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Moosey_G
08-04-2010, 10:44 PM
http://img514.imageshack.us/img514/5480/bakingissues.png

I seem to be having some baking issues inside udk. When I put my model in and slap a material on it seems to be fine, but after I bake it, the uv become distorted and unrecognizable. I'd like to be able to use udk for more than just model viewing; any advice I can get would be appreciated.

m4dcow
08-04-2010, 11:17 PM
This seems like it might be an issue with UVs (I ran into this problem recently myself). Double check that you have your lightmap UVs setup properly, and make sure that the static mesh is using them (proper UV index).

Moosey_G
08-04-2010, 11:22 PM
A lightmap uv can just be the same uv's I'm using now except just in the second map channel, right?

Neox
08-05-2010, 01:06 AM
well yes if everything is unique mapped, nor overlapping faces etc, i think if you have that you can also use your first uvchannel but i guess you just mirrored and overlapped stuff to save some texturespace, right?