mparis
10-27-2010, 03:05 PM
I was curious if anyone has some insight into the advantages/disadvantages of lightbaking in Maya versus lightbaking in Unity 3's "shiny" improved baking functionality.
Coming from my own personal experience here would be pros and cons, but I'd love to hear from people who have had actual experience with both.
Maya Lightbaking:
Pros:
More control over light settings and placement.
Better quality/realism thanks to mentalray.
Cons:
It's an inherently tedious process setting up your bake parameters and is time consuming as it is frustrating. Plus due to mental ray, render times can slow you down as well.
Unity Lightbaking: (Based off of what little I know of it)
Pros:
Much easier to setup, realtime results, drastically reduced implementation time since the maps are already in engine.
Cons:
Less control, lower quality & resolution, no mental ray.
Thanks in advance for any insight.
Coming from my own personal experience here would be pros and cons, but I'd love to hear from people who have had actual experience with both.
Maya Lightbaking:
Pros:
More control over light settings and placement.
Better quality/realism thanks to mentalray.
Cons:
It's an inherently tedious process setting up your bake parameters and is time consuming as it is frustrating. Plus due to mental ray, render times can slow you down as well.
Unity Lightbaking: (Based off of what little I know of it)
Pros:
Much easier to setup, realtime results, drastically reduced implementation time since the maps are already in engine.
Cons:
Less control, lower quality & resolution, no mental ray.
Thanks in advance for any insight.