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View Full Version : December beta lag?


Adam L. Gray
12-27-2010, 03:47 PM
Anyone else having any problems with the December beta?

I downloaded it and opened up an earlier file that I worked on with the august version of the engine.. And I'm down to approx 0.1 fps here.

Tried re-saving the package and map. Restarted the program. Disabled PP and other various volumes.Re-build the entire thing, but the lag is still there and unbearable.

Even makes my whole pc lag up eventually, and I simply can't imagine my pc turned out to be so crap all of a sudden.. had 0 lag when I worked on it previously :p

It's really hard and frustrating to try and figure out what's wrong when you're hardly able to do anything because of the lag.

Cheers

/edit: some more info. Deleted every object one by one. Only two bsp brushes left. Still lagging. Going into unlit/lit mode doesn't change anything, however, wireframe mode gets rid of the lag completely.

Deleting the bsp and re-building the level doesn't seem to change anything either. I'm clueless to the cause of this problem really.

Adam L. Gray
12-27-2010, 04:05 PM
Right, figured it out finally now that I were able to actually peek around while in wire-frame mode. A PP chain that were in the package and linked to the world info seems to have been the cause of the lag.

SanderDL
12-28-2010, 07:31 AM
If I'm not mistaking, from the November build, they introduced a new sort of postprocessing which causes the old one to be obsolete and cause great lag.

Ga2Z
01-11-2011, 07:51 PM
yeah form november and on, I can't install any of these releases, even with nothing on the map, my computer slows down a lot... not anyway to work with, any idea on how to diseable that postprocess you mention???