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View Full Version : TF2 - Polypack - supersandvich


supersandvich
05-29-2010, 08:29 PM
so i am starting to learn how to model. what better way to motivate myself than a contest


anywho i noticed a lack of hats that could be eaten so it is my mission to provide one.


here is the heavy's hat. it is a peice of toast that will sit on his head. the nail is so it doesn't fall off. since the nail is in his head he will not forget that there is toast on his head.


https://dl.dropbox.com/u/1758462/heavysmarthat.png

then i added a texture

https://dl.dropbox.com/u/1758462/heavysmarthat2notshiny.png

then i spent too long trying to compile this and make it work and it doesnt i dont know why the textures are broken this is complicated why is the collision model over there aaahhh

https://dl.dropbox.com/u/1758462/heavysmarthat3.png

Kirb
05-29-2010, 08:41 PM
I'm not sure if hammering a piece of toast into heavy's head is necessarily in character.

Vitius
05-29-2010, 09:42 PM
Not bad for starting out. I would definitely add some lines to the side of the toast to smooth it up. It looks really simple right now so I'm sure you have lots of triangles left (limit is 800 for hats). While you're at it, give some roundness to the nail as well since it looks cube-ish from the shading so you'll need at least a few more lines I think. Also maybe put a bend in the nail? I think it would add a bit more character overall.

The texture looks really good and TF2ish. I dunno if you painted it or took it from somewhere but I think it works fairly well.

As for compiling.... I'm no expert but you need to have a .vtf and a .vmt file and when you compile you should mention in the .qc where the directory is that the textures will be in.
ie: $cdmaterials "models\weapons\c_items\" would be the directory for a weapon texture. I'm not sure where hat textures go so forgive me.

Also when you create the .vmt (use VTFedit to create those btw) one of your lines should lead to the .vtf
ie: "$baseTexture" "models\weapons\c_items/[texture name here]"