View Full Version : LPC vol2 #4 - TRON
hawken
11-04-2010, 11:36 PM
http://4.bp.blogspot.com/_mpBGa4P5jUo/Sxk2ioJGSwI/AAAAAAAAD_8/KUpJJnATQWk/s400/tron3.jpg
Greetings Programs!
Your challenge, should you accept it, is to create any User / Program, Vehicle or Scenery connected to Tron, 1982 or 2010!
THE BASICS:
Enter either a player model, a vehicle or scene.
Player models are 1024 tris, so are vehicles.
Standard selection of maps can be used on the models; diffuse, specular, transparency, environment mapping etc.
Challenge closes Dec 27th. (extended)
http://sketchblog.ecal.ch/variable_environment/archives/bit_tron.jpg
THE SPECS:
USER / PROGRAM - (player model) - 1024 TRIANGLES, 1 512 x 512 (diffuse, spec, trans, env map, fullbright layer).
VEHICLE - (vehicle, object) - 1024 TRIANGLES, 2 512 x 512 (diffuse, spec, trans, env map, fullbright layer).
SCENE - (diorama / scenery) - 1024 TRIANGLES, 2 512 x 512 (diffuse, spec, trans, env map, fullbright layer) (may include player and vehicle models from the above without affecting the scene budget). - misc objects for SCENE - budget: 1024 TRIANGLES, 1 512x512 broken up however you like (diffuse, spec, trans, env map, fullbright layer)
RULES:
1. No Bilinear filtering, texture smoothing or antialiasing. (How do I do that? Style Guide (http://www.polycount.com/forum/showthread.php?t=51622))
2. No Normal Maps.
3. Animation, overlay graphics, effects etc are heartily recommended.
DELIVERY:
Wire / editor.
In-game mockup.
Beauty / Title screen.
(all @ 960 x 640 [iPhone4] or 480 x 320 [iPhone 1-3])
DEADLINE:
December 27th
Use your own threads for development, r&d, progress, in this forum category ( Polycount Forum > Contests And Challenges > Low Poly Challenge )
TRON - PLAYER / VEHICLE / SCENE - your name
Whatever you do or whatever you learn will be imprinted on this. If you don't use a thread before submission or fail to follow commands, you will be subject to immediate de-resolution. That will be all.
END OF LINE :icon60:
hawken
11-04-2010, 11:41 PM
TRON fan art is also accepted. (content that didn't appear in the movies.)
willy-wilson
11-05-2010, 12:46 AM
sweet!
AGuyCalledSpyke
11-05-2010, 01:03 AM
I might do this...
achmedthesnake
11-05-2010, 01:53 AM
There's a 68.71% chance this comp is awesome....
i'm so in.
(if only to look at olivia wilde pictures for 'reference')
:D
lol, already done
http://skincity.beyondunreal.com/src/img_models/pic2_id255.jpg
SHEPEIRO
11-05-2010, 02:37 AM
I might do this...
x2
hawken
11-05-2010, 03:07 AM
lol, already done
:poly101:
OK close the challenge :poly121:
Ben Apuna
11-05-2010, 07:13 AM
Neat challenge! I'm thinking of participating.
I've got a few questions about the rules/specifications:
1. Is the use of vertex color allowed for lighting/shadows?
2. Is a per pixel gloss map allowed to complement the spec map? or is that too high tech shader wise?
3. Can we breakup or combine the two 512s worth of textures for the scene as we see fit? so for example is one 1024x512 (diffuse, spec, trans, special) or 4 256s and 16 128s OK?
4. About the EXTRAS for the scene, is it 256 tris and one 128 texture total for up to 20 objects? or can each of the 20 objects be up to 256 tris and have it's own set of 128 textures?
Sorry for being an idiot :poly136: I just want to make sure I understand correctly as I've never participated in any of the low poly challenges before.
butt_sahib
11-05-2010, 08:43 AM
i will be free Dec.1st onwards so YEZZ
kwakkie
11-05-2010, 09:53 AM
Hmmmm, I havent seen the movie :(
Basically its either model a human with glowy bits on it or some sort of lightbike? All the environments I could find was that grid?
Vailias
11-05-2010, 10:53 AM
sweet jesus kwakkie just rent or stream or something the thing. :P Its worth while for sure.
But yeah.. a human with glowie bits that are circuit board inspired.
There are multiple vehicles available, not just lightcycles. Tanks, flying enforcer things, and you can also make stuff up so long as it fits with the theme.
Virtual cyberpunk is the base theme, with the glowing circuit/accents being the specfic look and feel.
original lightbikes
http://www.youtube.com/watch?v=-3ODe9mqoDE
environment ref and characters
http://www.youtube.com/watch?v=IEU5Mk_pmlE&NR=1
other vehicle ref
http://www.youtube.com/watch?v=0yEjVIDaLQM&feature=related
Justin Meisse
11-05-2010, 11:35 AM
Tron 2.0 intro (check it out, a virus!)
http://www.youtube.com/watch?v=0FjKCXwZ9HU
the Tron Legacy style:
http://www.youtube.com/watch?v=k-T7vGdH_ek&feature=channel
wiki link showing some odd looking programs that don't really get explained
Inoporative Data Pushers (http://tron.wikia.com/wiki/Data_Pushers)
Grid Bugs were supposed to have a bigger part in the original script but were cut, so they just make a small appearance in the movie.
Grid Bugs (http://tron.wikia.com/wiki/Grid_Bugs)
MattQ86
11-05-2010, 02:43 PM
If I were to make both members of Daft Punk would I have 1024 tris for each character or 1024 for both?
achmedthesnake
11-05-2010, 05:35 PM
hey hawken - question - what do you define as 'special' under the tex categories?
Joshua Stubbles
11-05-2010, 08:16 PM
Heh, not sure how to get shit "in game" without texture filtering. Is that an absolute requirement?
hawken
11-05-2010, 09:47 PM
If I were to make both members of Daft Punk would I have 1024 tris for each character or 1024 for both?
you would have two player models so it's a separate budget for each
hawken
11-05-2010, 09:48 PM
hey hawken - question - what do you define as 'special' under the tex categories?
Special can be an extra layer on the diffuse as fullbright (not affected by light or shadow) or some kind of metalic material that reflects an envmap.
envmap example: http://cgkit.sourceforge.net/tutorials/materials/envmap.jpg
hawken
11-05-2010, 09:50 PM
1. Is the use of vertex color allowed for lighting/shadows?
2. Is a per pixel gloss map allowed to complement the spec map? or is that too high tech shader wise?
3. Can we breakup or combine the two 512s worth of textures for the scene as we see fit? so for example is one 1024x512 (diffuse, spec, trans, special) or 4 256s and 16 128s OK?
4. About the EXTRAS for the scene, is it 256 tris and one 128 texture total for up to 20 objects? or can each of the 20 objects be up to 256 tris and have it's own set of 128 textures?.
1. yes
2. no
3. yes
4. per object
hawken
11-05-2010, 09:53 PM
Hmmmm, I havent seen the movie :(
Basically its either model a human with glowy bits on it or some sort of lightbike? All the environments I could find was that grid?
you are disqualified
Ben Apuna
11-05-2010, 10:23 PM
Thanks for clearing up those issue hawken :)
I found a cool Making of Tron (1982 version) on Youtube. Here's the playlist, check it out!
http://www.youtube.com/user/BehindCurtain1#g/c/F06D8B0C8D10493E
fearian
11-06-2010, 05:08 PM
Just finished watching TRON, and then the new TRON trailers :P
I am READY!
gsokol
11-07-2010, 09:16 PM
cool. gotta go back and watch the original again. Isn't the 17th the night tron legacy comes out? I see what you did there :)
Sharvo
11-08-2010, 10:24 AM
Hey all,
I am new here, so go easy on me :)
Love the sound of this challenge, so i am in. Have never done a low poly challenge like this and i am looking forward to it!
I still dont understand what the loist of special maps can be, can i use a transparency/opacity map? Maybe a list of all the maps we can use will be helpful i have scouted the forums for which ones we can use and couldnt find anything, so sorry if they are labelled somewhere else.
Simon
duncan
11-08-2010, 05:52 PM
AWESOME...I don't think I am going to be able to help myself so yeah I am in too.
hawken
11-08-2010, 09:36 PM
To format your development threads (you must start a thread to enter the challenge):
TRON - PLAYER / VEHICLE / SCENE - your name.
duncan
11-08-2010, 09:58 PM
As long as your character looks like he or she is from the Tron universe can we modify the outfits?
hawken
11-08-2010, 11:39 PM
indeed
Sharvo
11-09-2010, 05:36 AM
hey, sorry to be a pain but i am guessing our developing thread goes in the low poly challenge?
Thanks
Timtendo
11-09-2010, 10:59 AM
As was stated on the front page, there is no excuse not to do this challenge. I'm usually so good at making them, though.
Mik2121
11-09-2010, 11:07 AM
Sounds like a great idea. I will most likely jump in after getting some sketches and ideas done.
This is my first challenge so I got a few questions regarding this:
SCENE - (diorama / scenery) - 1024 TRIANGLES, 2 512 x 512 (diffuse, spec, trans, special) (may include models from the above category without affecting the budget).
EXTRA.1 - objects for SCENE - nothing over 256 TRIANGLES, 1 128x 128 (diffuse, spec, trans, special) - MAX 20 objects.
EXTRA.2 - special effects for SCENE - nothing over 24 TRIANGLES, 1 128 x 128 (diffuse, spec, trans, special) - MAX 5 effects.
I plan on doing a SCENE. The 2 512x512 textures mean that I can have 2 diffuse, 2 spec, 2 trans and 2 special if I so wanted to? (I won't, probably, but just asking).
Also for EXTRA 1, the 256 triangles limit is for ALL the objects (20 max) included, and yet I would have to have that fit within the 1024 tris limit, right?. The question I have is, what would be considered part of the environment and what an object? For example, a bench would be considered an object even if it's a big part of the scene? Or objects would be just stuff like small bottles and other little props? Or even benches are props and all the rest (architecture) would be considered the scene?
Regarding Extra 2, would things like a texture with alpha to represent the glow of some lines be considered an effect? Or just part of the scenery?. I guess effects would be for stuff like having particles floating around or whatever?
crashadams
11-09-2010, 03:44 PM
Ok I'm going to give this a shot but I am un sure of how to get started (Never participated in something like this) I'm a new student at Full Sail studying character art/game art. So far I've mostly been in concept art/3d modeling so I don't have training in advanced texturing tech quite yet.
I have a few questions,
1. Where do we start our threads for this?
2. for..DELIVERY:
Wire / editor. (Screen shot from maya with wireframe on shaded?)
In-game mockup. (Not sure what this means...pose character in front of a fake backdrop?)
Beauty / Title screen. (show character leaning against "TRON" logo with start menu off to side kind of thing?)
I apologize for my ignorance on all this but I really would like to take part in this...sounds like a lot of fun and I'd like to do more of these in the future so I figure ask now and learn :)
thanks!
Matroskin
11-09-2010, 08:10 PM
sounds good :)
@ hawken - just had one question regarding Extras.
That aspect is not very clear imho.
Does it mean that ON TOP of scene tri/texture count we can ADD 20X256 worth of tris?
If so, is it mandatory to add extras to the scene?
And why could not we have just 1024+(20x256) of tris (plus same for textutre budget) or the scene and we could use it for whatever purpose we need?
I think its unlikely that Tron style demands bunch of props... Most of geo is a part of architecture, there r no dumpsters/crates etc.
If that should be extra props which only use that extra polycount i think there won't be much of use for them...
EDIT: ah, one and more question :)
"SCENE - (diorama / scenery) - 1024 TRIANGLES, 2 512 x 512 (diffuse, spec, trans, special) (may include models from the above category without affecting the budget)."
by saying that did u mean a vehicle can be added under condition that a total of a scene and a vehicle will be 1024 tris or u meant that adding a character/vehicle would not affect scene's 1024 tri limit?
thanks
amsmntparks
11-09-2010, 09:34 PM
Is it cool if we do something from the movie that's not actually in the machine?
I want to do the Ducati Sport Classic the kid rides to the arcade in the trailer.
http://www.ducatinewstoday.com/wp-content/uploads/2010/03/Screen_shot_2010-03-11_at_7.27.06_PM.jpg
Grindy
11-09-2010, 09:54 PM
Hey I'm new on this forum, can't wait to take part on this challenge!
Here's a Tron wiki ( http://tron.wikia.com/wiki/Category:Vehicles ) I found while searching for pictures... I'm probably going to do something based on the Light Runner buggy thing.
hawken
11-09-2010, 11:16 PM
Hi just to clear up a few things:
threads to be started here in the challenges forum.
good point about the object budget, I'll just change this to 1024 tris. I wanted to keep this flexible as possible.
scenes have their own budget, and vehicles or player models are not included in that budget.
As for delivery, don't worry about that too much right now, but basically it means:
1. editor view (wireframes, triangle counter etc)
2. mock up of how your model looks as if it were in a game
3. beauty shot is anything you like, or rather, something you like a lot and want to show
hawken
11-10-2010, 12:55 AM
updated the first post in this thread to address questions. Hope all is clear, we try to make the restrictions fair but as realistic as possible to a working environment.
hawken
11-10-2010, 12:57 AM
Is it cool if we do something from the movie that's not actually in the machine?
I want to do the Ducati Sport Classic the kid rides to the arcade in the trailer.
http://www.ducatinewstoday.com/wp-content/uploads/2010/03/Screen_shot_2010-03-11_at_7.27.06_PM.jpg
Content accepted is anything from the movies, or fan fiction, or something else entrirely so long as it looks "TRON".
You could model the coke machine from FLYNNS arcade if you like ;) (although, that wouldn't be so interesting)
Free_Fall
11-10-2010, 05:21 AM
Count me in!
Gonna make the original Tron bike :)
renderhjs
11-11-2010, 01:07 AM
just a reference for the others as well,
concept art gallery for Tron 2:
http://www.cinemablend.com/gallery/previews/Tron-Legacy-4045.html
concept art for the first movie:
http://www.tron-sector.com/gallery/default.aspx?do=gallery§ion=1&category=14
I already started ripping some high def textures from the HD trailers :D
Tehrasha
11-11-2010, 03:32 PM
Obligatory TRON Minecraft skin....
http://i632.photobucket.com/albums/uu41/Tehrasha/mc-tron-skin.jpg
http://i632.photobucket.com/albums/uu41/Tehrasha/char_tron.png
Cant get much lower poly/texture than that.
Dewclaw
11-12-2010, 09:12 AM
This is an awesome idea.
*gets to work*
Baddcog
11-12-2010, 09:02 PM
thnaks for those links render
WarrenM
11-15-2010, 01:09 PM
I plan on doing a SCENE. The 2 512x512 textures mean that I can have 2 diffuse, 2 spec, 2 trans and 2 special if I so wanted to? (I won't, probably, but just asking).
I was wondering this as well. Is that 2 512x512 textures for each category of texture or 2 512x512s in total, for everything?
fearian
11-15-2010, 02:18 PM
Hey guys, tons of reference and inspiration in this massive gameplay session in the new tron game on giant bomb:
http://www.giantbomb.com/quick-look-ex-tron-evolution/17-3480/
MattQ86
11-15-2010, 04:44 PM
Giantbomb also has a great series of videos about the (mostly entirely horrible) movie adaptations of videogames called "This Aint No Game" (TANG) and a similar feature "The Wonderful Universe of This Aint Not Game" (WUTANG), one of which covers Tron. (http://www.giantbomb.com/wonderful-universe-of-tang-tron/17-2909/)
TheBat
11-16-2010, 12:19 AM
Some pretty cool (and some highres) images / reference up here as well
http://www.filmedge.net/Tron/hello/
I'm planning on doing a vehicle / object. I'll try and do a Solar Sailer. First off, scouting some reference.
Conor
11-16-2010, 03:18 AM
Hey guys, tons of reference and inspiration in this massive gameplay session in the new tron game on giant bomb:
http://www.giantbomb.com/quick-look-ex-tron-evolution/17-3480/
OMG why does every game have to have wall-running now? It looks like Prince of Persia with a frisbee.
Zerogun
11-16-2010, 08:24 AM
I gotta say I've been frequently checking this site, but I definitely had to join to enter this contest and officially get my feet wet.
renderhjs
11-17-2010, 04:38 PM
Tron inspired Fashion:
http://kotaku.com/5692551/when-tron-meets-fashion
...Opening Ceremony's Tron-inspired line, a collaboration with Disney Consumer Products, features neoprene sock boots, bodice tanks and wool pants for the ladies, motorcycle jackets and button downs for the guys. The collection is much brighter, more vibrant than the dark world of Tron Legacy, with intense blues, oranges and yellows dominating.
The Flying Monk
11-18-2010, 07:35 PM
Quick question. Using a double sided material, would this count as 1 triangle or 2?
hawken
11-20-2010, 01:52 AM
As far as game engines are concerned you can't see both sides at the same time, so it's always 1
The Flying Monk
11-21-2010, 05:31 PM
Ah, that makes sense. I vaguely remember something about backface culling with double sided materials. But I'm may be remembering it wrong.
achmedthesnake
11-23-2010, 03:37 AM
Just bought the ' Art of Tron Legacy ' - bloody awesome concepts - it even has some character concepts on different programs and their color choices - representing the different factions in the tron world..
renderhjs
11-30-2010, 12:42 AM
Wired article:
http://www.wired.com/magazine/2010/11/ff_tron/all/1
covering: Fuss?, History, Xerox influence, Looks
http://www.wired.com/magazine/wp-content/images/18-12/ff_tron6_f.jpg
Conor
12-01-2010, 09:22 PM
I made the mistake of buying the new Tron game. Nice art I suppose but the gameplay is really bad. I only played through the singleplayer to unlock the model viewer, but unfortunately you can't zoom or control the camera at all - it just spins the models in a very distant view. Most disappointing. Whoever 'designed' the gameplay should be fired.
The Flying Monk
12-03-2010, 10:37 PM
A short behind the scenes about the costume design
The most interesting thing is that the glowing lines on the suits are a practical effect and not added in post. And the electronics are hidden in the new disk design.
http://www.youtube.com/watch?v=Fb--VqtpnOQ&feature=player_embedded
Conor
12-06-2010, 05:17 AM
I couldn't help notice that the Final Submissions thread asks for a 480x320 in-game shot, whereas the first post in this thread specifies a 960x640 image.
I've already done mine at 960x640 (http://cokane.com/images/tron_chopper_ingame.png) - is that still admissible? I hope so as I spent ages on it and it has no AA so I can't just resize it!
By the way, the iPhone 4 runs at 960x640, conveniently enough.
hawken
12-06-2010, 08:33 PM
either is fine, sorry I'll change it now
renderhjs
12-13-2010, 11:36 PM
;)
http://kotaku.com/5713209/playboy-sexes-up-tron-legacy
Joshua Stubbles
12-14-2010, 07:55 AM
DEADLINE:
December 27th
Eh? Was it extended 10 days then? Or is it still due on Friday? If it's Friday, is that end of day? So like, 11:59pm?
hulkspidy51
12-14-2010, 09:26 PM
Quick question. For the vehicle, when you say 2 512 x 512 textures, do you mean we can use 2 512 for diffuse with an additional 2 512 for specular? Or do you mean 2 512 textures used for a diffuse and whatever else you want? Right now I have 2 textures sheets for diffuse, specular, and emissive
Joshua Stubbles
12-14-2010, 09:43 PM
Quick question. For the vehicle, when you say 2 512 x 512 textures, do you mean we can use 2 512 for diffuse with an additional 2 512 for specular? Or do you mean 2 512 textures used for a diffuse and whatever else you want? Right now I have 2 textures sheets for diffuse, specular, and emissive
That's already been clarified several times, actually.
when someone says you get say, a 512, that means it's a 512 per pass. So a 512 for diffuse/alpha, 512 for spec, 512 for emissive (and so on). :D
MattQ86
12-15-2010, 01:18 AM
Eh? Was it extended 10 days then? Or is it still due on Friday? If it's Friday, is that end of day? So like, 11:59pm?
I'm also wondering about this. Either way I'm aiming to have my entry done ASAP but it would be nice to know.
Ya is it the 27th or what?
EDIT- Ya it says this in the submission thread. -
"This thread will lock at midnight December the 27th. (week long extension)."
Joshua Stubbles
12-16-2010, 12:58 AM
EXTENSION IZ SEXY! :D
Now I can sleep tonight.
hawken
12-16-2010, 05:57 PM
I extended it. Actually watching Tron might come in handy
Joshua Stubbles
12-16-2010, 06:09 PM
I extended it. Actually watching Tron might come in handy
<3
TortillaChips
12-20-2010, 02:52 AM
I'd like to give this a try but I'm a bit late to the game. Might make a start when I don't have to go out and see people..
hawken
12-20-2010, 06:34 AM
less talk
Grindy
12-21-2010, 12:54 PM
Can we use Xoliul's viewport shader for 3DS Max?
hawken
12-29-2010, 03:14 AM
I'd like to keep the voting for this as fair as possible. So what do people think?
Either A: lump all the entries in together
or B: 3 separate voting threads for: character, vehicle, scene
Conor
12-29-2010, 06:31 AM
I think if you were to use one thread you should sort the entries by category. ie list all the character entries, then vehicles then scenes so that it's easier to compare them.
Joshua Stubbles
12-29-2010, 08:18 AM
yes
antonkoz
12-29-2010, 09:56 AM
What about having 4 categories? One for Player/Vehicle/Environment, plus another for best overall?
hawken
12-29-2010, 10:00 AM
I think if you were to use one thread you should sort the entries by category. ie list all the character entries, then vehicles then scenes so that it's easier to compare them.
unfortunately the voting form doesn't have that kind of capability. It's one vote per user per item.
What I'll do is make two threads; characters and scenes. Anyone entered a character and scene will be entered into both threads.
JonnyFiveAlive
12-29-2010, 12:22 PM
What about those who did only vehicles, and just threw in a mock up scene? That sort of counts them out no?
Joshua Stubbles
12-29-2010, 01:02 PM
Correct. I think ultimately 4 categories are needed. One for each category and maybe an overall best of.
Conor
12-29-2010, 05:20 PM
Yeah I agree with Joshua - if you can only have one vote per thread then we really need separate threads. How much of a huge pain in the ass is that Hawken? ;-)
Grindy
12-29-2010, 09:08 PM
I second Conor's agreement with Joshua.
hawken
12-29-2010, 10:44 PM
it is a huge pain but I made this mess so I'll deal with it. And it's christmas, so I'm feeling charitable.
JonnyFiveAlive
12-31-2010, 03:46 AM
agreed :)
Joshua Stubbles
01-06-2011, 05:32 PM
Any ideas on the judging system yet, Mr Hawken?
hawken
01-09-2011, 10:55 PM
gimme a few days, I'll sort this out. BAH RL
Micah
01-21-2011, 01:56 PM
So whats goin on about this contest? Haven't heard anything in awhile...
Joshua Stubbles
01-27-2011, 08:29 PM
*cough* /pokes Hawken
antonkoz
02-01-2011, 01:38 PM
So what's happening with this challenge?
Conor
02-09-2011, 08:48 PM
I'm guessing the plan is to announce the results when Tron 3 comes out?
hulkspidy51
02-14-2011, 11:12 PM
haha I second that. But I'm sure it'll come sometime soon. Good luck to everyone that finished
Joshua Stubbles
02-15-2011, 06:56 PM
Hawken has some pressing real world issues to deal with at the moment.
Joshua Stubbles
03-08-2011, 06:01 PM
*cough*
JonnyFiveAlive
05-11-2011, 08:54 AM
What ever happened to this challange? Am I missing a thread / post of the winner? will there even be one?
Conor
05-28-2011, 06:53 AM
I guess Hawken has given up on this due to lack of time. It would have been nice if another moderator had taken over or at least made some kind of announcement rather than just letting the contest die.
Joshua Stubbles
06-09-2011, 01:35 AM
Yeah, I'd like to know about the judging on this as well. It's been months now. I'd like to clear out my Dropbox files ;D
Joshua Stubbles
08-20-2011, 08:37 AM
Okay, we're coming up on the 8 month mark now. Could anyone possibly set this up for judging? Anyone? I would really like to have it out of the way. *eyeballs hawken*
crashadams
08-21-2011, 10:10 AM
Yeah...I figured polycount had gone quiet for whatever reason. I went ahead and migrated over to a few other communities. Was there even much activity on here when someone was around to moderate anyway?
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