Martizz1e
08-14-2010, 09:41 AM
for my level design class im making a casino, and in my casino i want an elevator. but being a realistic environment i dont want simple lift elevators. im learning scaleform right now to make custom ui buttons. however im stuck right now in kismet.
i have three floors and three elevators. right now im trying to figure out how to let udk know what floor is calling the elevator so i can play the correct matinee for the elevator that responds to the call. right now i am using a int for each floor and then using a compare int to return what floor to go to. but my math keeps getting stuck
heres what i got so far
http://i940.photobucket.com/albums/ad246/Martizz1e/7b391b49.png?t=1281803335
with the way its set up right now, the announcements are working the first run through, the floors out put what i want to hear. but the int is not getting properly reset evertime, causing it to only work once, which for a mulitplayer level wont work
i have three floors and three elevators. right now im trying to figure out how to let udk know what floor is calling the elevator so i can play the correct matinee for the elevator that responds to the call. right now i am using a int for each floor and then using a compare int to return what floor to go to. but my math keeps getting stuck
heres what i got so far
http://i940.photobucket.com/albums/ad246/Martizz1e/7b391b49.png?t=1281803335
with the way its set up right now, the announcements are working the first run through, the floors out put what i want to hear. but the int is not getting properly reset evertime, causing it to only work once, which for a mulitplayer level wont work