View Full Version : Before and After
Jacecr
10-20-2010, 10:07 AM
Does anyone have some of there old work?Old as in when they first started out and things were rough.For encouragement purposes I would love to see work from years back and where you are now.I'm trying to do that with my art blog so people can see my progression over the years.Right now I'm still at the "first started out" portion.
Tom Ellis
10-20-2010, 10:13 AM
Nice idea! I'd be keen to see some of this too.
I would post some of mine when I used to suck, but since I still do, i figured there's little point :D
While great art is very inspiring, it can get somewhat disheartening when everyone else is so incredible and their roots are not on show to find comfort in the fact that everybody sucked at some point.
Pedro Amorim
10-20-2010, 10:39 AM
Bro bro bro..
I still suck today as i did back then.. the only this that is diferent is that i hide it better now lol
here are some of the gems!
http://dl.dropbox.com/u/93793/renderl.jpg
http://dl.dropbox.com/u/93793/dsf.jpg
http://dl.dropbox.com/u/93793/rampa.jpg
even my website skills were awesome!!
i was 16 when i made this. i think
so.. 10years ago.
http://dl.dropbox.com/u/93793/ScreenShot00362.jpg
http://dl.dropbox.com/u/93793/ScreenShot00361.jpg
http://dl.dropbox.com/u/93793/ScreenShot00363.jpg
and i even made dices!
http://dl.dropbox.com/u/93793/dados.jpg
LOLOL
Oh man.. so awesome..
but if you keep working you end up making cool shit and being vbetter and better.
one of my latest personal works was this..
http://blog.edgesize.com/wp-content/uploads/2010/09/11.jpg
http://blog.edgesize.com/wp-content/uploads/2010/09/2.jpg
everybody has to start somewhere man!
ROme wasnt made in one day!
~ I was once so proud of this...
2008
http://i2.photobucket.com/albums/y9/TruthWalker/12-character-2392-1211373029-img.jpg
<insert a fuckload of practice here>
2009
http://i2.photobucket.com/albums/y9/TruthWalker/Arcadia_Presentation.jpg
MagicSugar
10-20-2010, 10:46 AM
Practicing every day
2D:
2006
http://img100.imageshack.us/img100/3307/16in5.jpg (http://img100.imageshack.us/i/16in5.jpg/)
2010
http://img692.imageshack.us/img692/3734/greenbiker.jpg
3D:
2007
http://img217.imageshack.us/img217/3311/2007tank.jpg
2010
http://img840.imageshack.us/img840/373/tank02.jpg
r_fletch_r
10-20-2010, 10:48 AM
Just start where ever you are.. so long as you keep improving and being self critical/ open to crits you will get where you want to be.
http://i16.photobucket.com/albums/b27/RogerKnightly/image004.jpg
http://www.robertfletcher.org/portfolio/images/Morgan/morgan_1.jpg
Adam L. Gray
10-20-2010, 10:49 AM
http://img214.imageshack.us/img214/9218/renderdd6.jpg
Wireframe (http://img90.imageshack.us/img90/7068/wirere3.jpg)... oh the lols
I thought people made better art than me cause they had more powerful computers, that were able to handle higher polycounts. Also, they had really good materials, images that they had found. Didn't know about unwrapping or texturing either that is.
But yeah, that was way long ago, before I even knew what game-art was.
Oh, here's another one:
http://img171.imageshack.us/img171/8940/clocktowertl2.jpg
Wire (http://img244.imageshack.us/img244/587/wirepl4.jpg)
Pedro Amorim
10-20-2010, 11:03 AM
Tiros !!!
I tought the same thing!
THey make better art cause they have wacoms! and better pcs!
And big monitors! LOL
Turns out.. a good artist can make awesome shit out of any pc!
Jacecr
10-20-2010, 11:09 AM
This is great.lol :) I feel WAY better now!!Practice pays off.This is good shit ..it's like a collage going on.
Yozora
10-20-2010, 11:12 AM
All of my "first works" are from uni.
Heres my very first "complete" scene in 3d max;
http://dl.dropbox.com/u/1319713/wip/1stwork_room.jpg
Here is my first scene in Maya;
http://dl.dropbox.com/u/1319713/wip/1stwork_maya.jpg
And... here is my very first complete character, complete with wannabe-spiderman pose!
http://dl.dropbox.com/u/1319713/wip/1stwork_character.jpg
None of these are optimized for games of course. They don't even have proper UVs.
Jacecr
10-20-2010, 11:16 AM
here's some of mine.The Boxing Gym was a year ago. So was the Unreal scene.It was horrifying.The Subway is a few months ago.
Zipfinator
10-20-2010, 11:25 AM
I would post some pictures of my before/after level design/scenes but I've lost most of those 4 or 5 year old images. I do however have images of my progression with modeling through TF2 items over the year though.
January 2010
http://i129.photobucket.com/albums/p232/Zipfinator/comichat.jpg
July 2010
https://dl.dropbox.com/u/3360480/Zip%27s%20TF2%20Items/Demoman%20Stuntman%20Hat/stuntmanshelmet_final_2.jpg
October 2010
https://dl.dropbox.com/u/3360480/Zip%27s%20TF2%20Items/Scuba%20Goggles/scuba_final_1.jpg
2003
http://www.olypen.com/advent/Smiley/temp/3dsupport1.jpg
2004
http://www.olypen.com/advent/Smiley/temp/mouthmonster.jpg
2007
http://www.olypen.com/advent/Smiley/temp/hexwip5.jpg
2009
http://www.olypen.com/advent/Smiley/temp/FinalRenders.jpg
arrangemonk
10-20-2010, 11:58 AM
WACOM DECREASED MY PRODUCTIVITY! especially the bamboo,
the only thing im able to do now is things like this:
http://dl.dropbox.com/u/1484680/chilli.jpg
http://dl.dropbox.com/u/1484680/dickphant.png
http://dl.dropbox.com/u/1484680/pc-chick.jpg
http://dl.dropbox.com/u/1484680/jgs_galerie_bild.jpg
http://dl.dropbox.com/u/1484680/dan.bmp
http://dl.dropbox.com/u/1484680/papagei.jpg
and really old work from... i dont know
http://home.arcor.de/arrangemonk/portfolio/original/rose.jpg
http://home.arcor.de/arrangemonk/portfolio/original/1.jpg
Habboi
10-20-2010, 12:05 PM
In this link (click maps tab) (http://www.twhl.co.za/user.php?id=1240&journals) you can see some of my very first experiments with Half Life 1 and 2. After that I stopped releasing and just worked on my own personal projects, most were not finished but were some of my best work back then.
So as a comparison is required:
http://www.twhl.co.za/mapvault/1890.jpg http://www.twhl.co.za/mapvault/2037.jpghttp://www.twhl.co.za/mapvault/4084.jpghttp://www.twhl.co.za/mapvault/3076.jpg
(You can see my progression in these pictures above over the years. I have more but I cba to search.)
http://www.habboi.co.uk/uploaded_images/udk_aztec_large_01.jpg
http://upload.habboi.co.uk/sci_fi_06.png
(Current scene I'm working on.)
shotgun
10-20-2010, 12:16 PM
http://shotgun-graphics.com/postage/before-after.JPG
EzMeow
10-20-2010, 12:40 PM
1998
http://img209.imageshack.us/img209/7139/tourg.jpg
2009 (Not my last work but my last finished environment at the moment)
http://img694.imageshack.us/img694/7228/uc2009beauty01.jpg
Funny to think that the first is a Render while the 2nd is real time XD
bounchfx
10-20-2010, 01:25 PM
2005 (learning to draw)
http://dl.dropbox.com/u/17615/slfpt.jpg
2008 (learning to paint/color)
http://i148.photobucket.com/albums/s14/bounchfx/1p.jpg
2010 (still practicing color)
https://dl.dropbox.com/u/17615/Art/Self101010_2.jpg
Jackwhat
10-20-2010, 02:53 PM
2004 my first study with my tablet :/
>
2010 - with over a year of actual time spent playing games since 04!
http://farm5.static.flickr.com/4132/5100750866_1aac9f32b8_z.jpg
http://farm5.static.flickr.com/4131/5029111187_402536fd8b_b.jpg
kwakkie
10-20-2010, 03:19 PM
http://decentdesign.nl/old.jpg
soooooooo many things wrong with this haha, my first game model... his face kind of looks like greentooths retarded brother :p
:poly102::poly102::poly102:
Unfortunately all my latest work is under NDA for at least another year :(
cholden
10-20-2010, 03:34 PM
Oldest thing I can still dig up on the internet is Quake 2 player model, Hayden, which I modeled and textured. Here's the model (real low quality image from some site) and the skin (in all it's quake palette glory). This was in 1998
http://chrisholden.net/q2hayden98.jpg http://chrisholden.net/hayden.gif
Some Gore textures dating from 1999-2001-ish
http://chrisholden.net/gallery/images/gore_text.jpg
Here's just a dump of old work if you're really excited. It varies from max 5 and maya 5 stuff from 2000 up to more modern things. I should update it with some more recent years.
http://chrisholden.net/gallery
Mark Dygert
10-20-2010, 03:42 PM
Not sure how old, but it was for a HL1 mod so between 98 and 2002?
http://www.vigville.com/forum_images/Old/bg_091201_1.jpg
http://www.vigville.com/forum_images/Old/Warboss_Large_.jpg
Now I animate 9-5 (should really put some animation up sometime) and do environments on the side
http://www.vigville.com/wip/ctf_decker/images/ctf_deckerWIP_0007.jpg
Ah man this thread is great. I must post my first model/texture ever when I get home. It's fantastically bad.
vofff
10-20-2010, 03:50 PM
What a genious thread:)
One of my oldest work started at 2008
http://i698.photobucket.com/albums/vv345/vofff/n558564400_419590_3853.jpg
One of my latest work at beginning of 2010
http://i698.photobucket.com/albums/vv345/vofff/Hurricanecopy.jpg
HonkyPunch
10-20-2010, 04:19 PM
Oh man. I was like 12 when I joined this site so if I can find mine, it oughta be good.
BEFORE;
http://smg.photobucket.com/albums/v660/PieSpelunker/Soapy%20vs%20the%20thief/ This is about as bad as it gets, a 'comic' made in Garry's mod, ages ago. http://img.photobucket.com/albums/v660/PieSpelunker/Soapy%20vs%20the%20thief/untitled.jpg This is a 'Cremator' model i started on based off of the valve concept, there is even worse THREEDEE somewhere that is entirely primitives. I'll look on my other computer sometime. (If you remember a user named 'Poochy' that was me.)
http://smg.photobucket.com/albums/v660/PieSpelunker/ Pretty much if you work backwards through my photobucket account, it should paint a picture of where I came from.
AFTER:
http://img15.imageshack.us/img15/7869/mintar.png This is a more recent drawing, lesson learned is that my art hasn't improved that much in 6 years but at the very least, my attitude/sense of humor has.
Zwebbie
10-20-2010, 04:23 PM
I believe I started modeling in early 2004, but I've somehow lost all the really old stuff I made. This is the oldest I could find - from a hilariously (in hindsight) ramshackle C&C Generals mod. Mid 2006:
http://media.moddb.com/images/mods/1/3/2918/46490.jpg
An old head, from mid 2007. I was afraid of making hair back then:
http://img76.imageshack.us/img76/3430/dudekopield2.png
Lastly, my first sculpt, early 2009.
http://img57.imageshack.us/img57/4241/sculptytestke2.jpg
Nowadays:
http://www.joeyspijkers.com/misc_img/G2.jpg
Habboi
10-20-2010, 06:02 PM
Oh yeah. Funny enough I came across a really old character model...my first actually today.
http://www.habboi.co.uk/moleman.jpg
Justin Meisse
10-20-2010, 07:54 PM
1997-ish: back when I did skins, this was for a Quake 2 mod (model by cyclopsX)
http://artbyjustin.com/images/screamer.gif
2000-2003 college a bunch of bullshit bad 3d
2005: for an added bonus here's the original polycount thread (http://www.polycount.com/forum/showthread.php?t=39044) ugh, what a goofball
http://artbyjustin.com/images/tower.jpg
2009: I believe this is the last thing I did at Mythic that isn't under NDA.
http://www.artbyjustin.com/highslide/images/large/altar01.jpg
cholden
10-21-2010, 12:23 AM
Justin: if anybody is an example of how much someone can improve in such a short amount of time, it's you after you were surrounded by talent at Mythic. A lot of which I place on Rhinokey (Tracy) since you guys sat so close for so long, and he can paint the shit out of textures.
Here's a stupid anicdote related to my previous post. I just had to get home to dig up the image.
In pre-2004, Hayden appeared in a Game Developer magazine advertisement for a localization company. Back then, I contacted them concerning this, and they agreed to give me free localization for anything I was doing. I never cashed this check, but it was a very humorous experience for me. Also extremely flattering to see a Quake 2 player model I made in GD mag. I made that weapon he's holding too.
http://chrisholden.net/hayden-in-gamedeveloper.jpg
Originally distibuted on Q2PMP, the origins of Polycount! <gasp!>.
2003
http://i51.tinypic.com/hthe69.jpg
2009
Not the only one who worked on this but here it goes:
http://www.helderpinto.com/ssp_director/albums/album-1/lg/Aliens_SFAM_screenshot_2.jpg
d1ver
10-21-2010, 10:27 AM
Wow, thanks for creating this thread. It made me go through to all of my old stuff and it brought up a lot of warm memories.
2004. Here's the first thing I ever did in 3ds max. I had no idea how do do anything and had nowhere to learn from, so it was pure experiment.)
http://img89.imageshack.us/img89/7473/diver.png
2005. A bowl of fruits. I tried to be artistic.)
http://img221.imageshack.us/img221/204/nres2.jpg
2005. This I was so damn proud of, that it was my desktop for almost a year=)
http://artisaverb.info/Memories/Sunset.jpg
2006. I worked on my modeling skills a bit. Here the chess set I did. Everyone probably made one of those.)
http://img403.imageshack.us/img403/3466/chessgfin1.jpg
2007. But as you can see I still couldn't lowpoly, UV or texture to save my life. It's some Vice City modding that I was very fond of at that time. The building is a pet barbershop called "Miss Bitch" =)
http://img135.imageshack.us/img135/8783/creschentkeyweb.jpg
http://img169.imageshack.us/img169/420/webzo.jpg
2008.
The last piece of arch vis stuff I did. I was trying to freelance doing those things back then.
http://artisaverb.info/Misc/Casino.jpg
But of course all this time I was trying to get a game job, so here it is, the art test that got me my first job!
http://artisaverb.info/Memories/Web.jpg
Although I think it could be the fact the I applied 3 times and the last time I wrote the dumbest cover letter, that I later found out was read out loud to the people and they all cranked out laughing and plead to hire me. =)
2009. A year later here's my tank=)
http://artisaverb.info/WG/KV_Render.jpg
2010. Here's some Vice City
http://artisaverb.info/VC/3.jpg
I hope it was helpfull!
or funny at least.
cheers)
s0id3
10-21-2010, 12:01 PM
lol here's stuff from 2007 when I started 3D.
http://i11.photobucket.com/albums/a157/phantomile/PropOfS0id3/humanmale.jpg
http://i11.photobucket.com/albums/a157/phantomile/PropOfS0id3/THIS_IS_SPARTA.jpg
http://i11.photobucket.com/albums/a157/phantomile/PropOfS0id3/maserati_bituro_1992_compressed.jpg
And stuff from 2009/2010
http://i11.photobucket.com/albums/a157/phantomile/PropOfS0id3/rikkubeuatysculpt.jpg
http://i11.photobucket.com/albums/a157/phantomile/PropOfS0id3/Thunderbolt_WIP05.jpg
Rurouni Strife
10-21-2010, 12:51 PM
Holy shit, I love how far everyone has come! All gota start somewhere right? I'll upload some of mine later once I'm off of work.
moose
10-21-2010, 01:26 PM
oold UT99 character skin, first two! I didnt even bother to redo the backpack on the chick lol...
https://dl.dropbox.com/u/2976372/bb/omgfirstskin.jpg
https://dl.dropbox.com/u/2976372/bb/witchblade%20(1).jpg
new:
https://dl.dropbox.com/u/2976372/bb/gob_wip04.jpg
http://xbox360media.ign.com/xbox360/image/article/112/1126271/gears-of-war-3-multiplayer-preview-20101006065152315.jpg
Ex-Ray
10-21-2010, 05:01 PM
I thought I'll join in on the fun.
2000 - Some Cinema 4D action (notice the wine glasses learnt from Uni lesson 1 'how to lathe a spline')
http://www.rayshumdesign.co.uk/PC/jeez02.jpg
http://www.rayshumdesign.co.uk/PC/jeez01.jpg
2003
http://www.rayshumdesign.co.uk/PC/jeez03.jpg
2010http://www.rayshumdesign.co.uk/Images/Burt/Burt01_High.jpg
http://www.rayshumdesign.co.uk/Images/props/DroidHigh.jpg
Can't believe its been 10 years already :(
alexl
10-21-2010, 06:03 PM
Started in 2006, I loved the skylight clay render tutorial back then, made everything cool! (I dont think these were my first, but pretty close, after a few tutorials and uni lectures)
http://alexluong.co.uk/blog/uniarchive/full/3.jpg
2007
Getting into games...
http://alexluong.co.uk/blog/uniarchive/full/16.jpg
2010
http://alexluong.co.uk/blog/images/alexluong_ttalley_01.jpg
Its amazing to see how far everyone has progressed
shotgun
10-21-2010, 06:14 PM
News arts from teh moose! w00t!
Slipstream
10-21-2010, 06:22 PM
I've been at this for awhile now that I think about it :)
I think my progress was pretty slow until I learned some of the basics (from school :O holy crap). Color theory, and life drawing pretty much. Everything before that was me being lazy and going from the pinhead of knowledge I was working from (mostly anime). Now I'm working from a thimble
At some point I'd like to go back over some of my old work and ideas. Or destroy them so that no one will ever know they existed . . .
2004
http://img.photobucket.com/albums/v416/temetry/zaku4.jpg
2005 I think
http://img.photobucket.com/albums/v416/temetry/as_w_render2.jpg
2006
http://img.photobucket.com/albums/v416/temetry/ren6.jpg
[2007]
http://img.photobucket.com/albums/v416/temetry/sakuraModel018.jpg
2010
http://img.photobucket.com/albums/v416/temetry/rael22.jpg
sampson
10-21-2010, 07:14 PM
i swear i made a thread like this like a year ago. maybe it was on a different forum.
Learnt whilst in highschool so if i had more time i could've learnt alot faster
late 2006
http://samroberts3d.com/images/veryoldSword.jpg
now
http://samroberts3d.com/images/udkfinal.jpg
seth.
10-22-2010, 01:09 AM
April 2009, my first head !
http://sphotos.ak.fbcdn.net/photos-ak-snc1/v3810/189/105/528157990/n528157990_1693649_713914.jpg
now:
http://2.bp.blogspot.com/_QS6WO_XZe7Q/TIqUt45OvwI/AAAAAAAABWA/tXb-2RJZlgA/s1600/mean+wip+11.jpg
i stalled at getting the tri's down to 12K but I will finish him at 15K I think
SimonT
02-28-2013, 04:43 AM
cool thread :D
JohnnyRaptor
02-28-2013, 08:28 AM
http://www.polycount.com/forum/showthread.php?t=101922
StephenVyas
02-28-2013, 10:50 AM
As soon as I opened this thread, my browser keeps redirecting me to a page that says:
Warning: Something's Not Right Here!
www.polycount.com contains content from decentdesign.nl, a site known to distribute malware. Your computer might catch a virus if you visit this site.
-Just incase anyone cares to visit that site.
D4V1DC
02-28-2013, 06:09 PM
From the past and present thread from a few months back. (http://www.polycount.com/forum/showpost.php?p=1679022&postcount=60)
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