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Razgriz
11-27-2010, 07:54 PM
Hello everyone,

I'm going to post my current class project for critique and personal motivation. Being my first car, my goal with this project is to built a highpoly, learn presentation techniques in mental ray, and then turn it into a current-gen asset, which may be done at a later date.

Anybody who is gracious enough, please, rip it to shreds as I post updates - I'm not an auto junkie, and I expect to make my mistakes. Thanks!


EDIT: Current Final Model

http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_finals/model_burn_01.jpg
http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_finals/model_burn_03.jpg
http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_finals/model_burn_04.jpg
http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_finals/final_comp_01.jpg
http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_finals/final_comp_02.jpg

Razgriz
11-27-2010, 07:55 PM
Here are a couple of my references (I have hundreds) and my current progress, after about a week.

http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_004.jpg
http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_001.jpg
http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_002.jpg
http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_003.jpg

Kevin Johnstone
11-27-2010, 08:37 PM
mmm this is going to be a fun one, theres some great shapes to play with on those old cars, much more interesting than all this refined space age crap thats being made today

roosterMAP
11-27-2010, 10:09 PM
its too bad u dont seem to plan to take any artistic liberties with the car design. We already know u can model it pretty precisely. Its what creative ideas you can come up with that really interests me.

Kitteh
11-28-2010, 12:33 AM
YES. Finally, someone modeling a nice car and actually paying attention to accuracy. It looks brilliant so far, keep it up.

Xoliul
11-28-2010, 03:52 AM
Hey this is nice for a first attempt. The only thing I see straight away is that you need to watch out by not modeling the separate panels as a single object; your wireframe isn't matching up everywhere (at the back) and this could lead to problems with surface continuity.

YES. Finally, someone modeling a nice car and actually paying attention to accuracy. It looks brilliant so far, keep it up.

I thought nobody cared about cars here on PC :p

polygunz
11-28-2010, 08:30 AM
I would turn into a pimp wagon, golden rims, pink leather couches.

Razgriz
12-01-2010, 10:44 PM
Thanks for the comments guys, I appreciate the time. I've discovered that there is absolutely no way I'll have this finished in time for class deadline in a week, but I'm going to turn this into finished asset, place it in a little environment, and do it right.

Laurens, thanks a bunch - I did my first high poly model over the summer (an m1917 revolver) while going through your hotrod tutorial on cgtuts, and it was incredibly clear and helpful. That's specifically why I challenged myself with a car of this type, and I refer back to it often when I'm wondering how similar parts were done.

I've been modeling all day, so I threw everything into one of my render scenes to grab a couple beauty shots. I'll try to update regularly as I work on this.




http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_008.jpg



http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_005.jpg



http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_006.jpg



http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_007.jpg

kjell
12-02-2010, 02:22 AM
i ove the details you are putting in there mate! keep up the good work!

Xoliul
12-02-2010, 04:18 AM
Hey Raz, that's really nice to hear man, will make it even cooler to see this evolve, as I've never really seen anybody directly apply the Hot Rod tutorial for a project.

PhilipK
12-02-2010, 07:00 AM
that's some solid modeling there! well done

raul
12-02-2010, 07:03 AM
looking cool!

Razgriz
12-05-2010, 11:17 PM
Well, its due in 4 hrs and I'm not even close to having it done. I'm committed on working through break on it though. Not a huge update - but the front is about all done and soon I'll be taking some parts into zbrush for detailing.

http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_009.jpg
http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_0010.jpg
http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_0011.jpg
http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_0012.jpg
http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_0013.jpg

plyrs
12-05-2010, 11:21 PM
I'm not usually one for cars, but this is seriously pimpin. Keep it up, you are absolutely on the right track 8D

Razgriz
12-23-2010, 11:41 AM
Just about done with zbrush passes, then I'm going to finish up with the interior, after whence I shall likely render out some beauty shots and get started on the low poly.



http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_zbrush_01.jpg
http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_zbrush_02.jpg
http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_zbrush_03.jpg
http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_zbrush_04.jpg


Here is a quick composition test for the scene I'm planning on setting up.

http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_0014.jpg

Skillmister
12-23-2010, 12:29 PM
That last image is pimpin'!

Xoliul
12-23-2010, 01:25 PM
Can't say I'm a big fan of the sculpted Bentley ornament. The rest looks fine.

StefanH
12-24-2010, 05:12 AM
really nice modeling and rendering. The composition of the last pic should be way more dynamic to give the piece justice :)

Razgriz
12-25-2010, 05:15 PM
Thanks gentlemen!

I can't say I'm happy with the hood ornament either. While I love realism, I tend to get obsessed with detail, and lately it's been starting to keep me from finishing projects. That's a professional weakness, and I'm really trying to start get faster at analyzing where I can let things slide.

I figured that it's such a tiny part of the car and will barely be visible, and after a bake and a chrome-ish material, it will look ok.

Kitteh
12-25-2010, 09:12 PM
Holy shit, this is pimpin

keres
12-25-2010, 10:08 PM
Jaw-dropping. I also don't understand! What kind of class requires such beauty from students? Such a class, you should be teaching! :D

Jeremy Wright
12-25-2010, 10:33 PM
Great work so far!

Mr Bear
12-26-2010, 05:23 AM
Really digging these renders, what set up are you using within mental ray?

Good stuff.

Razgriz
12-30-2010, 10:19 PM
@ Mr. Bear: For Most of the rendering being done, I used Jeff Pattons setup in his Gnomon Vehicle Rendering tutorial. It's primarily photometric lights set to display as rectangles, which then reflect in the A&D Materials. No Final Gather or GI, though I composited and AO pass into the final result right here.

Here is the (mostly) final model, with some beauty renders that I couldn't resist doing.

http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_finals/model_burn_01.jpg
http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_finals/model_burn_03.jpg
http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_finals/model_burn_04.jpg
http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_finals/final_comp_01.jpg
http://dl.dropbox.com/u/7005979/sketchbook_pages/bentley_finals/final_comp_02.jpg

phillip.bailey
12-30-2010, 10:39 PM
that is super cool! good model... nice render... lovin' it Razgriz!

Razgriz
12-31-2010, 02:23 PM
Thanks!

Now getting a low poly with a decent poly limit is going to be pretty tough. There are a lot of extra details that I don't want to get rid of, but I guess that will be quite a challenge.

Shiniku
01-06-2011, 06:27 PM
Such a class, you should be teaching! :D
Agreed!

This is 100% amazing stuff. I'm really excited to see how you take this and make a low-poly.

Heh, I've really got no idea how you did this man.. completely clueless. You're going to have to show me a thing or two about hard-surface modeling sometime.

Razgriz
01-10-2011, 10:11 PM
Thanks man. Lots of mistakes and redoes of things. I'm sure I'll run into you this quarter, feel free to pick my brain and I'll do my best to convey my workflow.