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Neox
06-29-2010, 07:05 AM
Hey guys,

i searched for this a while back and maybe its doable now or was always and i never found a way to do it.

I have a particlesource that spawns X amount of particles, and plays a particle animation on them. What i want them to do is play the anim asynchronous, what i don't want to happen is that it plays the frames randomly, just the starting frame per particle should be random.
Is this doable or do i have to use workaround, like creating several sources with accordingly less particles and offset the animations for a bit so i have 5 swarms or so of particles that at leas appear to be a bit more random.

Lamont
06-30-2010, 03:09 AM
I think there's a setting inside called EmmiterDelay or something... I am not at home, but this is just from memory. Also, maybe a matinee solution?

Neox
06-30-2010, 07:31 AM
I think the emitter delay will delay it per emitter, not per emitted particle, right?
Will have to take a look at it, as said its been a while since i worked on those particle systems.
basicly i guess i have to delay several emitters with a low number of particles instead of one emitter with a large number of particles, a random seed per particle would be the easiest way but i didn't find one.