b0kkie
11-27-2010, 04:18 PM
For the last couple of weeks I've been playing Titan Quest.
The quality of the art in the game is just amazing.
While playing and enjoying the game I started thinking about how the
textures and mainly normal maps for the environments were created.
I know there are various ways to create normal maps, but taking into account
the size of the environment and number of textures used for it
I couldn't imagine the artists used high res meshes or even programs like zbrush for the creation of the normal maps.
This just to cut down on development time.
Of course I could be totally wrong and that's why I am posting this thread.
This is just my curiosity and I hope some of the artists will read this thread
and could possibly tell something about their process in creating
their environment textures, even if the process is a little dated.
I figured this would fit into technical talk, apologies if it is too general.
cheers,
B0kkie
The quality of the art in the game is just amazing.
While playing and enjoying the game I started thinking about how the
textures and mainly normal maps for the environments were created.
I know there are various ways to create normal maps, but taking into account
the size of the environment and number of textures used for it
I couldn't imagine the artists used high res meshes or even programs like zbrush for the creation of the normal maps.
This just to cut down on development time.
Of course I could be totally wrong and that's why I am posting this thread.
This is just my curiosity and I hope some of the artists will read this thread
and could possibly tell something about their process in creating
their environment textures, even if the process is a little dated.
I figured this would fit into technical talk, apologies if it is too general.
cheers,
B0kkie