Blitzy
10-11-2010, 12:18 PM
This scene was originally created to test game environment creation within Modo, which ended up doubling as a school assignment as well :). All the base textures are square and tilable. Later on I decided to make the Temple look more overgrown and abandoned. The ivy was created with this ivy generator. (http://graphics.uni-konstanz.de/~luft/ivy_generator/)
I went a bit crazy with the ivy, it would obviously never work as is in a game engine but I think it makes a pretty awesome scene. I'm probably going to play around with doing a moon lit shot later.
http://rmcblitz.com/images/3d/CAM1_Temple_Overgrown.png
http://rmcblitz.com/images/3d/CAM2_Temple_Overgrown.png
http://rmcblitz.com/images/3d/CAM3_Temple_Overgrown.png
http://rmcblitz.com/images/3d/Comparison.png
I went a bit crazy with the ivy, it would obviously never work as is in a game engine but I think it makes a pretty awesome scene. I'm probably going to play around with doing a moon lit shot later.
http://rmcblitz.com/images/3d/CAM1_Temple_Overgrown.png
http://rmcblitz.com/images/3d/CAM2_Temple_Overgrown.png
http://rmcblitz.com/images/3d/CAM3_Temple_Overgrown.png
http://rmcblitz.com/images/3d/Comparison.png