View Full Version : presenting characters in UDK
06-25-2010, 06:40 PM
hey folks, probably a daft question but can anyone point me towards any info on material setup for characters in UDK, all I keep finding are environmental tuts, which while great aren't exactly what I'm after.
I'm working on my first low poly character, I have this in Maya (screengrab):
but this is the same textures into UDK:
Is it a case of trial and error, am I being Daft, or am I missing something. Any advice would be greatly apriciated.
The first thing would be to check if your normal map properties are set correctly. (importing a normal as a regular texture screws up the shading iirc)
then I would recommend to start with a very simple object with very obvious normals too see how it behaves. You could very well have a flipped green channel at the moment. Also, UDK seems to be requiring maps closer to Maxs than Mayas so it might be an issue too. (even tho its very possible that even native Max normals might look a little incorrect still).
06-26-2010, 02:22 AM
Hey Pior thanks for the reply,
The normals were imported with TC_Normalmap compression settings, and generated with Xnormal rather than transfering maps in Maya, but I will have a play with flipping the green channel and see what occurs. I also think that my spec maps may be too midtone....so work to do yet :)
once again thanks :)
06-26-2010, 09:20 AM
progress....I worked on the spec maps....which are probably too far the other way now, tidied up the normals and flipped the green channel....Thanks Pior :D
Things are beginning to come together with the materials....and now it shows how weak the diffuse was, it's just a polypaint export at the moment and really needs work....looks like an evening in PS for me then.
ta for looking:)
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