View Full Version : hard surface robot guy
ioster
07-26-2010, 06:45 AM
Hi polycount, just finished this up. I have more info on workflow over at zbrushcentral (http://www.zbrushcentral.com/showthread.php?p=708885#post708885). Let me know if you have any questions. Thanks for looking!
http://www.isaacoster.com/polycount/front_01.jpg
http://www.isaacoster.com/polycount/back_01.jpg
http://www.isaacoster.com/polycount/chest_01.jpg
http://www.isaacoster.com/polycount/back_detail_01.jpg
http://www.isaacoster.com/polycount/layer_detail_01.jpg
SimonT
07-26-2010, 06:50 AM
Really good design!
StevenEgan
07-26-2010, 07:03 AM
Very nice design it works really well. The sculpting is great too.
The only thing that bugs me are it's feet. They don't feel like they fit into the design. It's feet seem blocky and sharp, while the rest of the design is very organic and very form-fitting.
That could just be me though.
boyluya
07-26-2010, 07:11 AM
Holy crap, that's just amazing!
I wish there would be detailed tutorials on how to sculpt hard surfaces like that.
Clintus Maximus
07-26-2010, 11:51 AM
Really cool man i love the style! And the stand is pretty awesome too!
[SF]Three9
07-26-2010, 11:54 AM
.... :(
I think my transformer looks like crap now that im seeing this, damn you!
No really great work, though i kinda agree about the feet
Massbot
07-26-2010, 12:00 PM
Nice ass.
You should pose it up!
catstyle
07-26-2010, 12:04 PM
cool stuff dude
AimBiZ
07-26-2010, 12:32 PM
Nice sculpting but.... can it move?
r_fletch_r
07-26-2010, 02:00 PM
Awesome, The face reminds me a little of a 'collector'. very cool
Proxzee
07-26-2010, 03:08 PM
Wow really cool! Looks its gonna be a paint to rig.
ioster
07-26-2010, 07:46 PM
Hey guys, thanks for taking the time to comment!
RE posing and painting: I'm a little burned out on this for now. I could rebuild everything as a single mesh, export displacement maps, and move it around in max, but I'm ready to move on to another project. I also didn't do a lot planning before hand, so very little thought went into making sure things can deform and not fall apart. I think the knees could bend. That's about it. I'll probably tackle something similar in the future, and a decent pose will be part of the ground floor planning.
@boyluya - Pick out a specific item or area and I'll do a tutorial.
Jon Rush
07-26-2010, 09:03 PM
Awesome work, Isaac! Glad you posted it on here :P
Echoing previous sentiments, a tutorial would be dope!
Clintus Maximus
07-27-2010, 08:54 AM
Everybody likes seeing completed low poly and stuff, but a nice clean high poly model isn't a bad thing to have on your portfolio. I like it and think it's cool just the way it is. It can be one of those things you throw W.I.P. on and just never finish haha.
Prophecies
07-27-2010, 01:29 PM
I really like it. Alot. Very nice sculpting! Even if you aren't going for a low poly bake, this is great. However, I can see that not much thought went into the practicality of this character. He doesn't look like he'd be able to move. More thought should be put into the mechanics in my opinion!
Regardless, you have alot of talent! I really really like this piece!
Keep up that great work! :)
boyluya
07-28-2010, 12:47 AM
@boyluya - Pick out a specific item or area and I'll do a tutorial.
Nothing really specific dude. I'm just interested in how you make sculpts like that. I'm such a big hard surface fan boy and I would love to learn how to do it in zbrush to further increase my skills.
So yeah, video tut please!
achillesian
07-28-2010, 11:13 PM
very nice!
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