I_R_Hopo
06-02-2010, 12:14 AM
BIG EDIT: Okay, just ignore me.... I went and searched for an hour after posting this and found an identical probelm posted here: http://www.polycount.com/forum/showthread.php?t=71536&highlight=normal+map+problem. Turns out I was doing things right, and I just needed to alter a couple things (Like I figured. Me making a nooby mistake :P) My main problem is now fixed, so just to make this thread NOT useless, I'll ask another question.
Do the amount of smoothing groups make a big difference in your model? For example, I have a weapon I'm making with a lot of hard edges, and about 4-5 smoothing groups per big piece. Would it be better for me to chamfer areas to try and get different parts into a single smoothing group, or would the extra polys be bad? I've read that seperate smoothing groups = more verts, but I don't know how game engines work and what is and isn't important to watch for. Also, say I have a big object on one smoothing group with no errors, but I've split it into two UV islands. Do I put both islands into seperate groups, or will they work properly in one group with no errors between islands?
Thanks guys :) Sorry for making the thread then figuring it out. It seems I always spend hours with a problem, finally work up the courage to post about it, and then I figure it out, haha.
Do the amount of smoothing groups make a big difference in your model? For example, I have a weapon I'm making with a lot of hard edges, and about 4-5 smoothing groups per big piece. Would it be better for me to chamfer areas to try and get different parts into a single smoothing group, or would the extra polys be bad? I've read that seperate smoothing groups = more verts, but I don't know how game engines work and what is and isn't important to watch for. Also, say I have a big object on one smoothing group with no errors, but I've split it into two UV islands. Do I put both islands into seperate groups, or will they work properly in one group with no errors between islands?
Thanks guys :) Sorry for making the thread then figuring it out. It seems I always spend hours with a problem, finally work up the courage to post about it, and then I figure it out, haha.