View Full Version : TF2 - Polypack - OpethRockr55
OpethRockr55
05-24-2010, 03:43 PM
Hoo, boy. I'm not looking forward to the texturing part of this, but I guess I'll cross that bridge when I get to it.
I'm going to be doing some Heavy stuff
My theme: Making use of what's around you.
Names and pics will be updated as I go along
FINISHED Primary - Viktoriya: Three massive rivet guns mounted onto a self-charging compressed air system, ensuring increased power at longer ranges and a tighter spread to take out those pesky enemies from afar. However, close range becomes more of a problem due to the system's slower cycling rate, giving enemies a chance to get in and deal some damage before you do the same.
http://img52.imageshack.us/img52/3217/viktoriyafinal2.jpg
FINISHED Secondary - The Czech Cannon: Reloading so many shells was a waste of Heavy's time, dealing good damage at close range, but with little precision, usually nicking the opponent with a pellet or two before getting nicked himself with a couple dozen more. Wanting to eradicate any "little man" that dared try to exploit his conservative nature of movement. Creating his own cartridges using blasting munitions and various excavated stones and scraps, he created a one-shot, massive spreading shotgun to deal excellent damage at point-blank range and send the enemy back to their capitalist creator. Unfortunately, the first test didn't go so hot for his ill-suited shotgun, blowing the entirety of the chamber to smithereens. Fastening a new barrel made of demolitions-grade steel - though still not quite Heavy-demolitions-grade - onto the semi-functioning shotgun Heavy created the Czech Cannon.
http://img188.imageshack.us/img188/6505/czechcannonwip9.jpg
FINISHED Melee - Repurposed Rebar: Building secret military bases right next to your rival's is tough work, often leaving behind many ruins of previous attempts gone awry. Heavy, being the opportunistic man he is, decided to make use of his employer's previous follies, plucking up some Rebar from the ruins to reinforce his own plans. Pocked and scarred from their previous battles, the Repurposed Rebar's jagged edges and unyielding strength tend to make its blows more critical than using fists alone. However, the slightly painful nature of slamming one's rebar-strapped fists causes the Heavy to lay off his blows a little, lowering normal damage.
http://img821.imageshack.us/img821/7340/repurposedrebarwip5.jpg
http://img401.imageshack.us/img401/7340/repurposedrebarwip5.jpg
OpethRockr55
05-24-2010, 08:22 PM
Crap. Half way through the Bofors, I realized I can't do it. I didn't make the concept.
I'm gonna decide what to do with the primary, and move on to the ONTOS shotgun.
OpethRockr55
05-26-2010, 03:08 PM
I managed to think of a theme and some ideas for weaponry/effects to suit the Heavy's current downsides.
Seeing as Heavy's conservative on the expending-energy front, it'd only make sense to use what's around him, saving him the trouble of ordering a weapon and dealing with atrocious capitalist customer service. Seeing as he works for a demolition/excavation company, there are a lot of options at hand.
I personally think the Heavy's downfall with his primary is the close range he has to fight with. Extending that range would make him a more formidable foe to more enemies, but slowing down his firing rate in exchange would also make him more vulnerable, especially to Scouts and Pyros.
I believe his secondary's downfall is that while his shotgun does a pretty good job at taking out faster opponents, they've usually got the exact same or a very similar weapon to his own, making it a game of his accuracy versus their speed. Being the careful man he is, I think he'd decide to remove accuracy from the equation and make his weapon fire in as wide and as powerful spread as he could.
His melee, though, I had a real problem identifying what could be done to make it more useful to him. I'm still working on what effects it might have, but after looking at this (http://www.steampowered.com/status/tf2/public_graphs/ofattackscritical.png), I think it's safe to say my original idea of increasing critical hits/reducing damage wouldn't be the most prudent (though it makes me wonder why the Engie's shotgun has ~15% critical rate). It'd be far easier to model this with the idea that the Heavy is trying to achieve something by creating them, but I think I'll just wing it.
Anyway, hopefully I'll get off my ass and get some models done here the next few days. Stay tuned.
OpethRockr55
05-26-2010, 09:07 PM
Tonight's Viktoriya progress:
http://img40.imageshack.us/img40/1847/viktoriyawip1.jpg
Ikimono
05-26-2010, 10:31 PM
*Thought it was supposed to be a rocket launcher when I posted originally.
Jackablade
05-27-2010, 01:43 AM
If I was going to give the Heavy a rivet gun I'd be pretty tempted to call it Rosie.
Psyke
05-27-2010, 01:56 AM
If I was going to give the Heavy a rivet gun I'd be pretty tempted to call it Rosie.
All the day long,
Whether rain or shine
She’s was part of the assembly line.
She’s making history,
Working for victory
Rosie the Riveter
OpethRockr55
05-27-2010, 02:33 AM
If I was going to give the Heavy a rivet gun I'd be pretty tempted to call it Rosie.
As was my first thought, but you have to remember what she stood for in America. I doubt Heavy would be the happiest of Russians to use a gun named after her.
Jackablade
05-27-2010, 03:21 AM
I guess you're right.
I always thought Rockwell's image of Rosie the Riveter partly inspired the Heavy.
http://sun.menloschool.org/~nfortman/8th/decadesweb.2003/cbullock/r.jpg
Perhaps there's some Russian variant of the name Rosie.
Rhinokey
05-27-2010, 05:21 AM
think again how they are connected,, the bolts going into the rivet guns do not make much sense, i would go wiht metal banding around them, or even duck tape
OpethRockr55
05-27-2010, 07:40 PM
Viktoriya WIP #2:
http://img19.imageshack.us/img19/4116/viktoriyawip2.jpg
Yeah, that one set of bolts are still there, but I like the roughness they give. Still haven't decided if the guns should spin or not. I got the idea to use a drill or a big auger and toss the rivet guns on there, but I'm still not %100 sure of the idea.
I'll have to redo the rivet guns anyway: they waste way too many polys and don't quite look as rivet gunnish as I'd like. It'll give me a chance to flesh out the drill idea, at least. Still have to figure out the firing mechanism, too.
Damn, I wish I could draw. That'd make this SO much easier.
Karkasmolenklok
05-28-2010, 12:44 AM
It does look pretty cool though, and would especially if you included Rosie's handle.
Also, she is eating a sandvich. I just noticed this.
OpethRockr55
05-30-2010, 04:47 PM
I think I'm about done with the model. I'll forgot to add a couple valves to the air tanks on the side, but other than that, I'm pretty happy with it.
http://img268.imageshack.us/img268/9052/viktoriyawip3.jpg
The problem now is going to be getting everything UV'd so that everything gets some detail on the 512 map.
I thought It was a flamethrower replacement before I read your first post. Looks good either way.
RoronoaDSanji
05-30-2010, 09:55 PM
i thought it is flamethrower too, but ya, it looks great as a heavy weapon too, LOVE it
keep up the good work
Khthon
05-30-2010, 10:14 PM
Can not wait for the texture.
OpethRockr55
06-01-2010, 10:19 PM
Shit texture, AHOY!
http://img717.imageshack.us/img717/3995/viktoriyatextwip.jpg
Really, I've only got the barrels done/close, but I have no clue what I'm doing - hence my fear of doing this stage. I suck at texturing.
I'll probably start over from the bases again; it's just looking pretty shoddy/UnTF2-like, even for this early stage.
EDIT: And yes, I need to fix that clipping in the handle.
christermime
06-01-2010, 10:21 PM
This has already got some great shapes/contrast in the value of the textures. Just gotta give em some love, and this is going to come out REALLY nice. :D
Mico27
06-01-2010, 10:23 PM
yes could need some more color variations.
Khthon
06-01-2010, 10:32 PM
I like the cylindrical shapes, makes it stand out.
Karkasmolenklok
06-02-2010, 02:47 AM
I want one.
OpethRockr55
06-02-2010, 11:16 PM
Well, just like I expected, the 512 just can't get the texel ratio I'd like. It looks horrid and blobby, thanks to the immense size of the gun. Here's a comparison of a 1024 - what'd I'd like to have - versus a 512. The 1024's on top.
http://img710.imageshack.us/img710/9590/viktoriyatextwip2.jpg
I don't know. I'll see if the 1024 can fit into Valve's hidden upload filesize. If not... damn.
Right now, I've got all the edges I want highlighted highlighted and am going to start throwing down some detail/grunge strokes tomorrow.
Khthon
06-03-2010, 12:03 AM
If your stuff is good enough they'll allow stretching the limits. I think the Pain Train was over budget, too, if I remember.
Simski
06-03-2010, 12:10 AM
Well, just like I expected, the 512 just can't get the texel ratio I'd like. It looks horrid and blobby, thanks to the immense size of the gun. Here's a comparison of a 1024 - what'd I'd like to have - versus a 512. The 1024's on top.
Submit both textures to Valve.
That way you keep within the rules but allow Valve to consider using the neater version.
Jackablade
06-03-2010, 01:12 AM
Could you post the texture. Given that there won't be much in the way of detail, there's probably a lot of areas you could scale right down on your UV.
Karkasmolenklok
06-03-2010, 10:17 AM
I think the grip could do with a few more polys to make it a bit rounder, but that's just me.
chickenman
06-03-2010, 10:41 AM
your gun barrels don't have any holes in them :P
OpethRockr55
06-04-2010, 01:30 PM
your gun barrels don't have any holes in them :P
My friend who did the texturing on my previous submissions pointed that out to me, too. I promptly frowned, crawled into a fetal position and cried for a few minutes, then fixed it. It only took 2 minutes, but I can't believe I forgot to do that.
Anywho, I'm done with Viktoriya:
http://img535.imageshack.us/img535/5208/viktoriyafinal.jpg
Moving on - thankfully - with a clearer idea of what I'm doing.
jgoodroad
06-04-2010, 01:47 PM
good thing this is looks only, because giving the heavy a good long range gun, followed by a good short range gun seems a bit...overpowered to me. since the heavy has allways been more deadly up close then from afar.
Simski
06-04-2010, 02:08 PM
It's a real beauty :3
Snowloss
06-04-2010, 02:11 PM
jgoodrad: No matter how smart, fast, or far away you are... there is no escaping bullet.
Really snazzy model here! Might want to consider beefing up the battery wires though.
jgoodroad
06-04-2010, 02:22 PM
jgoodrad: No matter how smart, fast, or far away you are... there is no escaping bullet.
Really snazzy model here! Might want to consider beefing up the battery wires though.
well...IF your smart enough you could use a shield, fast enough you could dodge the bullet, and far enough so the bullet has reached it's fall off distance and looses momentum...but those are extreme situations.
Sileya
06-04-2010, 03:46 PM
No trigger or Shells Ejector ?
OpethRockr55
06-04-2010, 04:18 PM
No trigger or Shells Ejector ?
There's no trigger because Heavy's massive hands would cover it, anyway, plus the fact the Minigun didn't have one.
There's no shell ejector because the system uses compressed air to fire, not gunpowder, therefore, no need for cartridges or shells.
OpethRockr55
06-05-2010, 09:32 PM
Okay, now I'm really done.
http://img52.imageshack.us/img52/3217/viktoriyafinal2.jpg
I really need to give a shout out to my texture/design czar, Nidhogg. He's helped me so much fleshing out my idea and teaching me to paint textures and critiquing my texture work. I couldn't have done this one without ya, mate.
Snowloss
06-05-2010, 09:40 PM
That came out really nice looking!
Don't wanna be a dick, but it still has too bright a palette. That combined with the overall shape makes it look too futuristic and not really very 1960's. Would look a lot better if it used the original minigun's darker grey palette.
It's a really, really great model and I'd love to see how it looks in game with the spinning but the colors don't really seem to do it justice.
Snowloss
06-05-2010, 09:54 PM
I'd disagree, it's chrome or another shiny metal and with how Obsessive HWG is with his miniguns, you can bet he'd spend a few hours a day polishing it and keeping it in tune.
It's really good looking, nice job :)
Can't want to see what else you come up with.
Zipfinator
06-06-2010, 01:37 AM
I'd disagree, it's chrome or another shiny metal and with how Obsessive HWG is with his miniguns, you can bet he'd spend a few hours a day polishing it and keeping it in tune.
He keeps it polished and in tune yet there's rust on it? I think it should either be clean like it was before or a bit darker as suggested before.
Either way the model looks great. I'm not quite sure if it fits into the game style wise but aside from that it looks good and the texturing is very well done.
Acumen
06-06-2010, 01:48 AM
i liked it better before. maybe it's cause the rust is veeeeeery big patchy. if it was a tad more delicate it might work, imo.
Edspear
06-06-2010, 03:10 AM
I am just gonna say this. I kinda like it the way it is right now, really I do. My only complaint is that it looks to me a bit too blue, i could imagine this on the blu team but not on the red. Now you can retool it to make it more neutral for both sides which I wouldn't advise because the weapon looks good as is. Or you can do a second skin, a redder version. Basically pull a Backburner pallet swap and you'll have two spiffy versions of the same weapon for the respective team.
If you do the second skin route i would advise using a red that is a bit more rusty looking but light still, kind of to contrast the spiffy bright blue on the gun at the moment. Maybe go for something between the top-right red and the darkish brown to the right of it on the color pallet.
http://www.teamfortress.com/contribute/images/tips_palette.gif
Khthon
06-06-2010, 04:28 AM
Although I understand why there's no shell ejector because of the compressed air idea, I think you should still put one in unless you know how to remove the 'shells being ejected' effect from the default gun. It wouldn't take long.
Psyke
06-06-2010, 06:14 AM
i can find hardly any other forms of rivet machines that are not a high steel tone
i think this is great.
NeoDement
06-06-2010, 06:36 AM
Although I understand why there's no shell ejector because of the compressed air idea, I think you should still put one in unless you know how to remove the 'shells being ejected' effect from the default gun. It wouldn't take long.
Valve know how. It's very easy to remove the effect if it gets released as a mod.
Still needs to be darker.
Khthon
06-06-2010, 07:11 AM
@ Neo - I think saving Valve having to do any work is really a huge deal when they consider entries. They didn't even put in kill icons for a long while because they're so busy.
Karkasmolenklok
06-06-2010, 08:06 AM
@ Neo - I think saving Valve having to do any work is really a huge deal when they consider entries. They didn't even put in kill icons for a long while because they're so busy.
I find it kind of funny, considering if they asked the community to do it they'd have it done in a week. Hell, even a gormless noob idiot like me could make a kill icon.
I'm wondering when the Polypack "Make Half-Life 2 Episode 3" contest will begin
Galago
06-06-2010, 10:49 AM
I find it kind of funny, considering if they asked the community to do it they'd have it done in a week. Hell, even a gormless noob idiot like me could make a kill icon.
I'm wondering when the Polypack "Make Half-Life 2 Episode 3" contest will begin
The added kill icons were made by the community. I made the Pain Train one, NeoDement made the others.
Karkasmolenklok
06-06-2010, 11:08 AM
The added kill icons were made by the community.
Yep, which begs the question; why did it take so long, considering they didn't even make them anyway?
Simski
06-06-2010, 11:10 AM
The added kill icons were made by the community. I made the Pain Train one, NeoDement made the others.
He's saying that they should have let you guys do that earlier, and that they should let the community help out more often.
I'm really wondering why they don't use all the other fixes the community creates for example. The models, the kill icons, etc... they're all already there by the community, why not use that content available to make the game look better?
Karkasmolenklok
06-06-2010, 11:40 AM
He's saying that they should have let you guys do that earlier, and that they should let the community help out more often.
I was also kind of just grumbling about them not getting stuff done when they're getting paid when nerds like us are willing to do it for free.
Simski
06-06-2010, 02:40 PM
I was also kind of just grumbling about them not getting stuff done when they're getting paid when nerds like us are willing to do it for free.
Valve works in mysterious ways :D!!
ShadowBrain
06-06-2010, 02:50 PM
Valve works in mysterious ways :D!!
If by mysterious you mean retarded, then yes.
vcool
06-06-2010, 05:47 PM
If by mysterious you mean retarded, then yes.
Retarded?
The community knows best, and Valve is exploiting it. They are also exploiting the boner everyone has over TF2 items so that the community, which knows best, makes these items while they can work on something else in the meantime.
It's clever.
Simski
06-07-2010, 03:27 AM
Retarded?
The community knows best, and Valve is exploiting it. They are also exploiting the boner everyone has over TF2 items so that the community, which knows best, makes these items while they can work on something else in the meantime.
It's clever.
It would be clever, if they weren't dumb enough to not use the content the community provided.
The community have provided a large amount of fixes on Valve's models, such as the nade launcher having 6 barrels but only 4 slots, or the Ambassador not having a bullet hole, or that Sniper have 2 gloves in his view model but only one glove in the world model, or that FAN, Backburner, Natasha and Telefrag kills doesn't have their own kill icons.
These are all things that the community have provided fixes for, but Valve haven't taken much notice of.
Khthon
06-07-2010, 07:32 AM
Well, aside from thread derail - :( - what are you currently working on Opeth?
OpethRockr55
06-07-2010, 08:13 AM
The pressure started to get to me, so I took a little breather to clear my head. I'm gonna get going on the Czech Cannon today.
And I don't mind the derail too much. Kept me on the first page without me having to do anything. :V
OpethRockr55
06-17-2010, 05:46 PM
Oops. That was a longer break than I intended. MOVING ON:
http://img217.imageshack.us/img217/1047/repurposedrebarwip1.jpg
The right concrete block needs redoing, but I like what I've got so far. I'll probably model little bits of concrete here and there, as well as paint some in the texture.
OpethRockr55
06-18-2010, 06:05 PM
Take two:
http://img16.imageshack.us/img16/541/repurposedrebarwip2.jpg
Khthon
06-18-2010, 06:12 PM
Pretty cool. Going to be rusty?
OpethRockr55
06-20-2010, 12:01 PM
Done with the Rebar:
http://img651.imageshack.us/img651/2785/repurposedrebarwip3.jpg
Pierate
06-20-2010, 12:21 PM
I like it, but id really like to see some rust on the metal to make it more interesting.
AAA_BATTERY
06-20-2010, 01:25 PM
i think the re-bar should be darker, or the concrete should be lighter, they look to similar in color.
As above, textures need work
OpethRockr55
06-20-2010, 09:38 PM
Just when you thought you couldn't get enough crappy rust:
EDIT: Oops. Forgot to turn on the noise layer for the concrete:
http://img401.imageshack.us/img401/7340/repurposedrebarwip5.jpg
http://img821.imageshack.us/img821/7340/repurposedrebarwip5.jpg
Khthon
06-21-2010, 12:54 AM
Rebar- Looks dangerous, seems kind of so-so interest wise.
OpethRockr55
06-22-2010, 07:59 PM
Work on Cannon has begun, early modeling, and change in design:
http://img22.imageshack.us/img22/1313/czechcannonwip1.jpg
Khthon
06-22-2010, 08:30 PM
That canon model looks really cool.
OpethRockr55
06-23-2010, 08:19 PM
Continuing on. Just have to add a couple pieces of flare and it'll be done:
http://img266.imageshack.us/img266/6609/czechcannonwip3.jpg
OpethRockr55
06-24-2010, 10:34 AM
Final CC model:
http://img412.imageshack.us/img412/5075/czechcannonwip4.jpg
KamikazeBeaver
06-24-2010, 10:44 AM
Ossum possum.
OpethRockr55
06-25-2010, 09:19 PM
Spending more time on the base colors until I'm really happy, instead of the mess named Viktoriya (which I hope I have enough time to redo):
http://img338.imageshack.us/img338/8906/czechcannonwip5.jpg
Khthon
06-26-2010, 03:18 AM
Just finish the texture and you'll be about done, great looking pack.
Simski
06-26-2010, 05:08 AM
The last gun confuses me, what's it made from :O
OpethRockr55
06-26-2010, 10:05 AM
The last gun confuses me, what's it made from :O
The heavy tried his new shell in his old shotgun and the poor shotty couldn't handle it, violently exploding at the chamber. So, Heavy slapped on a thicker, more resilient barrel from a pipe he found around the RED/BLU construction/demolition site, but while it was stronger, the explosion still caused the new barrel to banana peel, bending up the old shotgun's magazine and shattering the wooden foregrip in the process. He straps the foregrip back on with some band-it and wraps some cloth around the grip to help cushion the recoil. Thus, the Czech Cannon is made.
At least, that's the story I had for it.
OpethRockr55
06-26-2010, 06:06 PM
Getting there. Thinking of upping the contrast on the value of the wood. You hardly notice the 'grain' on the grip. I've also got a couple details to add in on the shotgun part of it to mimic the original shotty:
http://img341.imageshack.us/img341/5932/czechcannonwip6.jpg
OpethRockr55
06-27-2010, 02:01 PM
Well, I think I'm done with my pack. Good luck to everyone.
http://img188.imageshack.us/img188/6505/czechcannonwip9.jpg
eXistance
06-27-2010, 02:02 PM
Nice shotgun. Good luck.
Khthon
06-27-2010, 02:05 PM
Nice texturing, best of luck
Simski
06-27-2010, 02:22 PM
Does that mean he'll be loading it with boolets rather than the usual shells?
If so... AWESOME!
OpethRockr55
07-11-2010, 12:16 PM
For shits and giggles, I've released my stuff to use as skins or what not. Directions for installing are in the archives.
Viktoriya - http://www.filefront.com/17029721/OpethRockr55Viktoriya.rar/
Czech Cannon - http://www.filefront.com/17029709/OpethRockr55CzechCannon.rar/
Repurposed Rebar - http://www.filefront.com/17035299/OpethRockr55RepurpRebar.rar/
The Cannon archive also includes the shotgun world model separate if you don't want to see the Pyro and Soldier using them, too; unfortunately, you won't see the Heavy use it, either.
greenblur
07-28-2010, 05:33 PM
Hi there. I just wanted to say that I really liked your models. and I was wondering If you would send me them, I would be happy to add attributes to them for you. If so please tell me what weapons you would like me to replace (I can only replace unlockables)
Lancars
11-10-2010, 09:11 AM
the link to the Viktoriya reskin has been broken for a long time. i've waited long enough so i'll post something here and ask Would you kindly put a new link to the download please.
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