View Full Version : TRON - PLAYER - Enderstaley
11-13-2010, 04:56 PM
Hey guys, Ive been desperately wanting a Tron contest in modeling for a long time and im very excited to get started. Im going to do a LP version of the new guard. Heres the concept art by the amazing Robert Mckinnon
11-13-2010, 07:52 PM
Heres my wireframes, I need to reduce it polys still. Any suggestions would be helpful.
11-13-2010, 11:44 PM
Heres the updated model. I think its near complete. Its around 1010 polys. Let me know what you think.
11-14-2010, 03:09 AM
His lower arms look a tad thin when going to the hands. I think the knees still need one more loop if it should ever be animated ;)
Comparing upper and lower body you went a tad to far on the lower but have room on the upper part, imo. Esepcially the head (the sides of it) weighs in quite heavy. I don't know if you could attach the thing on the back to the body mesh and save some polies underneath there, also.
I'd love to the the side pads he has in his hips area. It would be like 4 triangles more but it would break up the silhouette ever so slightly but would be worth it, imo !
Also I would add one more loop to the upper and lower arms but don't make it 6-sided but 5-sided instead. I don't have too many lowpoy examples at hand, but these guys had some neat little tricks how to keep the arms volume but don't have the 6-sided cylindrical look nor its polybudget. You did this with the legs already.
I think one more pass over the poly distribution would be really good :)
11-14-2010, 09:18 AM
Thanks Acumen, I really appreciate the help. Ive redistributed the polys from his head to create a bit more of silhouette distinction. Ive also made the wrist a bit bigger (it was a bit small) and added another knee edge. Any more critiqes would be great thanks.
11-14-2010, 09:48 AM
arms looking better but still from side view it has no volume, but you've got the verts there to give it volume.
I also think he needs one more loop around the waist at top of hips. Too much of a straight line between rib cage and legs.
Looks like you could deffinately pull a few tris out of his head and be fine too.
this is a bit rough/exxagerated:
11-14-2010, 10:01 AM
Thanks Baddcog, I appreciate it. Ive made the changes you suggested and it looks better. Heres another update.
11-14-2010, 11:10 AM
Wow, you hit the tri count right on the money!
11-14-2010, 11:18 AM
Yea, Im not sure what else I can do. Anything I add in one place Ill now have to take away in another.
11-14-2010, 01:37 PM
imo i think you can get away with removing the small details you have along his silhouette. for an mmo game you would hardly even notice those things, and they seem to add a lot more tris that can be used elsewhere to smooth out his form. just a thought though, either way your lookin good
11-15-2010, 07:13 PM
Hey guys, heres a quick update with textures, im not very good at them but oh well. Let me know what you guys think
11-15-2010, 07:19 PM
Heres another update with the texture updated
11-15-2010, 08:21 PM
11-15-2010, 09:53 PM
Great form, looking good so far.
11-16-2010, 12:01 AM
Excellent work so far. I think the spec map is going to make or break this one.
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