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mystichobo
11-11-2010, 01:41 AM
Hi guys, being forced to do a UDK level for uni (Uni is predominatly games based, but I'm doing animation, so UDK is pretty new and level design is pretty irrelevent to my general course)

What I want to do is have a building (which I have happily built), with slowly rising water (which slowly damages the player, forcing them to move upwards).

The problem is that I am totally lost how to do this.
I've worked out how to make the water kinda, but I'm not sure how to make it damage the player slowly and rise :P

How would I go about this? Are there any tutorials that show how to do this?

Xoliul
11-11-2010, 04:13 AM
It's just a Matinee sequence, triggered through Kismet, that moves a water plane together with a few volumes, like post-processing, watervolume and/or damagevolume.
The only limiting factor will be if you have dynamic (moveable) versions of those volumes.