View Full Version : cubemap woes
05-30-2010, 03:45 PM
So it appears to me in my level here, that brushes are reflecting a cubemap in a certain direction... yet the static meshes appear to be reflecting in a different direction. All the same texture cube, but it looks like the cubemap is connected to the static mesh's local rotation. Any way to have EVERYTHING reflecting the same direction? Is that a material issue?
05-30-2010, 04:20 PM
Heres what mean
05-30-2010, 04:45 PM
Try putting a vector transform between your reflection vector and cubemap.
05-30-2010, 05:10 PM
that should do it, thanks!
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