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View Full Version : Hair modeling - cartoon style


ballooncity247
10-20-2010, 02:45 PM
Hey guys,

I'm working on my first character for my portfolio >_< (why do I feel like I'm about to be hit by a fail-train!!) and I'm making a lego version of daphne from scooby-doo (thinking of applying to TT games in case you were thinking "thats a bit of a strange idea" =P)

The body I have done already and that's all fine but now I'm trying to do the hair .... hhmmmmm ....

http://img.wikinut.com/img/15kzsv-2r8qjrvxy/jpeg/700x1000/The-classy-Daphne-Blake.jpeg

I've been pushing and pulling around primitives all evening trying to get something to work but it's just not happening!!

Anyone got any good places to start please let me know ^_^

cryrid
10-20-2010, 03:33 PM
http://ecx.images-amazon.com/images/I/51YrwpzmaVL._SL500_.jpg
http://images.mocpages.com/user_images/14273/1239346173m_SPLASH.jpg
http://www.deviantart.com/download/108995013/Lego_Scooby_Doo_by_superjade74.jpg

Lego hair seems like it's always simple. You could probably do something quick in a program like sculptris, and retoplogize?

thomasmahler
10-20-2010, 03:48 PM
Just model it out. Either lay down a few planes to get the general flow down and then patch shit up or sculpt it in Z or Mud. Should be really simple. I love doing comic hair, mucho better than spending days setting up fucking hairplanes.