View Full Version : Sketchbook: GabeM
GabeM
11-08-2010, 09:15 AM
This is pretty cool to have, so I'll contribute some of my stuff. I'm a big fan of fighting games, so most of what I do for fun is based on that.
http://gabe687.deviantart.com/
I'm open to your critiques.
Here's the last one I did, spending two nights on it in Zbrush mainly.
http://i225.photobucket.com/albums/dd155/GM123456/Jin_turntable.gif
http://i225.photobucket.com/albums/dd155/GM123456/Jin-Sheet.jpg
and another..
http://i225.photobucket.com/albums/dd155/GM123456/ScorpionTurntable.gif
http://i225.photobucket.com/albums/dd155/GM123456/scorpion_wip02.jpg
GabeM
11-13-2010, 02:23 AM
Here's one for today..
Living Forest Tree, like one from MK9.
http://i225.photobucket.com/albums/dd155/GM123456/LivingForestTree_Sheet_01.jpg
http://i225.photobucket.com/albums/dd155/GM123456/SkullTreeWire.jpg
Quick sketch before 3d modeling.
http://i225.photobucket.com/albums/dd155/GM123456/TreeSketch.jpg
GabeM
11-13-2010, 09:24 PM
Box modeling practice in 3dMax, I made a few of these today but here's one.
Right now my average time for this stage is a little under 30 min.
http://i225.photobucket.com/albums/dd155/GM123456/Head-02.jpg
arcandio
11-14-2010, 01:32 PM
props. I really like that tree, and your Jin shows some pretty good looking musculature. Good work!
GabeM
11-15-2010, 12:51 PM
Cool thanks for the feed back.
Ok for today I was doing the box modeling practice again, but this time using Maya, which I'm not very much used to. I found it very difficult to model in this program. It took me twice as long to make this in Maya and it's not as pretty...
I noticed the tweak option for the move tool in Maya seems a lot harder to use than the Shift tool in 3dMax. I have to select the points directly for it to work in maya, and Max is't more like the move in Zbrush.
I wonder if there is a way to make the tweak in maya use a larger faloff instead of having to select point by point?
The goal is more about speed with these, I can fix the look in Zbrush later, I know they are ugly.
http://i225.photobucket.com/albums/dd155/GM123456/PracticeBoxModeling_Head.jpg
GabeM
11-15-2010, 08:37 PM
Box modeling an ear on the last head ^.
I used the extrude, collapse and delete edges method, then brushed it a little in ZBrush.
I don't model this way usually but I wanted to try a technique I saw in Taron's Head modeling DVD.
Maya & ZBrush
http://i225.photobucket.com/albums/dd155/GM123456/PracticeBoxModeling_Head_Hear.jpg
GabeM
11-17-2010, 09:42 PM
Jax
http://i225.photobucket.com/albums/dd155/GM123456/JaxHead3d_hair.jpg
GabeM
11-21-2010, 02:56 AM
http://i225.photobucket.com/albums/dd155/GM123456/BaldGuyPractice.jpg
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