Covin
08-24-2010, 04:17 AM
Hi to all, in the last days i was trying to create a Sci-Fi environment in 3ds Max, rendered maps in xNormal and then export to UDK.
The problem is when i export the model in UDK with 3ds max (.ASE format), the result is very crappy in comparison to the xNormal 3D Viewer.
xNormal screen 1# (http://img203.imageshack.us/img203/6862/c73ce64d5b0842b49e905b6.png)
xNormal screen 2# (http://img291.imageshack.us/img291/6797/b62bfa80f58c4a79bd20a81.png)
UDK screen 1# (http://img715.imageshack.us/img715/4184/udk.jpg)
UDK screen 2# (http://img832.imageshack.us/img832/6870/udk1.jpg)
I have applied only a base diffuse texture and a normal that i have baked with xNormal, why this difference between the rendering?
All low poly model have one single smoothing group, can be this the problem?
Thanks for the answers and sorry for my english. :)
The problem is when i export the model in UDK with 3ds max (.ASE format), the result is very crappy in comparison to the xNormal 3D Viewer.
xNormal screen 1# (http://img203.imageshack.us/img203/6862/c73ce64d5b0842b49e905b6.png)
xNormal screen 2# (http://img291.imageshack.us/img291/6797/b62bfa80f58c4a79bd20a81.png)
UDK screen 1# (http://img715.imageshack.us/img715/4184/udk.jpg)
UDK screen 2# (http://img832.imageshack.us/img832/6870/udk1.jpg)
I have applied only a base diffuse texture and a normal that i have baked with xNormal, why this difference between the rendering?
All low poly model have one single smoothing group, can be this the problem?
Thanks for the answers and sorry for my english. :)