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kdm3d
05-30-2010, 11:12 AM
A couple questions.

1.Is there a way to marquee select objects in UDK?

2. Is there away to attach lights to static meshes? I dont want to use the emmisive to project my lights... takes WAY too long to build. But I want to have a static mesh with a light attached so that every where I place that mesh, it always has that light there.

Tom Ellis
05-30-2010, 11:34 AM
A couple questions.

1.Is there a way to marquee select objects in UDK?



Ctrl+Alt+LMB should draw a marquee selection IIRC, although I don't think you can do it in the 3D Viewport.

As for no. 2, I'm not sure. I think you can group meshes and then duplicate the group, but I'm not sure if there's a way to actually 'add' the light to become part of the staticmesh.

teaandcigarettes
05-30-2010, 11:54 AM
1. creation is right, CTRL+ALT+LMB is the way to go; only works in the orthographic view modes. Sadly, there is no substractive mode (as far as I know, I would be happy to be proven wrong) so depending on your habits it might not be all that much of use to you.

2. Did you try prefabs? It seems like they should meet your needs http://udn.epicgames.com/Three/UsingPrefabs.html

Be careful though; I have been experiencing some bad crashes on March and April betas whilst using prefabs. Don't know if it's a common issue though.

Hope it helps :)

kdm3d
05-30-2010, 12:17 PM
Tried it... works awesome! thanks! And switch to rmb for subtractive:)

I'll check out prefabs, thanks!

teaandcigarettes
05-30-2010, 01:12 PM
FFFFFFFFF.... it works

I could have sworn this didn't work before; but then again, it might be that my habits have taken over and I simply never tried using the RMB.

Thanks mate :)

Haha, I still can't believe it works. I spent hours looking for info on how to do that.

kdm3d
05-30-2010, 03:39 PM
it has to be around the objects pivot though...

haiddasalami
05-31-2010, 05:40 AM
You can always attach a light to a static mesh either through kismet or through the property window. You just have to lock the property window and its somewhere in there. Forgot and cant check as Im on a mac.

kdm3d
05-31-2010, 11:57 AM
yeah, I saw that... but I was reading on udn that that didn't work for static meshes, or kactors...

haiddasalami
06-02-2010, 01:24 PM
yeah, I saw that... but I was reading on udn that that didn't work for static meshes, or kactors...

weird I used it bunch of times as lights on elevators.

kdm3d
06-04-2010, 02:02 PM
sorry... it does work on kactors. so elevators it would work, but not static meshes.