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View Full Version : Changing vertex color in game


jackalope
12-10-2010, 09:30 PM
Essentially I am working on a level where the character burns some bushes etc. I accomplish this by using a transition inside of the material. I need to be able to burn one bush at a time, even if there are multiple bushes with the same material. I cant use a triggered parameter because then it would transition all the bushes at the same time.
I was thinking a way to do this would be to use vertex color, is there a way to trigger a change in vertex color of a mesh while in game?
or is there a different way to do this?

thank you

Xoliul
12-11-2010, 10:45 AM
You could probably build an elaborate Kismet system that triggers the materials change per bush. it is gonna be a ton of work if you have more than a few separate ones though.

jackalope
12-11-2010, 11:37 AM
hmm, might end up just making a new material instance for each bush then.

Froyok
12-12-2010, 02:54 PM
A decals system could not be more better ?