View Full Version : Quickly Masking a Normal Map
Super Happy Cow
12-25-2010, 03:49 PM
I've been wondering, since i started building characters, how the hell do people quickly mask maps, rather than spending hours painting out individual pieces? There must be a way using selection options.
Example: Goat from the sdk thread. Hope the author doesn't mind.
The idea is to set colours on your hipoly and bake that information down to your low poly.
There are many ways to achieve this, vertex colours, UVs with a multicoloured maps, just using coloured materials in max/maya/etc...
strange timing that you mention this! :) see the textools thread,
XSI has an option called material tags that creates different colored ares for each material.
Yeah its a very basic thing, it's easy to forget but it takes 5 minutes to setup and saves hours when working on the texture.
If you bake inside Max or Maya, its just a matter of transferring the diffuse info ; but other applications can import either vertex colors or texture info to do that too.
12-26-2010, 02:25 PM
Vertex colours work in max. In the material put a vertex colour node in the diffuse slot and bake the diffuse channel.
It'd be damn nice to have a vertex colour channel. Infact something like scripted render passes would be awesome.
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