adam
06-01-2010, 12:46 PM
Hello,
I wanted to run by my workflow for colour grading to see if A.) I am doing it right and B.) Why I'm not getting results.
My assumption is that with all your colour ranges (high, mid, shadow) set to default, HDRtonemapping enabled, and a basic/untouched LUT texture applied that the scene SHOULD look 'normal'. So that you can then screenshot, apply the LUT, adjust the screenshot, reexport an edited LUT texture, import that in to Unreal, and apply it to your post process volume that the changes should come in.
That said, here's my workflow so far:
Made sure all my values for high, mid and shadows were untouched in my PP volume.
Imported a basic LUT texture to my package and made sure LODGroup was TEXTUREGROUP_ColorLookupTable
Went to my PP chain and ensured that the 'uberpostprocess' was set to use Worldproperties
Also made sure the uberpost has 'HDRtonemapping' enabled.
Went to my PP volume and plugged in my LUT texture to the appropriate spot.
The scene looks no difference with or without the LUT texture applied. When you enable the tonemappnig in the uberpost, it blows the values out but my assumption was that with the basic LUT it would tone them back to regular.
This hasn't happened.
What am I doing incorrectly?
I wanted to run by my workflow for colour grading to see if A.) I am doing it right and B.) Why I'm not getting results.
My assumption is that with all your colour ranges (high, mid, shadow) set to default, HDRtonemapping enabled, and a basic/untouched LUT texture applied that the scene SHOULD look 'normal'. So that you can then screenshot, apply the LUT, adjust the screenshot, reexport an edited LUT texture, import that in to Unreal, and apply it to your post process volume that the changes should come in.
That said, here's my workflow so far:
Made sure all my values for high, mid and shadows were untouched in my PP volume.
Imported a basic LUT texture to my package and made sure LODGroup was TEXTUREGROUP_ColorLookupTable
Went to my PP chain and ensured that the 'uberpostprocess' was set to use Worldproperties
Also made sure the uberpost has 'HDRtonemapping' enabled.
Went to my PP volume and plugged in my LUT texture to the appropriate spot.
The scene looks no difference with or without the LUT texture applied. When you enable the tonemappnig in the uberpost, it blows the values out but my assumption was that with the basic LUT it would tone them back to regular.
This hasn't happened.
What am I doing incorrectly?