PDA

View Full Version : TF2 - Polypack - Swizzle (2)


Pages : [1] 2

Swizzle
06-05-2010, 12:08 AM
Since I'm pretty much finished with the Medic pack I made and there are still a few weeks until this contest is over, I've decided to start on a pack for a completely different class. Thus:


THE EXPERT'S ORDNANCE PACK
Weaponry and accessories for your friendly neighborhood Demoman!

I don't yet have any concepts, but I decided that after nearly screwing myself because I couldn't come up with good designs at certain stages of the other pack, I'm going to be using more references this time around.

Here's a sheet with a few references I've picked up. I have a ton more where these came from, but they should give you an idea of what I want to make.


The plan at the moment is to have a modified M79 grenade launcher for the primary, a potato masher for the melee (probably also modified) and a helmet similar to the ones bomb disposal guys wear. I'll get some concepts and stuff up ASAP. Meanwhile, it's getting late and I'm going to sleep.









BAM! Done. Well, pretty much done. I have a little cleanup to do in some areas, but I'm basically finished.
http://imgur.com/BR6lL.png

CrazyChicken
06-05-2010, 12:13 AM
Awesome I was wondering if someone would make a M79 styled grenade launcher.

Hotdogbunker
06-05-2010, 12:16 AM
I'm liking the look of that bomb squad helmet Swizzle. That would really work well with the demoman! Reminds me of the Hurt Locker...
http://www2.richmond.com/exposure/ar/294/0/2009/07/24/1441_the-hurt-locker.jpg

jgoodroad
06-05-2010, 12:19 AM
grenade launch=yes
helmet=YES
potatomasher=HELL YE...wait what?

do you mean those hand grenades, if so I would like to restate what I have said, many times over many forums, the the one melee weapon the demoman needs is...

A BOMB ON A STICK!!!

Hotdogbunker
06-05-2010, 12:29 AM
I had a thought for a melee stick grenade :P
+ 500 damage on hit
- 95% damage to self

Zipfinator
06-05-2010, 12:47 AM
Awesome. Looking forward to your progress once again!

DKK
06-05-2010, 01:34 AM
If you do a helmet, and or goggles. You know what it needs right? A design painted on the left side, cause he ain't gonna be using it for seeing.

ShadowBrain
06-05-2010, 02:21 AM
:O you can make multiple entries?

nex
06-05-2010, 02:56 AM
@ShadowBrain probably...


@Swizzle
im just gonna point out that there is already similiar theme for demo...with exactly the same grenade laucher...if i find topic ill post it here...just sayin'

Psyke
06-05-2010, 04:10 AM
fuck yes there's a good chance for decent demoman items!

Simski
06-05-2010, 05:05 AM
@Swizzle
im just gonna point out that there is already similiar theme for demo...with exactly the same grenade laucher...if i find topic ill post it here...just sayin'
This is no real issue, it merely means there is going to be a competition within a competition.

Let the best modeler win :3

Pogo
06-05-2010, 05:06 AM
Glad to see you're making another set of entries, I've really enjoyed your work so far!

Swizzle
06-05-2010, 10:08 AM
CrazyChicken:
I actually was too, and now nex is saying there is one, and I'm all :poly122:

Hotdogbunker:
The Hurt Locker was actually what made me think about doing it. I'm probably not going to do a straight bomb suit helmet, though, but I'll certainly use aspects of the design.
I'm not going to worry much about the gameplay application of the grenade. I'll probably make an intact and a blown-up version to use kind of like the broken bottle, but at this point I'm just not giving it any thought.

jgoodroad:
Potato mashers basically are bombs on a stick, so, uh, wish granted.

Zipfinator:
Thanks!

Zipfinator:
I'm thinking a big ol' crack in the goggles would work well.

ShadowBrain:
Adam said multiple entries were just fine.

nex:
I'm not super worried about there being a similar entry. I'm going to make my stuff, submit it, and let Valve decide.

Psyke:
Hopefully!

Simski:
It'll be a battle for the ages! Two men enter! Both submit stuff! Valve picks neither and makes them ashamed! ...Wait, hang on. :poly142:

Pogo:
Thank you!



Right. I threw together some quick concepts for the grenade launcher. Thoughts?
http://imgur.com/8aUof.jpg

Psyke
06-05-2010, 10:13 AM
4 or 2.
all the others just dont seem right.

DanielAwesomo
06-05-2010, 10:20 AM
6

Mizzymizzy
06-05-2010, 10:33 AM
1 or 2
Mostly 2 because of the silhouette. It is clearly different and not too crazy. :)

Al Capwn
06-05-2010, 10:38 AM
I like the flaregun/grenade launcher combo of 4, but 2 just seems right.

chickenman
06-05-2010, 10:44 AM
i don't really like the blunderbuss ends. i really like the one in the lop left of your FIRST post. (not the silhouettes)

Sir Psycho Sexy
06-05-2010, 10:51 AM
Number 1 and 6 are probably the most fitting. Agreeing with chickenman on the whole blunderbuss ends, bit gimmicky. It doesn't have to be flashy, just kaBOOMy :)

Svdl
06-05-2010, 10:52 AM
I kind of like the long profile of 3. Maybe take that lenght and add it to 6?

ScudzAlmighty
06-05-2010, 10:54 AM
I like #1 and #6, but maybe throw in a little T2 gas-grenade? (http://images.hobbytron.com/JG-CAW-RL-lg.jpg)

Zipfinator
06-05-2010, 10:58 AM
I like 1 and 6 the best.

youngoli
06-05-2010, 11:20 AM
I like 2 and 6.

Rogue Trooper
06-05-2010, 11:32 AM
I'm a fan of #2 and 5.

Betty Hime
06-05-2010, 11:36 AM
I am liking 2, 4 looks a bit too much like the flare gun.

Karkasmolenklok
06-05-2010, 11:38 AM
The shape of 5 doesn't do anything for me.

Slug Advisor
06-05-2010, 11:51 AM
3 and 6.

MattQ86
06-05-2010, 11:53 AM
1 and 6 seem like they're shaped the best to be simple model swaps, also they look the best.

happy cat
06-05-2010, 12:03 PM
2 and 6 for me... I think 4 looks too much like the Pyro's flare gun

Edspear
06-05-2010, 12:07 PM
6 definitely.

BANG!
06-05-2010, 12:08 PM
1 or 6

jgoodroad
06-05-2010, 12:16 PM
just don't go with the musket barrel, I have seen WAY to many of those in this comp. ranging from scout to engi to demo to pyro.

Moosey_G
06-05-2010, 12:29 PM
2 for sure. You're a monster Swizzle good luck on your second project!

Sparkwire
06-05-2010, 12:36 PM
can i do the animations? i love your models and think tehy deserve more than the simple recompile treatment. Add me on steam if you agree with my statements (sparkwire).

fastturtle
06-05-2010, 12:52 PM
1, 2 or 6.

Swizzle
06-05-2010, 12:53 PM
Sparkwire:
Just like with the medic stuff, I'm trying to make it as easy as possible to swap these out with the Valve weapons. I don't think custom animations are really going to be needed. If they are, though, we'll see what happens.




Man, do you guys actually like 2 that well? I kind of dislike it. Actually, I dislike it more than just a little. Eh, whatever.

Here are some more concepts. I've mashed up some of the ones from that previous sheet and come up with a couple more.
http://imgur.com/8ufV6.jpg

BANG!
06-05-2010, 12:55 PM
What i don't like on 2 is the bottom thingie being to long, shouldn't go so close to the trigger.

As for the new ones the on i like the most is #5

Khthon
06-05-2010, 12:56 PM
5 and 7

jgoodroad
06-05-2010, 01:02 PM
this is going to be great
*grabs popcorn and generic soft drink*

Zai
06-05-2010, 01:04 PM
5 and 7
Agreed

Karkasmolenklok
06-05-2010, 01:11 PM
kind of like the barrel shape (and lack of same-old sight) of 6, and the explodedness (adj., having or pertaining to an exploded quality) of 7

Mizzymizzy
06-05-2010, 01:14 PM
I still like 2 from the "old" picture but if I have to choose it will be 5 because it looks most like the "old" 2. :)

Snowloss
06-05-2010, 01:14 PM
For the new ones, I like 4, 5 and 7, they're the most visually interesting and unique of the lot so far.

REKLAS
06-05-2010, 01:25 PM
No different iron sight options? The first person view seems like it'd be the same on all of these since the top of each is the same

On that note I vote for 6, but with the barrel ends like 5. ...because 6 is the most different. All the others resemble the original Grenade Launcher too closely.

jgoodroad
06-05-2010, 01:31 PM
perhaps do 6 with the barrle of 5, and have one of the barrels blown out like 7

Rogue Trooper
06-05-2010, 01:36 PM
I'm really liking #4 and 6.

Djokson
06-05-2010, 01:58 PM
Sorry to say this but the bomb disposal helmet has been done some time ago
http://xray.fpsbanana.com/ss/srends/86963a.jpg

Phevnil
06-05-2010, 02:06 PM
Doesn't mean it can not be done better.


Nice use of a first post, if I don't say so myself.

Zipfinator
06-05-2010, 02:11 PM
How many times does this have to be said? It doesn't matter if it has been done before. Valve will choose the one that has been executed the best.

Djokson
06-05-2010, 02:14 PM
Yeah, I know it's been said a lot of times but originality counts too. Not saying it's a copy of this but it's generally the same idea.

Luxy
06-05-2010, 02:22 PM
5 with 7s blown off barrels.

ScudzAlmighty
06-05-2010, 02:34 PM
How many times does this have to be said? It doesn't matter if it has been done before. Valve will choose the one that has been executed the best.

to quote Will Turner "Just one more time..."



I like #4, and I have a sword now so you have to do what I say ;)

Al Capwn
06-05-2010, 02:39 PM
5 and 7 look awesome. Leaning towards 5.

DKK
06-05-2010, 03:05 PM
You should check out some gas launcher designs for inspiration, theres a lot of different wacky designs.

http://web.maynard.ma.us/gov/mpd/37mm_Launcher.jpg
http://www.wwiiguns.com/store/images/kampfpistole_wgrenade_400_wwii_0804_e8a.jpg
http://www.okiebigbores.com/37mm.htm

jgoodroad
06-05-2010, 03:22 PM
the EOD helmet is terrible, it looks like the demo got his head stuck in a futuristic jar.

swizzle's will be 10 times better.

nex
06-05-2010, 03:37 PM
#5 is best imo...

Swizzle
06-05-2010, 03:38 PM
jgoodroad:
I hope so!

Karkasmolenklok:
I, too, like the explodedness, but there seems to be a push for a multi-barrel design and I don't think it'd work well with more than a single barrel. We'll see what happens.

REKLAS:
I'm definitely going to be playing with different iron sight designs.

Djokson:
Honestly, I think that helmet looks nothing short of awful. Besides, the design I have in mind doesn't have the full face shield, so they're going to be pretty different.

DKK:
Thanks for those refs, they're pretty neat.




Well. I'm not a huge fan of the multi-barrel design. However, it would make life a lot easier for me if I made the proportions of this thing fit the joints of the old grenade launcher since it has bones and animation for the reload action. A multi-barrel design would let me do that while giving it a different look.

Right now I'm rather partial to 3 and 5. I'd like to have the barrels be a solid piece instead of having a gap between them if I do something like these.
http://imgur.com/r0Jp5.jpg

Svdl
06-05-2010, 03:41 PM
I'm loving the hell out of 5.

Zipfinator
06-05-2010, 03:42 PM
I would like 7 the best if the sight was moved towards the front more. Most of the other silhouettes look a bit too busy. It also looks like it could make good use of the current animations while still having its own unique look.

jgoodroad
06-05-2010, 03:57 PM
I like the top of 5
but as for animations, didn't sparkwire say he would help?

Karkasmolenklok
06-05-2010, 04:00 PM
Of the multi-barrels (which I'm not too keen on either) 4. I like the grip guard too.

I like 7 but it seems a lot like the normal pillbomb launcher

Zipfinator
06-05-2010, 04:01 PM
He offered his help but Swizzle is trying to use the stock animations as that's what Valve wants.

ScudzAlmighty
06-05-2010, 04:09 PM
55555555555555555555555555555555555555555555555555 55555555555555555555555555555555555555555555

nex
06-05-2010, 04:10 PM
#3 is solid gold...

it could be small,but it can give some serious punch :D

Snowloss
06-05-2010, 04:11 PM
5 all the way

Norron
06-05-2010, 04:16 PM
I'd say number 7 with the solid block sights of 5. Number 5 looks like a Doom style shotgun actually.

christermime
06-05-2010, 04:44 PM
I like 5 as well, it has a nice unique stockiness to it.

Swizzle
06-05-2010, 04:57 PM
Thanks for the feedback, guys.

I did a quick paintover of a real grenade launcher and incorporated some design elements from some of the concepts above. The proportions need a bit of work if I want to use stock animations, but I like where this is going.
http://imgur.com/KF56t.jpg

christermime
06-05-2010, 04:59 PM
I think it actually loses some of its charm when thinned out. It looks less 'TF2' to me without the exaggerated proportions.

jgoodroad
06-05-2010, 05:06 PM
when you model it you could give it three barrels.

Norron
06-05-2010, 05:28 PM
I'd say you should make the stock curve downwards more. With a weapon that is that long, wide, and tall that stock just would make it hold oddly. Generally weapon stocks curve down below the center of balance of the weapon to help offset the weight.

Rogue Trooper
06-05-2010, 05:30 PM
That stock looks like it's upside down.

Swizzle
06-05-2010, 05:52 PM
christermime:
Agreed. I like the really stocky look. I'm going to push the proportions a bit further.

jgoodroad:
Maybe. I kind of like the idea of it being an over-under grenade launcher, though.

Norron, Rogue Trooper:
I just copied the stock wholesale from a reference image of a grenade launcher. It does look weird until you realize that's how they actually are.




I made a few changes to this thing. I've also included the original image I painted over for comparison.

Right now I'm trying to balance design with function. Well, not "how would this work in real life" sort of function, but more just adjustments so that it will fit the poses and animations required by the game and the bone setup.
http://imgur.com/rDLBb.jpg

Norron
06-05-2010, 06:03 PM
Good point, but it looked really unbalanced and awkward with the stock that high up. The new concept looks about right though.

So if it's an over/under instead of a revolver loading weapon how will the original animations match?

Yanma024
06-05-2010, 06:08 PM
You should go with the stock the Demo already has, You don't want to have the same problem as the origional Medic's Stock.

Edit2- Look how wrong I am. He doesn't hold it on his shoulder.

Batt
06-05-2010, 06:14 PM
A grenade launcher like this would need, gameplay wise, at least 2 shots in order to not suck so it's good to see you've gone in the right direction.

The concept you have right now looks perfect, and if the stock doesn't clip just that by itself would be great to have in game.

nrek
06-05-2010, 08:58 PM
Looks like you are off to another great start Swizzle. The nade launcher looks very cool so far, my only gripe is that the top rail is pretty boring at the moment. Adding something similar to the sight thing on thumbnail 1 might be a nice way to break up that long flat top surface.

Hotdogbunker
06-05-2010, 09:10 PM
If you do a helmet, and or goggles. You know what it needs right? A design painted on the left side, cause he ain't gonna be using it for seeing.

Hahaha totally true, I didn't think of that! :thumbup:

soso188
06-05-2010, 09:15 PM
Consider for a moment WHO this weapon belongs to, the demo man is a Drunk, and his current weapons look beat up, and worn down. I suggests you make that double barrel look like it was hand made. like he duck taped that barrel together. Hum?

Nerdlights
06-05-2010, 09:57 PM
Looks hot Swizzle, I'm super glad youre doing a second pack, gives me something else to keep my eye on :D. It would be very helpful to see a picture of your draw up next to the regular pipe launcher, because as it is, your design is good, but looks a bit underwhelming, but that just might be me, I'm sure the model will look fantastic :D

Swizzle
06-05-2010, 11:19 PM
Norron:
I was able to decompile the grenade launcher, delete unnecessary bones and then have the remaining ones animate a mockup model perfectly in the model viewer. I was actually kind of surprised that it worked, but it's a very good sign.

Yanma024:
Yeah, I was a bit nervous about the stock until I took a close look at the animations for the grenade launcher. As long as I don't get too wacky with the proportions, I should be fine.

Batt:
Yeah, I figured a single barrel would be a bit of a nasty limitation gameplay-wise.

nrek:
I think I'm going to add a little more to this before I'm through, so don't worry. You're right about the rail being a bit boring.

soso188:
Actually, the only ones that look really beat up are the Targe and the Eyelander. The rest are actually fairly clean. Hell, the grenade launcher is practically pristine!

Nerdlights:
Yeah, I know what you mean about it looking underwhelming. It's a pretty simple design, though I think I can pull it off pretty well. I think it might look a little better in 3D because then you'll be able to get a better feel for how it's put together.



As per request, the original grenade launcher and mine next to each other:
http://imgur.com/a5gxb.jpg

vcool
06-05-2010, 11:36 PM
Swizzle man, why don't you just do something for each class and be declared the ultimate winner of all time?

Swizzle
06-06-2010, 01:04 AM
vcool:
Time constraints, man. Also, I'm the most humble person I know.



Have a look at the barrel/stock area. Which one sucks least? I'm leaning towards the middle option.
http://imgur.com/2harf.jpg

jgoodroad
06-06-2010, 01:06 AM
yar middle one.

Simski
06-06-2010, 01:11 AM
I'd say the middle one too.
The top one looks too thin and the bottom one looks too thick.

Also, it looks a bit like a giant Force a' Nature :D!!
It only bears a resemblance though, it would still look awesome in game I'm sure.

happy cat
06-06-2010, 01:17 AM
I actually like number 3, another possible change you could make is to alter the angle of the stock

Zipfinator
06-06-2010, 01:27 AM
I think the middle one looks nice but the bottom one makes the most sense.

tex_cookiedough
06-06-2010, 01:35 AM
Swizzle man, why don't you just do something for each class and be declared the ultimate winner of all time?
/agree :cool:

love the concepts, and models from your medic thread.

also middle one looks good to me :thumbup:

Acumen
06-06-2010, 01:47 AM
i'd chose the bottom one. totally like how it flows from barrel to holder/grip - total craftmanship :D

jgoodroad
06-06-2010, 01:57 AM
If he did do all 9 classes,
he would win the interweb and start working for valve.

Mizzymizzy
06-06-2010, 03:15 AM
The bottom one seems to be the best looking one :)

nofacej
06-06-2010, 03:34 AM
Like others have said the bottom version makes the most sense, but I don't like the vertical cut into the bottom barrel or the large empty area to the right of the trigger. Try extending the wooden grip further to the left and removing the vertical line cutting into the barrel.

McLovin_Master
06-06-2010, 03:55 AM
I like he middle one.

roosterMAP
06-06-2010, 04:02 AM
middle

nex
06-06-2010, 04:20 AM
bottom...

one question...how many barrels will you make? i can see 4 there

Yanma024
06-06-2010, 05:51 AM
I want to say the middle, but the 3rd one is my choice.


one question...how many barrels will you make? i can see 4 there
There are 2 barrels

Fragus
06-06-2010, 05:53 AM
the middle one is the best

Snowloss
06-06-2010, 08:08 AM
Maybe I'm looking at the wrong picture, but I really can't see any noticeable differences.

christermime
06-06-2010, 08:53 AM
I think the thickness of the bottom one works the best. When the barrel connects to the bottom part (forgive me, i know nothing about the mechanics of guns) it gives the launcher a real sense of weight, which I think is nice.

BANG!
06-06-2010, 09:02 AM
Middle one

Swizzle
06-06-2010, 10:34 AM
The middle design it is!

I did a quick blockout to see how this thing looks in 3D. I think I need to beef up the barrels a bit. There are also a couple of very minor clipping issues with the stock, but those are easily fixed.
http://imgur.com/6D5z1.jpg

I also imported the blockout as a grenade launcher replacement. All the animations work perfectly. Woo!
http://imgur.com/K4ruP.jpg

Psyke
06-06-2010, 10:37 AM
that's quite the bfg

Ikimono
06-06-2010, 10:53 AM
Make it have 4 barrels and I approve. + it will go along with the current ammo count.

Karkasmolenklok
06-06-2010, 11:06 AM
I'm afraid gotta disagree with the four-barrel thing, partially because it's already just gigantic.

Besides...never stopped the soldier.

Simski
06-06-2010, 11:11 AM
I'm afraid gotta disagree with the four-barrel thing, partially because it's already just gigantic.

Besides...never stopped the soldier.
Yeah, not to mention that he could just make the reload animation have the Demoman stuff 2 nades in each barrel :O

Karkasmolenklok
06-06-2010, 11:18 AM
Yeah, not to mention that he could jst make the reload animation have the Demoman stuff 2 nades in each barrel :O
Which would be both cool (especially if it fired both at the same time) and plausible (http://en.wikipedia.org/wiki/Superposed_load).

komfyrion
06-06-2010, 11:41 AM
Nice-looking launcher so far. This is gonna be awesome, might even surpass the Medic set? (is this blasphemy? If so, I'm deeply sorry)
I bow before your eternal brilliance!:thumbup:

pw pw pw
06-06-2010, 11:43 AM
Swizzle, this looks great. It's a perfect marriage of real-world grenade launchers and tf2 style. I'm looking forward to this pack even more than your medic pack.

Kalva
06-06-2010, 12:05 PM
I personally don't care too much for sight, makes it look a bit too similar to the M79 "Thumper" it's based off. Maybe give it the sight of a different launcher?

chickenman
06-06-2010, 01:11 PM
Do some silhouettes of iron sights. I like the one you have, but i feel something different from the other will make it stand out.

http://www.gdt-server.net/www1/downloads/gdtmod_anti_tank_grenade_launcher_ironsights_arma2 .jpg

http://www.gdt-server.net/www1/downloads/gdtmod_under_barrel_grenade_launcher_sights.jpg
http://grenadelauncher.com/SKS-M59-66A1-grenade-launcher-sight.JPG

tylerburrito
06-06-2010, 01:41 PM
Make it more creative! Wrap a Scot-textured cloth around the barrel or something, I dunno.

Khthon
06-06-2010, 01:43 PM
I agree, some vastly different iron sights would be cool

Swizzle
06-06-2010, 02:45 PM
Psyke:
It is indeed. But would you have it any other way?

Ikimono:
I think I'm going to keep it at just two. Four seems like it'd be a case of extreme overkill.

Simski:
The third-person animation has him load two anyway.

komfyrion:
People keep talking about me like I'm some sort of higher being in this thread. That's weird.

pw pw pw:
I'm actually looking forward to it the same way. While the medic pack was fun and interesting to do, this one has a much different pace now that I'm taking the time to really nail the concepts before moving into 3D.

Kalva, Khthon:
I'm definitely going to be using a different type of sight for this thing, probably one similar to the middle image in chickenman's post.

chickenman:
Thanks! Those references are very helpful!





I've started doing a bit of concepting for the melee. The blown up version is for after you hit somebody, kind of like the broken bottle.
http://imgur.com/xt6B8.jpg

ShadowBrain
06-06-2010, 02:49 PM
Wouldn't something that blows up in your hand hurt you?

Swizzle
06-06-2010, 02:52 PM
If it hurts you, imagine how much it's going to hurt the other guy.

Norron
06-06-2010, 02:54 PM
I have nothing to say except that the grenade on top of the stick should be a bit larger.

Karkasmolenklok
06-06-2010, 02:57 PM
Do some silhouettes of iron sights. I like the one you have, but i feel something different from the other will make it stand out.

http://www.gdt-server.net/www1/downloads/gdtmod_anti_tank_grenade_launcher_ironsights_arma2 .jpg

I like the first one on the left here.

Benvil
06-06-2010, 03:11 PM
Another Swizzle pack?

JIZZ'D IN MY PANTS!

Looking great so far!

On a complety unrelated question, which I didn't get an answer on last time. You originally made The Pain Train for Pyro, right? Was you the one who decided it should go to Soldier/Demoman, or was that Valve's decision? If it was your decision, how come?
Just wondering :P

Batt
06-06-2010, 03:16 PM
Man what the hell I've wanted a stick grenade since before the war update :I

I'd say exaggerate the size of the explosive some more, and the handle looks like he'd hold it from the middle, which might look kinda awkward. It's a great idea though.

Mad Mike
06-06-2010, 03:20 PM
If it hurts you, imagine how much it's going to hurt the other guy.

That's tha spirit, lad!

jgoodroad
06-06-2010, 03:31 PM
not the Petard I was looking for (medival invasion weapon) but the closest I am going to get the a bomb on a stick, a stickbomb.

Nerdlights
06-06-2010, 03:35 PM
Perhaps the melee should be a bit more detailed, I love the idea of a grenade on a stick, but perhaps it could be held on in some ragtag manner, it seems like the grenade shouldn't just stick. Ducttape would work perhaps, or if you want to go away from rag tag extend the metal base below the grenade to make it look as though its holding it in more. Also, for the grenade launcher I'd suggest keeping the rectangular openings at the top of your weapon, as seen in the draw up

nex
06-06-2010, 03:40 PM
Wouldn't something that blows up in your hand hurt you?
soldier medical diagnostic

http://img192.imageshack.us/img192/1826/captureoal.png


so yea...grenade melee is pretty much expected stuff...keep on going Swizzle

Swizzle
06-06-2010, 04:15 PM
Norron:
Done.

Karkasmolenklok:
I like it too, but I don't know that it would read very well. I'm going to experiment, though.

Benvil:
I made the Pain Train for the pyro because it was the only class at the time that had been updated with unlockables I could replace which also had the melee animation I was looking for. I submitted it as a soldier/demo weapon, though, and Valve used it for them. I felt it fit the soldier and demo's personalities a little better than the pyro's.

Batt:
I've modified the handle a bit. See below.

jgoodroad:
You could always make one yourself, couldn't you?

Nerdlights:
I'm basing this thing on German hand grenades, so there is a real-world precedent that shows they work and you don't need duct tape to have them held together. I'd thought about just attaching a grenade to a stick, but decided it would just look weird.
As for the rectangular openings on the rail of the grenade launcher, I'm certainly keeping them. The only reason they aren't there on the mockup is because I didn't feel that kind of detail was necessary for a simple blockout.

nex:
Pretty much all the classes in TF2 are completely insane in one way or another, so that's not surprising.





I made the end a little bigger and thinned out the handle at the bottom. I also added some tape. Thoughts?
http://imgur.com/RfS4G.jpg

Norron
06-06-2010, 04:18 PM
I think that's really all you need. I see too many people going crazy with the broken and damaged weapons when a little custom modifications like a grip is just fine.

DKK
06-06-2010, 04:20 PM
Dude! Awesome. You've really captured the style with these concepts.

Karkasmolenklok
06-06-2010, 04:27 PM
soldier medical diagnostic
...but this is for the demoman.

ChromeE
06-06-2010, 05:08 PM
maybe the grenade would do explosive dmg at first, then low dmg until it regenerates (like the jarate/ chargin targe)

Contrails
06-06-2010, 06:25 PM
Don't know if its intentional or not, but the large shards left on the exploded version gives the impression of a weak explosion - like smaller pieces left would make it look more powerful

ScudzAlmighty
06-06-2010, 07:34 PM
I disagree, if Warner Bros were animating this back in the 50's I think it'd look exactly like this, though it does look more like it exploded out the top after being fired rather than on impact with someones head.

Hotdogbunker
06-06-2010, 08:55 PM
vcool:
Time constraints, man. Also, I'm the most humble person I know.

That's not a very humble thing to say. :\

Nerdlights
06-06-2010, 09:04 PM
That's not a very humble thing to say. :\
http://images.starcraftmazter.net/4chan/for_forums/thats_the_joke.jpg
Sorry, someone else did it and I'm very impressionable. Anyway, Swizzle, I see what youre saying and love the increase in size up top, But may I suggest wood splintering? Not heavily, mind you,but here and there

Mico27
06-06-2010, 09:37 PM
I'd really see some kind of spherish studs on that explosive on top so it can look a bit like some kind of mace, considering the bottle only breaks on crits.

Swizzle
06-07-2010, 12:29 AM
Norron:
Agreed. A bit of tape, a couple of nicks and I think it's fine. I don't want it looking like the Pain Train.

DKK:
Thanks! That's what I'm going for, so it's good to know I'm going in the right direction.

ChromeE:
Maybe, but I'm not going to think about it too much. I'm going to make it so it breaks like the bottle and leave Valve to deal with gameplay mechanics.

Contrails:
I'm going to have to side with Scudz on this one for a couple of reasons. First, I think it just looks cool to have big shards of metal at the end. Second, I think it'll read best if the broken bits are kept large and obvious even if it's not realistic.

Mico27:
I've thought about adding something like that, but I don't want it to be a horribly outlandish kind of weapon. The demoman's other weapons, at least the stock ones, are actually fairly plain with clean lines, so I want to keep these things looking like the fit with the rest of his loadout.




Oh, dear. Look what I've gone and done.
http://imgur.com/5ZXHR.jpg

These are just flat colors with some AO baked in, so don't judge the textures too harshly yet. There's a pretty obvious clipping issue I need to take care of where his hand meets the handle, but it shouldn't be a problem.
http://imgur.com/MrFbb.jpg

Naso
06-07-2010, 12:31 AM
Looks pretty dam good to me, nice job. Are you going to make an exploded one as a replacement for the broken bottle?

Norron
06-07-2010, 12:31 AM
That looks great so far. You're really mowing through these man!

As a side note, even with just simple AO and flat color it's amazing how much the TF2 shader really sells the effect. I could believe that that's ready to go already.

EDIT: I just thought of something. Maybe add a small sticker/demo logo/markings on the grenade head?

jgoodroad
06-07-2010, 12:43 AM
I REALLY hope this gets ingame.
I want to shout at my clanmates and say, proudly.
"SEE, I TOLD YOU THE DEMO NEEDED A BOMB ON A STICK!!!"

Hotdogbunker
06-07-2010, 01:08 AM
That is so sweet lol

Baby Stomper
06-07-2010, 01:14 AM
I can't say I like the grenade launcher replacement, but the M24 looks great.

I can't wait to see the final product.

Swizzle
06-07-2010, 01:48 AM
Naso:
Yeah, the plan is to make it so there's an exploded version just like there's a broken version of the bottle.

Norron:
Aye, the TF2 shader is a thing of beauty. I definitely plan on putting something on the grenade, but I haven't decided what yet.

jgoodroad:
I'd be rather pleased as well!

Hotdogbunker:
Thanks!

Baby Stomper:
Ah, I know I can't please everybody, but thanks for the honest opinion.



Hand grenade. Now with explodedness!
http://imgur.com/SxI5D.jpg

There are still a few issues I need to work out, such as clipping, but the one that bugs me the most is the fact that you can't see the top of this thing with the default weapon FOV. Need to take care of that.
http://imgur.com/bbfZs.jpg

jgoodroad
06-07-2010, 02:03 AM
who plays on default?...wait...
"default"

Simski
06-07-2010, 03:18 AM
I really like the way you made it more interesting to look at :O
It definitely looks cooler now that it isn't so tiny, and I like the small details.

Do you plan to make a new taunt for it though?
The bottle taunt would look very unfitting I can imagine, and I believe the reason the skullcutter is without a taunt rather than have the eyelander taunt is because Valve didn't want Demoman to have more than one weaopon that has a kill taunt.
If you don't want one, it will probably either get the bottle taunt like paintrain, or no taunt at all like the skullcutter.

Also hypothetically speaking, how do you imagine it would work in game?
Would it break/explode on random crit like bottle, or would it explode after a set ammount of hits, or on first impact?
I know this doesn't matter as it's not supposed to be function based, I'm merely curious as to how you think it would work if it made it in game. You don't even have to answer if you don't feel like it:

nex
06-07-2010, 07:16 AM
Also hypothetically speaking, how do you imagine it would work in game?
Would it break/explode on random crit like bottle, or would it explode after a set ammount of hits, or on first impact?
I know this doesn't matter as it's not supposed to be function based, I'm merely curious as to how you think it would work if it made it in game. You don't even have to answer if you don't feel like it:
probably just like bottle...

Simski
06-07-2010, 07:18 AM
probably just like bottle...
That wouldn't be very useful though.

The bottle only breaks on crit, and if this also only breaks on crit I might as well just use the old bottle and prevent myself from dealing self damage when killing enemies.

Psyke
06-07-2010, 07:21 AM
i think if it had a higher random chance of being critical it'd be good. and if it was a critical hit it exploded for effect

god can you imagine using the targe, equiped with this? zooming forth to your enemy to strike and be lucky enough for the nade to go off?

BABOOM!

man, now i REALLY want this to win!

Khthon
06-07-2010, 07:25 AM
You're going to make a burned texture to the exploded grenade melee, yes?

Brunaai
06-07-2010, 08:23 AM
sorry about going off the current topic but seeing as that bomb-helmet has been done, i decided to take a closer look at the helemets and goggles to see what else could be done.

when i looked at the goggles i thought "kinda silly having protection for 2 eyes for him", so how about a pair broken/cut in half with a metal plate covering where his eyepatch is.

just an idea :)

Swizzle
06-07-2010, 12:27 PM
Honestly, guys, I haven't been giving much thought to how this thing would work. I just know that I want it to blow the hell up when you hit stuff.

Khthon:
Yup. And speaking of which...



I'm considering swapping out the green for a dark team color, but I haven't decided yet. The texture isn't quite where I want it to be at the moment anyway; it doesn't quite feel like it belongs in TF2 yet, so I'm going to push it a little further.
http://imgur.com/S8nWG.jpg

Simski
06-07-2010, 01:11 PM
I would in fact like to see how it looks team-colored :O

Norron
06-07-2010, 01:31 PM
Maybe if it's team colored then make it look like it's a layer of badly applied or worn paint over bare metal.

Similar to how the sentry looks actually. it's plainly team colored paint that's on it instead of it being full red or blue.

Snowloss
06-07-2010, 01:34 PM
If you really want to have team colors the stick grenade melee, why not just add a colored stripe around the grenade?
Personally, I don't see it looking as good team colored.

The Patriot
06-07-2010, 01:55 PM
Awesome I was wondering if someone would make a M79 styled grenade launcher.
Omg....the original Grenade launcher is modeled after the M79 Launcher!

chickenman
06-07-2010, 04:43 PM
Put a sticker on it that says "for maximum exploded awesomeness, increase FOV."

henroast
06-07-2010, 05:15 PM
That is so cool, nice job! I'm not so sure about the green though.

Atheistsoul
06-07-2010, 05:18 PM
Just slap a http://www.auctionpax.co.uk/packaging/images/danger_explosive_material.gif on the side of it. =D

Psyke
06-07-2010, 05:40 PM
Just slap a on the side of it. =D


what if we mixed this. with the headshot icon?


http://img268.imageshack.us/img268/5972/95915244.png

ChromeE
06-07-2010, 07:19 PM
what if we mixed this. with the headshot icon?


http://img268.imageshack.us/img268/5972/95915244.png
YES

Nerdlights
06-07-2010, 08:04 PM
what if we mixed this. with the headshot icon?


http://img268.imageshack.us/img268/5972/95915244.png


This10 this100, a million times yes.

Al Capwn
06-07-2010, 08:23 PM
Engie's overalls have a nice, dark team color.

DKK
06-07-2010, 08:44 PM
That sticker is pretty awesome.

CrazyChicken
06-07-2010, 09:59 PM
Omg....the original Grenade launcher is modeled after the M79 Launcher!

I know silly :P I meant I wanted to see someone in the contest make one. Most of the demoman weapons I saw were cannons and I was looking forward to grenade launcher from someone, and Swizzle did ;)

On topic I love the melee weapon keep up the good work :)

soso188
06-07-2010, 10:02 PM
I agree with the previous statements that that adhesive sign is very fitting to your custom weapon design,
altho it could also say
warning : HEAD ESPLONSIONS

The Patriot
06-08-2010, 06:41 AM
Could you tell me what tools you are using,so that i am sure im on the right track?

Simski
06-08-2010, 06:48 AM
Put a sticker on it that says "for maximum exploded awesomeness, increase FOV."
I would like this, but perhaps small and hidden on the other side of the grenade so you wouldn't see it in first person.

It would be an easter egg similar to the Halo Hippo, in that you would only see it if you went looking for it :O
http://www.eeggs.com/items/50860.html

Mad Mike
06-08-2010, 11:22 AM
http://img268.imageshack.us/img268/5972/95915244.png

WARNING! Your head might explode due to extremely high amounts of pure awesomeness contained within this item!

Seriously, this is total win.

Swizzle
06-08-2010, 11:48 PM
Simski:
I tried a couple of team color variations, but I didn't really like how they looked. I'm going to play around with them a little more, probably, but the plan right now is to just have it neutral colored.

Norron:
Yeah, if I go with team colors, it'll definitely look like chipped paint.

Snowloss:
I've considered doing something with stripes, so we'll see what happens.

CrazyChicken:
You mean in TFC? I've only played it a little bit, so I don't remember.

chickenman:
Tempting...

henroast:
Thanks. I'm not quite sure about the green either, but I've yet to come up with a better alternative since the team colors look a little weird on it.

Al Capwn:
They do indeed. I'll try it and see how it looks.

The Patriot:
I'm using Modo for modeling, Milkshape for import/export and Photoshop for texturing.

Atheistsoul, Psyke, ChromeE, Nerdlights, DKK, soso188, Simski, Mad Mike:
I tried out putting a stencil of the explosion sticker on there because I think it's a pretty funny idea.
http://imgur.com/oIRun.jpg
There are some problems with it, though. First and foremost is that it doesn't read well from any sort of distance whatsoever. The only person who would notice anything beyond a blob on the end of the grenade would be the player holding it.
Second, it simply doesn't fit the style of TF2. There are very few instances on models where you can see things like labels with text. Even then, though, they're usually logos and not warnings or something, and the text is usually large enough that it's pretty readable.
I'm afraid the warning label just isn't going to work, funny as it would be.




So I got bored with working on the grenade and decided to get to work on the model of the grenade launcher. The model's almost finished. I just need to adjust the position and size of a couple of things and I'll be there.
http://imgur.com/4HAcf.jpg

I threw it into the model viewer to see how it looks and I think it's coming along nicely. The model doesn't quite line up with the bones properly yet, but that can be fixed easily.

This isn't really UV mapped, by the way. I just did a planar projection of the entire thing onto the UV space so I could get some solid colors down instead of having that damned purple and black checkerboard.
http://imgur.com/p25vY.jpg

chickenman
06-08-2010, 11:59 PM
awesome iron sights :P ( gloat )

Norron
06-09-2010, 12:33 AM
I'm liking it. Do you think you could throw up a side view of the model with wires? I'd like to see how you made that sucker.

jgoodroad
06-09-2010, 01:45 AM
I really like that warning label...If only we knew whether or not VALVE would like it...

Boylee
06-09-2010, 02:13 AM
This thread restores my faith in the Demoman after the debacle that was the WAR update. This is totally what Valve should've made for the Demo.

I applaud your work sir, and I hope this makes it into the game.

Swizzle
06-09-2010, 01:49 PM
chickenman:
I think they are too.

Norron:
Your wish is my, well, not really command, but certainly strong suggestion.

jgoodroad:
I'm currently operating on the idea that it wouldn't fly. It just turns into a blob at the distances players usually are from each other.

Boylee:
Thanks!



I'm pretty much finished with the modeling stage for this sucker. I still have a small amount of cleanup to do, but it's mostly to do with smoothing errors.

These textures are nowhere near finished yet. They're solid base colors with AO. It definitely doesn't have a spec map yet.
http://imgur.com/oRwJ7.jpg
http://imgur.com/w3GE7.jpg

And high res wires by request:
http://imgur.com/7T1CN.jpg

Norron
06-09-2010, 01:53 PM
Sweet! Thanks for the wires.

Karkasmolenklok
06-09-2010, 01:58 PM
You know I gotta say, I'm kind of liking it in ambassador silver better.

larolaro
06-09-2010, 02:27 PM
Great work swizzle, can we see it in first person view?

Djokson
06-09-2010, 02:39 PM
God, you are fast, did you think about squeezing a third pack into these time constraints?

Simski
06-09-2010, 02:55 PM
FUCK YES THAT LOOKS AWESOME!

I want that launcher, NOW D:

CrazyChicken
06-09-2010, 03:20 PM
@Swizzle
Well I was talking about the TF2 one, maybe its not but I thought it was a M79 with a rotation barrel but the old TFC grenade launcher was the M79 grenade launcher (http://i197.photobucket.com/albums/aa318/speedpop/Team_Fortress_Classic_original_mode.jpg). But Valve did change it later and made look like this one (http://images2.wikia.nocookie.net/__cb20090828070123/teamfortress/images/f/fc/Gl_tfc.png).

Also keep up the good work with the weapon I love the way they look :D

Ikimono
06-09-2010, 03:53 PM
I think that's really all you need. I see too many people going crazy with the broken and damaged weapons when a little custom modifications like a grip is just fine.
How to make tf2 weapons better, Add grips :D

Khthon
06-09-2010, 06:35 PM
At this rate you could do another 2 packs...you're a maniac!

Mico27
06-09-2010, 06:54 PM
inb4 swizzle win it all.

Pogo
06-09-2010, 07:09 PM
TF2: The swizzle update, coming soon

soso188
06-09-2010, 07:15 PM
just dont make a sniper or engy one please? i want at least a chance to win(if you do tho, go with a old west style theme, for engy, it fits him. and no-one else is doing it)

chickenman
06-10-2010, 12:30 AM
i am enjoying those skewed proportion iron sights.

nex
06-10-2010, 09:55 AM
you have done one support class and one defensive class...its time for one offensive class (scout,soldier,pyro)...

can i haz pyro?

Snowloss
06-10-2010, 10:14 AM
I may have missed a post, but I don't think Swizzle has a 3rd item just yet. If however everything is completed and squared away and if the stars align and a 3rd park is made and you're looking for suggestions, I'd love to see what you'd do with Heavy Weapons Guy.

Swizzle
06-10-2010, 11:47 AM
Criminy. I leave this alone for a little while and it blows up all of a sudden.



Norron:
No problem!

Karkasmolenklok:
Really? I dunno, silver just doesn't seem to fit the look.

larolaro:
I haven't got the first-person viewmodel working yet, but I'll try to get it done before I'm done with this.

Djokson:
I have thought about it. And I came to the conclusion that it'd be absolutely, positively 100% insane and impossible. I still need to put all the finishing touches on the medic pack and submit it, and I still haven't even started on the third item for the demo. Considering that I only have 18 days left and this entry is nowhere near finished, it'd just be laughably stupid to try my hand at a third entry.

Simski:
Haha, thanks. If my stuff doesn't actually get in, I'll be sure to release them on FPSBanana or something.

CrazyChicken:
I think the TF2 grenade launcher is actually based on the M32. It has a similar design, but I think they most certainly drew inspiration from the M79 as well.

Ikimono:
Not just grips, but tape grips.

Khthon:
Dear god, no. I'd have a stress-induced aneurysm and turn into a vegetable.

chickenman:
At first they were very square and regular and they looked like absolute crap. So I pulled some verts around and like magic they suddenly looked better. Amazing!

To the rest of you:
Thanks and I'm not doing a third pack. I've other stuff on my plate that needs my attention. I want to do other projects that aren't TF2-related.




I've made headway on the textures. Nothing final, but certainly progress:
http://imgur.com/YpkpK.jpg

jgoodroad
06-10-2010, 11:56 AM
those scuffs really help...

Buck
06-10-2010, 12:07 PM
Yeah your'e damn fast. It looks soo hot.

Hotdogbunker
06-10-2010, 12:27 PM
Looks amazing Swizz, it's always a pleasure to see what you come up with. This one's a winner! What's the third object gonna be?

Khthon
06-10-2010, 12:28 PM
Simmer down there Buck. It isn't hot it's on fiyah!

Graff Pirate
06-11-2010, 08:06 AM
So full of win!

4_Thirty_5
06-11-2010, 11:18 AM
Criminy, Swiz. This stuff looks epic.

Moribund
06-11-2010, 11:37 AM
Do you have names in mind yet?
Is the grenade launcher going to be something like the "Loch and Load"?

Norron
06-11-2010, 12:20 PM
That stock needs silly demoman themed stickers and imagery. No idea why, it just does.

Swizzle
06-12-2010, 12:26 PM
Khthon, Graff Pirate, 4_Thirty_5:
Thanks!

jgoodroad:
I hope so. I don't want to overdo them, but I don't want it looking plastic and pristine, either.

Buck:
While I am pretty fast, I'm also unemployed at the moment. That helps with having time to get stuff done. I'm hoping that getting this stuff done will help change the whole unemployed thing, though.

Hotdogbunker:
I'm going to make a helmet like the ones bomb disposal guys wear, or at least one that's similar. I don't really like the look of most of the face shields they have, so I'm probably going to change it fairly significantly.

Moribund:
Dear god, that's amazing. The Loch and Load. I'm using that. You're a genius!

Norron:
I'd thought about it, except there are a few reasons I probably wouldn't want to. First and foremost is that the texture resolution is simply crap for small, detailed stuff like that. Another is that the stock is mirrored and any stickers or carvings I put on it would be backwards on one side.



I'm about ready to call this sucker done. I should get a move on; I still need to finish up the grenade and start on the helmet.
http://imgur.com/V2oK1.jpg
http://imgur.com/rIQSn.jpg

Ithoual
06-12-2010, 01:47 PM
Great job !

Impressive shape and nice texture especially with a 512 texture !

Could be nice to enderstand how the " cross " of the gun is attached to the metal body , with a screw or anything els, but anyway, great job :)

Acumen
06-12-2010, 02:12 PM
looking mighty hefty :D
if only i could steal and eat your artist brain :o~~

i don't know you just got that whole tf2 nailed from head to toe. absolutely brillant work !

Blueplastic
06-12-2010, 02:20 PM
I love the texture...looks like TF2 texturer made it :)

Frump
06-12-2010, 04:10 PM
Great work on this one Swizz, definitely the best item you've made so far during the comp and the one I would most like to see in game.:)

You did really well with the brush strokes on the wood and metal in this one. A lot better than on the needle gun and other previous weapons. Keep it up!

ScudzAlmighty
06-12-2010, 04:20 PM
- psst!- he's tryin to make ya doubt yourself and spend more time on previous entries therefore missing the deadline, don't fall for it!

Swizzle
06-12-2010, 06:56 PM
Ithoual:
I'm not sure what you mean by the cross. Are you talking about the stock?

Acumen, Blueplastic:
Thanks!

Frump:
I've been looking pretty closely at the texture for the default grenade launcher, so that's contributed to the more well defined look.

ScudzAlmighty:
I need to put some finishing touches on the medic pack anyway and I still have just over two weeks, so I should be fine. I'm moving along pretty well with this stuff, so I'll probably have everything done and submitted by (hopefully) late next week.







Since I'm still not in the mood to work on the grenade and I still haven't started on the helmet, I thought it'd be a good idea to get something done about that "haven't started on the helmet" thing. Here's the problem, though:

EOD helmets look super boring and they're absolutely huge.

Those are two things that simply won't work for this. The first won't work because, well, they're boring. The second won't work for more practical reasons. Specifically, the demoman has a big collar on his EOD suit that would clip with a helmet the size of a normal EOD helmet. The solution? Better helmets.

These are just a few random ideas while I warm up. I'm liking the look of open-face motorcycle helmets.
http://imgur.com/Zh2TX.jpg

Zipfinator
06-12-2010, 07:02 PM
I like 2 and 5 the best, although 5 is a bit too similar to one of the CT characters in Counter-Strike.

Xenu's Paradox
06-12-2010, 07:05 PM
3. Hands down.

Khthon
06-12-2010, 07:09 PM
I like the idea of 3 (mouth mask, goggle/face cover not in use). Maybe the goggles from 5 but flipped up like the face cover in 3.

Xenu's Paradox
06-12-2010, 07:16 PM
I like the idea of 3 (mouth mask, goggle/face cover not in use). Maybe the goggles from 5 but flipped up like the face cover in 3.

+1.

youngoli
06-12-2010, 07:17 PM
I'm liking 4 and 5.

ScudzAlmighty
06-12-2010, 07:49 PM
3 looks a little busy to me, but it might look better as actual polygons, 2 might work

Mico27
06-12-2010, 10:16 PM
something like this: http://i49.tinypic.com/339kmzc.png
would be cool.

pw pw pw
06-12-2010, 10:42 PM
I'm worried that having a mask like that would infringe on the features of the pyro. The canisters on a pyro's helmet are one of his/her key identifying features. I would work from 1 or 5.

Blueplastic
06-12-2010, 10:50 PM
2 and 5.
3 is too much....

Norron
06-13-2010, 12:45 AM
I kind of like #1 but not really any of the others. Is this what you were looking for style wise?

http://dpenterprises.com.au/images/Ballistic_Helmet_for_Bomb_Disposal.jpg

Swizzle
06-13-2010, 12:54 AM
Zipfinator:
That's a good point about the CS characters. I wouldn't want to get into that style.

pw pw pw:
I was actually worried about that as well. I'm really not sold on the idea of doing a respirator.

Norron:
Yeah, I want to do something in a style similar to that as opposed to something like this (http://image.ec21.com/image/cndefense/simg_GC03542098_CA03542138/Bomb_Disposal_Helmet_I.jpg). While it certainly fits the character of the demoman, I just don't think it looks any good, so I've decided to go with something more stylized or just not like modern bomb disposal helmets.




I agree with pw pw pw about the respirators. While it may be cool to have them, I don't want him looking like a pyro. Unless a bolt of inspiration strikes, I don't think I'm going to use the respirator. I do like the face shield, though, so I've drawn up a few more concepts with face shields and goggles. #1 is actually #3 from the previous sheet.
http://imgur.com/bvNb8.jpg

BANG!
06-13-2010, 12:59 AM
Great work on the grenade launcher its perfect!

As for the helmet my i'd pick 3 or 6, i like #2 too but you couldn't see the demoman's eyes, and if the player is using the eyelande you can't see his eye glowing more and more as he takes heads off.

Zipfinator
06-13-2010, 01:13 AM
Three or Six definitely. I don't like the shields that cover his face and having a giant shield like that over his forehead is going to be kind of awkward.

Norron
06-13-2010, 01:14 AM
#4 for sure. It looks more like a SWAT style helmet but it'd probably fit with the rest of your items much better.

jgoodroad
06-13-2010, 01:31 AM
I would like to see that transparent face-cover ingame, would make sense too.

I am sure the demoman would not want to lose ANOTHER eye.

Gerrund
06-13-2010, 01:36 AM
I really like #4, but what if the left side of the face shield was shattered, like it was his dad's face shield before he got it?

Brunaai
06-13-2010, 01:59 AM
some of the helmets are starting to look like aviator helmets to me.

im thinking 2 or 3 (not all that keen on something covering the whole face) and 6 is way too plain as is

Acumen
06-13-2010, 02:10 AM
i like 2 and 3. the goggles are a nice twist on it.
the others look too modern for my taste. but only cause i associate certain realistic scenarios with them.
2 and 3 have a nice "handmade" inventive touch to them.

if you have the time, do these things as a tiny item ;)
http://www.fashionoutdoor.com/Pro_img/200971394011407.jpg

but overall it's just hard to imagine, since you always turn your silhouette into something fitting...

komfyrion
06-13-2010, 02:14 AM
3, definitely. It would be awesome if the goggles went down (perhaps even in the viewmodel?) when you equipped the melee grenade weapon!

Simski
06-13-2010, 02:20 AM
I like 3 the best.

Blueplastic
06-13-2010, 03:17 AM
2 or 5

Contrails
06-13-2010, 05:21 AM
Although not an EOD helmet maybe you could draw on some stuff from one of these (like the general bulkyness and bulges)?

http://img355.imageshack.us/img355/7870/mercy6b6pb.jpg

Dr. Waldo Fehr
06-13-2010, 05:51 AM
I like number 2, but have the 'blind' side of the goggles drawn over and cracked or something to that effect.

Mizzymizzy
06-13-2010, 07:07 AM
1 with 2:s goggles!

Djokson
06-13-2010, 07:35 AM
Two or three, don't put anything on/in front of his face except goggles.

Svdl
06-13-2010, 07:48 AM
I think the facial shield would work just fine, I assume it's going to be transparent, after all.
Goggles (on the face) I'm not so sure about, the demoman has a fairly stretchy face. If you can make it look good without the facial flexing clipping into the goggles, then sure go for it, but if his cheeks push through them when he's grinning or something then I'd say the shield or goggles on the helmet is a safer idea.

nex
06-13-2010, 09:03 AM
4. with transparent shield!

Psyke
06-13-2010, 10:47 AM
4

ColonelBD
06-13-2010, 11:56 AM
4 or 5, and what nex said.

Xenu's Paradox
06-13-2010, 12:08 PM
3 or 4.

Or something completely different:

http://bulk.destructoid.com/ul/90176-the-best-metal-gear-bosses-ever-/Metal%20Gear%20Bosses%20-%208%20-%20Fatman-468x.jpg

Hotdogbunker
06-13-2010, 12:14 PM
3 or 4.

Or something completely different:

http://bulk.destructoid.com/ul/90176-the-best-metal-gear-bosses-ever-/Metal%20Gear%20Bosses%20-%208%20-%20Fatman-468x.jpg

Good idea, I love that game and there should definitely be a fat man reference.

I like 4, but could you make a pair a goggles hang from the demoman's neck?
http://cache3.asset-cache.net/xc/50627102.jpg?v=1&c=IWSAsset&k=2&d=E41C9FE5C4AA0A14139E2DD3ACDD6653FF8C6D32C08C2F2A 43FDE1ACEB3AC673B01E70F2B3269972

pw pw pw
06-13-2010, 12:39 PM
2, 3, or 4 are the best ones from that batch. Keep up the good work!

Luftwaffle
06-13-2010, 12:46 PM
I'd say a combo of 2 and 3. Have the goggles slanted and colored an opaque color, with one end on the helmet, and the other end down over his eyepatch.

Swizzle
06-13-2010, 07:58 PM
BANG!:
I definitely want the demoman's eyes to be visible, so anything covering them will be transparent.

Zipfinator:
I'm going to experiment with face shields while I work out how I could make goggles seem more fitting for a demoman.

komfyrion:
I'm not even sure that's possible.

Contrails:
I'd thought about doing something like a flight helmet, but I can't see it working because I have limited space to work with since the demo has a big collar.

Svdl:
That's one very large concern with the goggles. I'd have to model them and check face poses out in the model viewer to know for sure how well they'd work, though.

Xenu's Paradox:
I'd thought about doing something Fatman related, but I dunno that it'd come across very well.

Hotdogbunker:
Goggles hanging from the neck would have to go in the miscellaneous slot, I think. I don't know much about attachments, though, so I'll look into it.






I threw a couple more concepts together. Can't say I'm a huge fan of any of them, but I'm leaning towards 5/6 or possibly even 4. I'm going to try to give the goggles a second chance. Dunno that they'll work, but I like the idea of goggles.
http://imgur.com/4VtVB.jpg

Khthon
06-13-2010, 08:57 PM
I like 6. I think having the face plate move based on what weapon is out (up for melee down for explosive weapons?) would be really nice.

I still like goggles, though.

jgoodroad
06-13-2010, 09:01 PM
goggles might make the demo look biker-ish, the face-shield would make him look more professional.

Zipfinator
06-13-2010, 09:05 PM
Five and Six are the best in my opinion although I still think something with goggles would be better.

Dr. Waldo Fehr
06-13-2010, 10:33 PM
4/6 here. You probably want the face to be as visible as possible. As someone stated in another thread the face is the entire character's personality. Not to mention you want the Eyelanders glowing eye to be visible.

Blueplastic
06-13-2010, 10:34 PM
6!
So the demoman can have a misc item that is on his face not only chest...

Simski
06-14-2010, 12:10 AM
I still like 3 in the previous picture the best, the one with the goggles.
I feel these face plates make him look too much like a riot police :S

pw pw pw
06-14-2010, 12:28 AM
5 looks best, by a longshot.

vcool
06-14-2010, 12:34 AM
6

Face should be open.

Djokson
06-14-2010, 12:34 AM
I still like 4 in the previous picture the best, the one with the goggles.
I feel these face plates make him look too much like a riot police :S

Total agreement.

Simski
06-14-2010, 12:50 AM
Total agreement.
Oops... I said the wrong number actually, you might want to change that quote...

Batt
06-14-2010, 03:01 AM
6. I think it'd look best if the visor is kept as close to the helmet as possible, and is as small as you can get it - if it's too big it'll just be kinda silly looking. A thick border on the visor would help get across the image of an EOD helmet, too.

Also wondering if something on the back of the helmet, like you had in the first batch of designs with the unnumbered boring one, would help make it look more interesting. The helmet itself may look pretty plain when the visor isn't visible, considering the straps will be covered by a huge collar.

Djokson
06-14-2010, 01:17 PM
Oops... I said the wrong number actually, you might want to change that quote...

Well, to me, all of the ones with the facescreens look like it, including 4.

Gerrund
06-14-2010, 02:06 PM
I still think the left side of the face shield should be completely broken off. It would add some visual interest to the hat.

Kazuma
06-14-2010, 04:13 PM
I still think the left side of the face shield should be completely broken off. It would add some visual interest to the hat.

This.

Edspear
06-14-2010, 08:44 PM
Combine the helmet shape of 1 with the visors from 5 and 6. And maybe you could animate it to flip between 5 and 6 too.