View Full Version : I'm going to Cry
07-13-2010, 11:54 AM
Today Illfonic announced we're using CryEngine 3
It's been a huge learning experience jumping fresh into this engine, and what a powerful tool it is. What you see is literally us getting the tools and winging it. Luckily, the good people at crytech are sending out some people to train us up on the tech. So you can be sure the next images we'll completely blow these away.
Here's a picture of the level set I put together;
Many more screenshots can be found off our facebook
07-13-2010, 11:59 AM
Shit that's awesome man!!!! I can't wait to see more shots after you are more experienced with the engine. Looks pretty damn good for just wingin it.
07-13-2010, 12:03 PM
Totally badass. I can't wait to play this. You guys have done a totally stellar job.
hah awesome, you lucky bastard
07-13-2010, 12:15 PM
thats awesome, good luck to you guys!
07-13-2010, 12:18 PM
Getting paid to tinker and learn, damn that's awesome! Looking good too! I like that you guys want to push it farther too.
Just don't work so late that you get arrested =P
07-13-2010, 12:40 PM
I used to play Nexuiz with a tf2 buddy of mine. He was real good I was terrible :( Its looking good! Also just saw this on kotaku.
07-13-2010, 12:47 PM
Sweet man, enjoy it.
Congratulations on the announcement, and especially for being able to play around with the engine :)
It looks a bit garbled for a competitive red vs. blue style shooter, though. Makes me curious about the art direction behind it, and what kind of focus it's meant to have.
07-13-2010, 01:31 PM
07-13-2010, 01:43 PM
Sweet man. Sexy engine :)
07-13-2010, 02:16 PM
For some reason i cant access your Facebook page.
Level looks good man, bit of a weird art direction i might say, other than that, good stuff.
have fun using our tech! :)
07-13-2010, 03:12 PM
Hey TC, what's it like working with the CryEngine 3? The only engine I've worked with so far is Unreal. How do CryEngine and Unreal compare (aside from graphical capabilities)?
07-13-2010, 04:04 PM
Really awesome man, can't wait to see more!
07-14-2010, 12:42 PM
Thanks guys, [HP] really appreciate it coming from you.
Shad0wForce: I'm really enjoying it. They both have subjective pro's and con's that people will argue about how they like or don't like something. But honestly, I've been putting art in lot of different engines over a decade. So at the end of the day, it's an honor to be able to work in either tool set because they both make my art look so good.
People have no idea what a golden era it is for us right now. with UDK and Sandbox and all of their documentation freely availible. There's no excuse for anyone showing art outside of a real time environment (I don't even second glance portfolio no presenting art in a game). We're not banging our heads just to see a shitty model using a limited color palette. It's an exciting time now. As much as I enjoy work, I look forward to going home and learning more about it.
07-15-2010, 10:09 AM
Looking good man excited to see where this goes.
07-15-2010, 11:46 AM
Don't cry Chris, we'll get through this together! :P Lookin' rad man.
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