View Full Version : What Are You Working On? 2011 Edition!
BARDLER
03-27-2011, 08:39 AM
I am learning Maya 2011 and after 3 weeks I made this.
http://img98.imageshack.us/img98/1111/firstrender.jpg
The book, Introducing Maya 2011, pretty much babied me through it. I just need to finish adding the bolts and screws to the panels and its done. I can't wait to post cool stuff like all you guys do :p
teaandcigarettes
03-27-2011, 08:41 AM
Finished up the loader more or less for mine and xoliul's brawl entry.
http://dl.dropbox.com/u/469564/BRAWL/HP/Brawl_Loader_HP_01.jpg
http://www.polycount.com/forum/showthread.php?t=82234
Looks dope Andre, can't wait to see that thing textured and animated. :thumbup:
Only one thing bothers me here; some of these bolts are way too small and would probably bake like crap.
polygunz: Loving it. The ribbon is an awesome touch :poly142:
MikeB
03-27-2011, 09:03 AM
Prop for a practice scene I'm working on.
Andre, love that loader. Really nice!
http://dl.dropbox.com/u/1525107/Meter_01.jpg
Sean VanGorder
03-27-2011, 09:55 AM
Wahlgren - That loader is looking great
paulsvoboda
03-27-2011, 11:03 AM
@MikeB - Love the texture! Maybe make those plastic covers just a bit more transparent and either punch up the paint's spec or give it a slight reflection.
@POFFINGTON - great scene you have there. It's coming along nicely!
A statue prop I worked on for a level I'm doing. I still need to fix some issues up and do a cleaner/better render, but here it is:
http://farm6.static.flickr.com/5054/5560162198_a155e2e7aa_b.jpg
krisCrash
03-27-2011, 11:50 AM
Not much, but;
Can't say I am 100% satisfied with the textures, it's as if there are 3 styles going on in this item. The knobby parts of the hilt are supposed to look like some kitchen knives I have seen, they simply have 'pores' in the metal to add some grip.
http://kriscrash.dk/art/2011/mar/ogrishbutterknife.jpg
gibson543
03-27-2011, 12:33 PM
@paulsvoboda - bro you are boss
http://img7.imageshack.us/img7/8295/screenshot1kd.jpg (http://img7.imageshack.us/i/screenshot1kd.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
ok so yeah medevil market stall, I think I'm getting better
Swizzle
03-27-2011, 04:33 PM
Sup.
http://i.imgur.com/dR9De.jpg
jmiles
03-27-2011, 07:04 PM
Lovely paints Swizzz
ronce
03-27-2011, 11:36 PM
hi, I'm learning character modelling
the brief limit is 3000 tris.
it would be awesome if you can suggest me some ways to improve it.
(i've tried to keep it all in quads, hoping to play with it in zbrush)
http://img846.imageshack.us/img846/9183/fatlady.jpg
the concept
http://img710.imageshack.us/img710/1552/fatlady5.jpg
diamond3
03-28-2011, 01:51 AM
@ronce: to separate buttocks more, maybe? they don't seem to be separated now, maybe it's just a bad screenshot though.
Swizzle: Beautiful! Is this a real oil painting?
ronce
03-28-2011, 03:34 AM
@ronce: to separate buttocks more, maybe? they don't seem to be separated now, maybe it's just a bad screenshot though.
lol
that's exactly what i did after posting those screen shots. i went in maya and checked her butt crack out.
I also softened the pubic bone line.
thank you
POFFINGTON
03-28-2011, 05:07 AM
Tekkon Kinkreet?
yep you would be correct sir!
rooster
03-28-2011, 05:43 AM
poffington, love it :)
http://www.polycount.com/forum/showpost.php?p=1318428&postcount=3235
Damn, I'm modeling VW Beetle aswell, haha
Liking it so far, decals/stickers on that beetle are pretty nice. Couch texture definitely need some more love.
Some textures seems to be a little bit too low res, is that on purpose?
no Beetle, that's old Fiat 500, bro ;)
slave_one
03-28-2011, 07:01 AM
paulsvoboda, thats a nice prop! makes me curious to see the level!
Swizzle
03-28-2011, 07:10 AM
jmiles: Thanks!
jramauri: It is indeed. Oil on canvas. Only about 8x10 inches, so that's why it's kind of in-your-face.
nicocabbalero
03-28-2011, 07:13 AM
new environment I am working on. http://www.nicolocammarata.com/images/wip/projectmarch2011.jpg
gilesruscoe
03-28-2011, 07:43 AM
Cross post from mobile thread...
Just a basic barrel..
http://i1114.photobucket.com/albums/k535/gilesr/thebarrel.png
OR IS IT?!!
http://i1114.photobucket.com/albums/k535/gilesr/robotbarrel.gif
Mik2121
03-28-2011, 07:54 AM
I just started to work on my first realistic weapon. It's an Mk. 23 model (USP Socom).
I started working on the suppressor because it was the easiest part and seeing it done will make me keep working when I get stuck somewhere and feel like doing something else :P
Here's a pic of the suppressor and part of the main body.
http://mik2121.com/wp-content/uploads/2011/03/usp_socom_wip01.png
The shader (Xoliul's shader) is making a couple parts look a bit weird so for the next screenshots I will play around with it so it looks better (the Fresnel Reflections looks a big ugly here).
AdamB
03-28-2011, 12:09 PM
http://www.adamboyes.com/images/wiprg33big.jpg
Been working on this slowly for a bit, trying to update my website. :)
Davision3D
03-28-2011, 12:38 PM
have my first useable Kinect Mocap animations in the UDK:
http://www.youtube.com/watch?v=R-Qaq_8M_oo
Head and jaw have physics that i baked in Motion Builder and i have made some tweaks to the animations in 3Ds max.
I probably play the heavy walk animation when he starts walking and blend then over to the other animation.
@ davison reminds me of a cheesy horror movie from the 70s it fits. I really hope someoen is perfecting a mocap kinect technique
I'm makin' a house!
http://dl.dropbox.com/u/7829470/housewip.jpg
Still messing with the mesh. It's my first try at hand painted textures, but it's been pretty fun!
http://dl.dropbox.com/u/7829470/doorwip.jpg
dtschultz
03-28-2011, 01:45 PM
@MikeB - Love the texture! Maybe make those plastic covers just a bit more transparent and either punch up the paint's spec or give it a slight reflection.
@POFFINGTON - great scene you have there. It's coming along nicely!
A statue prop I worked on for a level I'm doing. I still need to fix some issues up and do a cleaner/better render, but here it is:
http://farm6.static.flickr.com/5054/5560162198_a155e2e7aa_b.jpg
Nice man! I love that lion and that front crest piece. Is this the low poly? Looks like a BPR render. Just curious.
@ Davision3D: keep it up! I want a Kinect since your first mocap-video.
Im working on a girl with cloth.
http://a34.idata.over-blog.com/4/19/14/95/hoodi.jpg
Kurry
03-28-2011, 02:31 PM
@Paulsvoboda, damn thats one sexy asset. Can't wait were your going with that. Your scenes are very inspirational.
Little update on my scene. Got some awesome feedback from you all!
Up next is re-doing the red rooftops, I like the color but the actual mesh is lacking.
Also going to try and create a few more trims and vegetation this week. Wish I had more time ^^.
Any feedback on this is offcourse very welcome.
http://img600.imageshack.us/img600/2096/templewip2.jpg (http://img600.imageshack.us/i/templewip2.jpg/)
Davision3D
03-28-2011, 03:15 PM
@ davison reminds me of a cheesy horror movie from the 70s it fits. I really hope someoen is perfecting a mocap kinect technique
Something like that is what i wanted with the animations! :) I think there is still a lot that can be improved with the whole kinect mocap and im sure it will in the future.
@ Davision3D: keep it up! I want a Kinect since your first mocap-video.
Im working on a girl with cloth.
http://a34.idata.over-blog.com/4/19/14/95/hoodi.jpg
thx, i buyed my kinect only for useing it with my pc. :)
HitmonInfinity
03-28-2011, 04:18 PM
Prop for a practice scene I'm working on.
Andre, love that loader. Really nice!
http://dl.dropbox.com/u/1525107/Meter_01.jpg
I really like this man. Good job.
SnowInChina
03-28-2011, 05:04 PM
http://img190.imageshack.us/img190/3387/light2m.jpg
i was completly unhappy with my previous light for the scene, so i´ve scrapped it and this is design #2 so far
not happy with the ventilation slots on the side, paintovers welcome
Blaizer
03-28-2011, 06:00 PM
I liked the concept of the Splash Damage Art Test, and i did a practice with artistic freedom in subdiv (no floats man!)
http://blog.whiteblaizer.com/wp-content/uploads/2011/03/bloque_.jpg
POFFINGTON
03-28-2011, 07:33 PM
Ok guys here is a quick update, still a bit aways to go to get this thing ready for graduation. I had to bust out this pocket area in a week essentially. Needs tons of love on the chair and couch. Deff a WIP
http://i190.photobucket.com/albums/z302/PAULisPOSTED/newtek2.jpg
http://i190.photobucket.com/albums/z302/PAULisPOSTED/newtek1.jpg
Crit it as you will!
@HonkyPunch
@Amsterdam Hilton Hotel
@rooster
Thanks guys! More to come.
@paulsvoboda
Thanks man! Your work is a great inspiration to me. That prop is killin it! I want to see that level asap.
@Yano
@Lachtan
Yano is right it is a Fiat 500, with a few modifications to make it match the car in the movie. Lachtan some of my textures might be a bit low res, the couch and chair are both sharing the same 1024 as well as the blankets. The car is on a 1024x2048 map and still looks lowres. I think it is because of the mipmaping in Unreal. But thank you for pointing it out I hope to make those fixes soon.
JasonLavoie
03-28-2011, 08:00 PM
Blaizer, could you post up your wireframe for that? I'm getting into shapes like those and its kicking my ass, and any wireframes would help a boat load.
Justin Meisse
03-28-2011, 08:05 PM
experimenting with cloth-sim tentacles in Unity
http://www.youtube.com/watch?v=QJyj-GDQqyw
deceiver
03-28-2011, 08:08 PM
Blaizer, could you post up your wireframe for that? I'm getting into shapes like those and its kicking my ass, and any wireframes would help a boat load.
Seconded, it looks great!
http://i152.photobucket.com/albums/s183/hboybowen/ItsAStickup-1.jpg
A Bust A Day keeps you a happy man! I usually don't post these as I think they are usually crap so,eh. I am trying to be more exposing lately.Prob should did the ears b4 posting but yea,eh.
[SF]Three9
03-28-2011, 09:05 PM
http://threenineart.com/WIP/prawn_crysis.jpg
not really new, but figured a few of you might enjoy seeing this ;)
eY3lEs5
03-28-2011, 10:01 PM
nicocabbalero - Looks interesting, can't wait to see more of your scene :)
Kurry - Scene is looking gorgeous.
MikeB - Excellent textures, nice details you got in there.
POFFINGTON - Your scene is awesome, can't wait to see an update :poly142:
Here's something I've been working on over the last week. There's more shots in my sketchbook, C&C always welcomed :D
http://4.bp.blogspot.com/-OOP38tQ-qHY/TZFisM3ktHI/AAAAAAAAAOQ/n5Xdqa_SeJk/s1600/wip07.jpg
c0ldhands
03-29-2011, 12:32 AM
Fookin prawns man! Nice work [SF]Three9, any chance you will build them some baracks? Different texture skins?
dont eat black holes
http://www.olypen.com/advent/Smiley/temp/sketches/suckface.jpg
conte
03-29-2011, 03:32 AM
Ferg, that's crazy shit)
love it
Dylan Brady
03-29-2011, 03:33 AM
@ Ferg
...
I think the anatomy on thee.... thing. is....
I feel like im going to be sucked into his mouth
Thats what She said:
https://dl-web.dropbox.com/get/Public/female_Bust_Sculpt.jpg?w=31b4ae53
MikeB
03-29-2011, 04:42 AM
Dang there's too much awesome stuff in this thread.
Thanks HitmonInfinity and eY3lEs5 :D
Alberto, that's some nice modeling there with no floats! It's so clean, nice work!
Just finished this project up a little while ago.
http://mikebrainard.net/IMG/FNSCAR_H01.jpg
haiddasalami
03-29-2011, 06:42 AM
dont eat black holes
http://www.olypen.com/advent/Smiley/temp/sketches/suckface.jpg
Liking this Ferg. Worked/Finished my anaglyph post process shader. Bit of an older image and ignore the stuff happening on the right lol.
http://dl.dropbox.com/u/391285/AnaglyphTest2.jpg
ceebee
03-29-2011, 07:14 AM
Just retopo'd this guy in Topogun 2.0. Took me less than 2hrs. I LOVE v2.0!
http://www.curtbinder.com/gobby_topology.jpg
benji
03-29-2011, 08:40 AM
Liking this Ferg. Worked/Finished my anaglyph post process shader. Bit of an older image and ignore the stuff happening on the right lol.
http://dl.dropbox.com/u/391285/AnaglyphTest2.jpg
lol, I was just about to complain about the chromatic abberation in your image. Then I googled "anaglyph" :)
very nais.
I have some concepts, character renders and environment stuff to post soon, I'm looking forward to some scathing and demoralising criticisms, it is much needed to motivate me.
A couple of questions, can anyone help?
when building environments with modularity in mind, is it generally better to build, then split into components, or to model components and then build?
also, when using Xref geometry in 3ds max, is there a way to add decals to this instanced geometry, WITHOUT having to create a new material for each instance? because that would be a bitch...
eY3lEs5
03-29-2011, 10:12 AM
Ferg - You are a wizard.
benji - Post! If you don't have one, I suggest a Digital Sketchbook thread here in PC so when you pimp out in this thread, people can write C&C in your sketchbook.
"when building environments with modularity in mind, is it generally better to build, then split into components, or to model components and then build?"
In regards to modular environments, you will probably be doing a little of both. Depends on how you plan your scene. Figure out which props can share parts, let alone be broken apart to use elements of the prop throughout the environment. It's all in the planning I think :)
more "Stacking" inspired fun stuff.
they are 2 minions of the Mime King from NOLF 2; they'll be discussing the philosophy of pantomime in their off duty hours.
onelung
03-29-2011, 10:39 AM
Looking damn awesome man! Take forrrreever, geeeez.
Great work everyone :)
lil update...
http://i16.photobucket.com/albums/b27/beisnerart/deathhelmwip2-1.jpg
Here's a WIP tank vending cart I want to eventually take into photoshop and color.
http://i65.photobucket.com/albums/h201/VeryKeen/cart.jpg
deadpixl
03-29-2011, 10:59 AM
More texture updates for this hallway. Still rendered in max, once I get this into UDK I think I'll have to start a WIP thread or something haha :).
Main Hallway bits with self illum maps for the lights.
http://4.bp.blogspot.com/-p7ORpCJHIfc/TZIbm-_ejPI/AAAAAAAAAaY/325LzYn8BDA/s1600/Hallway_01.jpg
Ceiling tile
http://2.bp.blogspot.com/-vKDP7-UsJsk/TZIbrS423-I/AAAAAAAAAac/WEIjZravb_c/s1600/Hallway_Ceiling01.jpg
wester
03-29-2011, 11:04 AM
An alien quick sculpt. My hope is to end up doing full high rez production characters and creatures, as soon as i findout the skin shader/rendering business.
Jordu Schell alien
http://i656.photobucket.com/albums/uu287/justwesley0/Alien.jpg
Fomori
03-29-2011, 12:12 PM
I just did an alien sculpt as well.
Was bored. Done in Mudbox from a sphere.
http://i133.photobucket.com/albums/q50/gaiasgrace/alienhead01.jpg
Lachtan
03-29-2011, 12:43 PM
Art test day 4/15 task #1
http://img814.imageshack.us/img814/6913/d042.jpg
http://img684.imageshack.us/img684/4500/d04l.jpg
Wires:
http://img861.imageshack.us/img861/1670/d043w.th.jpg (http://img861.imageshack.us/i/d043w.jpg/) http://img600.imageshack.us/img600/3932/d042w.th.jpg (http://img600.imageshack.us/i/d042w.jpg/)
c&c is welcome
Still WIP, gonna work on rims/tires and small stuff on day 5
Dado Almeida
03-29-2011, 02:47 PM
http://amonsteria.files.wordpress.com/2011/03/dadoalmeida_blanka.jpg
wildmax
03-29-2011, 02:50 PM
Awesome stuff Ferg,
@ Keen ; I reallly like your concept
playing in scluptrix/fast Photoshop paintover :)
http://www.wildmax.dk/Gerneral_g1_low.jpg
daphz
03-29-2011, 03:22 PM
Ferg, <3. that is all.
http://3.bp.blogspot.com/-2X1K1Sh2kJE/TZJbRcCtoJI/AAAAAAAAAEA/Ce_w70ytcEA/s1600/plagdotor.png
Dylan Brady
03-29-2011, 03:51 PM
Art test day 4/15 task #1
http://img814.imageshack.us/img814/6913/d042.jpg
http://img684.imageshack.us/img684/4500/d04l.jpg
Wires:
http://img861.imageshack.us/img861/1670/d043w.th.jpg (http://img861.imageshack.us/i/d043w.jpg/) http://img600.imageshack.us/img600/3932/d042w.th.jpg (http://img600.imageshack.us/i/d042w.jpg/)
c&c is welcome
Still WIP, gonna work on rims/tires and small stuff on day 5
Looking Good dude!
Noice work on the interior, you seem to have the shapes down (from what I can tell)
My only crits are on the topology, just a few spots could be a bit more refined.
Most important thing you need to make sure your doing is keeping everything in quads, its really important for highpoly stuff.
heres a little piantover/fix image
http://img27.imageshack.us/img27/7485/xinwyqr8fixes.jpg
DAphz: that looks sick, Im playing AC:brohood right now. looks like it could be the doctor from the next assasins creed game thats in the year 20xx :P
dont even really like captain america but joe madureira is awesome
http://www.gd3dart.com/images/capahead.jpg
brandoom
03-29-2011, 05:00 PM
http://img196.imageshack.us/img196/4314/news01o.jpg
fearian
03-29-2011, 06:05 PM
Looks nice brandon! I think you spec needs a little adjustment - for example at the base the rust seems to have the same spec as the paint around it. Maybe a gloss map?
Just finished baking this and got myself started on the textures. It's part of a larger scene I've been working on, so wip thread due soon! edit: here! (http://www.polycount.com/forum/showthread.php?t=83146)
http://i.imgur.com/njOtB.png
(low poly on left is the original blockout, not the low poly.)
almighty_gir
03-29-2011, 06:48 PM
http://crazyferretstudios.com/public/malak_wip_5.jpg
floorpeas
03-29-2011, 08:39 PM
Art test day 4/15 task #1
http://img814.imageshack.us/img814/6913/d042.jpg
You seem to have some crimping around the rear where the body meets the arches. You might need to refine the looping around that area to make it a bit neater. Also on the top of the car where the front support strut comes into it, looks like there is a slight dip too.
1st post here, was advised to come along by scotthomer. Im working on a KTM SX-F (MotoX bike) at the moment. Hoping to have a lot more done by the end of the week to show you guys.
http://www.3dhit.co.uk/uploads/post-905-1301453613.jpg
Dylan Brady
03-29-2011, 09:24 PM
Worked on a preliminary sculpt for a character for my Design class.
I would love some feedback on the silhouette and the general shapes/anatomy (ive been screwing with the musculature)
https://dl-web.dropbox.com/get/Public/Render1.jpg?w=7eb32492
truedeja
03-29-2011, 09:41 PM
good shit all
wester- i really like your jordu shell sculpt
a drunk painting of glen hansard from last night
http://img6.imageshack.us/img6/2728/glenweb.jpg
Mladen Jovicic
03-29-2011, 11:58 PM
Ged: that is a great sculpt! sweeet!
almost done with this. took forever, but slowly finishing it up.
..yup too much post grain/blur
http://dl.dropbox.com/u/3223191/Reel_Uploads/fin.jpg
eY3lEs5
03-30-2011, 02:40 AM
Did my final pass on textures, more wear and dirt added. More final renders in my sketchbook, calling this done!
http://2.bp.blogspot.com/-rOYOMCUs6M4/TZKxny3erdI/AAAAAAAAAOo/OHfushWqHgg/s1600/wip10a.jpg
needs glue
03-30-2011, 03:05 AM
Mladen - That is looking really nice, makes me want to watch Wizards by Ralph Bakshi. Can't wait to see the final renders you do for it.
http://4.bp.blogspot.com/-0u70cAcvQhU/TZL6CVtKXcI/AAAAAAAAAGc/m67FBEn3ULs/s1600/Drottningholm_Slottsteater_WIP1.jpg
Have been blocking out a scene I am working on, it is based on the Drottningholm Slottsteater http://i1137.photobucket.com/albums/n508/needsglue/droimg14.jpg.
Have been laying it out based on plans and sketches from the original construction and reconstruction of the Court Theatre, everything is to grid for when I take it into UDK.
Still cleaning lots up and getting scale right, will start to split off the construction elements to take into zbrush this week.
So much left to do...
zenarion
03-30-2011, 03:56 AM
http://crazyferretstudios.com/public/malak_wip_5.jpg
Reference that anatomy!
thanks guys <3
nice one Mladen
bonebrew: check your pic links, they're not showin up on my end
still wippin away, not totally sold on the hair... and I'm not really sure when it started but this is becoming the creepiest thing ever
http://www.olypen.com/advent/Smiley/temp/sketches/suckface2.jpg
Growgor
03-30-2011, 04:59 AM
Updates on my mockup.
Starting the sculpting now.
http://zebedee.dk/up/up/Silouette_15.jpg
http://zebedee.dk/up/up/Silhouette_spinaround_03.gif
Growgor
03-30-2011, 05:00 AM
And here's a link for my BRAWL thread.
http://www.polycount.com/forum/showthread.php?t=82264
Feedback is very appreciated.
Grow
thrillkill
03-30-2011, 06:54 AM
A few days in.
http://i875.photobucket.com/albums/ab312/addesadde/3d/wip-1.jpg
Gonna give her a grenadelauncher aswell.
benji
03-30-2011, 08:37 AM
there is some badass work happening here!
Lachtan, may I ask for a brief overview of the techniques you are using for modelling cars in hi poly? do you separate each major component? do you use NURB surfaces?
Your Beetle is looking beautiful (although as others have mentioned, some minor pinching caused by topology issues). I'm also modelling a Beetle right now but I'm inexperienced at this kind of thing so I keep getting stuck...
Dado, that is sick, reminds me of a dream I had the other night about a rattle snake that doesn't bend, and only travels in straight lines. it can also fly, but only directly upwards.
Wildmax, very nice, how do you create that smoke in PS? brushes?
some edges on the face look a little too hard to me but maybe that's the style you're going for.
Daphz, totally badass. Is this some kind of futuristic plague doctor? only crit is that some of the folds in the fabric don't look like they are responding right
Mladen, that is glorious... so much personality. the materials are amazing, I love the textureing on the robe, and the marble looks great. Only one crit: I think the wrists and chin appear too soft - they would look better with a bit of prominent bone I think, to match the guy's gaunt face and bony fingers.
eY3lEs5, the textures look good although perhaps lacking in contrast. also the lighting could use some work I think, there are some shadows lacking!
Growgor, that is badass, strong silhouette!
Thrillkill, it looks good but the face is not very feminine, but perhaps you want to avoid uber femininity? depending on this, maybe the figure could use some slight adjustments too.
Also some of the folds look unrealistic; the upper arm fabric looks too silken and loose I think. And the folds at the bottom of the trousers look too tight and crisp.
one more thing, the boot on the left looks small and flattened and skinny from this angle
[most overused word in this post: "badass"]
thanks guys <3
nice one Mladen
bonebrew: check your pic links, they're not showin up on my end
still wippin away, not totally sold on the hair... and I'm not really sure when it started but this is becoming the creepiest thing ever
http://www.olypen.com/advent/Smiley/temp/sketches/suckface2.jpg
scary! you really have a nice "sculpting style", i saw it was you before i even see your name.
@wester: love your alien, nice work on the details and design (mostly this strange organique part on the back of his head)
CactusFantastico
03-30-2011, 09:11 AM
http://i377.photobucket.com/albums/oo220/CactusFantastico/Junk/robo_04_final_polycount.png
Highpoly robot i made. will be UVMapping it soon.
any crits?
- Livewire -
03-30-2011, 09:42 AM
I think your high poly is a low poly.
BeatKitano
03-30-2011, 10:09 AM
http://i377.photobucket.com/albums/oo220/CactusFantastico/Junk/robo_04_final_polycount.png
Highpoly robot i made. will be UVMapping it soon.
any crits?
I suggest you to put a Mesh> smooth on it to make it higher poly, the more the better.
CactusFantastico
03-30-2011, 10:40 AM
Haha good point I'm too used to dealing with low poly stuff, I guess I'll make a actual high poly in brush
High poly wip for a baroque smoking chair im working on for a scene...
http://jodygallagher.co.cc/wp-content/uploads/2011/03/baroque-smoking-chair.jpg
http://jodygallagher.co.cc/wp-content/uploads/2011/03/baroque-smoking-chair-02.jpg
wester
03-30-2011, 01:03 PM
My brawl entry thus far. Did a quick face sculpt last night, going to retopo tonight and post the finished face up on the WIP thread.
http://i656.photobucket.com/albums/uu287/justwesley0/MegaHead.jpg
AtlusZMH
03-30-2011, 03:06 PM
My newest gun!
http://i.min.us/ikl5va.jpg
Stinger88
03-30-2011, 03:12 PM
Well. My GPU has exploded and I'm just about to order a new PC. So until it arrives i'm computerless. Well at least a computer I can work on anyway.
So I decided to actually draw something...with a real pencil!!! wow...Its been about 2 years. So where better to start than with my favourite study subject, Clint. I worked from an image in a Clint Eastwood book. I like the image because Clint looks quite sullen, which is different to his usual snake eyes/curled lip/bad ass look. But I cant find it online to compare. I'll keep searching.
Time 45 mins
Actual size A3
http://img600.imageshack.us/img600/4885/clintsketch.jpg (http://img600.imageshack.us/i/clintsketch.jpg/)
EDIT: found it
http://userserve-ak.last.fm/serve/_/26158877/Clint+Eastwood.jpg
awesome Ferg!
something i started involving a monkey-dude and a stupid pigeon:
http://i.imgur.com/K3uk1.jpg http://i.imgur.com/Mai4g.jpg
Lachtan
03-30-2011, 04:12 PM
there is some badass work happening here!
Lachtan, may I ask for a brief overview of the techniques you are using for modelling cars in hi poly? do you separate each major component? do you use NURB surfaces?
Your Beetle is looking beautiful (although as others have mentioned, some minor pinching caused by topology issues). I'm also modelling a Beetle right now but I'm inexperienced at this kind of thing so I keep getting stuck...
Hey mang
This is actually my first car model, but it doesn't really show up, hehe.
Anyway, I'm using standard subdivision modeling, I'm using it for a long time and I'm used to it.
I'm keeping unmovable parts together, all doors are separated. You could also separate front/rear fenders I think it might help your topo.
Please, if you have any other questions, drop me a PM.
------
Here's day 5 final hi-poly model
Gonna spend day 6 building low poly, Uving and hopefully baking.
Don't wanna clutter this thread too much so I'm gonna post a thumb
http://img708.imageshack.us/img708/6298/d052xx.th.jpg (http://img708.imageshack.us/i/d052xx.jpg/)
Mike_Carlyle
03-30-2011, 06:09 PM
Here's my WIP! :-) .. workin on it for a class project.. some concept art from natural selection 2
http://dl.dropbox.com/u/17879031/Online%20Pics/Polycount/ammobox_prog_01.jpg
This is my idea of a "Monster of Rock"
http://i1197.photobucket.com/albums/aa426/jramauri/Monters_of_rock_01.jpg
itismario
03-30-2011, 08:23 PM
Loving the monkey-dude Jasp.
Prophecies
03-30-2011, 09:16 PM
http://img43.imageshack.us/img43/1651/choppadone2.png
Man, that´s a kickass version of that sword!
I kind of attepmted to do it not so long ago, but I still have it unfinished... and seeing yours, I´ll probably make another different one.
http://dl.dropbox.com/u/9250233/ork_sword.jpg
Here´s my version, but I like your´s way more than the version I did. Awesome job mate!
Thanks, man! I really like yours to be honest! The metal bits (the ones that are red in the concept) really give it an awesome, stylized look! I like it alot! I also like the way you did the grip/handle! I assume you made one cloth ring, duplicated it, and hid the repetition?
The grass is always greener on the other side of the fence, right? :) Your version has definitely given much to consider!
Thanks again! You should keep working on that one, and we can compare results! :)
Dylan Brady
03-30-2011, 11:04 PM
@ Lachtan: looking sick bro. I can tell the area at the bottom of the A pillar still needs some work and I think you could tighten up the front middle part of the hood where the trim comes together.
other than that the surfaces are looking clean man :P Good luck going foreward!
Just got Ryan kingsliens new book "Sculpting realistic game characters"
Expect shots of my sad attempt at his process later tonight.
Edit:
heres my drunk attempt at matching the prelminary block out as outlined by kingsliens book.
Something inside me hates taking my basemesh up to Sub-d 7 and starting to sculpt but I have faith it will work out.
next, I draw anatomy on it!
http://img25.imageshack.us/img25/1585/wipv.jpg
usually, the shoulders are wide enough to allow arm swinging without touching the hips :)
of course there are extremes with wider hips or more narrow shoulders but i think it couldn't hurt to move the shoulders further outwards
Blaizer
03-31-2011, 03:55 AM
Blaizer, could you post up your wireframe for that? I'm getting into shapes like those and its kicking my ass, and any wireframes would help a boat load.
No problem Jason, here's the full wire
http://blog.whiteblaizer.com/wp-content/uploads/2011/03/bloque_wire.jpg
searinox
03-31-2011, 06:42 AM
Thanks, man! I really like yours to be honest! The metal bits (the ones that are red in the concept) really give it an awesome, stylized look! I like it alot! I also like the way you did the grip/handle! I assume you made one cloth ring, duplicated it, and hid the repetition?
The grass is always greener on the other side of the fence, right? :) Your version has definitely given much to consider!
Thanks again! You should keep working on that one, and we can compare results! :)
Thanks for the kind comments! I´m modelling an entire ork character, this was supposed to be in his hand actually.
The grip is actually a single sculpted piece, made from a zsphere link, no separate pieces there.
I think I´ll make the character and then finish this one, your version certainly gave me a lot of ideas, and I think I´ll remake some sections based on your version.
Thanks, and keep rockin´ man!
fearian
03-31-2011, 07:30 AM
No problem Jason, here's the full wire
http://blog.whiteblaizer.com/wp-content/uploads/2011/03/bloque_wire.jpg
beautiful! :)
daphz
03-31-2011, 11:33 AM
http://4.bp.blogspot.com/-R16z15C4KIc/TZTH-4htuEI/AAAAAAAAAEE/FoDWOs2w95Y/s1600/both_wips.png
wagawagawoo
03-31-2011, 11:48 AM
Damn, this thread is a goldmine of amazing art.
My Little Lion Man (:
First Real go at low poly and unwrapping.
http://www.youtube.com/watch?v=u5Vm9lguUXk
Ged: that is a great sculpt! sweeet!
a belated thanks! I like how the textures are coming along on your character, looking forward to seeing it with some moody lighting.
I might do the face of thors chick from the ultimates 3 that madureira drew next
Cap Hotkill
03-31-2011, 03:58 PM
http://4.bp.blogspot.com/-R16z15C4KIc/TZTH-4htuEI/AAAAAAAAAEE/FoDWOs2w95Y/s1600/both_wips.png
Thats awesome! I love the Plague Doctor! :D
brandoom
03-31-2011, 05:57 PM
http://img825.imageshack.us/img825/41/news03.jpg
Smore news things. Still a wip.
Really really trying to push my texturing. Crits would be nice :)
Mike Yevin
03-31-2011, 07:38 PM
http://4.bp.blogspot.com/-R16z15C4KIc/TZTH-4htuEI/AAAAAAAAAEE/FoDWOs2w95Y/s1600/both_wips.png
yesss, such awesome work, im loving all your recent stuff. my only nit pick would be the size of that girls waist, looks a little on the thick side but either way, nice job :thumbup:
gibson543
03-31-2011, 07:39 PM
what mike you don't like big bootie bitches?
The_Kozmonaut
03-31-2011, 08:15 PM
She does have a huge torso width wise, not just hips but ribcage and stomach too and it looks a bit strange. I really like the style of the other one though.
the shoulders dont match up on her daphz it seems
Norron
03-31-2011, 09:42 PM
Workin' on a guy. I love the clay_buildup brush now.
http://dl.dropbox.com/u/16773796/3D%20Shiz/monster_1.jpg
daphz
03-31-2011, 10:44 PM
thanks for the feedback guys!
and yeah I like my womenz a bit thicker! :D
I like my womenz a bit thicker! :D
Fuckin' A.
Do it Brandon, do it do it!
paulsvoboda
03-31-2011, 11:39 PM
http://img825.imageshack.us/img825/41/news03.jpg
Smore news things. Still a wip.
Really really trying to push my texturing. Crits would be nice :)
Looks great! Really nice Diffuse, the grafitti on the side is very believable. I don't think you are using your spec map (if you are even using one) to it's full potential. But with that said, it still is looking great.
progressing a bit on this character
http://i.imgur.com/gTlsT.jpg
gmax5
04-01-2011, 03:39 AM
Still a WIP, a soldier model I spent a month working on.
http://img219.imageshack.us/img219/6035/soldiermudbox.png
d1ver
04-01-2011, 04:19 AM
Great stuff here, as usual.
Jasp, love the guy, very charismatic.
Here's the brawl concept I've been working on
http://artisaverb.info/Brawl/Concept_Angle_1.jpg
thrillkill
04-01-2011, 04:41 AM
benji>> Thanks for crits. Changed the folds on the upper arms and soften the ones on the legs.
Added some weapons and other stuff too.
http://i875.photobucket.com/albums/ab312/addesadde/3d/HighPolySoldier.jpg
FAT_CAP
04-01-2011, 05:16 AM
So - I've just been made redundant, which means I have time to work on personal stuff for my portfolio again! A big Boo and Yay at the same time!
So here's my latest WIP character - punky, burlesque, stripper, vampire-infected, vamp hunter...with boobs.
http://samchester.co.uk/3d/wip/ZBrush_WIP01.jpg
mystichobo
04-01-2011, 05:20 AM
Been remaking perth in CE2:
http://dl.dropbox.com/u/11964902/perth.jpg
:P
Also, Modular geometry ftw!
http://dl.dropbox.com/u/11964902/Work/wallviewportworks.jpg
needs glue
04-01-2011, 06:14 AM
http://1.bp.blogspot.com/-4FnM0MMBNFE/TZXNn5a8DLI/AAAAAAAAAGg/C8X9QTyIB7w/s1600/1-04-11_A.jpg
Latest updated on my Maschinen Krieger project, started taking components into zbrush to added tooling marks and general distress (unly added some 2 minute welds so far), still working out what I want to do for the pilot bust, quickly blocked that out from a new base mesh I made, I was referencing Ziggy from The Wire but in the tanker helm he looks good with a nice mo.
trying to finish an old scene (eat 3d contest i started months ago) i made all the retopo already, but i dont know yet if i texture it or if i just make a little high poly scene, cuz i want to try making an environment on udk.
anyway here a render of it using a matcap i made 2 years ago, but with better render settings now with zbrush 4. You can use it if you want! its.....White! :D
http://orbart.free.fr/Orb PureWhite.ZMT (http://orbart.free.fr/Orb%20PureWhite.ZMT)
http://saroulman.free.fr/blockout.jpg
http://saroulman.free.fr/eat%203d.jpg
(http://www.polycount.com/forum/orbart.free.fr%5COrb%20PureWhite.ZMT)
felipefrango
04-01-2011, 06:52 AM
@Orb: I still don't quite get the workflow on environment art. For the corner piece, would it all be one single texture? How would you break up the textures and materials on this scene?
k0c0s
04-01-2011, 07:23 AM
Hey everybody!
This is my first post here at polycount.
I've been watching the great works here but never posted anything.
So it's time to post.
http://dl.dropbox.com/u/17153647/monkwaywo.jpg
I'm almost done working on the shaders now.
I'm not quite happy with the skin. Some advice on that would be nice.
Thanks
@Orb: I still don't quite get the workflow on environment art. For the corner piece, would it all be one single texture? How would you break up the textures and materials on this scene?
the specs on this challenge was 1x4096 maximum for the scene (wich is nicely huge :D), it can be one 4096 for everything or multiple maps of 512, 1024, 2048 with diferent shaders...since we dont go over 4096 for all the scene. but well i just want to finish the high poly right now, as if it were a mock.
k0c0s: freaking awsome! shading sculpt and texturing look really sexy. I would say maybe the red emissive look a bit overdone in the scratches, but the metal and skin look so sweet.
Sean VanGorder
04-01-2011, 07:47 AM
FAT_CAP - Looking awesome man, I'm a huge fan of your character work.
Orb - Your environment stuff is always fantastic. That sculpt came out really great, and thanks for the matcap :)
k0c0s - That's sick, you should post more often, haha. Nice work.
InProgress
04-01-2011, 12:46 PM
Did some Bioshock Fanart:
http://i.imgur.com/hQtsK.jpg
http://i.imgur.com/JOs4D.jpg
http://i.imgur.com/pGkkt.jpg
gmax5
04-01-2011, 01:35 PM
Hey everybody!
This is my first post here at polycount.
I've been watching the great works here but never posted anything.
So it's time to post.
http://dl.dropbox.com/u/17153647/monkwaywo.jpg
I'm almost done working on the shaders now.
I'm not quite happy with the skin. Some advice on that would be nice.
Thanks
Mind if I ask, what software and/or tools did you use to create this model?
k0c0s
04-01-2011, 02:30 PM
Orb- Thanks! You're right I will work on the emissive some more.
SeanEG - Thanks, will post more often here from now on:)
gmax5 - I used Zbrush for highpoly and texturing, max and topogun for retopo and low res and it's rendered in marmoset engine.
SaferDan
04-01-2011, 02:42 PM
InProgress that is awesome!
polygunz
04-01-2011, 03:05 PM
Hey everybody!
This is my first post here at polycount.
I've been watching the great works here but never posted anything.
So it's time to post.
http://dl.dropbox.com/u/17153647/monkwaywo.jpg
I'm almost done working on the shaders now.
I'm not quite happy with the skin. Some advice on that would be nice.
Thanks
Welcome to polycount, nice visual story stelling : Prison Religion, closemindedness, conservatism/isolation.
Good work mate, love art with stories and your doing a FANTASTIC job at it.
About the skin, i don't think I am qualified or experienced enough to give any advice on skin textures, but your concept is very thoughtfull, I am working on similar concepts in secrecy, mind If I add you to my friendlist?
punky, burlesque, stripper, vampire-infected, vamp hunter...with boobs.
HIRED!
Makkon
04-01-2011, 06:09 PM
k0c0s: Welcome to Polycount, that's friggin rad!
EDIT
http://dl.dropbox.com/u/5301613/paintings/2011/04-01-2011_garbageman.jpg
http://dl.dropbox.com/u/5301613/paintings/2011/04-01-2011_magenta.jpg
EDIT 2
http://dl.dropbox.com/u/5301613/paintings/2011/04-01-2011_pinkish.jpg
EDIT 3
http://dl.dropbox.com/u/5301613/paintings/2011/04-01-2011_jadekitty.jpg
oladitan
04-01-2011, 07:43 PM
my first character study from an image i got off the internet.
http://i866.photobucket.com/albums/ab223/oladitan/rough2.png
http://i866.photobucket.com/albums/ab223/oladitan/rough_wire.png
Makkon- Love all of those. Shirts please?!
I needed a distraction from all of the realistic textures and high poly modeling and baking... so I went and did my first stylized hand painted tiling wood texture...
http://dl.dropbox.com/u/17470923/water_color_wood.jpg
I was trying to go for a light water color wash look with soft wood grain texture.
aajohnny
04-01-2011, 10:54 PM
Spectacular k0c0s
Working on some ancient ruins... inspired by uncharted :)
http://i306.photobucket.com/albums/nn267/aajohnny/Az_Pillarwip.jpg
Still a lot more sculpting to do.
Valandar
04-01-2011, 11:49 PM
Workin' on a guy. I love the clay_buildup brush now.
http://dl.dropbox.com/u/16773796/3D%20Shiz/monster_1.jpg
So am I the only one who recognized the alien big bads from the movie version of Howard the Duck?
...
...or am I just the only one who will admit it? :D
Massbot
04-02-2011, 01:25 AM
So - I've just been made redundant, which means I have time to work on personal stuff for my portfolio again! A big Boo and Yay at the same time!
So here's my latest WIP character - punky, burlesque, stripper, vampire-infected, vamp hunter...with boobs.
http://samchester.co.uk/3d/wip/ZBrush_WIP01.jpg
Sorry to hear that, hope you get something soon :) she's looking real nice, ripped tights is a nice touch and the corset is fantastic. Are they tattoos or something else on the arms?
here is last bust in my series of works,still wip.i will work on this one for my upcoming Workshop.:)
my other wips:
http://mmodarres.blogspot.com/
http://4.bp.blogspot.com/-mSVV_l7BSrQ/TYKfUo89ISI/AAAAAAAAAQ8/JVUiG9sNOPE/s1600/c1.jpg
Yakko
04-02-2011, 04:16 AM
Hey folks! First post here. Figured I'd finally stop lurking and get some much needed feedback.
This is an old UDK scene I created a few months ago, but decided to go back recently and play around with it. It ended up becoming a playground for testing all sorts of things out. :)
https://dl-web.dropbox.com/get/Photos/Work/TG-Fire1.jpg?w=cd4bb3d0
There's some stunning work on here, I wouldn't even know where to begin!
FAT_CAP
04-02-2011, 04:41 AM
Sorry to hear that, hope you get something soon :) she's looking real nice, ripped tights is a nice touch and the corset is fantastic. Are they tattoos or something else on the arms?
Cheers Massbot :)
Yeah they are tattoos on the arms. They're meant to be a play on those lacy burlesque gloves...
http://www.aboxofburlesque.co.uk/images/lace%20gloves%20close%20up.%201.jpg http://www.vintage-and-retro.co.uk/ekmps/shops/enchanteduk/images/glamour-burlesque-style-long-lace-gloves-185-p.jpg
I'm still playing with the patterns used on them - might need to make them look more explicitly "lacy"
Maybe if you make it look like they were actually a tattoo of a glove? like tattoo the end of the glove on, just end it with a dark line around the arm.
Lazerus Reborn
04-02-2011, 02:14 PM
Fuck my life, theres a girl showing skin above my post. Well this is getting missed then ;D
http://i280.photobucket.com/albums/kk200/conralan/ceros8.jpg
Her right arm is getting chopped off for a giant cannon' just made it easier on the render turn around
MattQ86
04-02-2011, 02:20 PM
Did some Bioshock Fanart:
http://i.imgur.com/hQtsK.jpg
http://www.youtube.com/watch?v=9lkMIgE0h1U
Dog. In a wheelchair.
Made my day.
premium
04-02-2011, 02:43 PM
Screaming cool stuff I see in here :)
Here is a wip fanart...
http://img141.imageshack.us/img141/2593/knaklz.png
It would be cool to hear some crits... is perspective right.. what to do with the shading.. and clothes.. you kno'.. (=:
wildmax
04-02-2011, 05:26 PM
Nice one FAT_CAP ;)
Welcome k0c0s :)
Done with the General.. moveing on to some aircraft stuff / transport etc.. :) maybe some Guns.. in the PC sprit :poly124:
http://www.wildmax.dk/Gerneral_g2_low.jpg
SaferDan
04-02-2011, 05:53 PM
Hey guys a very much WIP of the main building for the level I'm making
http://i158.photobucket.com/albums/t92/ddexter2/update-3.jpg
beancube
04-02-2011, 06:56 PM
Latest Lighting Test - getting cleaner! tweaked mats - added shagpile and couch.
http://www.beancubeoflove.com/images/APARTMENT/apartment_wip_01.jpg
oladitan
04-02-2011, 07:47 PM
why dont any of my goddam posts show up?
butt_sahib
04-02-2011, 08:48 PM
Kocos, that looks real dandy! :D
Doing something realistic i guess.
http://i51.tinypic.com/kedhc7.jpg
daphz
04-02-2011, 09:04 PM
http://1.bp.blogspot.com/-mT7666xXaAI/TZfxXMr1W1I/AAAAAAAAAEU/kcJuJ7ZDbXI/s1600/paintinbustthingy.png
Skillmister
04-03-2011, 02:25 AM
Really nice hair daphz
konstruct
04-03-2011, 02:52 AM
http://konstruct3d.com/DUMP/freelance/CWH_wip07.jpg
echoperson
04-03-2011, 03:41 AM
I'm trying to find an internship this summer, and put together this small piece to help seal the deal. Been working on it for 3 days now. I've never made a low-poly environment, so please be critical!
http://1.bp.blogspot.com/-Ol4uA--6ZYM/TZhOKsLB9YI/AAAAAAAAAc4/GmUIowqNhIA/s1600/render06_wireframe.jpg
http://3.bp.blogspot.com/-PB4DR5w5hN4/TZhONWUZroI/AAAAAAAAAc8/DneAI8hW888/s1600/render06_compDay.jpg
http://3.bp.blogspot.com/-t61jyZz2oys/TZhOPFVM8vI/AAAAAAAAAdA/H7mj5yeUFew/s1600/render06_compNight.jpg
premium
04-03-2011, 03:54 AM
http://gfx.lv/forums/uploads/IMG5685-1301827683.png
Need your fresh eyes...
katana
04-03-2011, 04:38 AM
First thing i would do is desaturate the BG a bit, that will make it pop
fearian
04-03-2011, 07:08 AM
Latest Lighting Test - getting cleaner! tweaked mats - added shagpile and couch.
http://www.beancubeoflove.com/images/APARTMENT/apartment_wip_01.jpg
Really looking nice there beancube!
MephistonX
04-03-2011, 08:08 AM
this is a udk scene im working on, based off a piece of warhammer online concept art
http://i7.photobucket.com/albums/y290/mephistonx/Zbrush%202/8.jpg
AlecMoody
04-03-2011, 09:29 AM
http://www.alecmoody.com/stuff/stab.jpg
daphz
04-03-2011, 10:00 AM
konstruct, I love that mantisman!
karera
04-03-2011, 10:34 AM
Work in progress textures and no real specular yet.
http://www.alexanderlilja.com/sketches/sthlmLightsView13.jpg
Gonzo
04-03-2011, 11:45 AM
Started last night, work in progress for sure. I've never done anything this detailed before.
Concept is from Guild Wars 2 (Link: http://www.guildwars2guru.com/wp-content/gallery/guild-wars-2-concept-art/weapons.jpg).
http://www.ryansbullock.com/Stuff/Portfolio/GW2_Rifle_WIP01.jpg
Some of the details are hard to read from the image, so I'm just making it up as I go. Been lots of fun so far!
Martin Henriksson
04-03-2011, 12:18 PM
Really early WIP trying my hand at UDK. Mostly placeholder textures at the moment. Working from a prince of persia concept by Bruno Gentile i think.
http://martinh.se/boat_wip2.jpg
APesquera
04-03-2011, 12:19 PM
http://img141.imageshack.us/img141/983/desertcitywallpaper.jpg
I don't know what this can be considered, but I use it as a wallpaper. Anyway, I'm still learning.
@Konstruct: That mantis man is awesome.
ayoub44
04-03-2011, 01:09 PM
Martin Henriksson : that look amazing , i remember that stage :D .. are going you planning to break it like in the game , some water around ... ect / looking forward to see more good job :thumbup:
SaferDan
04-03-2011, 02:38 PM
MephistonX - That is looking really nice! I have seen the concept many a time, its hard to forget and i think your peice looks awesome. The textures are really nice and do you have some sort of shader going on there?
Karera - that is beautiful! A couple of things though firstly the bit where you push the button, it doesnt seem to be attached to anything? and the texture for each of the colour displays seem a bit out of scale? Does that make sense? It is very pretty though!
nice traffic lights karera, I like the amount of colour in those.
Sculpted valkyrie from the ultimates 3 comic this weekend just cause it was fun.
http://www.gd3dart.com/images/valkyrie_sculpt.jpg
Awesome style, eyes look a little wonky, they seem to point outwards a bit.
Awesome style, eyes look a little wonky, they see to point outwards a bit.
thanks :) not sure what you mean, her eyes have a bit of an unnatural slant in some pics in the comic so I tried to stick to that, doesnt translate so well to 3d or maybe its cause the eyes arent spheres they are just sculpted in as this was just a few hours of fun :)
Makkon
04-03-2011, 03:25 PM
Anyone interested in a curved arches tutorial?
http://dl.dropbox.com/u/5301613/models/04-03-2011_arches.jpg
http://dl.dropbox.com/u/5301613/models/04-03-2011_arches_render.jpg
gibson543
04-03-2011, 03:26 PM
id be up for one
WarrenM
04-03-2011, 03:28 PM
Just finished up a personal project in UDK. Trying to level up my skill set somewhat to stay competitive as a level designer. Learning lots about Mudbox, 3DS Max and Photoshop ... ! LOTS left to learn. Heh.
http://dl.dropbox.com/u/161473/Dioramas/OldGate/FinalShotA.png
[more shots : http://www.polycount.com/forum/showthread.php?t=83316 ]
Jbird
04-03-2011, 03:29 PM
I took some time to work on this guy over the weekend, I'm pretty much calling it done as far as the high-poly version is concerned, but if you find something crucially wrong or something that just needs a bit of fix be sure to let me know. cheers! :)
http://www.deviantart.com/download/203486172/m136at4_wip_3_by_jbird556-d3d5exo.jpg
http://www.deviantart.com/download/203486561/m136at4_wip_4_by_jbird556-d3d5f8h.jpg
http://i.imgur.com/I5zrH.png
OrganizedChaos
04-03-2011, 04:09 PM
Playing around with a concept by paul richards
http://www.autodestruct.com/images/011711.jpg
http://img29.imageshack.us/img29/2533/44763545.jpg
Wahlgren
04-03-2011, 04:37 PM
http://dl.dropbox.com/u/469564/BRAWL/WIP/Brawl_Loader_WIP_LP_01.jpgNot happy yet with the bake in some areas but wanted to show it anyway.
I'm good at ending up as the last post on the page. :D
Swizzle
04-03-2011, 04:38 PM
Did a little sculpt when I thought I might have time to enter the Brawl, but I realized school was getting in the way. So I threw it into Topogun to learn the ropes and decided to go a little further with it today. I'm probably not going to do the full character unless I suddenly find myself with a ton of time on my hands.
http://farm6.static.flickr.com/5144/5586563903_83a6117457_o.jpg
Rogue One
04-03-2011, 05:07 PM
trying to finish an old scene (eat 3d contest i started months ago) i made all the retopo already, but i dont know yet if i texture it or if i just make a little high poly scene, cuz i want to try making an environment on udk.
anyway here a render of it using a matcap i made 2 years ago, but with better render settings now with zbrush 4. You can use it if you want! its.....White! :D
http://orbart.free.fr/Orb PureWhite.ZMT (http://orbart.free.fr/Orb%20PureWhite.ZMT)
http://saroulman.free.fr/blockout.jpg
http://saroulman.free.fr/eat%203d.jpg
(http://www.polycount.com/forum/orbart.free.fr%5COrb%20PureWhite.ZMT)
Looks great and thanks for the matcap I love it!!! :)
Here is my 2 cents
Could not help but start something new even while I have projects left unfinished!! Just over 2 hrs for this guy. Good fun :)
http://img225.imageshack.us/img225/7726/headsu.png (http://img225.imageshack.us/i/headsu.png/)
Might make a full stylized solider like one of these guys (http://thinkingouttabox.files.wordpress.com/2010/03/wellingtons33rd.jpg)
HntrLuc
04-03-2011, 06:57 PM
organizedchaos - Sweet! nice sculpt, I've been practicing with some paul richards stuff too hahaha. i had already done the nuclear skull face dude, and when i saw your post i had to try out this other little dude :P
two speedsculpts from me (based on Paul Richard's work)
http://dl.dropbox.com/u/1427110/paul_richards_stuff.jpg
moose
04-03-2011, 07:39 PM
Thats awesome looking Mephistonx! a little dark, but really dig it!
love them hntrluc :) That red guy rules
Oniram
04-03-2011, 09:23 PM
http://farm6.static.flickr.com/5144/5586563903_83a6117457_o.jpg
this is awesome!
Makkon
04-03-2011, 09:29 PM
Wow guys! You make everything I do look like crap! (and make me feel like crap...j/k)
Well, I used the female reference photos, and conglomerated them together and drew over them to make a female model sheet. I intentionally kept it loose, and also asymmetrical, so there can be a lot of freedom still. Maybe it can be useful to someone else also? Just posting it here. :)
[EDIT] fixed proportions
http://dl.dropbox.com/u/5301613/modelsheet_001.jpg
omnione
04-03-2011, 09:50 PM
Woha so much awesome stuff! Almost don't want to post mine... but here it goes. Its just a little update. Managed to expand my lowpoly short sword series to 03! Here is a screenshot:
https://dl-web.dropbox.com/get/Public/lowpoly_swords.gif?w=5db51985
dougjuno
04-03-2011, 11:59 PM
Here is a shot of a wrecked ferry WIP based on ref which can be found here: http://www.flickr.com/photos/jag9889/2955391376/in/photostream/
This is just a render from maya but I'm going to throw it in UDK and finish it off there.
Several things are off here and there and I made it beached on a sandbar or whatever instead of being on water but I just wanted to get it close enough.
http://www.thejuno.net/doug/images/seawells_01.jpeg
Nate Broach
04-04-2011, 12:13 AM
nice one doug, that looks great!
Makkon
04-04-2011, 12:20 AM
Whoa, dougjuno. That's sick!
Thinking of changing my character in the contest. Recognize her? :P
http://dl.dropbox.com/u/5301613/paintings/2011/04-04-2011_hatersgonnahate.jpg
seth.
04-04-2011, 12:52 AM
crossposting from my brawl thread to see if i can get any crits before I wrap up the HP.
http://2.bp.blogspot.com/-8xIUzYCJRe4/TZj7x3rLvnI/AAAAAAAABjo/Xfanhk49Hjc/s1600/wip+9.jpg
its more a costume than a re-design....noob mistake there, but any crits/comments much appriciated :)
*EDIT* had better mention that the braces are the last bit and being sorted today
http://www.polycount.com/forum/showthread.php?t=82172
thanks :)
Wahlgren
04-04-2011, 01:47 AM
guh, sad about being the last entry on the previous page. cough, shameless bump.
http://dl.dropbox.com/u/469564/BRAWL/WIP/Brawl_Loader_WIP_LP_01.jpgNot happy yet with the bake in some areas but wanted to show it anyway.
I'm good at ending up as the last post on the page. :D
B Fatz
04-04-2011, 01:55 AM
Looking really great so far Seth, the anatomy is very well defined. The only crit I have is that it feels like he is hunching his shoulders in the back view, I think it's because the curves on the sides of his back are a little too exagerated, but I might be wrong about this.
Pedro Amorim
04-04-2011, 03:45 AM
guh, sad about being the last entry on the previous page. cough, shameless bump.
Looking good! The bake came out extremely well :)
Let's see this bad boy textured! :)
Endzeit
04-04-2011, 04:03 AM
Anyone interested in a curved arches tutorial?
http://dl.dropbox.com/u/5301613/models/04-03-2011_arches.jpg
http://dl.dropbox.com/u/5301613/models/04-03-2011_arches_render.jpg
+1
Would be extremely helpful :)
Christian Hjerpe
04-04-2011, 04:16 AM
Makkon I would love to see that too
WarrenM
04-04-2011, 04:41 AM
Yes, totally want the tutorial! Thanks.
jmiles
04-04-2011, 05:04 AM
It's got some errors.. but I'm feeling really good about this nonetheless.. toughest model I've done yet
http://img8.imageshack.us/img8/3650/mileswadsworthbakednorm.jpg (http://img8.imageshack.us/i/mileswadsworthbakednorm.jpg/)
Edit: oh yeah.. this too..
http://img98.imageshack.us/img98/3767/mileswadsworthwires.jpg (http://img98.imageshack.us/i/mileswadsworthwires.jpg/)
ihour
04-04-2011, 05:27 AM
http://fc03.deviantart.net/fs70/i/2011/094/d/1/sword_wip_by_80bears-d3d6xgd.jpg
still a wip; crits and comments welcome :)
Razorb
04-04-2011, 06:50 AM
love ur work Makkon! i was a huge fan of that mod you was working on years back!
oh and a wee sketch!
http://i3.photobucket.com/albums/y69/Razorb/nextcop1.jpg
Gannon
04-04-2011, 07:19 AM
Anyone interested in a curved arches tutorial?
Yes please, I'm always open to new methods for tackling things like these. :)
whats_true
04-04-2011, 08:11 AM
Did some Bioshock Fanart:
http://i.imgur.com/hQtsK.jpg
<3
passerby
04-04-2011, 10:41 AM
pretty new to modeling especially subd but here is a sci-fi ish roof support im working on.
http://dl.dropbox.com/u/2360554/Fourms%20Stuff/polycount/supports.jpg
karera
04-04-2011, 10:53 AM
SaferDan - Thank you for your kind words! The box where u push the button is basically just hanging there with screws that's not visible, and the button is just a blank surface that is pressure sensitive.
I agree that the texture is a bit off. I'll scale it down, thanks
Ged - Thanks man, although it's a bit too saturated as it is now.
Here's a newer version though:
http://www.alexanderlilja.com/sketches/sthlmLightsView15.jpg
blocking out some "Stacking" fan - animation; dialogue from NOLF2;
http://www.youtube.com/watch?v=rG4kfQ922cE
fearian
04-04-2011, 01:01 PM
love ur work Makkon! i was a huge fan of that mod you was working on years back!
oh and a wee sketch!
http://i3.photobucket.com/albums/y69/Razorb/nextcop1.jpg
I love this, I suddenly want to read a cyberpunk graphic novel in this style.
Empty
04-04-2011, 01:01 PM
Daytime sketches
http://img.photobucket.com/albums/v651/matt22181/Sketch-3.jpg
Nothing cg related, but pretty cool too.
http://img684.imageshack.us/img684/6897/rgbled.jpg (http://vimeo.com/21921082)
Kurry
04-04-2011, 02:07 PM
Little implementation of some feedback I had in the past few days plus added some more trims. Still so much to do and so little time :(
http://img7.imageshack.us/img7/5715/templewip3.jpg (http://img7.imageshack.us/i/templewip3.jpg/)
Crylar
04-04-2011, 03:05 PM
http://fc05.deviantart.net/fs70/f/2011/094/7/6/uru_the_orc_2_wip_by_crylar-d3d84ve.pnghttp://fc09.deviantart.net/fs71/f/2011/094/9/f/uru_the_orc_4_wip_by_crylar-d3d8513.pnghttp://fc08.deviantart.net/fs71/f/2011/094/9/f/uru_the_orc_3_wip_by_crylar-d3d84y6.png
The orc Uru
He will be getting some hair to :p
Though I want to find a good design for some shield straps so he can actually keep it on his back when not using it and not have it floating in the air as it is now, same would go for his two handed sword
SnowInChina
04-04-2011, 04:32 PM
first shot at texturing something
still in work, but whatever
no spec yet
http://img94.imageshack.us/img94/3961/lamp2.png
Gonzo
04-04-2011, 05:50 PM
Minor update
http://www.ryansbullock.com/stuff/portfolio/GW2_Rifle_WIP03.jpg
+1
Would be extremely helpful :)
Curved Arches don't sound so hard, but, a pointed arch tutorial would be great!
mikezoo
04-04-2011, 09:23 PM
My newest gun!
http://i.min.us/ikl5va.jpg
once again, super sick piece Zach!
this was my first design for domwar5 but I wthink I am going to reboot and do a different idea- I'll still finish him up later though-he is the god of sleep and dreams
http://dan-art.com/images/testpose.jpg
Just have to color it now :)
http://i65.photobucket.com/albums/h201/VeryKeen/tankv3.jpg
Crylar
04-05-2011, 12:59 AM
Haha, Awesome design Keen! ^^
hahhaa keen great !
jasp and makkon love that
http://dl.dropbox.com/u/5301613/paintings/2011/04-01-2011_jadekitty.jpg
progressing a bit on this character
http://i.imgur.com/gTlsT.jpg
happy to see your personal work jasp, you dont have updating your portfolio, i am waiting for see that ^^
also so many good work here ^^
Mr.Wednesday
04-05-2011, 03:06 AM
So many awesome works here! :D Really diging Keens Hot dog tank-thingy... :)
I am working on a Battlefield Heroes inspired version of myself but I am stuck in the face... I suck at topology thought! Cant seem to get myself around to make it look good... :( Any suggestions or ideas? I was thinking that I might have to retopologize this model so I get a better topology for it... :/
Concept & Ortho:
http://i.imgur.com/qQsW5.jpg
http://i.imgur.com/q3FNM.jpg
And the model in question:
http://i.imgur.com/onUVz.jpg
Ive been using Silo 3D 2.2 since I downloaded the trial and decided to use this sketch to learn how to use Silo.
You guys know any good face topology workflow tuts out there you would recomend? Should I just retopologize this later?
Well, thats it! Kick ass job everyone! Keep em comming! :D
Mr.Wednesday
04-05-2011, 03:08 AM
Damn, that Cat Makkon did looks great! Love the colors and the cats facial expression... I can totally see the Not-a-single-fuck-has-been-given look that cats have! :P
Harry
04-05-2011, 05:19 AM
Just finished modeling and texturing on this little enviro thingy. The lighting is just two omnis, no shadows or w/e. I'm actually not sure how it will be lit ingame.
http://dl.dropbox.com/u/11806970/stavros.jpg
fabio brasilien
04-05-2011, 05:52 AM
I've been studying anatomy these last months. This is my first sculpt after that. Now it is time to move on...
http://i55.tinypic.com/2wps26w.jpg
WarrenM
04-05-2011, 06:23 AM
I really like that, Harry! That would look amazing in UDK with some lights, fog, etc.
Mr.Wednesday
04-05-2011, 06:34 AM
Hey fabio brasilien! Really nice anatomy study! I checked out your website and lots of cool stuff there! Sempre eh bom conhecer outros brasileiros nos forums! ;)
Mr.Wednesday
04-05-2011, 09:29 AM
Does anyone know how big those Battlefield characters should be? I mean tri-count wise... I got 4112 on mine as it is right now after applying some edge loops to the face...
CactusFantastico
04-05-2011, 10:12 AM
love ur work Makkon! i was a huge fan of that mod you was working on years back!
oh and a wee sketch!
http://i3.photobucket.com/albums/y69/Razorb/nextcop1.jpg
really awesome sketch as always Aaron! i would love to try and model it but i wouldnt be able to do it justice haha unless i get extra credit for it ;D
Skillmister
04-05-2011, 11:48 AM
Some final images of my first character sculpt. Definately some areas to be worked on but i'll leave them till next time...
http://i138.photobucket.com/albums/q273/skillmister/Finalsculptrenders.jpg?t=1302029243
http://i138.photobucket.com/albums/q273/skillmister/Finalsculptheadrenders.jpg?t=1302029242
konstruct
04-05-2011, 03:36 PM
combat hot dog cart is ace- I want a battle damage version though. An idea like that deserves a little funk-i-facation. little personalized details that tell a story on that prop is a MUST!
Crylar
04-05-2011, 04:15 PM
http://fc06.deviantart.net/fs70/f/2011/095/8/b/dqd_01_wip_by_crylar-d3db3eu.png
3434 tris, UV map almost done :)
Oniram
04-05-2011, 05:38 PM
Just finished modeling and texturing on this little enviro thingy. The lighting is just two omnis, no shadows or w/e. I'm actually not sure how it will be lit ingame.
http://dl.dropbox.com/u/11806970/stavros.jpg
that looks really cool. i remember seeing a tutorial quite a few years ago (i think around 5.. lol) on how to do something like that. :D
jmiles
04-05-2011, 06:01 PM
http://img844.imageshack.us/img844/3487/mileswadsworthcolor03.jpg (http://img844.imageshack.us/i/mileswadsworthcolor03.jpg/)
calling it done
brandoom
04-05-2011, 06:23 PM
http://img40.imageshack.us/img40/1603/phone04.jpg
Its a phone.
Here's all the pieces, getting them exported for the udk
http://i.imgur.com/1jEde.png
Dylan Brady
04-05-2011, 06:43 PM
More progress on the kingslien sculpt process, Finally starting to see the other side of the "Vally of the suck"
http://img864.imageshack.us/img864/8535/wip2a.jpg (http://img864.imageshack.us/i/wip2a.jpg/)
The Legs are still mush, just now blocking out the anatomy.
Uploaded with ImageShack.us (http://imageshack.us)
dougjuno
04-05-2011, 09:37 PM
here's a Unibot I've had for a while, I just had the low poly for an xna game I was working on, decided to go back to it. Going to adjust stuff on the high before the bake.
http://dl.dropbox.com/u/2782776/Unibot_02.jpg
pantsyuu
04-05-2011, 10:00 PM
Old dragon bust I did, working on a new body for it. Pretty much just a random concept atm. http://img576.imageshack.us/img576/5492/dragonprogress1.jpg
Makkon
04-05-2011, 10:21 PM
Hey guys! I just posted my curved arched tutorial in the technical talk forum. Check it out!
http://www.polycount.com/forum/showthread.php?p=1325941#post1325941
http://dl.dropbox.com/u/5301613/tutorials/curved%20arches/032.jpg
http://dl.dropbox.com/u/5301613/tutorials/curved%20arches/033.jpg
Mr.Wednesday, gwad, crylar - Glad you guys like it!
Konstruct-definitely agree with you. Gonna do my best to accomplish that.
I promise this is the last time I'll update this till it's finished ha.
http://i65.photobucket.com/albums/h201/VeryKeen/tankv4.jpg
d2king10
04-06-2011, 04:34 AM
I gotta make him not so ripped :O
http://grungemedia.com/dkseries/My_Work/LOE/HumanLOE.png
Stinger88
04-06-2011, 04:45 AM
Mr.Wednesday, gwad, crylar - Glad you guys like it!
Konstruct-definitely agree with you. Gonna do my best to accomplish that.
I promise this is the last time I'll update this till it's finished ha.
http://i65.photobucket.com/albums/h201/VeryKeen/tankv4.jpg
Nice!
One thing is bugging me though and its not a biggy. But the bicycle frame part of it doesn't work for me. The frame design seems wrong and the angle of the seat post looks odd. Obviously I realise theres no need for pedals but this is what I mean
http://www.dreammakerhotdogcarts.com/hot-dog-carts/ice-cream-bike/images/preview/ice-cream-cart-bike_007.jpg
achillesian
04-06-2011, 08:19 AM
http://crimsonhaze.wikispaces.com/space/showlogo/1298906396/logo.png
http://www.youtube.com/watch?v=wZnKytZoM5E
voice over, and flyby test footage for the trailer I'm working on.
Steps left: Other stained glass windows related to the monologue about the game, baked shadows, music, idle animation for god king, flapping animation for hanging banner things.
BigErn
04-06-2011, 08:26 AM
Just working on a chinese street scene, one of the buildings so far..
http://img193.imageshack.us/img193/1343/chinabuild1.jpg (http://img193.imageshack.us/img193/1343/chinabuild1.jpg)
Dewclaw
04-06-2011, 08:27 AM
More texture work on this character. Nearing completion. : U
http://2.bp.blogspot.com/-64RRqkSi3xs/TZyFeb0mVYI/AAAAAAAAAHg/e4dDslUVVBo/s1600/newTextureRender.png
benji
04-06-2011, 08:47 AM
Keen, that is beautiful! I know you are not finished yet, but I think I will mention anyway: make sure to get the style looking consistent! I love the clean cell shaded look, almost like a technical drawing, but the ragged dirty canopy doesn't fit in with this!
Also on that subject: the ragged edges of the canopy do not look realistic like that, try to think about where they would tear in real life - you probably wouldn't see consistent tearing along the whole edge like that
BigErn, awesome! And it is very interesting to me because I am working on a very similar urban Chinese environment based around Kowloon city. I would love it if you could post a screenshot of the modular elements you're using and wireframes, because I am a total noob at this kind of thing!
Oh and also, assuming you are using instanced geometry for each modular element - how do you apply decals (like graffiti) onto only one of these instances, without creating a new material for each instance? It is bugging me....
Thanks!
http://vivienmg.com/flux/Bobbie.jpg
Mr.Wednesday
04-06-2011, 12:33 PM
I gotta make him not so ripped :O
http://grungemedia.com/dkseries/My_Work/LOE/HumanLOE.png
Really like the painted style for this guy but I gotta say that you should check your anatomy because some muscles seem off... Specially in the thighs and the back, are you thinking about applying some normal Map to it later? Keep it up man... :)
Mr.Wednesday
04-06-2011, 12:35 PM
Hey viv, I love that portrait you made there! Is that someone you know? Got a really good vibe from it and love the facial expression... I don't know, just makes me happy! :)
hey dude, thx, just a man catch on the Tv ^^
felipefrango
04-06-2011, 01:04 PM
It's like an older version of TF2's Medic! D:
fearian
04-06-2011, 01:15 PM
Okay this is the worst WAYWO pimp ever but..
<<<< A new avatar!
Just working on a chinese street scene, one of the buildings so far..
http://img193.imageshack.us/img193/1343/chinabuild1.jpg (http://img193.imageshack.us/img193/1343/chinabuild1.jpg)
Looking good so far, what size is your texture sheet?
Racer445
04-06-2011, 02:37 PM
started modeling this yesterday. the plastic is one piece and was... an exercise, to say the least. i haven't done a weapon in several months soooo
http://dl.dropbox.com/u/1725586/mpeg7/randy.jpg
fearian
04-06-2011, 02:39 PM
Wow, impressively clean. Good to see another sweet looking gun from you again too!
SnowInChina
04-06-2011, 03:08 PM
as always good stuff racer :)
btw, hows the work on your homepage going ?
BigErn
04-06-2011, 03:16 PM
Okay this is the worst WAYWO pimp ever but..
<<<< A new avatar!
http://img193.imageshack.us/img193/1343/chinabuild1.jpg
Looking good so far, what size is your texture sheet?
Hi there, Textures.. hmm I`ll calculate.. for this whole building its..
512 x 512 (7)
512 x 256 (3)
1024 x 512 (1)
1024 x 1024 (2)
This is just diffuse textures. All have spec maps, not all have normal maps as I`m going for more of a GTA feel, more diffuse than heavy on the normals.
Hope to have more to post soon!
Crylar
04-06-2011, 04:36 PM
Fågel mamma
http://fc03.deviantart.net/fs70/f/2011/096/0/4/fagel_mamma_2_wip_by_crylar-d3ddrz7.png
2477 tris
UV map done, soon texture and maybe rigging
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