View Full Version : WILD GIRL_Personal Work
12-28-2010, 11:44 PM
This is my lastes work.
I set up the lighting and base mesh in 3ds max.
detailing in Zbursh.
The shading. lighting and Hair renderded in mental ray.
have a nice day:poly136:
12-30-2010, 08:52 AM
Looks good to me. Maybe show us some wireframes and texture sheets?
12-30-2010, 10:06 AM
I like it. The materials are fairly believable, tho the skin looks a bit plastic. She looks more like a Real Doll than a real woman.
Also something about the shoulders is not quite right. See the pics I've included below as reference for how the clavicle sits in the shoulder joint/muscle.
I'm not sure what the purpose of this model is. Are you planning to animate her or present her in a variety of poses? If not, go ahead and sculpt in some more skin folds or buckling and bunching of fatty tissues and muscle in the armpits, the waist, the arms, etc to really sell the realism.
Your pose seems to be hiding her hands, which are both under-posed and seemingly under-detailed. Lets see a more dynamic interesting pose. You've put this much work into the model, lets take it that last few steps and make her look more alive with some better posing.
12-30-2010, 10:26 AM
Is she wearing weird contacts or something cause her eyes look really strange which is adding to the fake/dead/doll-like look.
Overall it's pretty nice though.
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