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Snader
05-19-2010, 05:51 PM
Recently seen 'City of Ember' and I want to make the all-important box:
http://dl.dropbox.com/u/448525/keep/Polycount/emberbox/boxpassing.jpg
And have it animating from new to old, and likely make 2 small environments around it (clean white room and messy closet).

I'd like to get it in UDK as well, but I'm not sure how to get the new-old animation to work. I've made this sketch of a kismet thingy:
http://dl.dropbox.com/u/448525/keep/Polycount/emberbox/material.png
-blue = textures
-black = stuff I understand
-red = stuff I don't understand

Is it possible to plug in a variable from the scene (for instance HP so I can shoot it to get old) to affect how the new and old texture mas get blended, or is it only possible to plug in a fixed variable in the kismet editor?

And because you're not supposed to open threads without showing some work, here's a WIP shot of the box:
http://dl.dropbox.com/u/448525/keep/Polycount/emberbox/model_001.png
(just kidding)

ZacD
05-19-2010, 06:10 PM
That's a damn nice box you got there.

marlfox8
05-19-2010, 06:14 PM
so detailed lol

Serp
05-19-2010, 06:30 PM
You should normal map that line in the middle. You'll save a lot of polys.

Mr Bear
05-19-2010, 06:35 PM
Nice low poly.