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View Full Version : How do you turn off/down the ambient occlusion in UDK?


natetheartist
09-24-2010, 01:46 PM
Please forgive/point me in the right direction if this has been covered.

How do i turn down or turn off the realtime "ambient occlusion" pass in UDK.
It's way too intense for what I'm doing, and i HATE that it applies it to the edges of every object, regardless of distance....

(I'm talking about the actual dynamic pass, not lightmass).

Thanks in advance.

cholden
09-24-2010, 01:53 PM
Here's a quick copy and paste from the other thread:
"Here's a quick copy and paste from the UDK forums concerning the AO:
"Go to the content browser and type in the search bar -> UTPostProcess_Console
This file contains the default post process chain. Open it and find the AmbientOcclusionEffect node. Select the node and the property window appears at the bottom. Now you can change the SSAO to something lighter. At the end, don't forget to save the package." "

You can also setup custom post process chains for levels. Eat3d has a great dvd about it all.

JonathanArmstrong
01-14-2011, 10:46 PM
Hello cholden,

Try checking out a tutorial I made if you want a clearer explanation of how to execute this:

http://jonarm.com/UDK_Ambient_Occlusion_Tutorial.html