PDA

View Full Version : Import Static Mesh error?


mheyman
06-15-2010, 08:28 PM
So I just randomly started getting an error when importing stuff into my package in unreal.

Importer Warning: The object has no material reference (default texture will be applied).

Then in my package I get a static mesh with 0 tris and 0 verts. This happens to ANYTHING i import, including a regular cube from Maya...

Been using ActorX to export stuff and have never had this problem before, any ideas?

mheyman
06-15-2010, 09:47 PM
Here is a bit of an update.

Tried exporting from Max now and got this error:

Unsmooth groups processing: [0] vertices processing.

Warning: No valid skin tirangles digested (mesh may lack proper mapping of valid linkups)


wtf is this! it's just a decimated mesh from zbrush...

moose
06-16-2010, 11:13 AM
try resetting xform in max, apply a material to the mesh with a texture assigned to it (can be anything), and reexport.

if that fails, try exporting an obj, and importing it into a new scene & save the ase again?

mheyman
06-16-2010, 12:28 PM
Found a fix. Completely deleted and reinstalled the Actor X plug-ins..

I don't know if they became corrupted or what but this fixed the problem... I wonder what could corrupt both my max and maya plug ins at the same time?

Very strange problem.

Oniram
06-17-2010, 08:42 AM
ive seen those errors before because of skinning settings were unchecked by default in actor x. i was using dummies instead of bones and there's some option for unreferenced dummies.. something weird like that. one question tho, are u using ActorX to export Static meshes? or skeletal?

if that problem still persists, this documentation really helped me out.

http://udn.epicgames.com/Two/ActorXMaxTutorial.html