View Full Version : Sci-fi Rifle
11-15-2010, 12:59 PM
Made this model for some practice. It's based off of concept art I just found via google images:
I'd appreciate any critique. :)
Normal and AO bake only
Normal and AO bake with Wireframe
Made in Blender 2.49.
11-15-2010, 01:46 PM
The texture is really letting this piece down! The bake looks greeat but the textured version does not. It looks muddy and has a concrete feel instead of metal. You should simplify the texture abit, less random noise and more thought put into were its dirty and scratched, im guessing your speccmap isnt doing what it should right now. Could you post flats ?
11-15-2010, 03:24 PM
I see what you mean. I went over and took some of the grunge layers off, and brought them down in intensity. I also revised the glowing effect some. Is this any better you think?
Also, what are flats? I'm new to the lingo.
11-15-2010, 04:24 PM
Very cool work, man. The model looks sweet!
11-15-2010, 04:53 PM
I think he just means just pictures of the actual texture files, mostly the spec. The model looks great, i think maybe trying to differentiate the materials a bit more would help, like the grips, could maybe look more rubber or something, the second textured version looks better already
11-22-2010, 12:37 PM
I'm with martin, the model looks bad ass, but the textures are lacking. Is this rendered in Blender as well? The textures certainly aren't bad, but the materials need some work. I'd say push the spec, maybe get some reflection going as well. Maybe throw it in UDK (unless this is already an unreal render)
Great start though!
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