View Full Version : Tiledshot from editor bookmarked camera
09-10-2010, 11:35 PM
I have seen people talk about using the tiledshot command to take larger screenshots in UDK. I wanted to take screenshots from different angles, preferably using the camera bookmarks I have saved in the editor. I haven't delved too deep into figuring this out but was wondering if someone has run into this and has any quick solutions.
09-12-2010, 08:46 AM
I've never done that with bookmarked cameras. I'm not sure if it's possible that way, would be a nice feature though...
I've always just set up a camera in matinee (http://www.hourences.com/book/tutorialsue3cutscene.htm) for tiledshot stuff.
09-12-2010, 11:43 AM
What Ben said, when I want to make precise tiledshots from angles, I create a matinee with static cameras and take the shots that way ingame.
09-12-2010, 01:05 PM
This is what I do:
- Click on "Tear off floating copy" on the 3d viewport
- Hold shift and click on "play in viewport" (this will start the game on spectator mode)
- Then hit TAB (it's important to hit tab instead of " or ~), and type "ToggleScreenShotMode" (you might need to type this twice to get rid of the hud, I don't know why) and then "TiledShot".
09-12-2010, 01:10 PM
yup tiledshot as standard it will give you a 2x res shot....but typing tiledshot x3....or x4 will give you 3 or 4 times the res etc.....
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