Mcbiskit
11-11-2010, 02:30 PM
So I'm finally back to working on some levels after getting a few other classes out of the way. I spent the last day or so refreshing myself on getting skeletal meshes into UDK and getting the animations to play and as a result of my googlefuu, I now have the blast door in my level and opening properly.
Now my issue is that even when I used Kismet before, my experience was limited to me just dabbling. What I'm trying to do is have my blast door open when it's trigger is "used", which I've accomplished (not hard I know). Now I want to be able to use the same trigger again to reverse the animation and have the door close.
I've been looking for an answer but can't find exactly what I want. (Everything I find is either only similar, or I don't understand it enough to realize it's what I need to do.) Most of the potential solutions seem way more complicated then I feel this should be. This one:
http://forums.epicgames.com/showthread.php?t=712472
seemed close but I want it to be triggered on "used" and not "touched", and at that point I could just adjust the properties of the trigger so it couldn't be used again for a few seconds to allow the door to finish it's animation, yes?
For now I just have the animation reversing after a few seconds, which honestly is probably better as far as gameplay goes. I would still like to know how to accomplish this for my own knowledge, however.
Thanks in advance for any help!
Now my issue is that even when I used Kismet before, my experience was limited to me just dabbling. What I'm trying to do is have my blast door open when it's trigger is "used", which I've accomplished (not hard I know). Now I want to be able to use the same trigger again to reverse the animation and have the door close.
I've been looking for an answer but can't find exactly what I want. (Everything I find is either only similar, or I don't understand it enough to realize it's what I need to do.) Most of the potential solutions seem way more complicated then I feel this should be. This one:
http://forums.epicgames.com/showthread.php?t=712472
seemed close but I want it to be triggered on "used" and not "touched", and at that point I could just adjust the properties of the trigger so it couldn't be used again for a few seconds to allow the door to finish it's animation, yes?
For now I just have the animation reversing after a few seconds, which honestly is probably better as far as gameplay goes. I would still like to know how to accomplish this for my own knowledge, however.
Thanks in advance for any help!