View Full Version : TF2 - Polypack - fastturtle
fastturtle
05-25-2010, 07:23 PM
Hey everybody! I've got some ideas for the medic. The idea, or theme behind mine is to make the medic much better at being a 'Combat Medic'.
First up, I've got a Secondary replacement (uses Medigun slot):
The Berlin Wall or Panzerung
http://img.photobucket.com/albums/v234/kubli/medicshield02.jpg
A passively equipped item (like the Chargin' Targe)
The stats (ideally) would be something like:
-30% damage taken
Still able to deploy über on yourself (despite not having the medigun anymore)
100% chance to minicrit with the Bonesaw
-10% Movement speed
No health regeneration
And next, we've got Machensaft
http://img.photobucket.com/albums/v234/kubli/medicneedle.jpg
Also a secondary replacement, Machensaft triggers a self-buff (similar to Bonk! Energy Drink) that lasts 15 seconds with a 30 second cool down between uses; the effects of which are:
10% Faster movement speed
20% Faster melee attacks and weapon reload
Inflict minicrits for the duration of the buff
+10% damage taken
Sound is muffled
Vision is blurred
Primary replacement is in the works!
fastturtle
05-26-2010, 03:12 PM
Model for the shield is done! (for the most part)
http://img.photobucket.com/albums/v234/kubli/modelwip01.jpg
http://img.photobucket.com/albums/v234/kubli/modelwip02.jpg
Damn, neat looking concepts!
Mcgriddles
05-26-2010, 03:58 PM
Great job so far
Karkasmolenklok
05-26-2010, 05:36 PM
I like it, but bear in mind that the Medic used to be much more combat-viable way back in the olden planning phases of TF2 ("More combat viable? Its already pretty badass" Yes, I know.) They actually specifically nerfed the Medic's killing-people-solo ability so that Medics would actually heal people.
Here's a thought: what if instead of replacing the medigun and ubercharging the medic, it replaced the syringe gun?
fastturtle
05-26-2010, 06:14 PM
Hmmmmm. That's an interesting idea. Thanks for the feedback, though!
fastturtle
05-28-2010, 07:51 AM
http://img.photobucket.com/albums/v234/kubli/panzerung01.jpg
http://img.photobucket.com/albums/v234/kubli/panzerung02.jpg
Planning on making some pretty major changes to the texture, but it's at least half way there-ish.
christermime
05-28-2010, 08:15 AM
This came out really nice! I'd like to see a BLU version too
fastturtle
05-28-2010, 09:41 AM
Gonna make some changes today to try and bring out the eagle design more and will post the BLU version when I'm done with doing that. :)
Also, I've seen some guys on here putting their models with the models from the game (textured and everything). How do I get a hold of the TF2 models WITH textures/rigs? All I've got is the OBJ files.
fastturtle
05-28-2010, 12:20 PM
Slightly tweaked texture, and the BLU version, too! Comments and crits are more than welcome!
http://img.photobucket.com/albums/v234/kubli/panzerung03.jpg
http://img.photobucket.com/albums/v234/kubli/panzerung04.jpg
sinclair
05-28-2010, 12:22 PM
how do i create weapons i dont KNOW lolz
Ikimono
05-28-2010, 12:28 PM
You're wasting your time. Read this thread like it says to before you start working: http://www.polycount.com/forum/showthread.php?t=73281
fastturtle
05-28-2010, 12:36 PM
You're wasting your time. Read this thread like it says to before you start working: http://www.polycount.com/forum/showthread.php?t=73281
I'm aware of the rules. Thank you.
Ikimono
05-28-2010, 12:43 PM
Then you know that all the submissions should be made to replace current weapons in the game? If it's supposed to be like a hat, then just drop the poly count and you'll be good.
DamDam
05-28-2010, 12:46 PM
I love the bird on the shield.
EvilShadow777
05-28-2010, 12:49 PM
This may not be fitting to the previous weapon functions, but seriously it's not too hard to implement passive items in-game. It's not like you've made an entirely new weapon that functions completely differently, it's a shield that sits on the model like a hat but has statistical changes. If you get disqualified for this I'll be upset, your work is great.
I like the shield, everything about it so far. (though the holes in the wood don't look splintery enough)
Your idea for it replacing the medigun though is totally psycho. the medic's job is to heal, with no medigun he has absolutely 0 place in the game. I don't even know why you'd consider removing his way to heal people :s
red_pharoah
05-28-2010, 01:06 PM
if you are aware of the rules , why are you making TWO secondaries? you should only make one of each slot
Rules say nothing about making multiple items for one slot. Someone could submit 3 hats for a class: would still count.
red_pharoah
05-28-2010, 01:14 PM
Rules say nothing about making multiple items for one slot. Someone could submit 3 hats for a class: would still count.
oh really? cause I recall different
http://www.polycount.com/forum/../wp-content/uploads/2010/05/meet_the_rules.png
You must be a member of Polycount – Register Here (http://www.polycount.com/forum/register.php)
You must create a Work In Progress thread in the Contests and Challenges Forum (http://www.polycount.com/forum/forumdisplay.php?f=47) for your entry and must show your progress from start to finish
This is a visual change to the TF2 weapons only. Designing new gameplay & mechanics for your weapons is unnecessary.
Ideally, you will enter this contest alone. No group submissions. That said, if someone helped you on something specific (e.g.: Hair shader) then credit them in your notes and Valve will take it from there.
If a friend wants to do custom animations for your submissions, have them submit it through the TF2 Contribute! (http://www.teamfortress.com/contribute/) page and note that it is for your Polycount Pack entry.
All work created MUST be your own
You must be able to supply all source files of the finished products
You must create a minimum of three unique items for only one particular class (e.g. 1 x primary weapon, 1 x secondary weapon, 1 x hat – you cannot do 2 or more of the same item)
Items must be themed to Team Fortress 2 and should fit in the Team Fortress 2 universe and time period (e.g. No clown suits for the Heavy Weapons Guy!)
Contest deadline: 00:01 PST, June 28th, 2010 (5 weeks after the start date!)
Zipfinator
05-28-2010, 01:16 PM
Rules say nothing about making multiple items for one slot. Someone could submit 3 hats for a class: would still count.
Actually the rules DO say that you HAVE to make items for at least 3 different slots.
EDIT: Gah!!! People keep posting the same thing as me seconds before I post...
fastturtle
05-28-2010, 02:06 PM
I've been thinking more about scrapping the Machensaft, and have started working on a primary replacement that's a shotgun needlegun thing. More on that when I get a mesh that's even close to being done.
JimeeB
05-28-2010, 02:52 PM
If you were 'aware' of the rules, you would know that these are only aesthetic changes. And you have no choice over what the items do. So changing the Medi-gun to a completely different type of item is far from a simple aesthetic change.
Khthon
05-28-2010, 05:07 PM
Hey, I think you're doing great! I do have to point out, though, that functionality change of the Medigun will probably not have as good a chance as a new/unique Medigun model.
fastturtle
06-02-2010, 11:04 AM
After reading Swizzle's (extremely helpful) post about textures in TF2, I decided to (for the most part) redo the textures on the shield. It's still subject to change, but I think I've got at least a grasp on what I want it to look like. Here it is for each team, respectively.
http://img.photobucket.com/albums/v234/kubli/panzerung05.jpg
Also, I've gotten a little work done on the primary replacement, which is supposed to be a pump-action shotgun of sorts. The mesh is pretty far from done, still, but I've gotten enough done to at least post. So here's that.
http://img.photobucket.com/albums/v234/kubli/primary01.jpg
christermime
06-02-2010, 01:05 PM
The newer texture is looking much more like it would fit within the universe. Looking forward to seeing where the needle shotgun goes. What would be the advantages/drawbacks to it?
fastturtle
06-02-2010, 01:30 PM
I was thinking something like:
Fires 9 Needles at once (like the Scattergun/Shotgun)
3/15 (ammo/reserve)
Each Needle that hits gives 1% über.
½ regen rate (same as Blutsauger)
-2 seconds über time.
fastturtle
06-04-2010, 12:42 PM
http://img.photobucket.com/albums/v234/kubli/primary02.jpg
updated mesh for primary
jgoodroad
06-04-2010, 12:54 PM
YES! THIS IS WHAT I HAVE BEEN WAITING FOR!
however this poses the problem of slots, now if you remove functionality (aka your stats) you could have the shield replace the ubersaw, then you could have the medigun (needed for medic) and the shotgun-needlegun (awesome).
the other problem is the theme...what is yours?
Death Dragon
06-04-2010, 01:23 PM
I love the Needleshotgun but you really shouldn't let it change the lenght of the Übercharge.
And for the shield:
Please please please don't make it as replacement for the medigun.
Every player would hate a medic who has no medigun equiped.
Snowloss
06-04-2010, 01:32 PM
Valve doesn't really like the idea of Medics running around not healing and maining the Medic, I'll admit I'm not a fan of it myself... but that medical shotgun idea... hell yes.
Karkasmolenklok
06-04-2010, 01:37 PM
Yeah valve axed the notion of the battle medic a long while back. The medic used to be a stronger combat class but valve nerfed it because people would get fed up with trying to heal and just go shoot stuff.
Problem right now is that people just get fed up with getting killed by spies and following stupid and suicidal classes that kill their hard-earned ubers and switch classes. Maybe something that addresses that frustration?
jgoodroad
06-04-2010, 01:38 PM
the idea of a shotgun-needlegun isn't new, but this is the first time it has been given form...the most I have seen has been some code for the blurtsauger.
the shield would give the medic more survivability in replace of a combat weapon. so now the medic WOULD be able to follow suicide classes and still make it out alive...IF they pocess the skill needed not to get themselves killed.
I think you failed in a offensive pack...but instead have found a great defensive pack.
Snowloss
06-04-2010, 01:42 PM
Usually when I'm healing and I sense my heal target is retarded and suicidal and retreat to find a new buddy. Same when I'm Ubered and under fire with no one around, I'll pop it and run.
But a shield or something that reduces damage or decreases back damage in place of a damage dealing weapon would be great for me.
fastturtle
06-04-2010, 03:32 PM
Keep in mind, these are just suggested stats. The shield doesn't need to replace the medigun - it could be in the melee slot and just reduce damage at the cost of losing melee. The stats I gave my primary are pretty arbitrary, and I only put a little thought into it. What Valve does with them is their decision and if they like my models but don't like the combat medic theme I'm going for, they can take them and do whatever they want with them. Hell, the shield could be a misc slot item and I'd be pumped (although it probably shatters the tri count they're looking at for misc items)
However, I did make some small changes to the mesh and I'm thinking about adding a CO2 canister on there. I'm not even sure about adding it at all, but here are a few ideas:
http://img.photobucket.com/albums/v234/kubli/primary03.jpg
with #4, I wanted to add some syringes on the outside of it wrapping around the top of the barrel, but I don't know where to get the .objs for the actual syringes that are used in game (which I would want them to be for consistency's sake). Does anybody know where I can get them?
Karkasmolenklok
06-04-2010, 03:39 PM
The trigger isn't connected to the mechanism at all.
Frankly, if you're going to go for a shotgun thing, a hammer on the gun might not be a bad call.
fastturtle
06-04-2010, 04:27 PM
The trigger isn't connected to the mechanism at all.
is this better? it's pretty much the same idea that the Blutsauger has with the trigger.
http://img.photobucket.com/albums/v234/kubli/primary04.jpg
I'm also open to the hammer idea, but I can't figure out where to put it that it wouldn't look silly.
Also, reiterating: Does anybody know where I can get the .objs for syringes?
Karkasmolenklok
06-04-2010, 04:50 PM
is this better?
Yes, much better.
Snowloss
06-04-2010, 04:52 PM
For the outlines I think 3 with 4s wrapped needles would be the best option.
Maybe add a oversized (+) style WW1 or 2 machine gun cross-hair to the front of it.
jgoodroad
06-04-2010, 05:12 PM
you could lengthen the plunger on the end, might look like some kind of hammer.
Khthon
06-05-2010, 08:53 AM
You could have the needle shotgun connected by a rubber tube to the backpack.
kindafresh
06-06-2010, 01:28 AM
I think the combat medic should have a melee weapon that can heal teammates...
Karkasmolenklok
06-06-2010, 06:54 PM
I think the combat medic should have a melee weapon that can heal teammates...
You mean like the healing axe?
Psyke
06-06-2010, 07:16 PM
You mean like the healing axe?
quake fortress refferences?
tf2?
Karkasmolenklok
06-06-2010, 07:18 PM
quake fortress refferences?
Yessir
Dr. Waldo Fehr
06-06-2010, 07:39 PM
Syringe Shotgun, brilliant idea! Brilliant idea indeed!
And Number 4, the canisters from 1, 2 and 3 look of out of place.
fastturtle
06-06-2010, 08:50 PM
That seems a little backwards to me - still not sure if I'll be doing a melee or just a hat or maybe a misc.
Minor update on the gun mesh - I think it's finished except for
You could have the needle shotgun connected by a rubber tube to the backpack.
that sounds like a great idea - would I just start the tube and include the plan in the notes? I know the tube would have to move around with the weapon as it bobs while the Medic is running.
http://img.photobucket.com/albums/v234/kubli/primary06.jpg
Hotdogbunker
06-06-2010, 09:10 PM
OMG a shotgun needler? That is by far one of the neatest needle gun ideas I've seen on this forum.
On another note, please stop arguing over these rules too much. Enjoy this man's work and give him more helpful tips!
Speaking of helpful tips, maybe you could put a tiny iron sight on the tip of your gun?
http://www.tactical-life.com/online/wp-content/uploads/2009/04/shotgun_2.jpg
http://images.cabelas.com/is/image/cabelas/s7_223880_imageset_01?$main-Large$
Snowloss
06-06-2010, 09:25 PM
Here's a reference picture to the sight I talked about earlier:
http://www.foundation3d.com/store/images/Spandau_Poster.jpg
Your stuff's looking good, keep it up!
Khthon
06-07-2010, 08:34 AM
I think someone on the forum can tell you what they did for the tube, maybe Swizzle.
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