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View Full Version : Sending an "out" based on time in Kismet


Fraeger
11-06-2010, 10:55 AM
Hey guys, im looking for a node or a way to send an "out" to an "in" every few milliseconds.
What I want to do is get a door to open and close gradually depending on how far away I am from it. I got everything set up and working except for the thing at the beginning of the Chain.
So what I want is the game to start tracking the distance from the player to the door every few milliseconds, so I can then translate that distance to the movement of the door.

I hope you guys understand what I mean :)

Xoliul
11-09-2010, 02:41 PM
In Kismet? Start the chain from a Level Loaded, then loop it back into itself with a delay ?