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View Full Version : 3dsmax: Pelt mapping only wants to use eye for seams


TH98
09-19-2010, 11:02 AM
I'm trying to pelt map a head model, and I'm running into a problem I've never had before. I've got the seams set up as best I know how:
http://imgur.com/1Zc0U.jpg

But when I go to pelt map, it seems to only want to pull out the eye:
http://imgur.com/bB050.jpg

Naturally this has less than desirable results:
http://imgur.com/63zcG.jpg

Did I do something wrong? How do I fix this?

Mark Dygert
09-19-2010, 01:50 PM
Honestly... pelt mapping isn't all it was cracked up to be since they improved the relax algorithms. I would cylindrical unwrap it and relax parts and pieces with soft select turned on. Or planar map it, select your pelt seams break the edges and relax.

Playdo
09-19-2010, 05:30 PM
I had exactly the same problem a while back. Tried lots of different things but never got it working, so I don't know what the problem was. Would be interesting to know.

Piflik
09-20-2010, 05:53 AM
Easiest fix: Cap the Eye temporarily for unwrapping...delete the polygon afterwards.

TH98
09-21-2010, 03:33 AM
I had exactly the same problem a while back. Tried lots of different things but never got it working, so I don't know what the problem was. Would be interesting to know.
Yeah, I ended up just reverting and redoing it, seemed to work fine. I guess it's just 3DS Max being 3DS Max :poly122: