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View Full Version : AO - Issue with UDK


BradleyWascher
09-10-2010, 07:38 PM
Ok so i figured out that udk uses a defualt AO in its world properties, and as you can tell its way to big and silly looking and i would like to scale it down. The issue is there is only a check box for the ao post processing. Does anyone know if their is away for me to keep the AO but scale it back a bit? thanks http://fc05.deviantart.net/fs70/f/2010/253/8/a/udk_issue_by_bit_winchester-d2yglp4.jpg

Simmo
09-10-2010, 07:56 PM
I've never gotten SSAO to look right.. But I wanted to know if it's customisable too, so I looked it up

http://udn.epicgames.com/Three/PostProcessEditorUserGuide.html#AmbientOcclusionEf fect

Looks like a lot of settings..

This looks like the only way, you'll need to make your own PostProcessChain.. I've never done that before, but I'll have to give it a try now! I hope this helps, although it was as much answering my own question as yours hehe