View Full Version : Wrong Normals.
08-13-2010, 08:09 PM
Sorry guys to disturb you with that, but I am baking some Normals and they are doing something I've never seen before.
I did a reset X-form on it and it didn't change anythig.
I'm currently exploding my mesh with an animation per element and i'm doing a Projection right after. mabe it's that.
please answer me if you have a solution. I've thiked also about my UV to be corrupted but they are ok.
08-13-2010, 10:12 PM
How the heck are we supposed to help you without any information as to what is wrong? At the very least you need to post pictures.
08-13-2010, 10:15 PM
you don't see any? I'm showing the normals... mabe you want a shot of the scene?
08-13-2010, 10:39 PM
frwanque > We don't see anything.
I think, if you want some help, that you should put some screenies.
08-14-2010, 01:32 AM
Your dropbox link is broken. You see it, we don't.
08-14-2010, 01:38 AM
you need to link to an image, not a page containing an image.. (right click the picture in your browser and click properties then copy the url )
08-14-2010, 04:05 AM
You can only host dropbox pictures from the "public" folder.
08-14-2010, 09:04 AM
sorry guys I hope this one works
08-14-2010, 09:31 AM
Well, there is a TON of aliasing going on there. Which program are you using to bake those normals? You could increase the anti-aliasing for starters. Then we'll see what else is going on.
08-14-2010, 09:42 AM
im using 3ds max to bake it
how can i increase the Aliasing? Ive never had to increase the anti-aliasing on a projection before.
08-14-2010, 01:13 PM
We also need to see it on the mesh to judge what the problem is.
In short: Always post your normalmap, highpoly and lowpoly with the normalmap applied.
Also, preferably in a realtime viewer, not a render.
08-15-2010, 06:58 AM
Yes ill do it for next time. i've found a way to fix it just do it piece by piece, it's not that a big high-rez anyway I just wanted the chamfer on the edges.
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