View Full Version : Import Static Mesh error?
06-15-2010, 08:28 PM
So I just randomly started getting an error when importing stuff into my package in unreal.
Importer Warning: The object has no material reference (default texture will be applied).
Then in my package I get a static mesh with 0 tris and 0 verts. This happens to ANYTHING i import, including a regular cube from Maya...
Been using ActorX to export stuff and have never had this problem before, any ideas?
06-15-2010, 09:47 PM
Here is a bit of an update.
Tried exporting from Max now and got this error:
Unsmooth groups processing:  vertices processing.
Warning: No valid skin tirangles digested (mesh may lack proper mapping of valid linkups)
wtf is this! it's just a decimated mesh from zbrush...
06-16-2010, 11:13 AM
try resetting xform in max, apply a material to the mesh with a texture assigned to it (can be anything), and reexport.
if that fails, try exporting an obj, and importing it into a new scene & save the ase again?
06-16-2010, 12:28 PM
Found a fix. Completely deleted and reinstalled the Actor X plug-ins..
I don't know if they became corrupted or what but this fixed the problem... I wonder what could corrupt both my max and maya plug ins at the same time?
Very strange problem.
06-17-2010, 08:42 AM
ive seen those errors before because of skinning settings were unchecked by default in actor x. i was using dummies instead of bones and there's some option for unreferenced dummies.. something weird like that. one question tho, are u using ActorX to export Static meshes? or skeletal?
if that problem still persists, this documentation really helped me out.
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