View Full Version : Post procces issues
3DRyan
07-12-2010, 07:59 AM
Okay, this has been discussed, but I'm still confused as to what the solution is. I got lazy and never got the updates over the past few months. So, I've gone from the April build to the June one, and my scene looks VERY washed out, like it has way too much contrast. I already had a postprocess volume which was working perfectly, and the new color grading feature has thrown it off. I simply just want to go back to how my scene looked with just MY postprocess volume affecting the shadows, midtones, etc. I tried unchecking the "enable HDRTonemapper" box in the post process chain, but it does nothing. How can I just get it to look like it was in the April release?
Thanks in advance.
Rurouni Strife
07-12-2010, 08:55 AM
That change should have fixed your problems. Did you make sure to save the package?
3DRyan
07-12-2010, 09:12 AM
Actually, I just realized that it's unchecked by default. Just to be sure, it's under the"defaultscenepostprocess" postprocees chain, and the node is "uberpostprocesseffect"? And under that, enable HDR tonemaaper is unchecked. Is there any other way to override it?
EDIT: Oh, and since it was like that when I opened up the map, I wouldn't need to save the package since it's already a default setting apparently.
Rurouni Strife
07-13-2010, 12:05 PM
Interesting. Can you post a screenshot?
Zack Fowler
07-13-2010, 02:45 PM
You want the UTPostProcess_Console chain found under UDKGame hierarchy, rather than the DefaultScenePostProcess chain under the Engine hierarchy.
3DRyan
07-13-2010, 08:11 PM
That did it! Thanks for the help guys, much appreciated. :)
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