PDA

View Full Version : Vertex tinting


adam
06-21-2010, 11:15 AM
Is it possible to use vertex tinting per mesh without said mesh needing that to be setup in its material and exported from Max? I'd much prefer to be able to import a mesh with a typical shader then just tint the vertex with the vertex paint tool.

Is this possible? Or, like the modulated texture blend, does my mat need to have this setup in order for it to work?

JordanW
06-21-2010, 11:18 AM
the tinting needs to be set up in the ue3 material

adam
06-21-2010, 11:21 AM
Can you link me to anything on this? I'd like to see how trivial it is. I'm using tech at the moment that utilizes this and it makes a word of difference in blending meshes together.

JordanW
06-21-2010, 11:24 AM
it'd just be whatever you diffuse component is * VertexColor node. There's more complicated things you could do but that's the simplest and most straightforward.

adam
06-21-2010, 11:30 AM
ah cool. so multiply the 2? easy.