View Full Version : my glow stops glowing when it's not hit by light
06-12-2010, 07:48 PM
Is this a problem or is it just normal in udk? Thanks.
06-13-2010, 10:11 PM
Can you please be more specific?
06-14-2010, 06:07 AM
your glow should be in the emissive channel. if it is then it would glow in any lighting situation
06-14-2010, 07:27 AM
If you mean the bloom post-process effect, it means your emissive output is not strong enough to reach the bloom threshold by itself. Add a multiply in your shader just before plugging into emissive output to crank it up. The value you want is probably somewhere between 1.5 and 4.0.
Alternatively, lower your bloom threshold -- however, this means bright surfaces in general are more likely to bloom.
06-14-2010, 09:22 AM
Sorry guys, didn't notice there were already replies. What I meant was the emissive, they stop glowing once they're not hit by light. But I already figured it out. Thanks for the help. :)
06-14-2010, 11:14 AM
could you tell me how you solved this issue? I seem to have a similar problem affecting the glow on the the gun in udk.
06-16-2010, 06:31 AM
nicocabbalero: Well, I really don't know how actually. But I figured out that I was having that problem when I use a dominant directional light, so I just used a point light instead.
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