSSSSSSSSSSS
FUUUUCK D:
Dudeman95
04-09-2011, 09:27 PM
I started adding the scales on the neck today.
http://img706.imageshack.us/img706/7614/trecksneckwip1.png
an aggressive napkin
04-10-2011, 12:10 AM
http://img813.imageshack.us/img813/5899/texturef.jpg
Sean VanGorder
04-10-2011, 12:48 AM
Few hours work on this. Simple geometry since it's mainly a background element.
http://dl.dropbox.com/u/832936/Aries/shanty_final.png
karera
04-10-2011, 04:12 AM
Brushing up an old UDK scene I've been working on, trying to complete with missing textures and lighting.
http://www.alexanderlilja.com/sketches/inceptionHallway01.jpg
http://www.alexanderlilja.com/sketches/inceptionHallway02.jpg
Mr.Cash
04-10-2011, 04:32 AM
Hey guys,
after my not soooo fancy MG 42 I“ve started a new weapon, begining with a basic idea of the shape and some references with nice details I want to keep. The rest was added during the process of modeling.
This is the current satus:
http://img152.imageshack.us/img152/5681/revova2.jpg
http://img152.imageshack.us/f/revova2.jpg/
Normal, Diffuse and Spec 4096Px - WIP, presented with Xoliulshader.
Some wire screens and pics of the textures will follow (fucking 768er-DSL, upload takes so long).
barnesy
04-10-2011, 05:17 AM
This environment had a rough upbringing but I think it has turned out pretty well in the end.
http://www.youtube.com/watch?v=j-C_t8t9aeM
http://i676.photobucket.com/albums/vv125/barnesy35/Highres_Screenshot_00006.jpg
http://i676.photobucket.com/albums/vv125/barnesy35/Highres_Screenshot_00001.jpg
http://i676.photobucket.com/albums/vv125/barnesy35/Highres_Screenshot_00000.jpg
Hey guys,
after my not soooo fancy MG 42 I“ve started a new weapon, begining with a basic idea of the shape and some references with nice details I want to keep. The rest was added during the process of modeling.
This is the current satus:
picture
Normal, Diffuse and Spec 4096Px - WIP, presented with Xoliulshader.
Some wire screens and pics of the textures will follow (fucking 768er-DSL, upload takes so long).
flipped the greenchannel? edges look messed up.
Like the concept and execution so far though.
Kurry
04-10-2011, 10:00 AM
Awesome stuff again since Ive last checked the thread !
Done some more work on my little scene in the past few days. Still quite a few things still on the list to do however :poly121:
http://img130.imageshack.us/img130/5710/templewip7.jpg (http://img130.imageshack.us/i/templewip7.jpg/)
Ravenslayer
04-10-2011, 10:19 AM
awesome work guys
some nice 2d stuff popping up in here so i'm trying to do some myself
Glutony and lust wip
http://www.leslievdb.com/temp/seven-sins_wip2.png
brandoom
04-10-2011, 12:01 PM
http://img62.imageshack.us/img62/7467/propane03.jpg
moar!
nicocabbalero
04-10-2011, 12:34 PM
still working on this in my spare time.
http://www.nicolocammarata.com/images/wip/projectmarch2011.jpg
A.Kincade
04-10-2011, 01:34 PM
@Keen - So sick. I wouldn't mind buying some meds and getting a hot dog at the same time. Ha. Good stuff.
@Nick Carver - That is freaking rad! My new background for sure.
Kitteh
04-10-2011, 02:45 PM
http://img813.imageshack.us/img813/5899/texturef.jpg
Digging the Beretta switchgear, though some bits have some unneeded edgeloops.
Millenia
04-10-2011, 03:15 PM
Anyone want to texture it? I have no skill for that...3610 polygons.
*awesome G11*
I'd like to give it a shot (and put it in Fallout: New Vegas) if ye don't mind :poly142:
Drew++
04-10-2011, 03:30 PM
This is the second AR15 I've recently done. They are for different projects ;)
This one is a Navy MK18 Mod 0 with a very fancy render+post process
http://img848.imageshack.us/img848/2148/lolmk18.jpg
it is missing some details, features. It's still a wip :P
Marshal Banana
04-10-2011, 04:02 PM
Chainsaw sword for slaying zombies
http://i93.photobucket.com/albums/l43/Marshal_banana/Chainsawrd2.png
http://i93.photobucket.com/albums/l43/Marshal_banana/Chainsawrd.png
Daven
04-10-2011, 04:15 PM
Here's a fun little sculpt I did this week for class
http://www.youtube.com/watch?v=KZXAxZAIX18
PogoP
04-10-2011, 04:37 PM
This page is awesome. It's really refreshing to see a page full of environments, rather than one full of characters/individual props. Nice work fellas!
Oniram
04-10-2011, 06:42 PM
http://3.bp.blogspot.com/-zi_Z0Ra9pE4/TaJJg9DrWzI/AAAAAAAAAE8/RvjDIZ3zOv0/s1600/day4.jpg
jackalope
04-10-2011, 07:18 PM
A Bristlen Morges rifle I'm working on
http://i171.photobucket.com/albums/u316/Jsuitn/rifle.png
Sean VanGorder
04-10-2011, 07:43 PM
Base, tiling rock texture. About 30 minutes work.
http://dl.dropbox.com/u/832936/Polycount/Rock_1.png
achillesian
04-10-2011, 07:43 PM
http://i.imgur.com/JOM4R.jpg
http://i.imgur.com/BVwZd.jpg
daphz
04-10-2011, 09:36 PM
here's some too dee from me
http://1.bp.blogspot.com/-CULedZDQxGE/TaKFBFdA_KI/AAAAAAAAAE0/r5NPfbawFd0/s1600/thang_wip.png
konstruct
04-10-2011, 10:08 PM
calling this done:
http://konstruct3d.com/DUMP/freelance/CWH_wip08.jpg
XenoKratios
04-10-2011, 10:11 PM
Calling that awesome.
Ahahaha man mantis, thats awesome!
Flippin great work konstruct! Almost makes up for your disgraceful ween post in the music thread
kyle.rau
04-10-2011, 11:16 PM
First time post in this thread, I should more often. Lots of great work here guys keep it coming!
Here's a mech I've been working on here and there for little bits of time lately. Roughly based on a concept by Junji Okubo (http://www.izmojuki.com/). My awesome girlfriend Genevieve (http://genevieve3d.com/) rigged the sucker for me...totally feels like I'm playing with an old mech action figure or something :D
http://kylerau.com/mech/mechRig.jpg
http://kylerau.com/mech/mech2.jpg
http://kylerau.com/mech/mech3.jpg
achmedthesnake
04-10-2011, 11:31 PM
kyle.rau - lovely work, any wires?
thatanimator
04-10-2011, 11:44 PM
crazy mech, loving the run pose.. you can rly see how agile it would be!
Crylar
04-11-2011, 02:00 AM
Kyle.rau - awesome mech, love the tall design :D
willy-wilson
04-11-2011, 10:33 AM
lol man-tis... awesome.
krisCrash
04-11-2011, 10:41 AM
Trying to paint more interesting textures, and familiarizing myself with game texturing. The blade decor stuff makes it interesting in 1st person, which is good.
Ported to Oblivion as usual... A shame it has no jigglybones for the ribbon :( so it's in a fixed position.
http://kriscrash.dk/art/2011/april/ribbonfinish.png
Crylar
04-11-2011, 11:48 AM
http://fc00.deviantart.net/fs70/f/2011/101/3/c/fagel_mamma_texture_01_wip_by_crylar-d3dral4.png
At least it's a start :)
She is supposed to look a bit gray-ish, but hope fully she will turn out more live looking then this :P
Jbird
04-11-2011, 12:27 PM
I'm considering this done. First real concept art piece, hurray!
http://i65.photobucket.com/albums/h201/VeryKeen/tankv5.jpg
Looking pretty sweet man, think I saw this a couple of pages back, It's a 3D model paint over correct? anyhow, nice piece. :)
konstruct
04-11-2011, 12:30 PM
HAHA thanks! you know you love Ween Ferg.
Vincaro
04-11-2011, 01:25 PM
Realized that since I'm new and it was my first post that it didn't show up until their where 3 more pages of posts on top of it... Well I've done some more work anyway.
http://i1206.photobucket.com/albums/bb460/Chris_Talbot/ChakkekZRender4.jpg
http://i1206.photobucket.com/albums/bb460/Chris_Talbot/ChakkekZRender5.jpg
jmiles
04-11-2011, 02:09 PM
prop for this week
http://img96.imageshack.us/img96/334/mileswadsworthdeepseahe.jpg (http://img96.imageshack.us/i/mileswadsworthdeepseahe.jpg/)
Pedro Amorim
04-11-2011, 02:59 PM
Awesome work you guys!
<3
Here's something I bring to the table:
Based on a revolver concept by Timur Mutsaev (http://timurmutsaev.com/)
Some details missing.
http://dl.dropbox.com/u/93793/Revolver/6.png
http://dl.dropbox.com/u/93793/Revolver/7.png
http://dl.dropbox.com/u/93793/Revolver/8.png
http://dl.dropbox.com/u/93793/Revolver/9.png
http://dl.dropbox.com/u/93793/Revolver/10.png
http://dl.dropbox.com/u/93793/Revolver/11.png
http://dl.dropbox.com/u/8858044/Presentation_Shader_01.jpg
http://dl.dropbox.com/u/8858044/Presentation_01.jpg
itismario
04-11-2011, 04:49 PM
Loving it konstruct and kyle.
2166 tris - 512x512
Getting a nasty seem down the middle for where it's mirrored. I have no clue why.
http://img199.imageshack.us/img199/4918/ogreguy.png
DOG-GY
04-11-2011, 05:38 PM
Flip your green channel on your normal map yo.
Marshal Banana
04-11-2011, 06:07 PM
Loving the bird lass so far, Crylar.
wip prop for my scene :)
http:///lukeadwick.co.uk/site_uploads/Image20110412030616.png
HitmonInfinity
04-11-2011, 07:16 PM
First time post in this thread, I should more often. Lots of great work here guys keep it coming!
Here's a mech I've been working on here and there for little bits of time lately. Roughly based on a concept by Junji Okubo (http://www.izmojuki.com/). My awesome girlfriend Genevieve (http://genevieve3d.com/) rigged the sucker for me...totally feels like I'm playing with an old mech action figure or something :D
http://kylerau.com/mech/mech3.jpg
Very nice! Looks like it would fit right into Hawken. (Compliment)
Esprite
04-11-2011, 09:12 PM
http://dl.dropbox.com/u/446075/Katana_WIP.png
Just for fun and practice. Simple katana like sword.
felipefrango
04-11-2011, 10:53 PM
Finally got this done. I'm proud of the range of expressions he can do and it's a simple setup (regular CAT human with an extra bone on the head for the hair tips, two bones for the eyebrows and two for the mouth corners) but I'm sure it could be further optmized, I'm still learning the whole skinning and rigging drill. Crits welcome!http://felipefrango.files.wordpress.com/2011/04/pres2.jpg
http://felipefrango.files.wordpress.com/2011/04/pres3.jpg
http://felipefrango.files.wordpress.com/2011/04/pres4.jpg
http://felipefrango.files.wordpress.com/2011/04/pres5.jpg
http://felipefrango.files.wordpress.com/2011/04/pres1.jpg
http://felipefrango.files.wordpress.com/2011/04/text_presentation.png
shadownet752
04-11-2011, 11:15 PM
Some good old zbrush practice. A few heads ive been working on the last couple days :D http://img199.imageshack.us/img199/723/headpracticezbrush.jpg
achillesian
04-11-2011, 11:19 PM
very cool felipe
hawken
04-12-2011, 12:28 AM
calling this done:
http://konstruct3d.com/DUMP/freelance/CWH_wip08.jpg
nice font work too!
Starting to build the Golden Gate Bridge... in "High Poly", I'll only be using enough polygons to get the necessary detail so that it works at the right viewing scale. This is the first modular asset, it's 2026 tris.
http://dl.dropbox.com/u/17470923/Untitled-2.jpg
Crylar
04-12-2011, 12:55 AM
Felipe - Awesome punk dude :D love the design, especially the nose ^^
fearian
04-12-2011, 02:32 AM
http://kylerau.com/mech/mech3.jpg
This has gotta keep being quoted, because of how much it rocks.
ocarian
04-12-2011, 04:56 AM
Excelent work kyle.rau, nice !
Hop
New picture
Wires : 2204 Triangles
http://ocarian1981.free.fr/IMGpagesite/galerie3D/WIP_Maskemane/Wire_Maskemane01.jpg
Tex 1024*1024
http://ocarian1981.free.fr/IMGpagesite/galerie3D/WIP_Maskemane/Tex_Maskemane01.jpg
And a little posing :)
http://ocarian1981.free.fr/IMGpagesite/galerie3D/WIP_Maskemane/Posing_Maskemane01.jpg
Voilą
Keep up all ^^
felipefrango
04-12-2011, 05:47 AM
Damn nice ocarian, I love it! I like the way you painted the clothes and specially the hair, but IMHO I feel the skin is somewhat lacking in detail, it looks flat compared to the rest. Maybe just painting subtle tone differences like some soft ambient occlusion on the inside of the elbows and knees or the armpits.
gilesruscoe
04-12-2011, 06:47 AM
That is some beautiful hair right there!
echoperson
04-12-2011, 06:57 AM
I'm trying to find an internship this summer, so I put together this small piece to help seal the deal. Been working on it for 3 days now. I've never made a low-poly environment, so please be critical!
http://1.bp.blogspot.com/-Ol4uA--6ZYM/TZhOKsLB9YI/AAAAAAAAAc4/GmUIowqNhIA/s1600/render06_wireframe.jpg
http://3.bp.blogspot.com/-PB4DR5w5hN4/TZhONWUZroI/AAAAAAAAAc8/DneAI8hW888/s1600/render06_compDay.jpg
http://3.bp.blogspot.com/-t61jyZz2oys/TZhOPFVM8vI/AAAAAAAAAdA/H7mj5yeUFew/s1600/render06_compNight.jpg
echoperson
04-12-2011, 06:59 AM
http://1.bp.blogspot.com/-Zmz1tjDdlKI/TZn4cJPd4JI/AAAAAAAAAdY/QECZ0JozVls/s400/compilation-01.jpg
Huw_Dawson
04-12-2011, 07:48 AM
@echoperson - great work! I think some time could be spent profitably on the trees, though. As it stands they seem to be one model duplicated all over the scene, and for a portfolio piece you want to do a bit more work than that. Plus they have some odd connections with the ground in places (one of the trees in the middle back especially seems to have a black ring around its connection point).
felipefrango
04-12-2011, 09:08 AM
@echoperson I agree with the previous comment on the trees but they don't seem to me like the focus of the composition, I'd worry about the things you want to be the focal point for now.
IMHO I'd work on a ground texture to break up the uniformity on the green terrain, something brown or biege like an earth texture you can use on the pathway in front of the house, something else to paint on top of the small hill on the left, I don't know. Also maybe paint the door red or some other contrasting color so it doesn't blend into the browns of the wood and the stone? Either way, it looks promising, I like the style and the composition a lot!
Cexar
04-12-2011, 09:40 AM
Excelent work kyle.rau, nice !
Hop
New picture
Wires : 2204 Triangles
http://ocarian1981.free.fr/IMGpagesite/galerie3D/WIP_Maskemane/Wire_Maskemane01.jpg
Tex 1024*1024
http://ocarian1981.free.fr/IMGpagesite/galerie3D/WIP_Maskemane/Tex_Maskemane01.jpg
And a little posing :)
http://ocarian1981.free.fr/IMGpagesite/galerie3D/WIP_Maskemane/Posing_Maskemane01.jpg
Voilą
Keep up all ^^
I'm diggin the design, will be a blast see him moving around all quirky. Though I'm not sure how he's deforming. Have you done any characters earlier with similar topology that didn't have problems with deformation around the wrist and elbow?
The nose on the mask has a built in nose but the horns are separate, is there any special reason for that? you could super save 8 tris there ^^
Jbird
04-12-2011, 10:02 AM
First off, nice stuff people! :P This is a model I wrapped up the other day, It's supposed to be a M136AT4 FPS-style. It's on 4225 tris and yep I throwed in a Call of Duty hand in the FPS-testing-shot, made it look a little bit more in-game-ish than a front grip hanging in the air. Cheers!
http://www.deviantart.com/download/204495876/m136at4_shot_1_by_jbird556-d3dr210.jpg
http://www.deviantart.com/download/204496218/m136at4_shot_2_by_jbird556-d3dr2ai.jpg
http://www.deviantart.com/download/204497051/m136at4_shot_3_fps_by_jbird556-d3dr2xn.jpg
Prophecies
04-12-2011, 10:06 AM
Egyptian-style sci-fi environment, with snow! :D Really looking forward to playing with UDK's advanced vertex blending.
This is just a very quick blockout/paintover.
http://img863.imageshack.us/img863/4062/egypt004r.jpg
Cordell Felix
04-12-2011, 10:22 AM
Sci-Fi Beer cooler!
http://i51.tinypic.com/50i0ck.jpg
Actually its a SCI-FI INSTANT CHILL/STORAGE/RECYCLE&COMPACT BEER COOLER.
My idea is that you can use the top hole to instantly chill a beer or to store a beer and keep it chilled inside.
The bottom hole will be used to recycle and compact your beer, whether its glass or metal.
On the right side is where the you pick up beer that you stored or just chilled.
High poly is done, moving on to the rest of the steps to finisih it now.
StefanH
04-12-2011, 10:32 AM
@drew
that render sure is fancy. Care to eloborate a little bit about how you did it?
Nice job Oca / hawken
http://img714.imageshack.us/img714/3715/vegetam01.jpg
STRIKER
04-12-2011, 02:15 PM
30 min, cs5 one layer, no post effects
http://img508.imageshack.us/img508/9728/samuraip.png
passerby
04-12-2011, 02:54 PM
Sci-Fi Beer cooler!
http://i51.tinypic.com/50i0ck.jpg
Actually its a SCI-FI INSTANT CHILL/STORAGE/RECYCLE&COMPACT BEER COOLER.
My idea is that you can use the top hole to instantly chill a beer or to store a beer and keep it chilled inside.
The bottom hole will be used to recycle and compact your beer, whether its glass or metal.
On the right side is where the you pick up beer that you stored or just chilled.
High poly is done, moving on to the rest of the steps to finisih it now.
ah i want one now since the snow melted around my place and i lost my Canadian beer fridge.
waffleghost
04-12-2011, 03:01 PM
First time posting...
http://i683.photobucket.com/albums/vv197/waffleghost/FrogTraveler.png
other concepts
http://i683.photobucket.com/albums/vv197/waffleghost/turtlehikersketch.pnghttp://i683.photobucket.com/albums/vv197/waffleghost/pigmerchrufsketch.png
Inkfish
04-12-2011, 03:46 PM
Quick prop for fun, about 950polies quick post in Blender (textures still wip...)
http://i.imgur.com/AKQEw.png
premium
04-12-2011, 04:09 PM
"The mirror... Who am I?... Who are you?"
http://3.bp.blogspot.com/-QNJdwYH2h0U/TaTUOa_OrjI/AAAAAAAAAVI/ZzE7Rr6W69o/s1600/mirror_mini.png
get the idea?
Oh shi*! now I am looking on it with fresh eye >_<
Sean VanGorder
04-12-2011, 04:24 PM
Awesome work guys
3 hours on this start to finish. Could definitely be fixed up, just don't have the time.
http://dl.dropbox.com/u/832936/Aries/work_light_final.png
Cordell Felix
04-12-2011, 05:36 PM
ah i want one now since the snow melted around my place and i lost my Canadian beer fridge.
Aw shi, that sucks. I'll be sure to finish up the textures soon and send em to a manufacturer!
http://fc00.deviantart.net/fs71/f/2011/102/3/c/steyr_tmp_game_model_by_limiao-d3dtvg1.jpg
awesome share guys!
i am making some weapons @_@
EiGHT
04-12-2011, 06:46 PM
Concept done,on to base meshing.
http://img52.imageshack.us/img52/2975/nuja.png
posted in my thread: http://www.polycount.com/forum/showthread.php?t=83592
http://lukeadwick.co.uk/site_uploads/couch_01.jpg
One more practice.
http://i1197.photobucket.com/albums/aa426/jramauri/Paris.jpg
felipefrango
04-12-2011, 08:20 PM
luke, that's one good looking couch
jramauri, even though you nailed the likeness (unless I'm dead wrong and this isn't Paris Hilton) the features you've emphasized seem arbitrary, at least I wouldn't say her most prominent feature is the forehead or hair although the face stylization is perfect IMHO. Execution is perfect, though, you're improving fast, the hair looks awesome.
Thank you very much, Felipe! I was thinking the same during the execution. It works much better as a regular portrait than as a caricature. It's a shame, because her face is very unique... But this time I failed in capture what is more important.
But although I wasn't happy with stilization, I think the technical part was good, then I decided to post here anyway. I promise to be more careful next time.
Concept done,on to base meshing.
http://img52.imageshack.us/img52/2975/nuja.png
Ohhh mannn!! This is insanely cute and awesome, and I love it severly :D
jramuari - Looks really good, and is instantly recognizable! Your technique really has improving a lot lately. I have to agree with felipe, but still, very nice work!
turpedo
04-12-2011, 11:21 PM
derp derp
http://urpa3d.com/images/2d/kelvin_char.jpg
false3d
04-13-2011, 04:55 AM
Funny monster. Is that a dwarf Batman? =)
fabio brasilien
04-13-2011, 05:41 AM
Hello
I“ve played last night with unity viewer and included some animations on this model. Press 1 to 0 to see them.
http://i55.tinypic.com/2jetkyu.jpg (http://www.fabiobrasiliense.com/3d%20characters/goblin%20animated/Goblin%20animated.html)
Cheers
almighty_gir
04-13-2011, 08:43 AM
http://crazyferretstudios.com/public/old_ben_11.jpg
/hates blocking in alpha planes.
in fact...
/hates alpha planes in general. give realtme hair already goddamnit!
deadpixl
04-13-2011, 10:10 AM
It's not really game art, but I was inspired by the Green Lantern movie coming out and decide to make some Justice League wallpapers. I might do some more when I have free time. I'm thinking The Avengers and possibly The Incredibles.
Here are a few, the rest can be found here (http://pixelgraffiti.blogspot.com/).
http://2.bp.blogspot.com/-zxJpsu8sSBs/TaHMKcNXW_I/AAAAAAAAAas/l2JPHqgs-qk/s1600/JL_Batman_WP_1920.jpg
http://3.bp.blogspot.com/-UdNHVoYKqXI/TaHMMBN8qwI/AAAAAAAAAaw/JGoLUsPLpNg/s1600/JL_GreenLantern_WP_1920.jpg
http://4.bp.blogspot.com/-O5Z1F7HPXRQ/TaHMS331INI/AAAAAAAAAa8/9SoHDgPdd3Q/s1600/JL_TheFlash_WP_1920.jpg
thatanimator
04-13-2011, 11:17 AM
http://thatanimator.com/dump/ninjababe.jpg
doodling a bit.. thinking of doing it all hard edges, just trying smooth on the skin.. super boring though. hair is just a sphere for now :poly136::thumbup:
実は会社でやってた・・やる事なかったもん!笑
FAT_CAP
04-13-2011, 11:54 AM
Seams time :(
http://www.samchester.co.uk/3d/wip/SamChester_ColourWIP01.jpg
passerby
04-13-2011, 11:56 AM
started blocking out a idea i had in my head for sci fi hallway.
http://dl.dropbox.com/u/2360554/Fourms%20Stuff/polycount/scifi%20hall%20render01.png
still lots of more elements to add and more detail on what is there.
Dylan Brady
04-13-2011, 01:28 PM
@Fat Cap: That is pure awesome man!
The texture is so clean and smooth.
http://i46.photobucket.com/albums/f137/WINGEPYON9/wirerender-2.png
http://i46.photobucket.com/albums/f137/WINGEPYON9/lowrender.png
Blaizer
04-13-2011, 03:31 PM
Trying something different, not stylized :S
http://blog.whiteblaizer.com/wp-content/uploads/2011/04/kouler_wip.jpg
konstruct
04-13-2011, 03:55 PM
RAAAAGHHH^ awesome
STRIKER
04-13-2011, 04:08 PM
just want the PC community know..
http://i786.photobucket.com/albums/yy145/1striker/216529_1622128758338_1390020008_1297503_6672106_n. jpg
EiGHT
04-13-2011, 04:08 PM
STRIKKERRRRRR YESSS!!!!!!
Sean VanGorder
04-13-2011, 04:11 PM
FAT_CAP - Sexy as always :)
sltrOlsson
04-13-2011, 04:16 PM
Seams time :(
http://www.samchester.co.uk/3d/wip/SamChester_ColourWIP01.jpg
Wooooow! I don't know what to say man! I'm.. it's.. idon't.. wow..
looks great fatcap, but her neck is way too long
STRIKER
04-13-2011, 04:34 PM
1 hour, one layer etc
http://img705.imageshack.us/img705/2491/bitchwithdisgust.png
Cap Hotkill
04-13-2011, 04:35 PM
Trying something different, not stylized :S
http://blog.whiteblaizer.com/wp-content/uploads/2011/04/kouler_wip.jpg
Nice Blaizer, Love the fact that this is Pure Subd :):thumbup:
Making a spaceship.
http://i.imgur.com/7bNNI.jpg
SaferDan
04-13-2011, 05:16 PM
Im making a deathmatch level and this is the main building in the middle :) I still need to add a load of props but im just getting all the buildings in first :)
http://i158.photobucket.com/albums/t92/ddexter2/poly4.jpg
http://i158.photobucket.com/albums/t92/ddexter2/poly2.jpg
http://i158.photobucket.com/albums/t92/ddexter2/poly3.jpg
http://i158.photobucket.com/albums/t92/ddexter2/poly1.jpg
Modular Golden Gate Road Deck, and Golden Gate Lamp Post
http://dl.dropbox.com/u/17470923/gg_road_deck.jpg
http://dl.dropbox.com/u/17470923/gg_lamp.jpg
homes44
04-13-2011, 07:32 PM
painting wip
http://dl.dropbox.com/u/9623391/Illustration/undead_new%20%282%29.jpg
http://dl.dropbox.com/u/2184180/Highres_Screenshot_00002.png
Harry
04-13-2011, 10:59 PM
well,
http://gyazo.com/d8b50bff7054d7bcf75fa5837651cd41.png
gunna mudbox the cowl and engine (particularly the exhaust and intake manifolds) before baking ofc.
not sure why there's four rocker arms per cylinder btw. seems to be the deal irl though.
closeup:
http://gyazo.com/46c0c3c85126659ab33cb7db303680b9.png
nilknarf815
04-14-2011, 12:13 AM
Just finished this piece up for a friendly competition over at artist arena.
Theme was Powerpuff Gladiator
http://4.bp.blogspot.com/-xD59pHw0JgU/TaabLJHDLwI/AAAAAAAAAbo/idPWqC1Xv_4/s1600/blossom-gladiator.png
http://4.bp.blogspot.com/-KKN9pqQ_nPk/TaabO0aIlmI/AAAAAAAAAbw/dQqz0EjRYc8/s1600/blossom-gladiator-stepbystep.png
gaganjain
04-14-2011, 12:25 AM
@ STRIKER wow one layer
@ nilknarf815 nice works
Mr.Cash
04-14-2011, 03:36 AM
Some Renderpics of the Revolvers-Highpoly im working on.
http://3.bp.blogspot.com/-jgiS4FWlelw/TabH3tYwm8I/AAAAAAAAADw/FtOoDMCyGFM/s1600/1.jpghttp://1.bp.blogspot.com/-HaqqPLkC6mQ/TabH-lDXlmI/AAAAAAAAAD4/T2-ulo90YDQ/s1600/3.jpghttp://4.bp.blogspot.com/-Svb0Dxsfe9Q/TabKCWkVhYI/AAAAAAAAAEA/AtXaW59CiCs/s1600/wire.jpg
More pics can be found on my Blog.
Harry
04-14-2011, 03:44 AM
Lemme see yo grills
http://gyazo.com/550272411e7cd9627e9adb07b94ced18.png
FAT_CAP
04-14-2011, 04:06 AM
looks great fatcap, but her neck is way too long
@ Ferg - Yeah good catch :) I thought exactly the same when viewing this thread on my phone this morning - totally missed it when looking at it on my monitors - wierd.
Thanks for the rest of the compliments guys :)
Been working on this for the last couple of lunchtimes. :)
http://dl.dropbox.com/u/7460156/14042011_001.jpg
feanix
04-14-2011, 05:12 AM
http://4.bp.blogspot.com/-xD59pHw0JgU/TaabLJHDLwI/AAAAAAAAAbo/idPWqC1Xv_4/s1600/blossom-gladiator.png
Hideously badass.
Fizzly
04-14-2011, 06:18 AM
not sure why there's four rocker arms per cylinder btw.4 Valves per cilinder maybe? 2 inlet, 2 exhaust valves. Also not sure though :) Nice engine.
Sweet DFW harry, cant wait to see more..
Joao Sapiro
04-14-2011, 07:11 AM
mr cash , the gun is nicely executed, clean modeling etc, the only thing that strikes me as odd is the over detailed look of it, there are no eye resting areas on it and everything has a somesort of distracting detail , also i cant see how it would be possible to reload that . Great job nontheless !
Harry
04-14-2011, 07:40 AM
4 Valves per cilinder maybe? 2 inlet, 2 exhaust valves. Also not sure though :) Nice engine.
yeah that has to be it... but why two for each function i wonder? usually one does the job
SnaFuBAR
04-14-2011, 09:12 AM
@Mr.Cash, good looking handcannon so far, but why the clip? I think I would like it better without that and rather add some sort of detachable stock sort of like what you'd find on a mauser, hi-power or stechkin.
Crylar
04-14-2011, 03:32 PM
http://fc00.deviantart.net/fs70/f/2011/104/5/1/uru_the_orc_5_wip_by_crylar-d3dzuti.png
http://fc03.deviantart.net/fs71/f/2011/104/a/4/uru_the_orc_6_wip_by_crylar-d3dzvka.png
About to UVmap his pretty ass ^^
6568 triangles, including weapons
Lazerus Reborn
04-14-2011, 04:07 PM
http://i280.photobucket.com/albums/kk200/conralan/ceros15.jpg
http://i280.photobucket.com/albums/kk200/conralan/ceros11.jpg
6k tris' out of 10k budget
Need to do the extended armour design for the shoulder along with a full wing for the right side. After ive blocked out the rest, im re tweaking and detailing the armour. Should be fun painting the normals and diffuse :)
a window from my thread!: http://www.polycount.com/forum/showthread.php?t=83592
http://lukeadwick.co.uk/site_uploads/Image20110414233658.png
sltrOlsson
04-14-2011, 04:53 PM
Cool luke!
Something i'm working on. A facade texture of a house i'm doing..
Kodde shader and viewport 2.0 shadows and AA <3
http://dl.dropbox.com/u/1415501/PolycountPictures/FacadeWIP.jpg
SaferDan
04-14-2011, 04:56 PM
Thats an awesome window! and that facade texture is really nice too!
Another piece for my death match level, i need to speed up!
http://i158.photobucket.com/albums/t92/ddexter2/wall1.jpg
http://i158.photobucket.com/albums/t92/ddexter2/wall2.jpg
ceebee
04-14-2011, 07:18 PM
http://www.curtbinder.com/lowpolywarrior_wip.jpg
Anybody ever do the whole sculpt -> bake AO -> 100% diffuse character? I've never done it but I'm sure as hell gonna try! :)
cross posting- djin god block in
http://decyplme.startlogic.com/images/djinnGod3d.jpg
jaythurm
04-14-2011, 08:22 PM
Nice work everyone :)
Luke - I <3 that window
Dan! - I can't wait to see the model when its finished.
This radio prop model was a lot of fun to texture (especially the spec). 1500 polys, 1024^2 (diffuse, spec, normal). Enjoy - Jeremy
http://www.jeremythurman.com/polycount/radioshot.jpg
http://www.jeremythurman.com/polycount/radiomodelsheet.jpg
feanix
04-14-2011, 08:37 PM
http://i158.photobucket.com/albums/t92/ddexter2/wall2.jpg
For those roof tiles, are the all one continuous mesh or are the cyclindrical parts seperate?
modeled large scale modular guard rails for the golden gate bridge, I discovered that, guard rails for the pedestrian walkway repeat at the same interval, and that is the same interval as the repetition of the lamp posts
http://dl.dropbox.com/u/17470923/sections_2.jpg
Quaggs
04-14-2011, 09:09 PM
haven't posted in a great while, lots of excellent work in this thread as always!
@nilknarf815 absoltutely love that idea! awesome that you posted a step by step of your process too!!
getting back into 3d after going without a computer of my own for nearly 7 months. just a generic woman in progress, forearms, lower legs and head have been relatively unchanged from the base as of yet.
http://quaggs.webs.com/practicefemale1.jpg
Firebert
04-14-2011, 09:36 PM
http://dl.dropbox.com/u/1446578/chainfan.jpg
Rogue One
04-14-2011, 10:50 PM
Thats is bad ass Firebert! :thumbup: Really liking it. Do you plan to add a body? Also how was this rendered?
Just blocking in this guy atm crits welcome
http://img806.imageshack.us/img806/513/wipt.jpg (http://img806.imageshack.us/i/wipt.jpg/)
ronce
04-14-2011, 11:57 PM
http://www.youtube.com/watch?v=LgYxAAlGQtc&feature=player_embedded
gonna start texturing on the weekend
any suggestions are welcome
Fizzly
04-15-2011, 12:44 AM
yeah that has to be it... but why two for each function i wonder? usually one does the jobNot to start a discussion about this, but in short it seems: More than 2 valves per cylinder (in most cases 4 valves) will give better engine performance. Read more here (http://en.wikipedia.org/wiki/Multi-valve)
Now show us moarr engine :)!
SaferDan
04-15-2011, 02:37 AM
For those roof tiles, are the all one continuous mesh or are the cyclindrical parts seperate?
Hey man, the round tiles and the flat tiles are just separate, yay for floating geo! And then for each wall piece there are four versions of the completed roof in the picture. This is so i can have different length walls around my level! If that didn't make sense i'll make another picture, I think i confused myself!
http://i158.photobucket.com/albums/t92/ddexter2/roof.jpg
Awesome radio, Jaythurm. Saved to my ref folder.
ronce
04-15-2011, 08:45 AM
I'm feeling kinda lonely on polycount with my interest in 2D whimsical stuff lol
Here is a little preso we've done for a game project. It includes first prototype and some basic models.
Basically, my job is to populate this game universe. Any suggestions? Ides for utilising animated textures? How to go about doing RTS and what to avoid?
http://www.youtube.com/watch?v=00t7xkC3fSY
slave_one
04-15-2011, 09:40 AM
great stuff guys!
high poly after concept of Jake Parker i stumbled over on cghub
(http://cghub.com/images/view/64275/)
almost done, crits always appreciated
http://dl.dropbox.com/u/1368067/polycount/JP-801/JP-801_10.jpg
confracto
04-15-2011, 10:17 AM
Nice stuff slave_one!
reminds me of those balls from gundam (http://upload.wikimedia.org/wikipedia/en/thumb/0/02/RB-79.GIF/220px-RB-79.GIF)
lots of cool work as usual...
heres a moto concept I ve been playing around in zbrush... I think I'll retopo it in max and texture it!
still needs lots of work, I am defining the shapes basically then I ll go more in detail...
http://dl.dropbox.com/u/4138955/drop3d/moto-concept.jpg
Ryan Smith
04-15-2011, 02:13 PM
Thought you guys would like. Sry for vid compression
http://www.youtube.com/watch?v=rdWrWfL5E4c
Ravenslayer
04-15-2011, 02:18 PM
tnx for the tutorial virtuosic ^^ and awesome work guys
small brawl wip pimp
http://leslievdb.com/temp/Fighter/facetexture.png
http://leslievdb.com/temp/Fighter/normalmappedwip.png
Sean VanGorder
04-15-2011, 02:24 PM
Sick work as always Ryan. Thanks for sharing
Gungriffon Geona
04-15-2011, 04:43 PM
http://i23.photobucket.com/albums/b384/grenaderifle/3D%20stuff/pistol-1.png
I really wish that subdivision modelling for hard surfaces wasn't so obtuse.
Ramseus
04-15-2011, 06:26 PM
Mmmm, sweet lava, thanks for the video.
Gimme yer doubloons! Gold! Gold, I say, gooooold! *ahem*
http://pic.phyrefile.com/r/ra/ramseus/2011/04/15/t10.jpg
passerby
04-15-2011, 06:33 PM
http://i23.photobucket.com/albums/b384/grenaderifle/3D%20stuff/pistol-1.png
I really wish that subdivision modelling for hard surfaces wasn't so obtuse.
how so i find things work as expected and give you a good degree of control with both hard surface and organic modeling with subdivs
http://dl.dropbox.com/u/17470923/rabbithouse2.jpg
Prop Time!
fearian
04-15-2011, 07:36 PM
http://i23.photobucket.com/albums/b384/grenaderifle/3D%20stuff/pistol-1.png
I really wish that subdivision modelling for hard surfaces wasn't so obtuse.
Did you take reference from Killy's gun in BLAME by any chance? Looks cool!:thumbup:
Thor Sowards
04-15-2011, 08:01 PM
Nice video ryan, always happy to watch ur videos
Ariel
04-15-2011, 09:11 PM
Not 'technically' what I'm working on unless you count "uploading video to blog" as work... But found this on my drive the other day and decided to share it!
http://www.youtube.com/watch?v=5ZwFN0tkfrc
Daven
04-15-2011, 10:16 PM
WIP
http://maxdavenport.files.wordpress.com/2011/04/dgpx_r01.png
http://dl.dropbox.com/u/17470923/rabbithouse2.jpg
http://dl.dropbox.com/u/17470923/rabbithouse3_wire.jpg
beancube
04-16-2011, 12:47 AM
Cool Lava Virtuosic !
Fleshing out the Kitchen Area this weekend!
The box hole is for the oven, right hand side of benchtop will be stove top and Range hood.
http://www.beancubeoflove.com/WIP/kitchen_wip_01.jpg
Sandro
04-16-2011, 01:03 AM
Awesome work beancube. Very sharp and clean light build, is that UDK/lightmass?
beancube
04-16-2011, 01:11 AM
Awesome work beancube. Very sharp and clean light build, is that UDK/lightmass?
Cheers Sandro, yep all in udk using lightmass. There is still a fair few baking errors and blotchyness in alot of areas in the lighmaps. Hopefully can iron them out later on!
T_Gates
04-16-2011, 05:17 AM
beancube, either your FOV is greater than 45 degrees or those counters are set for little people.
conte
04-16-2011, 05:33 AM
beancube, strange, reflections on the floor seems like from different scene.
Gungriffon Geona
04-16-2011, 06:16 AM
fearian: Yeah, that's pretty much what spurred this. Glad to see other people read Blame (And hopefully Nihei's other works, for that matter.)
passerby: It always feels really awkward making so many edge cuts all over something. Just feels strange compared to low-poly modelling.
http://i23.photobucket.com/albums/b384/grenaderifle/3D%20stuff/pistol-2.png
Got in more work and tried to get the rest of the structure a more uniform flow.
almighty_gir
04-16-2011, 07:21 AM
http://crazyferretstudios.com/public/old_ben_20.jpg
fearian: Yeah, that's pretty much what spurred this. Glad to see other people read Blame (And hopefully Nihei's other works, for that matter.)
passerby: It always feels really awkward making so many edge cuts all over something. Just feels strange compared to low-poly modelling.
http://i23.photobucket.com/albums/b384/grenaderifle/3D%20stuff/pistol-2.png
Got in more work and tried to get the rest of the structure a more uniform flow.
reminds me of something from trigun:
http://fc01.deviantart.net/fs41/f/2009/010/e/2/Trigun____45_Long_Colt_by_MakenXXX.jpg
Jeremy Tabor
04-16-2011, 08:21 AM
Nice one beancube! Very Mirror's Edgy. Make's me wanna vault right over that counter into the pass-through. :)
ktacreations
04-16-2011, 08:45 AM
http://ktacreations.com/char/demonlady.jpg
just finished re-UV-ing and re-texturing this character. this was originally a school project. i graduated last month: yay.
would anyone be interested in rigging this character for posing? we could put it on eachother's demo reels; mine will say "rigged by _yourNameHere_." tried to do that with fellow students but they are flakey and cause me significant sadness. despair. bagels.
heavy wip
http://img847.imageshack.us/img847/3828/scopetexwork.jpg
Not 'technically' what I'm working on unless you count "uploading video to blog" as work... But found this on my drive the other day and decided to share it!
http://www.youtube.com/watch?v=5ZwFN0tkfrc
great! wish you would post more work. that arm study in your blog looks perfect.
itismario
04-16-2011, 11:16 AM
Nicely executed chest Ramseus, but I think the gold could use some work.
1966 tris - 1024 diffuse only not lit - getting ugly seams since I baked it at a higher game res then reduce it, so UVs got moved some, gonna have to rebake.
http://img854.imageshack.us/img854/7436/orcdiffonly.png
achillesian
04-16-2011, 01:28 PM
hey mario i feel like you could have some better ao bake results, have you tried following this tutorial? http://donaldphan.com/tutorials/xnormal/xnormal_occ.html
Firebert
04-16-2011, 02:02 PM
Thanks Rogue One :) That was in Mental Ray and I've gone back and made a final for the folio. Just gonna start showing all my sculpt work in similar fashions instead of straight up matcap ZBrush renders.
Noise may be a bit much............ yeah.
http://dl.dropbox.com/u/1446578/chainfan_final.jpg
Daven
04-16-2011, 02:44 PM
http://maxdavenport.files.wordpress.com/2011/04/dgpx_r021.png
itismario
04-16-2011, 04:21 PM
Yeah achille, that's the exact setup I used =).
CactusFantastico
04-16-2011, 04:24 PM
http://maxdavenport.files.wordpress.com/2011/04/dgpx_r021.png
waaaait a minute i didn't realize it was you max till i saw the signature in the bottom right. amazing stuff as always, good to see you posting your stuff on polycount.
Daven
04-16-2011, 05:54 PM
Really? My signature gave it away? huh, wasn't really supposed to have that effect...
lol I'm not really sure who you are, but thanks :)
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